tag:blogger.com,1999:blog-39646585550751922392024-03-14T06:12:18.460-04:00Jack O' Lantern's MSH BlogA Blog dedicated to Marvel Super Heroes RPG from the 1980s, and Jack O' Lantern's Horror write-upsNemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.comBlogger426125tag:blogger.com,1999:blog-3964658555075192239.post-23830537338820386762022-08-05T22:11:00.003-04:002022-08-05T22:11:34.716-04:00Something Something October 2022 Something<p> How 'bout some new write-ups in October?<br /></p>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com1tag:blogger.com,1999:blog-3964658555075192239.post-58002763456843051662021-03-23T09:53:00.000-04:002021-03-23T09:53:14.586-04:00Paladin - Have Gun Will Travel<p> <b><i> </i></b></p><p><b><i>Have Gun, Will Travel....Wire Paladin, San Francisco</i></b><br />
<br />
<br />
<br />
</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQ2k97N-gNOoVsV4PYzS8HALQyGdTo2urD_447d7iW1QxifM6YlweriDSToRlSC42NH7yhJq0BhoJsNupZ5oXDD5iKzkbubp-pKRSneCf0ogUhwUEPKPmYSlEzpC04uRYgULQkSDWR8/s840/paladin.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="840" data-original-width="642" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQ2k97N-gNOoVsV4PYzS8HALQyGdTo2urD_447d7iW1QxifM6YlweriDSToRlSC42NH7yhJq0BhoJsNupZ5oXDD5iKzkbubp-pKRSneCf0ogUhwUEPKPmYSlEzpC04uRYgULQkSDWR8/w306-h400/paladin.jpg" width="306" /></a></div><br /><table style="width: auto;"><tbody><tr><td><br /></td></tr><tr><td style="font-family: arial, sans-serif; font-size: 11px; text-align: right;"><br /></td></tr></tbody></table><p><br />
<br /> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>F: Ex (20)<br />
A: Ex (20)<br />
S: Gd (10)<br />
E: Ex (20)<br />
R: Gd (10)<br />
I: Ex (20)<br />
P: Rm (30)<br />
<br />
Health: 70<br />
Karma: 60<br />
Popularity: 10<br />
Resources: Ex (20)<br />
<br />
<br />
Talents:<br /></p><ul style="text-align: left;"><li>
Guns</li><li>
Marksman</li><li>
Martial Arts A, E</li><li>
Horsemanship</li><li>
Military</li><li>
Polyglot: Paladin can speak and write upwards of 12 languages through the course of the series (That's shown)</li><li>
Knowledge: Current events</li><li>
Knowledge: Etiquette</li><li>
Knowledge: History</li><li>
Sharp Weapons: Knife</li><li>
Quick-draw: Paladin gains a +1 initiate bonus when drawing either his custom .45 or derringer</li><li>
Law*</li><li>
Detective</li></ul>
<br />
<br />
Powers:<br />
While not officially 'powers' per say, Paladin has displayed the following power-like effects:<br />
<br /><ul style="text-align: left;"><li>
Combat Sense: Rm (30)</li><li>
Iron Will: Ex (20)</li></ul>
<br />
<br />
Contacts:<br />
Hey Boy: A Chinese valet and confidant of Paladin, whose real name was revealed as Huong.<br />
Hey Girl: Hey Boy's replacement<br />
<br />
<br />
Limitations:<br /><ul style="text-align: left;"><li>
Mysterious Nature: Paladin's mysterious background works for and against
him, often placing him in situations (such as accusations of murder
especially).</li><li>Code of Honor: Paladin maintains a strict code of honor in all of his dealings, which means he will honor the letter of the deal if pressed, will refuse to work for someone who is dishonorable or evil, or occasionally working pro bono. </li><li>Reputation: Paladin's reputation when recognized is that of a professional gunslinger and is often treated with an air of fear and respect. </li></ul><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx2O2OfOhOMX7JceoSmmE3jmfhgO76oAfngOYlxW6NQqlKd2Huw9BM_LAJtMg6pzbCWmpZ7MNCSiXbcfEPGsfa_6W9Y0CIaQahvVy9o5dlIADEeg-BjtUmN3tFMftSju2QvEPbiB8kKy8/s900/paladin+card.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="608" data-original-width="900" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx2O2OfOhOMX7JceoSmmE3jmfhgO76oAfngOYlxW6NQqlKd2Huw9BM_LAJtMg6pzbCWmpZ7MNCSiXbcfEPGsfa_6W9Y0CIaQahvVy9o5dlIADEeg-BjtUmN3tFMftSju2QvEPbiB8kKy8/s320/paladin+card.jpeg" width="320" /></a></div><br /> <p></p>
<br />
Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-87567629463405842942021-03-23T00:11:00.006-04:002021-03-23T00:24:52.181-04:00Jack's Villainous write-ups<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5qSb-BP8S85inCE8I6x0h-mER_gMsxkjwTRn92G94o4kxwY03tgozJCA0y0kCDafBC5cEVmzh-Y9TGnTat1FmTX_z1F8m_77BB1B9ImB6W5gHpzrKMzkTjrsf-XUTnWY_pHbt7H-Eyek/s1623/Bring+on+the+Bad+Guys.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1623" data-original-width="1155" height="500" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5qSb-BP8S85inCE8I6x0h-mER_gMsxkjwTRn92G94o4kxwY03tgozJCA0y0kCDafBC5cEVmzh-Y9TGnTat1FmTX_z1F8m_77BB1B9ImB6W5gHpzrKMzkTjrsf-XUTnWY_pHbt7H-Eyek/w356-h500/Bring+on+the+Bad+Guys.jpg" width="356" /></a></div><br /><p></p><p> </p><p> <br /></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Over the years I've written up a few villains that I either really liked or that I wanted to cover. While someone once argued that most of the horror characters are villains, I felt that horror characters stand alone - these were comic villains I really liked or wanted to feature.<br /><br />So, how 'bout them bad guys!</p><p><br /></p><p><br /></p><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2012/11/batroc-leaper.html" target="_blank">Batroc the Leaper</a> - George Batroc, the great villain of Captain America who has been an occasional ally</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2012/11/black-adam.html" target="_blank">Black Adam</a> - Fawcett's answer to Captain Marvel - Teth Adam, the champion of ancient Egypt and enemy to the Marvel Family</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2012/10/jacks-heroes-captain-cold.html" target="_blank">Captain Cold </a>- Leonard Snart, the arch-nemesis of The Flash</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2011/03/write-up-super-skrull.html" target="_blank">The Super-Skrull </a>- Kl'rt, the champion of the skrulls and a one-being Fantastic Four<br /></div>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-82343377498700553812021-03-23T00:07:00.002-04:002021-03-23T00:10:27.775-04:00Jon Sable: Freelance<p><span style="font-family: verdana;"><span style="font-size: x-large;"><i><span style="font-size: xx-small;">Originally Published on <a href="http://Classicmarvelforever.com">Classicmarvelforever.com</a> on <a href="https://classicmarvelforever.com/phorum/read.php?4,14452,14452#msg-14452" target="_blank">05/05/2009</a></span></i> <b><span style="color: #0033ff;"><br /></span></b></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-large;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc5OaewX-7_n5ZfM7xGC1tXcugNWDuhZjHpQ8Y-H8rjwpsc-IgJd3BdmS9wLJ-Br3lQgIQr38pHrupD7OE7UWTkqXOflwfKCsDGbcpM4cRYDX8S0VI05v4tuq6KLv_FuId1IrOp8SZoLk/s300/sable-logo-open300.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="170" data-original-width="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc5OaewX-7_n5ZfM7xGC1tXcugNWDuhZjHpQ8Y-H8rjwpsc-IgJd3BdmS9wLJ-Br3lQgIQr38pHrupD7OE7UWTkqXOflwfKCsDGbcpM4cRYDX8S0VI05v4tuq6KLv_FuId1IrOp8SZoLk/s0/sable-logo-open300.jpg" /></a></b></span></div><span style="font-size: x-large;"><b><br /></b></span><p></p><p><span style="font-family: verdana;"><span style="font-size: x-large;"><b><span style="color: #0033ff;"> </span></b></span></span></p><p><span style="font-family: verdana;"><span style="font-size: x-large;"><b><span style="color: #0033ff;"> </span></b></span></span><br />
<br /> </p><p> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifOavH7QzLVwbBBF4Ur8Def0XJZiFxfuzJSC91CpkVWOVu1vvp784hGPMiqI8l5ByMls95ILPi49ajvocnn_1MTQwH4r2U-VYywoAKAO3WGo9yiNJ4Od0NeLI6uoYDXOMdz0FAxOvQYoY/s960/Jon+Sable.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="960" height="209" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifOavH7QzLVwbBBF4Ur8Def0XJZiFxfuzJSC91CpkVWOVu1vvp784hGPMiqI8l5ByMls95ILPi49ajvocnn_1MTQwH4r2U-VYywoAKAO3WGo9yiNJ4Od0NeLI6uoYDXOMdz0FAxOvQYoY/w400-h209/Jon+Sable.jpg" width="400" /></a></div><br /> <p></p><p> </p><p> </p><p style="text-align: left;"> </p><p style="text-align: left;"> </p><p style="text-align: left;"> </p><p style="text-align: left;"> </p><p style="text-align: left;"> </p><p style="text-align: left;"> </p><p style="text-align: left;"> </p><p style="text-align: left;">Jon Sable (In 1984)<br />
<br />
F: Rm (30)<br />
A: Rm (30)<br />
S: Gd (10)<br />
E: Ex (20)<br />
R: Gd (10)<br />
I: Rm (30)<br />
P: Rm (30)<br />
<br />
Health: 90<br />
Karma: 70<br />
Popularity: As Jon Sable: 15, As B.B. Flemm: 30<br />
Resources: Rm (30)<br />
<br />
<br />
<b><span style="color: #0033ff;">Talents:</span></b><br />
Sable has many talents, including:<br />
<br /></p><ul style="text-align: left;"><li>
Hunting</li><li>
Tracking</li><li>
Athletics (He was an Olympic athlete who competed in the 1976 games.)</li><li>
Military*</li><li>
Guns</li><li>
Marksman*</li><li>
Sharp Weapons</li><li>
Multi-Lingual</li><li>
Detective/Espionage</li><li>
Martial Arts A, B, E</li><li>
Tumbling</li><li>
Knowledge: Intelligence networks</li><li>
Performer: Writer</li><li>
Boxing</li></ul><p>
<br />
<b><span style="color: #0033ff;">Powers:</span></b><br />
None<br />
<br />
<b><span style="color: #0033ff;">Contacts:</span></b><br />
Sable has contacts throughout the world, but chief among his contacts are:<br /></p><ul style="text-align: left;"><li>
Sonny Pratt</li><li>
Eden Kendell: Sable's publisher and confidant</li><li>
Myke Blackmon: Sable's on-again/Off-again girlfriend and illustrator.</li><li>
Chief Winters: While an antagonistic relationship exists between Sable
and Winters, it was shown to soften a bit (Shaman's Tears # 5) to the
point that Winters probably is a contact.</li></ul><p>
<br />
<b><span style="color: #0033ff;">Limitations:</span></b><br /></p><ul style="text-align: left;"><li>
Public ID: Sable maintains his identity publicly as an adventurer for hire, and is well known for his activities.</li><li>
Secret ID: Sable maintains a dual identity specifically as B.B. Flemm - the writer of popular children's novels Sable is very careful to maintain
the public identity of the writer, purely for financial reasons (It was
imagined that Sable's persona would tank sales).</li><li>
Wanted: Sable has been wanted for murder at one time in Africa.</li></ul><p> </p><p> </p><p>As you might tell, Jon Sable was perhaps one of my favorite comics in the 1980s and possibly one of the better books out of a period of time of better comics. Sable had a short-lived TV series in 1988 and has long been the subjects of possible adaptions. <br /></p>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-76267296158622415402021-03-22T23:55:00.004-04:002021-03-23T00:09:51.894-04:00Deathblow from Image Comics (Original Version)<p><span style="font-size: x-small;"> </span><i><span style="font-size: x-small;">Originally posted on Classicmarvelforever on 4/10/2009</span></i></p><p><span style="font-family: verdana;"><span style="font-size: x-small;"><span style="font-size: x-large;">Deathblow</span></span></span><i><span style="font-size: x-small;"><span style="font-family: verdana;"> </span><br /></span></i></p><p><span style="font-size: x-small;"><b><span style="color: #cc0000;"></span></b></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_8OI7DL-4sZK5CzRUMYjhocesKfHUGz6ZrBSNx-EOMnRg7lbvLHoE5qZkKCSRhhNs2fFUGjeCOhJHQ-45dDcAwOl9D8H92UIkc4_MMUPLL53VTPaHf8F9mYdlQGQmNNyXuknf-GVLYdM/s1200/deathblow.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="863" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_8OI7DL-4sZK5CzRUMYjhocesKfHUGz6ZrBSNx-EOMnRg7lbvLHoE5qZkKCSRhhNs2fFUGjeCOhJHQ-45dDcAwOl9D8H92UIkc4_MMUPLL53VTPaHf8F9mYdlQGQmNNyXuknf-GVLYdM/w461-h640/deathblow.jpg" width="461" /></a></b></span></div><span style="font-size: x-small;"><b><br /> </b></span><p></p><p><span style="font-size: x-small;"><b><span style="color: #cc0000;"> </span></b></span></p><p><span style="font-size: x-small;"><b><span style="color: #cc0000;"> </span></b><br /> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> </span></p><p><span style="font-size: x-small;"> Michael Cray</span></p><p><span style="font-size: x-small;"><br />
F: Am(50)<br />
A: Rm (30)<br />
S: Ex (20)<br />
E: Am (50)<br />
R: Ty (6)<br />
I: Rm (30)<br />
P: Rm (30)<br />
Health:150<br />
Karma: 68<br />
Popularity: 5<br />
Resources: Gd (10)<br />
Origin: Gen Active Human<br />
<br />
<b>Talents:</b><br />
Cray is an elite military operative, who has the following skills:<br />
Military*, Demolitions, Covert Operations, Detective/Espionage, SCUBA,
Marksman*, MA: A, C, Trivia: Elite Operations, Trivia: Modern Weapons,
Trivia: Special Operations, Combat medicine<br />
<br />
<b>Contacts:</b><br />
Deathblow has the following Contacts<br />
Remnants of Team 7, Special Operations, Sister Mary, Various Covert Operations contacts, Various US Military Contacts<br />
<br />
<b>Powers and Equipment:</b><br />
Deathblow has several powers due to his Gen-Active nature, which did not emerge until recently:<br />
<br />
Regeneration*: Cray has AM (50) Regenerative and Recuperative powers.<br />
Recovery: Cray also has the impressive ability to recovery from damage at a surprising rate, <br />
<br />
<b>Limitation:</b> Originally, Deathblow was supposedly suffering from
inoperable cancer, and was dying. Either due from drinking from the Holy
Grail, or his own latent Gen-Active powers, Cray was healed of the
cancer.<br />
<br />
<br />
<br /></span><i><span style="font-size: x-small;"><br /></span></i></p>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-21641110450316958792021-03-22T23:32:00.007-04:002021-03-22T23:50:46.889-04:00Femme Fatales and Heroines<p> </p><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiojycJ9dB8G_XsgHHPWrE-d_Rs_VI9M_rnlfMHzVjDYcvZm83BlytoqvfjbzSMv2Kj8hyeIhTVjqnz-Jh3mlIsx73ClGp6KUUBihd8KqW_8UAY9Da4pLLdAvVcXF15HO9-Wx3QHGdD9B8/s2048/Superhero+WOmen+Book.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1436" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiojycJ9dB8G_XsgHHPWrE-d_Rs_VI9M_rnlfMHzVjDYcvZm83BlytoqvfjbzSMv2Kj8hyeIhTVjqnz-Jh3mlIsx73ClGp6KUUBihd8KqW_8UAY9Da4pLLdAvVcXF15HO9-Wx3QHGdD9B8/w448-h640/Superhero+WOmen+Book.jpg" width="448" /></a></div><br /><p></p><br /><p></p><p> </p><br /><p> </p><p>Over the years I've covered a number of heroines and Villains. A great deal of time these write-ups had been covered by others, but I feel I was able to bring a different view on them and feature characters that at the time were not as well known or as covered by other sites. </p><p><br /></p><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2018/09/the-cheetah-deborah-domaine-version.html" target="_blank">The Cheetah</a> - The Deborah 'Debbie' Domaine version. I believe I was the first to do this write-up</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2009/08/write-up-dejah-thoris.html" target="_blank">Dejah Thoris</a> - The Princess of Mars</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2009/08/write-up-harley-quinn.html" target="_blank">Harley Quinn</a> - Dr. Harleen Quinzel, representing her pre-current status.</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2011/02/femme-fatale-huntress.html" target="_blank">Huntress </a>- the Helena Wayne version from Earth-2, prior to <i><b>Crisis on Infinite Earths</b></i></div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2018/09/andrea-thomas-from-secrets-of-isis.html" target="_blank">Isis </a>- Archaeologist Andrea Thomas who uses her amulet to transform into Mighty Isis</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2018/09/jakita-wagner-from-planetary.html" target="_blank">Jakita Wagner</a> - One of the main figures in <i><b>Planetary</b></i></div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2011/03/write-up-lady-deathstrike.html" target="_blank">Lady Deathstrike </a> - Yuriko Oyama, The enemy of Wolverine and anti-heroine</div><div style="text-align: left;"><i><b> </b></i><a href="https://jackolanternsmshblog.blogspot.com/2009/08/write-up-lady-rawhide.html" target="_blank">Lady Rawhide</a> - The 'Bad Girl' of Zorro from Topps Comics</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2014/11/lisbeth-salander-from-girl-with-dragon.html" target="_blank">Lizbeth Salander</a> - The girl with the dragon tattoo</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2018/09/mera-queen-of-atlantis.html" target="_blank">Mera</a> - The queen of Atlantis and heroine in her own right.</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2009/08/write-up-pantha.html" target="_blank">Pantha</a> - The shapeshifting priestess of Bast from Vampirella</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2015/05/red-sonja-she-devil-with-sword.html" target="_blank">Red Sonja</a> - The She-Devil with a sword in her original MU incarnation</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2012/11/rose-tattoo-from-stormwatch.html" target="_blank">Rose Tattoo</a> - The spirit of murder and occasional member of the Authority</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2012/11/shakira-from-warlord.html" target="_blank">Shakira</a> - Travis Morgan's shape-shifting companion from 'The Warlord'</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2012/10/femme-fatales-tigra.html" target="_blank">Tigra</a> - Greer Grant Nelson, Marvel's feline fury</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2009/08/write-up-vampirella.html" target="_blank">Vampirella</a> - The alien vampire from the planet Drakulon </div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2009/10/write-up-xena-warrior-princess.html" target="_blank">Xena </a>- The Warrior Princess </div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2013/08/yukio-fighting-rm-30-agility-rm-30.html" target="_blank">Yukio</a> - The ally of Wolverine as presented in <i><b>The Wolverine</b></i>. <br /></div><p><br /></p>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-40269441785555518632021-03-22T23:07:00.002-04:002021-03-23T00:10:16.376-04:00Three quick updates<p> Thank you guys for your support. A lot of people reached out to me privately and I really appreciate it. What I've decided to do is leave the blog up and finish the initial plan to move all the write-ups here and update the reference pages, but I'm not adding new write-ups at this time.<br /><br />There are amazing resources out there and I will continue to link to them and work to support our MSH RPG community. I'm still running online events and MSH games via Discord and Google Meet and will hopefully be able to restart my horror game as a 'live' game sometime in the near future. </p><p><br /></p><p><br /></p>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-50537375280929811662021-03-05T10:22:00.002-05:002021-03-05T10:22:56.674-05:00Updates and shutddown plan.<p> Hey All<br /><br />I'm in the process of doing some final updates, but it is my plan to shut down the blog sometime in April 2021. I'm on the fence about this, but I think it's time. I've enjoyed providing write-ups to the Classic Marvel Community for the last decade+ and longer on CMF, and CM remains my favorite system supporting my long-running campaign Defenders International - but I think it's time. I may change my mind, but I wanted everyone to know here. <br /><br />Thank you for your support over the years and your interest in my take at write-ups.</p><p><br /></p><p><br /></p>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-83665552638537250002020-10-12T21:39:00.006-04:002020-10-12T21:39:53.291-04:00Abigail Bellweather from 'Motherland - Fort Salem'<p> <b><i>“It's our chance to show who we are to the community that matters..” </i></b><br />
<br />
<b><span style="font-size: x-large;"> Abigail Bellweather</span> </b><br />
<br />
<img alt="Abigail-Bellweather" border="0" height="400" src="https://i.ibb.co/5Kt9XQD/Abigail-Bellweather.jpg" width="320" /><br />
<br /><br />
<br />
F: Ex (20)<br />
A: Gd (10)<br />
S: Gd (10)<br />
E: Rm (30)<br />
R: Gd (10)<br />
I: Rm (30)<br />
P: Rm (30)<br />
<br />
Health: 70<br />
Karma: 70<br />
Resources: Ex (20)<br />
Popularity: 0<br />
<br />
<b>Talents:</b><br />
Abigail Bellweather has the following talents as part of her background and the completion of her training at Fort Salem<br />
</p><ul><li> Military</li><li> Knowledge: Fort Salem Operations</li><li> Knowledge: US History -Salem Accords</li><li> Sharp Weapons</li><li> Mystic Bloodline*</li><li> Unique Weapon: Scourge*</li><li> First Aid</li><li> Knowledge: Bellweather Family</li><li> High Society and protocols</li></ul>
<br />
<b>Powers:</b><br />
<b><i> Witch: </i></b><br />
Abigail and the rest of the Bellweather Unit are witches within the <b><i>Motherland: Fort Salem</i></b> setting and as such possess the powers of a witch due to their bloodline. Abigail’s abilities include:<br />
<ul><li> Witchcraft: Abigail possesses the powers of a witch who has
been through Fort Salem basic training and first deployment. Please see <b><i>Motherland: Fort Salem</i></b> witches for more detail. </li><li>
Linking – Abigail is skilled at linking her unit together and can
increase the base damage and manipulation by +1cs. Abigail’s central
ability to link with the unit allows her to experience what her unit
experience as well as gain advantage when determining initiative or
resolving conflicts. Abigail can also gain insights into events around
her unit, into occasionally gaining flashes of events that have occurred
in the past. Abigail does this with Rm (30) ability. </li><li> Persuasive Manipulation: Abigail is capable of manipulating individuals with her craft skills, capable of mimicking the power <i>Hypnotic Voice</i> with Rm (30) ability. Abigail is able to place long-term post-vocal commands and had done so with her former boyfriend Paul. </li></ul>
<br />
<b>Equipment</b>:<br />
Abigail utilizes standard military equipment as well as a hand-made scourge and Salva. <br />
<br />
Due to Abigail’s contacts within High Atlantic society and her mother’s
position as part of the Joint Chiefs, Abigail has had opportunities and
resources not usually available to a recruit. <br />
<br />
<b>Contacts</b>:<br />
Abigail is well connected in the High Atlantic based on her family’s
status and is considered to have superior contact levels with her unit. <br />
<br />
<b>Limitations:</b><br />
Abigail has the same limitations as all witches including the birthmark
that signifies her of a major bloodline. In addition, Abigail has the
following limitations:<br />
<ul><li> Familial Service/Devotion: Abigail feels the weight and status
of her famous family and works to earn the responsibilities and respect
of her mother. As such, Abigail early on will do nothing to jeopardize
her family’s name and future placement within the US Army and will go
out of her way to maintain her status. Abigail suffers a -1cs penalty
when not in synch with her goals, which can affect her performance and
reactions within her unit. </li><li> Traumatized: Abigail suffers trauma
due to the events of her cousin Charvel’s death and the attack during
Charvel’s wedding massacre. For some time, later Abigail suffers
traumatic disorder and must make Psyche FEATS when encountering things
that remind of her of those moments. </li><li> Major Bloodline: Abigail
is part of the Bellweather bloodline and while it provides Abigail many
advantages it also makes her a very obvious target as members of the
Camarilla (who were targeting the Bellweather family). </li></ul>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-52893727762070342122020-10-12T21:38:00.003-04:002020-10-12T21:38:31.132-04:00Raelle Collar from 'Motherland - Fort Salem'<p> <b><i>“If you want someone who blindly follows orders, then you might as well send me back home.” </i></b><br />
<br />
<b><span style="font-size: x-large;"> Raelle Collar</span> </b><br />
<br />
<img alt="Raelle-Collar" border="0" height="320" src="https://i.ibb.co/1ZsXtsn/Raelle-Collar.jpg" width="272" /><br />
<br />
<br />
Raelle Collar<br />
<br />
F: Rm (30)<br />
A: Gd (10)<br />
S: Gd (10)<br />
E: Rm (30)<br />
R: Gd (10)<br />
I: Rm (30)<br />
P: Rm (30)<br />
<br />
Health: 70<br />
Karma: 70<br />
Resources: Typ (06)<br />
Popularity: 0<br />
<br />
<b>Talents:</b><br />
Raelle Collar has the following talents<br />
</p><ul><li> Military</li><li> Knowledge: Fort Salem Operations</li><li> Knowledge: US History -Salem Accords</li><li> Herbology</li><li> Mystic Bloodline*</li><li> Unique Weapon: Scourge*</li><li> First Aid</li><li> Brawling</li></ul>
<br />
<b>Powers:</b><br />
<b><i> Witch: </i></b><br />
Raelle and the rest of the Bellweather Unit are witches within the <b><i>Motherland: Fort Salem</i></b> setting and as such possess the powers of a witch due to their bloodline. Raelle’s abilities include:<br />
<ul><li> Witchcraft: Raelle possesses the powers of a witch who has been
through Fort Salem basic training and first deployment. Please see <b><i>Motherland: Fort Salem</i></b> witches for more detail. </li><li>
Empath – Raelle is a powerful empath whose emotions further amplify her
abilities and attributes. Raelle is able to form emotional connections
with those she heals, allowing her to see their memories and experiences
and even allow Raelle to gain further understanding about events around
her. Raelle has shown that she’s able to use these powers to heal and
to enhance her own powers. For the purposes of the write-up, Raelle is
considered to have Rm (30) empathy.</li><li> Healing: Raelle is a
talented healer, capable of empathic healing initially of Rm (30) but
showing greater abilities at the end of season one, including curing
major diseases and ailments at least of In (40) intensity. Raelle
initially took on the illness albeit temporarily but has seemingly
overcome the need to do so and can directly heal someone by making a
connection with them. Raelle’s healing initially required her to recite
biblical passages as a focus, but since the events of season 1 Raelle
has been able to rely on her own inner strength to do so. It has been
suggested that Raelle may ultimately be one of the most powerful witches
alive and certainly one of the most gifted in healing.</li><li>
Projection: Raelle is a powerful project empath, capable of utilizing
spells based on her emotional state that she would not normally have
access to. Raelle was able to render both a more powerful witch and her
training class unconscious with a power FEAT, based around her emotional
stability. The more stable emotionally that Raelle is, the more control
she has over her abilities. </li><li> Mycelium: Raelle has some
connection with the black fungus that formed the necrotic wall during
the season and was able to remove the infection that was afflicting
several of the Tarim and the young Khalida. When Raelle was mortally
wounded the Raelle harnessed her energy, fully healing her and her
unit-mate Abigail Bellweather while doing Mn (75) area affect damage to
those around her as well as reshaping the immediate landscape. Raelle is
not aware of this connection and it remains to be seen how this will
affect things in the future. </li></ul>
<br />
<b>Equipment</b>:<br />
Raelle utilizes standard equipment provided to a witch in combat duty,
including a scourge and salva. Raelle has shown great resistance and
control of using large amounts of Salva, something that was shown during
the Citydrop exercise. <br />
<br />
Raelle also makes use of a charm that was given to her mother, which
serves two purposes: It allows Raelle to make rolls vs. death as full
successes with a yellow or better result and also allows her mother to
keep a tab on her location. <br />
<br />
<b>Contacts</b>:<br />
Raelle has contacts within the Bellweather Unit, as well as initially
having her girlfriend Scylla Ramshorn as a contact prior to the
discovery Scylla was a member of the Spree. <br />
<br />
<b>Limitations:</b><br />
Raelle suffers from the standards weaknesses of a witch (See Motherland
Witches). Raelle also has several other limitations such as:<br />
<ul><li> Rebellious: Raelle is rebellious to authority and has come
close to actively rebelling to senior officers on more than one
occasion. Raelle has also done things that would be considered dangerous
or forbidden, such as nearly overdosing on Salva to try to reach
Scylla. Raelle suffers a -1cs to FEATs when ordered to do something that
she feels strongly against. </li><li> Targeted: Raelle is unknowingly
being targeted by the Spree by her mother, Willa Collar, who is secretly
alive and the major figure in the Spree. Raelle’s abduction was a
driving part of Scylla’s infiltration of Fort Salem and was a carefully
orchestrated effort. Raelle is only vaguely aware of how important she
is to the Spree’s efforts.</li><li> Loyal: Despite everything that has
happened to her, Raelle is extraordinarily loyal to her unit and those
she protects, willing to sacrifice herself to ensure innocents are kept
safe and secure. </li></ul>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-53346407294494485062020-10-12T21:37:00.002-04:002020-10-12T21:37:16.628-04:00Tally Craven from 'Motherland - Fort Salem'<p> <b><i>“A soldier couldn't ask for better sisters.” </i></b><br />
<br />
<b><span style="font-size: x-large;"> Tally Craven</span> </b><br />
<br />
<img alt="Tally-Craven" border="0" height="316" src="https://i.ibb.co/kKDgjc1/Tally-Craven.jpg" width="237" /><br />
<br />
Tally Craven<br />
<br />
F: Ex (20)<br />
A: Gd (10)<br />
S: Gd (10)<br />
E: Rm (30)<br />
R: Gd (10)<br />
I: Rm (30)<br />
P: Rm (30)<br />
<br />
Health: 70-<br />
Karma: 70<br />
Resources: Typ (06)<br />
Popularity: 0<br />
<br />
<b>Talents:</b><br />
Tally Craven has the following talents<br />
</p><ul><li> Military</li><li> Knowledge: Fort Salem Operations</li><li> Knowledge: US History -Salem Accords</li><li> Herbology</li><li> Mystic Bloodline*</li><li> Unique Weapon: Scourge*</li></ul>
<br />
<b>Powers:</b><br />
<b><i> Witch: </i></b><br />
Tally like the rest of the Bellweather Unit are witches within the <b><i>Motherland: Fort Salem</i></b> setting and as such possess the powers of a witch due to their bloodline. Tally’s abilities include:<br />
<ul><li> Witchcraft: Tally possesses the powers of a witch who has been
through Fort Salem basic training and first deployment. Please see <b><i><a href="https://classicmarvelforever.com/phorum/read.php?4,84414" target="_blank">Motherland: Fort Salem</a></i></b> witches for more detail. </li><li>
Scrying: Tally is gifted with the ability to scry and does so with In
(40) ability. Scrying is a combination of Remote Sensing, True sight,
Mystic Detection, and X-Ray vision and can be blocked through warding or
occasionally through certain materials. Tally is capable of scrying
objects and beings concealed at distance and hidden from view and was
remarked as being one of the most gifted in scrying the Fort had ever
trained. Tally’s abilities border on empathic – and when empowered
through any of the means that can increase her abilities Tally does not
need the device often used by witches for Scrying.</li><li> Biddie
Status: At the end of Season 1, Tally opted to take the place of one of
Sarah Alder’s Biddies who was killed in combat. As such Tally’s FASE
reduce by -2cs, taking on upwards of +50 years of age while creating a
link with the other Biddies that act as a powerful mystical circle that
grants +1cs for all mystical FEATs. </li></ul>
<br />
<b>Equipment</b>:<br />
Tally utilizes standard equipment provided to a witch in combat duty,
including a scourge and salva. In addition, Tally also utilizes a
scrying device which allows her to focus and use her abilities to serve
as the Bellweather unit’s Scryer.<br />
<br />
Tally also has a protective charm her mother gave her which gives her a
+1cs to dodge and evasion checks as well as allows her mother to spend
karma for Tally to ensure she makes her Endurance FEATs. <br />
<br />
<b>Contacts</b>:<br />
Tally is well-connected among her family, friends, and associates in her
compound in California. Tally’s fellow members of the Bellweather Unit
are closer than family and would do anything to help her. Since becoming
a Biddie Tally also has gained General Sarah Alder as a contact. <br />
<br />
<b>Limitations:</b><br />
Tally suffers from the standards weaknesses of a witch (See <a href="https://classicmarvelforever.com/phorum/read.php?4,84414" target="_blank">Motherland Witches</a>). In addition, Tally has the following limitations:<br />
<ul><li> Slightly Naive: Tally is slightly Naïve and can be mislead on
occasion early on. As Tally progresses her naiveté begins to fade and
she is more than capable of asserting herself. </li><li> Biddie: At the end of the first season Tally becomes a Biddie to save Sarah Adler, as such she ages +50 years. </li></ul>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-64547526061009552342020-10-10T12:38:00.008-04:002020-10-10T12:38:49.968-04:00Witches from 'Motherland - Fort Salem'<p> <b><i>“ I do solemnly pledge to protect and defend the united states of
America against all enemies foreign and domestic. I will faithfully
serve and obey the rules and articles for the government of the army of
the United States. All Secrets keep all commands willingly performed as
dictated by the Salem Accord. ” </i></b><br />
<br />
<b><span style="font-size: x-large;"> <span style="font-size: x-large;">Witches in Motherland: Fort Salem</span></span> </b><br />
<br />
<img alt="fort-salem-flag" border="0" height="224" src="https://i.ibb.co/LnPzbBZ/fort-salem-flag.jpg" width="307" /><br />
<br />
<br />
<br />
In an alternate reality, witchcraft is common and has impacted the
course of US history since the Salem Accords – agreements between
witches and the Massachusetts colony. Through the promise of the Accord,
witchcraft has become the art of war and witches are trained to be
soldiers.<br />
<br />
The Motherland: Fort Salem wiki was instrumental in providing
information on the series and has a great deal of background on both the
characters and the world that is familiar in its scope and scale but
vastly different and surprisingly well-versed. <br />
<br />
For the purposes of this write-up I’m just looking at the specifics regarding witches in the <b><i>Motherland: Fort Salem</i></b>
series – how their abilities work, equipment that is standard, and the
general background and training that each witch goes through. <br />
<br />
<b>Powers:</b><br />
<b><i> The Witch’s powers: </i></b><br />
Witches gain their powers through their unique physiology and mastery of <i>Menishe</i>
or the mother tongue – the first of languages that witches master at
their time in the service. Witches also have innate access to abilities
which are further enhanced through work with their group, empowerment
through activities, or through natural talents. Witches gain such
abilities through matrilineal bloodlines, tracked and maintained often
from the original witch-lines that were part of the initial Salem
Accord. <br />
<br />
According to show apocrypha and the wiki, Witches possess additional
physical characteristics that allow them to perform ‘the work’,
including modified and additional vocal cords and a series of additional
mallea in their ears – by changing the pitches in tone and utilizing
vocal commands in Menishe witches can affect the world around them in a
variety of ways. Performing the work depends on the experience of the
witch and two key qualities: the average of the witch’s Intuition and
Psyche score. A witch’s power ranks are derived from these scores, hence
there is no immediate base rank – it truly is different between witches
and what skills they possess. Witches listed here are part of the Salem
Accord and must use the subvocal commands in order to work, but witches
from other places in the world do not seem to necessarily need to rely
on such things (See Limitations). Witches possess the following
capabilities:<br />
</p><ul><li> Environmental Manipulation: Witches have shown to be able to
manipulate their environmental conditions – changing the weather or
creating sudden shifts in temperature as well as create massive (and
deadly) storms as well as control some animal and plant-life. Witches
are trained to focus control over the air, able to do rank damage
against targets while halving effective armor. </li><li> Mental
Control/Reading: Witches can manipulate the minds of other people and
conceal information – including and not limited to ‘Puppeting’
individuals and controlling their actions while leaving them no memory
of the event (As General Sarah Adler did with the President at one
time). In addition, witches have shown that they possess the right
incantation to transfer memories or events or manipulate emotional
states to cause someone to murder others or themselves. </li><li>
Imitation: Although mostly seen in the Spree – the sect of witches who
are engaged in open conflict with the Salem Accord, Witches can imitate
existing people through an adoption of a visage which is burned away
with a simple flame when finished. </li><li> Specialization Areas:
Witches can specialize in a variety of areas – including scrying,
healing, necromancy, or more damage-oriented abilities which can do
lasting effect. Specialization is usually recognized during training and
a ‘coven’ or unit usually has a healer, a scryer, and combat witchcraft
as basics. </li><li> Damage/Age Transference: Although only seen
immediately through General Alder (and taught to her as part of the
agreement of the Chippewa Cessation), witches can transfer damage to
willing (or unwilling) targets and ‘share’ age between a group of people
(hence Adler looks to be in her 30s while being over 300+ years old –
using a group of willing recruits called ‘Biddies’ to share her age).</li><li>
Energy Manipulation: Witches can manipulate emotional energy and draw
additional power from it. As stated in the show and in the wiki, witches
draw on primal energy of life, usually sexual energy (such as the
‘rush’ that the witches felt during Beltane as well as situations that
grant additional emotional situations. </li><li> Imbue: Witches can
imbue items with their essence and/or create lasting charms – such as a
defensive charm or a ‘last letter home’ which grants the person who
holds it powers and/or protection. These items are usually very personal
and are dedicated to a single person or group and must be given – they
cannot be taken. </li></ul>
<br />
<b>Equipment</b>:<br />
Witches deploy several key pieces of equipment through their work that provides them with the following:<br />
<ul><li> The Scourge: The weapon of the witch, the scourge is a
whip-like weapon that ends with a metal series of tips that can be
wielded expertly by a trained witch and can be used to attack, defend,
or perform the work. Each scourge is hand-made by male witches and are
presented to each novice usually during Beltane. Scourges can be
empowered by the witch who wields it capable of doing rank damage and
possessing greater material strength based on the power rank of the
Witch’s craft. The Scourge requires a unique weapon* talent to wield
effectively and cannot be adequately wielded by anyone who does not have
the skill. Witches cannot empower another’s scourge effectively and
suffer a -2cs for attempting to do so. </li><li> Salva: A unknown plant
derived drug that allows witches to fly or perform combat drops. A
single dose will grant a witch Ex (20) levitation, while a more
experienced witch can actually use Salva to fly with Ex (20) speed. A
single dose of Salva can last about fifteen minutes depending on the
skill level of the witch and her Endurance. Witches can use additional
doses of Salva to extend their flight abilities or speed and can travel
several hundred miles on a combined dose – but it is dangerous – a witch
attempting to use more than one (1) dose must make an Endurance FEAT or
be rendered stunned for 1d10 rounds. If a witch uses more than three
(3) doses they may damage themselves and will need 1d3 days to fully
recover, while suffering a -1cs to all physical FEATS during that time.
Emotional state plays into the ability to one to successfully use Salva
and an inexperienced user must make an additional Psyche FEAT when faced
with emotional situations. </li><li>Charms: Many witches have charms
that were handed down through their families which can provide a witch
with Gd (10) to Ex (20) protections against specific types of damage,
bonuses to actions, increased Endurance against kill results, etc. Such
charms are considered familial and are usually given from parent to
child. </li></ul>
<br />
<b>Contacts</b>:<br />
Witches have connection through the Salem Accords (In the US) or with
their families/lines. In addition, soldiers within the Accord have the
contacts with their units and additional combat groups as necessary. <br />
<br />
<b>Limitations:</b><br />
Witches have several limitations including:<br />
<ul><li> Required Service: Unless granted a dispensation, all witches
are required to serve the US military as part of the Salem Accords and
are required to take the Oath of Service at 18. Dispensation is usually
granted to bloodlines that have suffered a great deal of loss and are
threatened to go extinct as well as consideration for familial service.
Each witch upon reaching 18 undergoes a ritual of service – a bright
light that appears where they must take the oath. Upon completing the
oath, a medal of service appears listing the witch’s name, family, and
date of oath. The medallion remains with the witch through her service
and suggested through the remainder of their lives. Witches that do not
take the oath are considered dangerous and are usually arrested or
hunted down and killed – which has led to the uprising of witches
resisting the Oath who are known as <i>The Spree</i>. </li><li> Enemies:
The witches of Fort Salem have many enemies world-wide, but none
immediately that are as dangerous as the Spree. The Spree are witches
who have resisted the Oath and have begun acts against the Oath and the
civilian population. The Spree has been working to undermine the Salem
Accords, placing agents within Fort Salem and working to ensure that as
much damage as can be done to discredit the Accords as possible. In
addition to the Spree an ancient order called <i>The Camarilla</i> has
returned – witch hunters who utilize both a version of the Witch’s vocal
powers and armaments which nullify the abilities of witches to perform
the work. These enemies are ever present and dangerous and continue to
work against the Accords and the witches of Fort Salem.</li><li>
Vocalization: Witches need use of their voices to perform the work – any
muting of a witch and/or disruption of sonics/vibrations can render a
witch’s ability nullified. </li><li> Familial competition: As seen at
different points the bloodlines of witches are very important, with open
competition between families occurring with frequency. As such a degree
of animosity can exist between families and continue to work against
the witches of Fort Salem. </li></ul>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-86516619800278773102020-10-10T12:18:00.005-04:002020-10-10T12:19:40.237-04:00John Ryder, The Hitcher from 'The Hitcher' (1986)<p> <b><i>“I want you to stop me” </i></b><br />
<br />
<b><span style="font-size: x-large;"> <span style="font-size: x-large;">John Ryder</span></span> </b><br />
<br />
<img alt="the-Hitcher" border="0" height="206" src="https://i.ibb.co/FKRwj80/the-Hitcher.jpg" width="320" /><br />
<br />
“John Ryder”<br />
<br />
<br />
<br />
F: Rm (30)<br />
A: Ex (20))<br />
S: Gd (10)<br />
E: Rm (30)<br />
R: Gd (10)<br />
I: Rm (30)<br />
P: Rm (30)<br />
<br />
Health: 90-<br />
Karma: 70<br />
Resources: Apparently Pr (4)<br />
Popularity: 0* (See Below)<br />
<br />
<b>Talents:</b><br />
John Ryder has a number of talents, some of which we see displayed directly<br />
</p><ul><li> Human Nature</li><li> Firearms</li><li> Area Knowledge: Texas</li><li> Improvisational Weaponry</li><li> Auto-mechanics</li><li> Repair/Tinker</li></ul>
<br />
These were just the skills demonstrated in the movie, but Hauer’s
performance suggested that Ryder was far more skilled and knowledgeable
that original considered. <br />
<br />
<b>Powers:</b><br />
<b><i> A true remorseless killer: </i></b><br />
Unlike the supernatural killers that often-haunted theaters in the
1980s, John Ryder was a human whose purposes were not so clear and felt
nothing from his actions – except maybe through the pursuit of his
intended victim or the desire for his own demise (as suggested through
various movie critics). John Ryder is the mysterious stranger whose
presence is warned about but never heeded and who is able to create
incredible acts of violence and death. John Ryder has no real powers,
but the power-like effects he displays include:<br />
<ul><li> Above Average FASERIP: Ryder seems to be in better shape to do
what he does and has a quality about him that seems superhuman but
isn’t. Ryder’s FASERIP reflects someone who is very capable and very
intelligent bent on a single purpose or direction. </li><li>
Opportunity: Ryder is often given opportunity to act or set up staged
moments that are significant (Such as the twin semi sequence). As such,
Ryder seems to be able to be in the right spot at the right time –
Judges may spend Karma on Ryder’s behalf whenever a situation warrants
even after a dice roll or resolution if it places Ryder in better
opportunity to inflict fear or promote his goal – usually to pursue a
single target throughout the event. </li><li> Casual Murder: Ryder feels
no remorse, grief, or guilt for his actions and in fact gains double
the award for killing as a villain when he is successful. Ryder’s goals
while murky are usually murderous and he is awarded accordingly.</li><li>
Plot Invisibility: For whatever reason, Ryder’s activities seem not to
be known by law enforcement until actively drawn in by Ryder himself
(The Semi-Truck incident). As such, Ryder’s activities are largely
ignored as not occurring or not tied to him directly – Ryder is
considered to have ‘0’ popularity until he himself draws people into his
actions. </li></ul>
<br />
<br />
<b>Contacts</b>:<br />
Ryder has no contacts and operates alone – Ryder relies on no one nor calls anyone friend. <br />
<br />
<b>Limitations:</b><br />
John Ryder’s limitations are based more in the subtle aspects of his purpose than in direct weaknesses, usually:<br />
<ul><li> Singular Purpose: Ryder seems obsessed with having his selected
prey saying four words: I want to die. Ryder is obsessed with pushing
his target to that point, killing anyone who gets in the way or has
connection to his prey until those words are uttered. Although Ryder
will kill others, his goals always comes back to his single target and
he will stop at nothing to gain those words said and meant. It is also
suggested by critics and fans of the film Ryder is also equally hoping
that the target will kill him. </li><li> Mass Murderer: Ryder is a mass
murderer who will stop at nothing to achieve his goal and will kill
multiple individuals to that end. In addition, Ryder will torture and
main anyone who gets in his way without mercy.</li></ul>
<br />
<br />
<b><i>Originally published on 5th October 2020</i></b> <br />
Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-58321739809048583692020-10-10T12:16:00.004-04:002020-10-10T12:16:34.699-04:00Erik, The Phantom of the Opera<p><span style="font-size: x-large;"> <b><span>The Phantom of the Opera</span></b></span><br /></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><br />
<br /> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-XrJxhUWCcfXQkcztYueE5aHMMxowp5JNYgPV2IDf1C_-m_1D9HXSEa2NDLt6NU0YrBbiX9jaRnfIwUzAIMF62EEEmPZGceiT-eLoAMrKqLXHrAmXlLmghMX9RIfrNR6Dhd8864ztKNQ/s2040/Phantom+of+the+opera+-+chaney.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="2040" data-original-width="1625" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-XrJxhUWCcfXQkcztYueE5aHMMxowp5JNYgPV2IDf1C_-m_1D9HXSEa2NDLt6NU0YrBbiX9jaRnfIwUzAIMF62EEEmPZGceiT-eLoAMrKqLXHrAmXlLmghMX9RIfrNR6Dhd8864ztKNQ/w319-h400/Phantom+of+the+opera+-+chaney.jpg" width="319" /></a></div><br /><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>'Erik'<br />
<br />
<br />
F: Ex (20)<br />
A: Ex (20)<br />
S: Gd (10)<br />
E: Ex (20)<br />
R: Ex (20)<br />
I: Rm (30)<br />
P: Am (50)<br />
<br />
Health: 70<br />
Karma: 100<br />
Popularity: -10 (during the reign as 'The Phantom of the Paris Opera House')<br />
Resources: Difficult to fully adjust, but believed Ex (20) in 1910<br />
<br />
<b>Talents:</b><br /></p><ul style="text-align: left;"><li>
Multi-Lingual*</li><li>
Mesmerism</li><li>
Performer</li><li>
Instructor</li><li>
Martial Arts: A, C</li><li>
Sharp Weapons</li><li>
Architecture</li><li>
Physics</li><li>
Stagecraft</li><li>
Chemistry</li><li>
Acrobatics</li><li>
Tumbling</li><li>
Blunt Weapons</li><li>
Weapon Specialist*: Punjab Lasso</li><li>
Escape Artist</li><li>
Sleight of Hand</li><li>
Stage Magic</li><li>
Trance</li><li>
Detective/Espionage</li><li>
Area Knowledge: Paris</li><li>
Area Knowledge: Istanbul</li></ul><p>
<br />
<b>Powers:</b><br />
None<br />
<br />
<b>Contacts:</b><br />
Despite his appearance and activities, Erik does maintain a healthy network of connections throughout the world.<br />
<br />
<b>Limitations:</b><br /></p><ul style="text-align: left;"><li>
<b>Hideous Appearance:</b> Erik's face is often described as 'The living dead', causing him to suffer a -1cs to reactions or dealing with him.</li><li>
<b>Wanted Criminal:</b> Erik is wanted in connection to the murders associated with the events of the novel.</li></ul><p> </p><p><i><b>Originally Published on classicmarvelforever.com on 30 October 2009 </b></i> <br /></p>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-5484834033705675722020-10-05T11:29:00.005-04:002020-10-05T11:29:42.856-04:00Dr. Julia Hoffman from 'Dark Shadows'<div><p> <b><i>“Today I shall attempt to find the truth of what my intellect
refuses to accept. At sunset, I shall confront the monster in his lair.”
</i></b><br />
<br />
<b><span style="font-size: x-large;">Dr. Julia Hoffman </span></b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtUeI1o3xuLjS6L7nusyGfzYtybrWWzQ1CJM5vEe21sBuyARF3n8zBz6ytBeUriR3IMsiDf6EzNYCEj6VTpSNFbIJYrzdddsIxcV_LHHr6HunL6o7IO5g25RpBT43NeUIZ8AyomJ6xqFQ/s475/Julia+Hoffman.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="475" data-original-width="371" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtUeI1o3xuLjS6L7nusyGfzYtybrWWzQ1CJM5vEe21sBuyARF3n8zBz6ytBeUriR3IMsiDf6EzNYCEj6VTpSNFbIJYrzdddsIxcV_LHHr6HunL6o7IO5g25RpBT43NeUIZ8AyomJ6xqFQ/w313-h400/Julia+Hoffman.jpg" width="313" /></a></div><b><span style="font-size: x-large;"> </span></b><p></p><p><b><span style="font-size: x-large;"> </span> </b><br />
<br />
<br />
<br />
<br /> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>F: Typ (06)<br />
A: Typ (06)<br />
S: Typ (06)<br />
E: Ex (20)<br />
R: Rm (30)<br />
I: Rm (30)<br />
P: Rm (30)<br />
<br />
Health: 38<br />
Karma: 90<br />
Resources: Ex (20)<br />
Popularity: 2 (as leading expert in Hematology and blood diseases)<br />
<br />
<b>Talents:</b><br />
Julia Hoffman is very experienced and learned, possessing the following talents:<br />
</p><br /><ul><li> Medicine*</li><li> Psychology</li><li> Hypnotism</li><li> Pathology</li><li> History</li><li> Detective*</li><li> Multi-Lingual</li><li>
Occult Lore* (While Julia doesn’t study the occult, her experiences and
investigations with the Collins family have granted her knowledge)</li><li> Chemistry</li><li> Engineering</li></ul>
<br />
<b>Powers:</b><br />
<b><i> A remarkable woman </i></b><br />
Although human, Julia Hoffman is a very remarkable woman who has
mastered multiple scientific fields, experienced first hand the occult,
time travel, and parallel time, and has even managed to cure uncurable
mystical diseases. Julia Hoffman’s natural attributes and reasoning make
her a foil for most of the adversaries encountered and have given her a
unique place in <b><i>Dark Shadows</i></b>, a protagonist who is equally dangerous and respected by her enemies. Julia’s power-like effects include:<br />
<ul><li> Resolve: Dr. Hoffman posses a great deal of resolve in her
dealings, and although terrified at times of her enemies remains
dedicated and steadfast in her activities and action. In situations in
which Dr. Hoffman must make fear checks vs. Intuition and Psyche, Dr.
Hoffman may roll on Am (50) intensity to continue with her actions. Dr.
Hoffman will suffer damage and effects but may ignore attempts to
prevent her from acting and/or possession attempts by making a
successful FEAT. </li><li> Enhanced Invention: Dr. Hoffman may recreate
‘modern’ technologies (circa 1970) with older or outdated materials,
such as creating a blood synthesizer in the 19th century or the like.
Dr. Hoffman has shown great skill at recreating modern technologies
linked her talents during many of the periods that she has been
transported to. Dr. Hoffman uses her Reason rank to make such
technologies and must have the appropriate resources and materials to do
so. </li><li> Immunity: Leviathan Cult Corruption: Dr. Hoffman is one
of the humans that cannot be converted or corrupted by the Leviathan
Cult and is completely immune to their attempts to control or convert
her to their efforts. Dr. Hoffman may have similar immunities to other
similar groups and their efforts but it is not tested. </li><li> Karma
Awarding: Dr. Hoffman gains Karma through efforts that are villainous –
such as brainwashing/hypnosis, covering up murders, lying and deceiving
the Collins family, etc. Dr. Hoffman’s goals have always been ultimately
to help people and will cross a moral line if it was to save them,
often doing so without regret. </li><li> Vampirism Cure: Dr. Hoffman has
worked on curing vampirism and was mostly successful on Barnabas
Collins, ultimately proving that she could cure a curse through science.
In the later canon material, it was revealed ultimately that Dr.
Hoffman was capable and successful of creating a cure for Vampirism
using new plasma. Dr. Hoffman also was expert in attempting to cure
Lycanthropy and the degenerative condition that affected the Leviathan
heir. </li><li> Time Travel: Dr. Hoffman has traveled time as often as
Barnabus Collins, often being able to find or summon the methods through
the mysterious stairs or through other methods. While Dr. Hoffman
cannot consciously use this ability, Dr. Hoffman suffers no ill-effect
from time travel and when faced with terrible results seemingly is
spirited away to a period in which such things can be changed. </li></ul>
<br />
<br />
<b>Contacts</b>:<br />
Dr. Hoffman has a variety of contacts in the medical and psychological
fields, as well as have deep contacts with all of the Collins family.
Dr. Hoffman has a superior contact in Barnabus Collins, Quentin Collins,
and even old enemies and can call upon them when necessary.<br />
<br />
<b>Limitations:</b><br />
Dr. Hoffman has many limitations that evolve over the course the series.
For the purposes of this write-up, I am focusing only on the
limitations that seem to be the most enduring and prevalent:<br />
<ul><li> Driven by goals: Dr. Hoffman is driven by her goals and
ultimately will put her goals ahead of everything except her loyalty to
the Collins family. Dr. Hoffman concealed Maggie Evans’s ordeal, lied to
the Collins family at different points including Barnabus, made deals
to see her goals move forward with enemies, and many other events.
Hoffman must make a Psyche FEAT vs. her Psyche rank when faced with
countering her own goals unless it is a matter of necessity, greater
good, or loyalty.</li><li> Loyalty: Dr. Hoffman is incredibly loyal to
her friends and colleagues as well as the Collins family whom she grows
to love as her own. Dr. Hoffman will sacrifice herself to ensure that
those she is loyal to are kept safe and secure and will work against her
better instincts to ensure to ensure such.</li><li> Enemies: From
Angelique to the Leviathan Cult to Judah Zachery Dr. Hoffman has made
many more powerful enemies that do not forget her role in
stopping/thwarting them. As such, Dr. Hoffman is often in danger or at
risk due to her enemies – although her enemies seem to have a healthy
respect for her. </li></ul></div><p></p><p><i><b>Originally published on Classicmarvelforever.com on 3rd October 2020</b></i><br />
</p>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-237255687462967902020-10-03T21:35:00.002-04:002020-10-03T21:35:20.008-04:00The Stuff from 'The Stuff' (1985)<p> <b><i>“Are you eatin' it...or is it eatin’ you?</i></b><br />
<br />
<b><span style="font-size: x-large;"> The Stuff </span> </b><br />
<br />
</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPURWF9ljwJLAw9cVFpcCo49-fl_eFYJ4-5bEca-MwwpVRCSsyL-BTXdX1oNsvgx4V9T-iTJszbN-_hpAthoPUA7F4HZBTtiEYXn24iGO8j04A5FoRPBVE_ZQhKpoyhTI-BhOsS6bufH0/s1024/The+Stuff.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="683" data-original-width="1024" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPURWF9ljwJLAw9cVFpcCo49-fl_eFYJ4-5bEca-MwwpVRCSsyL-BTXdX1oNsvgx4V9T-iTJszbN-_hpAthoPUA7F4HZBTtiEYXn24iGO8j04A5FoRPBVE_ZQhKpoyhTI-BhOsS6bufH0/w400-h266/The+Stuff.jpg" width="400" /></a></div><p><br />
<br /> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>F: N/A<br />
A: N/A<br />
S: N/A<br />
E: N/A<br />
R: Gd (10)**<br />
I: Gd (10)**<br />
P: Rm (30)**<br />
<br />
Health: Various (See Below)<br />
Karma: 50*/Various(See Below)<br />
Resources: N/A<br />
Popularity: 0/50/-20)<br />
<br />
<b>Talents:</b><br />
The Stuff has no talents. Those infected lose their talents the more that The Stuff consumes them.<br />
<br />
<b>Powers:</b><br />
<b><i> The Stuff Organism: </i></b><br />
Made up of a simple (and tasty) organism, the Stuff has no real
sentience apparently and exists as a bubbling source that emerges
somewhere from deep within the Earth. The Stuff is a zero -calorie food
source that actually is a more developed organism that devours its
consumers from within and turns them into zombie-like creatures who lack
intelligence. It is theorized that The Stuff is actually a single
organism that is controlling its prey through their consumption and even
a throw-away like suggests that The Stuff may be partially responsible
for the death of the dinosaurs. For game and mechanic purposes, the
Stuff possesses the following abilities:<br />
</p><br /><ul><li> Material Invulnerability: Although The Stuff has the same
consistency of whipped marshmallow fluff, The Stuff is resistant to many
forms of destruction and has only shown to be truly vulnerable to fire.
As such, the Stuff is considered to have Invulnerability at Rm (30),
except to fire which does +2cs damage to it. The Stuff has no real
presence (See below) and as such has no mind and/or emotional state and
cannot be affected by Mental/Emotional attacks. The Stuff is capable of
surviving temperature extremes (as being frozen to absolute zero) and
shows no sign of being vulnerable to such things as other toxins or
disease. Closer examination could suggest it is as close to a mass
once-celled organism as anything else. </li><li> Addictive Nature: The
Stuff is rather insidious as it devours its victims while they consume
more of it. The mere taste of The Stuff causes an opposed Psyche FEAT
against a more progressive rank as The Stuff is made more available. Due
to the nature of The Stuff, Karma cannot be used to make the FEAT. A
Red result is necessary to resist addictive qualities of The Stuff,
ultimately forcing the victim to consume more of The Stuff to be sated.
Victims will need to begin a process of making opposed Endurance FEATs
and Psyche FEATs to prevent the addiction from growing vs. Yellow
Intensity. As the Victim devours The Stuff, Judges will need to track
Endurance ranks – while the Victim sees no danger in devouring The
Stuff, The Stuff will begin replacing their Endurance ranks point for
point with each pint devoured. Once the victim reaches 50% replacement,
they begin the transformation into a Stuff controlled zombie-like state.
After 50% consumption, the victim begins losing Reason and Intuition
ranks, 1 per day per attribute until they are fully transformed. The
transformation can be hastened by consuming greater quantities of The
Stuff. As of 1985, there only cure for the Stuff was abstinence of it or
through perhaps weaning off of The Stuff to the lesser quality product
dubbed ‘The Taste’</li><li> Stuffed: After the victim reaches 50%
consumption, all they will wish to do is consume more of The Stuff. This
will convert their body faster creating additional reserves of The
Stuff and turning them into zombie-like beings who retain their
Fighting, Agility, and Strength, have their Endurance converted into a
Stuff driven Endurance rank, and ultimately have Poor (4) Reason,
Intuition, and Psyche. The Stuffed cannot be reasoned with and cannot be
returned to normal as of 1985. When damaged/destroyed by reaching 0
Health, The Stuffed will explode producing near areas of The Stuff which
can then be consumed. </li><li> The Stuff as a Hive Mind: If the
theories are true and through the movie it is suggested they are, then
The Stuff does indeed possess some level of intelligence and/or
direction. As such, the goal of the Stuff is to spread and consuming –
which it does by augmenting itself through victims and The Stuffed. The
Stuff gains Intuition and Psyche through this process determined by how
many individuals are within the group: 1 point per stat per 1000 people
is the basis of the growth through the movie numbers of Stuff sold. It
is unknown if The Stuff has any purposes or direction – a Reason stat
was provided purely for activity of those addicted. It is also assumed
that The Stuff is connected together, all of it is part of one organism.</li><li>
Mass growth and Health: The Stuff continued to bubble up and grow based
on the consumed mass of itself, and is assumed to be an immense lake
under the Earth. As such to determine the actual size and volume would
be difficult but as it does consume those who would consume it, it can
be suggested that The Stuff could be the size of a small ocean.</li></ul>
<br />
<br />
<b>Contacts</b>:<br />
The Stuff has no contacts -but those who seek to profit from it include
major desert and food corporates who have upwards of Am (50) to Mn (75)
resources. <br />
<br />
<b>Limitations:</b><br />
The Stuff is pretty simple, but has the following limitations<br />
<ul><li> Unnatural Addiction: The Stuff is highly addictive – a fact
that was made very clear in 1985 which led to it being banned and sold
on the black market (As seen with the multiple popularity score.)
Although everyone knows how dangerous it is, The Stuff is considered
still a black-market item and highly sought after.</li><li> Fire: As
said earlier, the fastest most complete means to destroy the Stuff is
Fire. Fire negates all invulnerability and completely can destroy The
Stuff quickly. </li><li> Non-Mobile: The Stuff can bubble and act through locomotion of natural effects but cannot move by itself or act.</li></ul>
<br />
<b>Notes:</b><br />
This was a write-up planned for years ago – I like the movie, it’s a
satire as much as a horror movie (if not more) and it was difficult to
properly capture elements of The Stuff – that being said, It is zero
calories and has a good taste….<br /><br /><br /><i><b>Originally published on <a href="http://Classicmarvelforever.com">Classicmarvelforever.com</a> on 2nd October 2020</b></i><br />
Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-13537067852569403212020-10-01T10:38:00.006-04:002020-10-01T10:38:56.936-04:00Lily Frankenstein from 'Penny Dreadful'<p> <span style="font-size: large;"><b><i>“When our day has come... you will
know terror. Until then, little man... live with the knowledge of what
you have spawned. And suffer.”</i></b></span><br />
<br />
<b><span style="font-size: x-large;"> Lily Frankenstein</span> </b><br />
<br />
</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3EAeiouJ6Xs7Yc9M12D7hZAJJmJ7d9qxGl4ieVppJiZLGZd2IK-Grj_1-s79ITNCuo0UGNlbbC6xwQM9JyRwwuRHinxm3SRFxdeNbbUJ4UZ6pGYRe_jIj73E55S7Wsw7Jniv4ZLIPozw/s2048/Lily+Frankenstein.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1365" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3EAeiouJ6Xs7Yc9M12D7hZAJJmJ7d9qxGl4ieVppJiZLGZd2IK-Grj_1-s79ITNCuo0UGNlbbC6xwQM9JyRwwuRHinxm3SRFxdeNbbUJ4UZ6pGYRe_jIj73E55S7Wsw7Jniv4ZLIPozw/w266-h400/Lily+Frankenstein.jpg" width="266" /></a></div><p><br />
<br /> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>F: Ex (20)<br />
A: Gd (10)<br />
S: Rm (30)<br />
E: Mn (75) *<br />
R: Gd (10)<br />
I: In (40)<br />
P: Rm (30)<br />
<br />
Health: 135<br />
Karma: 80<br />
Resources: Pr (04)/Ex (20)*<br />
Popularity: 0*<br />
<br />
<b>Talents:</b><br />
Lily possesses the following skills and talents:<br />
Area Knowledge: Belfast<br />
Area Knowledge: London<br />
Streetwise<br />
Street Fighting<br />
<br />
After her resurrection, Lily gains the following skills:<br />
Knowledge: British Upper Culture<br />
Firearms<br />
Leadership*<br />
Multi-Lingual<br />
<br />
<b>Powers:</b><br />
<b><i> Re-Animated Dead: </i></b><br />
Unlike John Clare or other of Victor Frankenstein’s monsters, Lily seems
to be more re-animated than a surgical composite. As such, Lily
possesses the following attributes similar to John Clare/The Monster:<br />
</p><br /><ul><li> Increased FASERIP: Lily’s resurrection has granted her greater
FASERIP scores to where they are currently listed. Lily’s Strength is at
least on par with the first creature, and has shown inhuman ability to
both resist and recover from damage. Lily’s intellect and awareness are
equally increased due to the process of reanimation – although one could
argue the increase was more due to Lily no longer suffering from
tuberculosis </li><li> Invulnerability: Like John Clare, Lily is
considered immune to the following effects: Aging, toxins, disease, and a
majority of the results that require an Endurance FEAT. Lily can be
treated depending on the Judge to possess ‘Immortality’. </li><li>
Endless Reserves: Like John Clare, Lily can resist most stunning attacks
with a simple Green Endurance FEAT. Lily can still be slammed as normal
and can be knocked unconscious usually through methods that her
creator, Victor Frankenstein, can provide. </li><li> Limited Body Armor:
Much like John Clare Lily has a higher degree of resistance, ignoring
any attack under Typ (06) intensity and not even reacting to attacks
under Rm (30) damage (Although Lily still takes damage – she simply
ignores them). </li><li> Regeneration and Recovery*: Lily can regenerate
and recover from injury with Rm (30) ability, including recovering lost
Endurance ranks. Lily’s body seems to recover even from lethal injuries
in relatively short times.</li></ul>
<br />
<br />
<b>Contacts</b>:<br />
Prior to her rebirth, Lily could call on Ethan Chandler without
hesitation and had additional contacts throughout the London streets and
slums. Lily’s contacts are strange as she gains and loses them at
different points:<br />
<ul><li> <b><i>Dr. Victor Frankenstein</i></b>: Lily’s ‘creator’ could
be considered a contact early on, and would stop at nothing both to help
her and later stop her. At the end of the series it is doubtful that
Frankenstein is a contact Lily would remain friendly with.</li><li> <b><i>Dorian Gray</i></b>:
Fellow immortal and former lover, Lily could call on Gray at different
points but when Gray was finished with her, he cast her out of his home
and murdered a number of her followers. It is doubtful that Gray would
remain a contact.</li><li> <b><i>Justine and the Women’s Movement</i></b>:
Lily created a more violent women’s movement and was set to use it to
gain revenge on men and society. Specifically, Lily’s main contact with a
young woman she rescued named Justine. The movement was destroyed for
the most part by Dorian Gray when he betrayed Lily and Justine was
murdered by Gray himself. If members are still alive, it is possible
they would be willing to help Lily. </li></ul>
<br />
<b>Limitations:</b><br />
Lily’s reanimated condition has given her many abilities but has also led to many drawbacks. <br />
<ul><li> Unnatural Presence: Although not as severe as John Clare, Lily
is…off…and while very beautiful and capable, there is something that has
been remarked on by all who encounter her as being something unnatural.
People who knew Lily as Brona do not immediately recognize her. As with
Clare those who see Lily and are of the Demimonde will know that Lily
is unnatural.</li><li> Rage: Lily is filled with rage, both due to her
tragic end as Brona but also through her rebirth and the conditions of
her initial days. Lily’s rage is significant and usually dedicated
towards men whom she sees as users and despoilers. </li><li> Deceptive:
Lily is more capable at deception since her rebirth, fooling Victor
Frankenstein into believing that she had no memory of her previous life
or manipulating situation to her own end. Lily can be difficult to
discern her true intentions which works equally against her as it does
for her. </li><li> Enemies: At different points, Lily has made enemies
of former allies, specifically Victor Frankenstein and later through
Dorian Gray’s betrayal of her. </li><li> Loyalty*: Lily does have loyalty and is considered to possess something of true loyalty for two people during <b><i>Penny Dreadful</i></b>:
Ethan Chandler and Justine. Lily considers Ethan to be the only decent
man she ever met and was protective of Justine as Lily saw herself in
the young woman.</li></ul>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-80997822323599692632020-09-29T13:36:00.000-04:002020-09-29T13:36:15.437-04:00Dr. Victor Frankenstein from 'Penny Dreadful'<p> <b><i>If you cannot endure the nightmare, you should not lie down for the sleep. </i></b><br />
<br />
<b><span style="font-size: x-large;">Victor Frankenstein</span></b></p><p><b><span style="font-size: x-large;"> </span></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8ciO0WSAGOp4mqr2B7B8jCf0yGE32fm-61bXUD5cfXKKJxVjUyoPXnuPkBkFK82_A5sBzCv5MoLUVWaR8RqoqWhyjNcFGUTMVbGi1yKJ7c-1eC8EM3jez7mNcoX5vLqJ6a3m5_1Ru0lo/s650/victor+Frankenstein+PD.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="650" data-original-width="500" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8ciO0WSAGOp4mqr2B7B8jCf0yGE32fm-61bXUD5cfXKKJxVjUyoPXnuPkBkFK82_A5sBzCv5MoLUVWaR8RqoqWhyjNcFGUTMVbGi1yKJ7c-1eC8EM3jez7mNcoX5vLqJ6a3m5_1Ru0lo/w308-h400/victor+Frankenstein+PD.jpg" width="308" /></a></b></div><b><br /></b><p></p><p><b><span style="font-size: x-large;"> </span></b></p><p><b><span style="font-size: x-large;"> </span></b></p><p><b><span style="font-size: x-large;"> </span> </b><br />
<br />
<br />
<br /> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>F: Typ (06)<br />
A: Gd (10)<br />
S: Typ (06)<br />
E: Gd (10)<br />
R: Rm (30)<br />
I: Ex (20)<br />
P: Ex (20) (At beginning of series), Rm (30) at end of series)<br />
<br />
Health: 32<br />
Karma: 70/80<br />
Resources: Typ (06)/Ex (20) (Depending on the Resource backing of Malcolm Murray)<br />
Popularity: 2 (within London Resurectionists and such in Greater London).<br />
<br />
<b>Talents:</b><br /></p><ul style="text-align: left;"><li>
Nobility*</li><li>
Medicine*</li><li>
Chemistry</li><li>
Occult Lore</li><li>
Multi-Lingual</li><li>
Firearms</li><li>
Knowledge: Greater London Medical </li><li>
Knowledge: London Area</li><li>
Knowledge: Basic Meteorology</li><li>
Knowledge: Necro-Engineering (Returning the dead to life)</li><li>
Forensics and Pathology</li><li>
Electrical Engineering</li><li>
Sharp Weapons: Small</li></ul><p>
<br />
<b>Powers:</b><br />
Victor Frankenstein has no known supernatural abilities.<br />
<br />
<b>Equipment:</b><br />
Laboratory: Frankenstein usually has access to a laboratory which is
capable of providing him with access to power, chemicals, surgery, and
other necessary tools in his research. Frankenstein’s resources are tied
directly into how much material he has to work with in shaping and
maintaining his lab, and its location is only known to a few individuals
at any one time.<br />
<br />
<b>Contacts:</b><br />
Frankenstein has some connections throughout the city, but mainly can
rely on Ethan Chandler and Malcolm Murray as reliable contacts.
Frankenstein might be able to rely on his surviving creations – The
Monster/John Clare and Brona/Lily, although this is doubtful. In
addition, Frankenstein went to school and still maintains cordial
relations with Dr. Henry Jekyll.<br />
<br />
<b>Limitations:</b><br />
Victor Frankenstein has several limitations which work differently than
regular limitations. At the start of any event, The Judge determines
which limitations are in play without telling Frankenstein immediately.
Due to the nature of Frankenstein’s limitations, certain limitations may
come into play while others may not. These limitations include (and are
not limited to):<br />
</p><ul><li> Dark Secret: Frankenstein has reanimated the dead, giving life
to the lifeless. Frankenstein is reluctant to tell anyone this secret
(even his most trusted comrades, some of whom still do not know).
Frankenstein’s steps to protect this secret are unknown, but anytime
that it may be discovered Frankenstein must make a Psyche FEAT reaction.</li><li>
Enemy: First Creation – Frankenstein has an unusual relationship with
his first creation, wavering between hatred (John Clare rightfully feels
abandoned by his creator) to support (Frankenstein agrees to create a
mate for this creature). The relationship is complex and never really
certain, as Clare maintains both a respect and menacing presence in
Frankenstein’s life.</li><li> Enemy: Third Creation – Frankenstein
loves/hates/desires Lily, and will work against his own intuition to
regain her love. At the same time, after the Season 2 finale,
Frankenstein becomes obsessed with regaining her/stopping her. Lily does
not trust her ‘creator’, and while the two have parted, it is uncertain
what the future would hold.</li><li> Guilty: Frankenstein feels a
degree of guilt (rightfully so) of his actions, but does not necessarily
understand them while he acts. This continues well into the final
season and beyond.</li><li> Socially awkward: Frankenstein is awkward at
times and can allow his agitation and intellectual arrogance to place
him in difficult situations. The situation has led to many inadvertent
comical situations, but has placed him in real danger as he did not
understand the nature of his threats on occasion.</li></ul>
<br />
<i><b>Originally published on 31 October 2017 at classicmarvelforever.com </b></i><br />Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-22709867872604400532020-09-29T13:26:00.010-04:002020-10-01T10:40:50.997-04:00Penny Dreadful - Do you believe there is a demimonde?<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzVTImdJ_6KAcTW8QL983qScHs83pqOROArMsNuKmwAFbN0CvG8WWjw0uytMaUimObjtBAWRnVQM15SbMuvz_7upAmDjMjR_bxII4bYqhr5pDmrzhFxx0cdL-m7ensjgw1TOYttBMTpBs/s850/Penny+Dreadful+Group+2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="550" data-original-width="850" height="259" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzVTImdJ_6KAcTW8QL983qScHs83pqOROArMsNuKmwAFbN0CvG8WWjw0uytMaUimObjtBAWRnVQM15SbMuvz_7upAmDjMjR_bxII4bYqhr5pDmrzhFxx0cdL-m7ensjgw1TOYttBMTpBs/w400-h259/Penny+Dreadful+Group+2.jpg" width="400" /></a></div><p></p><p>Debuting in 2014, <i><b>Penny Dreadful </b></i>represented a different sort of show and was a dark contrast to how horror and period shows were done to that point. Gritty and full of references to the gothic horror that spawned it, <i><b>Penny Dreadful </b></i>re-imagined both the characters that were drawn from classic literature as well as the well-known folklore around such creatures. To say it was probably my favorite show of the last several decades would be an understatement. I've attempted to capture the elements of the characters in these write-ups and have a few more down the road.<br /><br /></p><div style="text-align: left;"><a href="http://jackolanternsmshblog.blogspot.com/2018/09/ethan-chandler-from.html" target="_blank"><b>Ethan Chandler</b></a> (Played by Josh Harnett) - An American gunfighter hiding a deadly secret</div><div style="text-align: left;"><a href="http://jackolanternsmshblog.blogspot.com/2018/09/the-frankenstein-monster-from-penny.html" target="_blank"><b>Frankenstein's Monster </b></a>(Played by Rory Kinnear) - the first creation of Dr. Frankenstein </div><div style="text-align: left;"><a href="http://jackolanternsmshblog.blogspot.com/2016/10/sir-malcolm-murray-from-penny-dreadful.html" target="_blank"><b>Sir Malcolm Murray</b></a> (Played by Timothy Dalton) - An famed explorer and man of means</div><div style="text-align: left;"><b><a href="http://jackolanternsmshblog.blogspot.com/2017/03/vanessa-ives-from-penny-dreadful.html">Vanessa Ives </a></b> (Played by Eva Green) - A family friend of Sir Malcolm's daughter, witch, and psychic.</div><div style="text-align: left;"><b><a href="http://jackolanternsmshblog.blogspot.com/2020/09/dr-victor-frankenstein-from-penny.html" target="_blank">Dr. Victor Frankenstein</a></b> (Played by Harry Treadaway) - A physician and scientist obsessed with death.</div><div style="text-align: left;"><a href="http://jackolanternsmshblog.blogspot.com/2019/02/sembene-from-penny-dreadful.html" target="_blank"><b>Sembene </b></a>(Played by Danny Sapani) - A mysterious figure and ally of the group tied to Sir Malcolm.</div><div style="text-align: left;"><a href="http://jackolanternsmshblog.blogspot.com/2018/08/dorian-gray-as-portrayed-in-penny.html" target="_blank"><b>Dorian Gray</b></a> (Played by Reeve Carney) - A youthful immortal who is ageless and sins without regret.</div><div style="text-align: left;"><a href="https://jackolanternsmshblog.blogspot.com/2020/10/lily-frankenstein-from-penny-dreadful.html" target="_blank"><b>Lily Frankenstein </b></a>(Played by Billie Piper) - The reanimated Brona Croft - powerful and dangerous<br /></div>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-43546916127107486042020-09-29T13:04:00.002-04:002020-09-29T13:04:12.303-04:00Buck Rogers in the 25th Century (and Twiki)<p> From early stories in 1928 by Philip Nowlan and reworked in late 1929 by
Flint Dille, the science fiction Rip Van Winkle helped define the idea
of science fiction in the 1930s, being the first Science Fiction radio
show as well as one of the first pioneering figures in television. The
parallels between Flash Gordon and Buck Rogers are fairly obvious:
Strong pulp heroes that usually encounter a situation or environment
that they must use their natural abilities in skills to overcome their
new world. Unlike Gordon's Dale Arden, Wilma Deering is far from
helpless, and is often an equal if not superior to the future-struck
Rogers. <br />
<br />
This write-up is a combination of several sources, but I won't lie, it's
the 1980s Buck Rogers that sticks in my mind the most. <br /><br /><br /><br />
<br />
<span style="font-size: x-large;"><b>Buck Rogers</b></span><br /></p><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgudB7K164fq3H9QtYAKc-jKp46C1VSHJHIrTeGftRvk_eJ3YRPbVr8VseRKJmCdaNjT8Raz-6Me-oAMQBz4gLePS5N0ZpoM0myzB75SkHuGxOQiepYhEHCktgbxeNpK0ej-muSa-m7Vg8/s980/Buck+Rogers.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="653" data-original-width="980" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgudB7K164fq3H9QtYAKc-jKp46C1VSHJHIrTeGftRvk_eJ3YRPbVr8VseRKJmCdaNjT8Raz-6Me-oAMQBz4gLePS5N0ZpoM0myzB75SkHuGxOQiepYhEHCktgbxeNpK0ej-muSa-m7Vg8/w400-h266/Buck+Rogers.jpg" width="400" /></a></div><br /><p><br />
<br /> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>William "Buck" Rogers<br />
<br />
F: Rm (30)<br />
A: Rm (30)<br />
S: Gd (10)<br />
E: Rm (30)<br />
R: Typ (6)<br />
I: Rm (30)<br />
P: Rm (30)<br />
<br />
Health: 100<br />
Karma: 66<br />
Resources: Gd (10) as an Earth Operative <br />
Popularity: 50 as Buck Rogers, the man from the 20th Century, but "0" as having a data file or ident chip<br />
<br />
<b>Talents:</b><br /></p><ul style="text-align: left;"><li>
Athletics</li><li>
Military</li><li>
Guns</li><li>
Pilot</li><li>
Leadership*</li><li>
Knowledge: Football</li><li>
Knowledge: Earth Directorate Protocols</li><li>
Knowledge: Earth Directorate Enemies</li><li>
Firearms</li><li>
Astrogation</li><li>
Resist: Domination*</li><li>
Martial Arts A, E</li><li>
Knowledge: 20th Century</li><li>
Detective/Espionage</li><li>
Artist: Cooking</li></ul><p>
<br />
<b>Powers:</b><br />
Roger's Luck: If faced with a kill result or difficult situation, luck
will be in Rogers's favor. Rogers will always have an avenue of escape,
make the last minute save, or dodge the certain death awaiting him. <br />
<br />
<b>Contacts:</b><br /></p><ul style="text-align: left;"><li>
Colonel Wilma Deering: Earth Defense Force</li><li>
Dr. Huer: Director of the Defense Directorate</li><li>
Twiki: Buck's sidekick and robotic ambuquad</li><li>
Dr. Theopolis: The attache to the Defense Directorate from the Computer Council</li><li>
Princess Ardala: while often a nemesis and clearly early on an enemy, it
is probably that if Buck truly needed help, Ardala would provide it in
an instant.</li><li>
Hawk: Buck's former Nemesis and associate on-board the Searcher</li></ul><p><br />
<br />
<b>Limitations:</b><br />
<b>Cocky</b>: Bordering on Arrogant, Buck has a reputation of being just
one hair shy of cocky. Rogers has been put into positions due to his
attitude more than once that have been made difficult.<br />
<b>Man out of time</b>: While adjusting to the future, Buck is still
influenced and often confronted with his differences as being a man five
centuries out of date. From clothing to mannerisms, Buck is often
noticed as being occasionally 'odd'.<br />
<br />
<span style="font-size: x-large;"><b>Twiki</b></span><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb0EYcnYb7ph4zo2FeP-Br4plZDmuhyphenhyphensL7RvilmOeX51TwN0FmPcWE8qa2__koIXsym-dM-vDRKv9nx6nwEEK7TcSSX7m1iZqrxjRmi6lsud4-vBziVOI_w7UYNdHY7d4A61Ed4F44rdM/s350/twiki.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="350" data-original-width="262" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb0EYcnYb7ph4zo2FeP-Br4plZDmuhyphenhyphensL7RvilmOeX51TwN0FmPcWE8qa2__koIXsym-dM-vDRKv9nx6nwEEK7TcSSX7m1iZqrxjRmi6lsud4-vBziVOI_w7UYNdHY7d4A61Ed4F44rdM/s320/twiki.jpg" /></a></div><p><br />
<br /> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>F: Typ (6) A: Typ (6) S: Pr (4) E: Am (50) R: Gd (10) I: Ex (20) P: Ex (20)<br />
<br />
Health: 66 Karma: 50 Popularity: 10 Resources: N/A<br />
<br />
The ambuquad assigned to Buck Rogers, Twiki has shown his loyalty, will,
and quirkiness more than once. Constructed as a mining robot, Twiki has
none the less represented a iconic addition to Buck's history. <br /> </p><p><b>Powers:</b> <br /></p><br /><ul style="text-align: left;"><li>
Robotic Construct: Twiki is a robot, and does not need to breath, eat,
or sleep (Although he does need to shut down). Twiki is not affected by
disease or normal radiation, and has shown that he can survive the
rigors of space. Constructed for more of a role as a support robot, the
materials used in his construction grants Twiki RM (30) body armor vs.
Physical damage, including corrosives, and Ex (20) vs Energy. </li><li>
Short Stature: Twiki is less than 4' in height, and requiring a -1 cs to hit him at range.</li><li>
Total Memory: Twiki's memory capacity has yet to be reached, and he can recall items quickly and Communication: Twiki can tap into standard communication systems.</li></ul><p>
<br />
<br />
<b>Talents:</b><br />
Twiki literally could be programmed with any talent imaginable given
time and limited by his physical features. As such, Twiki currently has
displayed the following within the series:<br /></p><ul style="text-align: left;"><li>
Pilot </li><li>
Repair/Tinker</li><li>
Electronics</li><li>
Knowledge: Outlaying systems</li><li>
Knowledge: Earth Defense Directive systems</li><li>
Knowledge: Searcher protocols</li><li>
Knowledge: 20th Century Mannerisms</li><li>
Knowledge: 20th Century history</li><li>
Guns</li><li>
Astrogation</li></ul><p>
<br />
<b>Contacts:</b><br /></p><ul style="text-align: left;"><li>
Dr. Theopolis</li><li>
Crichton</li><li>
Buck Rogers</li></ul><p>
<br />
<b>Limitations:</b> <b> </b></p><ul style="text-align: left;"><li><b>Limited Mobility:</b> Twiki may have better accuracy and agility, but
he does not move very fast. Twiki can only move 1 area per round at top
speed, and cannot easily navigate stairs or the like.<b> </b></li><li><b>Communication glitch:</b> Twiki begins communication with a 'Beeda Beeda Beeda'. </li></ul><p> </p><p><i><b>This write-up was originally published on ClassicMarvelForever.com on 17 November 2009</b></i> <br /></p>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-64910215264985258002020-09-29T12:57:00.010-04:002021-03-23T09:54:03.226-04:00Jack's Heroes - write-ups of heroes from throughout the ages<p><span style="font-size: x-large;"><span style="font-size: small;"><span style="font-size: x-large;"><span style="font-size: x-large;"></span></span></span></span></p><p><span style="font-size: x-large;"><span style="font-size: small;"><span style="font-size: x-large;"><span style="font-size: x-large;"></span></span></span></span></p><p><span style="font-size: x-large;"><span style="font-size: small;"><span style="font-size: x-large;"><span style="font-size: x-large;"></span></span></span></span></p><p><span style="font-size: x-large;"><span style="font-size: small;"><span style="font-size: x-large;"><span style="font-size: x-large;"></span></span></span></span></p><p><span style="font-size: x-large;"><span style="font-size: small;"><span style="font-size: x-large;"><span style="font-size: x-large;"></span></span></span></span></p><p><span style="font-size: x-large;"><span style="font-size: small;"><span style="font-size: x-large;"><span style="font-size: x-large;"></span></span></span></span></p><p><span style="font-size: x-large;"><span style="font-size: small;"><span style="font-size: x-large;"></span></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-large;"><span style="font-size: small;"><span style="font-size: x-large;"></span></span></span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYyQpxoDU-0svvNpWkeTGI4ExXWqYIog9_veFCaqXyh_PL1qOURKvXImV9IG61CcLQbgISQIK08UAQ4JoezkNxtGD-uOVH9pvDlWSIigT-vNc0OmGnmlgub1pYfxL_hSmbenzQE9_YaGE/s1917/Son+of+Origins+BOok.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1917" data-original-width="1350" height="500" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYyQpxoDU-0svvNpWkeTGI4ExXWqYIog9_veFCaqXyh_PL1qOURKvXImV9IG61CcLQbgISQIK08UAQ4JoezkNxtGD-uOVH9pvDlWSIigT-vNc0OmGnmlgub1pYfxL_hSmbenzQE9_YaGE/w351-h500/Son+of+Origins+BOok.jpg" width="351" /></a></div><span style="font-size: x-large;"><span style="font-size: small;"><span style="font-size: x-large;"><br /><span style="font-size: x-large;"><br /></span></span></span></span><span style="font-size: small;"> A good deal of the time I focus on Halloween or horror write-ups, but I've worked to stat a number of characters over the years that I either wanted to stat or had not been written up that I always felt needed to be. Jack's Heroes were write-ups that were characters I really dig and I hope I've captured properly. I have villain write-ups on the way as well as the heroines and villaness write-ups on their separate section. <br /></span><p></p><p><span style="font-size: small;"> </span></p><div style="text-align: left;"><span style="font-size: small;"> </span><span style="font-size: small;"><a href="https://jackolanternsmshblog.blogspot.com/2012/11/the-golden-age-angel-from-marvel.html" target="_blank">The Angel</a> - from Golden Age Marvel</span><br /></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><span><span><span><span><span><span>Azrael - St. Dumas's avenging angel <br /></span></span></span></span></span></span></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><span><span><span><span><span><span><a href="http://jackolanternsmshblog.blogspot.com/2012/11/blackhawk-from-blackhawk.html" target="_blank">Blackhawk from 'Blackhawk' </a></span> </span></span></span></span></span></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><span><span><span><span><span><span><a href="http://jackolanternsmshblog.blogspot.com/2020/09/buck-rogers-in-25th-century-and-twiki.html" target="_blank">Buck Rogers</a>, hero of the 25th Century</span></span></span></span></span></span></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><span><span><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2011/03/write-up-captain-america.html" target="_blank">Captain America </a>- Jack's definitive write-up</span></span></span></span></span></span></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><span><span><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2011/02/jacks-heroes-captain-marvel.html" target="_blank">Captain Marvel</a> - Fawcett's greatest hero</span></span></span></span></span></span></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><span><span><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2009/08/write-up-captain-nemo.html" target="_blank">Captain Nemo</a> - The mysterious captain of the Nautilus <br /></span></span></span></span></span></span></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><span><span><span><span><span><span><a href="http://jackolanternsmshblog.blogspot.com/2009/10/write-up-colonel-steve-austin.html" target="_blank">Colonel Steve Austin from 'The Six Million Dollar Man'</a></span></span></span></span></span></span></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><span><span><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2018/09/commander-steel-original-star-spangled.html" target="_blank">Commander Steel</a> - the DC heroes </span></span></span></span></span></span></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><span><span><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2012/11/cosmic-boy-from-legion-of-super-heroes.html" target="_blank">Cosmic Boy</a> - Hero of the 30th Century</span></span></span></span></span></span></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><span><span><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2021/03/deathblow-from-image-comics-original.html" target="_blank">Deathblow </a>- Michael Cray, member of Team 6 </span> </span></span></span></span></span></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><span><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2018/09/dr-syn-scarecrow-of-romney-marsh.html" target="_blank">Doctor Syn, Alias the Scarecrow </a>- The Scarecrow of Romny Marsh </span></span></span></span></span> </span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><span><a href="http://jackolanternsmshblog.blogspot.com/2012/11/eli-from-book-of-eli.html" target="_blank">Eli from 'The Book of Eli' </a></span> <br /></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2015/05/elijah-snow-from-planetary.html" target="_blank">Elijah Snow</a> - Leader of the Planetary</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2009/08/enemy-ace-hans-von-hammer.html" target="_blank">The Enemy Ace</a> - Hans Von Hammer, the Hammer from Hell</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2009/08/write-up-flash-gordon.html" target="_blank">Flash Gordon</a> - Savior of the Universe</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2009/10/write-up-hawkman.html" target="_blank">Hawkman</a> - Carter Hall, Katar, Prince Khufu</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2012/11/the-human-fly-from-marvel-comics.html" target="_blank">The Human Fly</a> - Stuntman and Marvel hero</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2018/09/gambit-mutant-thief-pre-2000-write-up.html" target="_blank">Gambit</a> - Thief, mutant, X-man, and cardsharp <br /></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2021/03/jon-sable-freelance.html" target="_blank">Jon Sable: Freelance</a> - Mike Grell's bounty hunter, mystery man, and adventurer<br /></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span>Jonah Hex - The gunslinger and bounty hunter</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2015/05/karate-kid-from-legion-of-super-heroes.html" target="_blank">Karate Kid</a> - Master of martial arts from the 30th century</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2009/08/write-up-king-faraday.html" target="_blank">King Faraday</a> - DC's premiere secret agent</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span>The Lone Ranger - Masked hero of the plains</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2020/09/mark-harris-man-from-atlantis.html" target="_blank">The Man from Atlantis</a> - Amnesiac hero from the 1970s</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span>Manhunter - Paul Kirk - he who hunts the most dangerous game</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2012/11/max-payne-from-max-payne-series.html" target="_blank">Max Payne</a> - Burned out ex-cop vigilante</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span>Mike Power - Atomic powered cyborg and member of the GI Joe Adventure Team</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2011/02/jacks-heroes-nemesis.html" target="_blank">Nemesis</a> - DC's master of disguise Tom Tresser</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2015/05/ninjak-valiant-version-circa-1990s.html" target="_blank">Ninjak </a>- Valiant's British spy and master ninja</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2018/09/omac-one-man-army-corp-original-version.html" target="_blank">OMAC</a> - The John Byrne version of Jack Kirby's future super soldier</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2012/11/lee-falks-phantom.html" target="_blank">The Phantom </a>- Lee Falk's Ghost who Walks</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2012/11/rom-space-knight.html" target="_blank">Rom the Space Knight </a>- The silvery champion from Gallidor</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2021/03/paladin-have-gun-will-travel.html" target="_blank">Paladin</a> - The mysterious man whose motto is 'Have Gun will Travel'</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span>Richard Eagle - Mystical martial artist and detective</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2011/03/write-up-colonel-rick-flag.html" target="_blank">Rick Flag Jr</a>. - Commander of DC's 'Suicide Squad'</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2009/08/write-up-shadow.html" target="_blank">The Shadow</a> - the mysterious vigilante who knows what evil lurks in the hearts of man</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2009/10/write-up-snake-plissken.html" target="_blank">S.D. 'Snake' Plisskin</a> - Gunslinger and master criminal in the future</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2009/08/write-up-solomon-kane.html" target="_blank">Solomon Kane</a> - Puritan Adventurer who seeks to do good.</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2012/11/son-of-vulcan.html" target="_blank">Son of Vulcan</a> - The Charltan Comics champion of the gods</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2009/10/write-up-space-ghost.html" target="_blank">Space Ghost</a> - The specter of the space-ways and champion of justice</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2012/11/spider-man-2099.html" target="_blank">Spider-Man 2099</a> - Miguel O'hara, the spider-man of the future</span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2009/10/write-up-travis-morgan-warlord.html" target="_blank">Travis Morgan </a>- The Warlord of Skartaris </span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2011/04/jacks-heroes-x-o-manowar.html" target="_blank">X-O Manowar</a> - Alaric the barbarian armored warrior<br /></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span><a href="https://jackolanternsmshblog.blogspot.com/2012/11/yondu-from-guardians-of-galaxy.html" target="_blank">Yondu (Original)</a> - The archer extraordinaire of Guardians of the Galaxy<br /></span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span><span><span><span> </span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: x-large;"><span style="font-size: small;"><span style="font-size: x-large;"><span style="font-size: x-large;"><span style="font-size: x-large;"> </span></span></span></span></span></div><div style="text-align: left;"><span style="font-size: x-large;"><span style="font-size: small;"><br /> </span></span></div>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-75449569932490229682020-09-29T12:48:00.003-04:002020-09-29T12:48:18.355-04:00The Twilight Zone - A journey into a dimension of sight and sound<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl6ljRS7gvOLyrq-f0rDtOGzugK52SwsL2DK28ICMHtMVuq2qnZAL_pX0woixetxYM7vBqbne7d0WO3gh3F75DTCU5J31dKoERXCGDZqv1ukKqOz8cyXbgLgL445ysZkfmyC87f98fIyk/s640/Rod+Serling.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl6ljRS7gvOLyrq-f0rDtOGzugK52SwsL2DK28ICMHtMVuq2qnZAL_pX0woixetxYM7vBqbne7d0WO3gh3F75DTCU5J31dKoERXCGDZqv1ukKqOz8cyXbgLgL445ysZkfmyC87f98fIyk/s320/Rod+Serling.jpg" width="320" /></a></div><p></p><p><br /></p><p><br /></p><p>Debuting in 1959, <i><b>The Twilight Zone</b></i> revolutionized television, Horror, Science Fiction, and Fantasy by providing thought provoking subjects mixed with human experience and exceptional storytelling. Ranging from the most fantastic to the most personal, <i><b>The Twilight Zone </b></i>introduced many things into the cultural zeitgeist from the most talented writers of any era. </p><p>I've covered some of the more interesting creatures and aliens from <i><b>The Twilight Zone</b></i> and have many more planned in the future. </p><p><br /></p><p>For now, we have:<br /></p><div style="text-align: left;"><a href="http://jackolanternsmshblog.blogspot.com/2012/11/anthony-fremont-from-twilight-zone.html" target="_blank">Anthony Fremont</a> from 'It's a good life' <br /></div><div style="text-align: left;"><a href="http://jackolanternsmshblog.blogspot.com/2013/11/the-wing-gremlin-from-twilight-zone.html" target="_blank">The Gremlin</a> from 'Nightmare at 10000/20000 feet'</div><div style="text-align: left;"><a href="http://jackolanternsmshblog.blogspot.com/2013/10/halloween-write-up-kanamits-from-to.html" target="_blank">The Kanamits</a> from 'To Serve Man'</div><p><br /></p>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-58279290934082109672020-09-23T10:56:00.002-04:002020-09-23T10:56:14.267-04:00The Elementals from Bill Willingham<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5HytQKlvp6Hv2f8WlXHrasiPON7beeM-0wSdypHHF91Sy5MbQGqzZv5qxvCejK3lfAJ2mPV5odiBbbrUomHWXJmOz9r2Ojv3UTJtxBqSrMnh2UpfAyALDayyR0O4a58eLrpD5b858HPs/s594/Elementals+cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="594" data-original-width="400" height="489" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5HytQKlvp6Hv2f8WlXHrasiPON7beeM-0wSdypHHF91Sy5MbQGqzZv5qxvCejK3lfAJ2mPV5odiBbbrUomHWXJmOz9r2Ojv3UTJtxBqSrMnh2UpfAyALDayyR0O4a58eLrpD5b858HPs/w329-h489/Elementals+cover.jpg" width="329" /></a></div><p></p><p><br /></p><p><br /></p><p>Created by Bill Willingham in 1984, <i><b>The Elementals</b></i> was one of Comico's breakout hits during the 1980s and remained a standard for independent comics until ending in the 1990s. Combining magic, mythology, and the other tropes of a superhero comic, <i><b>The Elementals</b></i> continued to break the same ground that The X-Men and other traditional four-color comic broke during the 1980s and provided a look into a world where the traditional enemies were not so clear-cut.<br /><br />Formed by the elemental forces of the universe to do battle with a powerful sorcerer named Saker, The Elementals themselves were drawn up from fairly diverse backgrounds, not always able to work together or unite against a more organized enemy. <br /><br />When I got into Independent comics in the 1980s, <i><b>The Elementals </b></i>were a major part of that period for me, shaping me not only as a writer but as a GM and creator. Although Willingham sold the Elementals to Comico in the 1990s it is difficult to see anyone but Willingham crafting the Elementals or designing their stories - a trait that Willingham showed with extraordinary skill during his phenomenal run on <i><b>Fables</b></i>. <br /><br />I've covered the initial team but will be adding to it in the future with their enemies. So far we have:<br /><br /><a href="http://jackolanternsmshblog.blogspot.com/2015/05/fathom-from-elementals-1980s-strike-back.html" target="_blank"><b>Fathom</b></a> - Becky Golden - An heiress who drowned and was resurrected by the elemental spirit of water</p><p><a href="http://jackolanternsmshblog.blogspot.com/2015/05/monolith-from-elementals-1980s-strike.html" target="_blank"><b>Monolith</b></a> - Tommy Czuchra - The youngest and smartest of the Elementals who was killed by a landslide and resurrected by the elemental spirit of earth</p><p><a href="http://jackolanternsmshblog.blogspot.com/2015/05/morningstar-from-elementals.html" target="_blank"><b>Morningstar</b></a> - Jeanette Crane - A former police detective killed in an arson attack, resurrected by the elemental spirit of fire. </p><p><a href="http://jackolanternsmshblog.blogspot.com/2015/06/vortex-from-elementals.html" target="_blank"><b>Vortex</b></a> - Jeff Murphy - a former military pilot who died in an event related in a helicopter crash. Resurrected by the elemental spirit of Air. </p><p><br /></p><p><br /></p><p><br /><b></b><i><b></b></i></p>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-12494266289870711472020-09-13T19:40:00.000-04:002020-09-13T19:40:19.357-04:00Tulip-Head, The Upside Down, and Barb from <p><b><span style="font-size: x-large;">Tulip-Head (Demogorgon)</span></b><br />
</p><p></p><p></p><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgxsoQ8oo5SeXvEP4HdlBizwKZzTEmJrGCBLWxDf3NUxMu_HQzWiXWL50yu7waT5jyOtqkr3L_aKaMiCl411i16px6ucctTz1CUVINUlqh4MsDMdx_-eczn6TaFHOZ3IiI32avzhdE6Fw/s970/Tulip-head.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="545" data-original-width="970" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgxsoQ8oo5SeXvEP4HdlBizwKZzTEmJrGCBLWxDf3NUxMu_HQzWiXWL50yu7waT5jyOtqkr3L_aKaMiCl411i16px6ucctTz1CUVINUlqh4MsDMdx_-eczn6TaFHOZ3IiI32avzhdE6Fw/w400-h225/Tulip-head.jpg" width="400" /></a></div><br /><p><br />
<br />
<br /> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>N/A<br />
<br />
F: Rm (30)<br />
A: Rm (30)<br />
S: Rm (30)<br />
E: Am (50)<br />
R: Pr (04)<br />
I: Rm (30)*<br />
P: Gd (10)<br />
<br />
Health: 140<br />
Karma: 44<br />
Resources: N/A<br />
Popularity: 0<br />
<br />
<b>Talents:</b><br />
Tulip-Head has shown no real intelligence outside of cunning and instinct as of yet. As such, Tulip-Head has no real talents.<br />
<br />
<b>Powers:</b><br />
<b><i>Extra-Dimensional Being:</i></b><br />
Tulip-Head is a creature who exists in both the prime material plane and
in the Astral Plane (dubbed ‘The Upside Down’), and is capable of
crossing between the two after its home dimension was accessed by Eleven
during a psychic experiment. While Tulip-Head is the nickname for the
creature from the internet, the creature has no name and has displayed
no real intelligence outside of a desire for prey and an enhanced set of
animal instincts. Tulip-Head plagues the small town of Hawkins for
almost a week, abducting and eating several residents (as least six to
eight) during its initial encounter. Tulip-Head has been observed to
have the following abilities:<br />
</p><ul><li> Extra-Dimensional Physiology: Tulip-Head seems to be adapted to
exist in a state of Astral space dubbed ‘The Upside Down’. As such, its
physiology is perfected to be a predator. Tulip-Head seems to have Ex
(20) Armor vs. Physical attacks, although it can be trapped and harmed
by objects which halve its natural defense. Tulip-Head is immensely
strong in comparison to a human being and has greater agility and
endurance due to its adaptions. Tulip-Head is also perfectly adapted to
its existence in the Upside Down.</li><li> Natural Weaponry: Claws:
Tulip-Head’s claws can sever objects and do Ex (20) damage, halving
natural and artificial normal armor’s effectiveness. </li><li> Natural
Weaponry: Bite: Although not expressly seen, the detachable and
sectional mandible of Tulip-Head makes it capable of rending flesh with
Ex (20) ability.</li><li> Dimensional Travel: Tulip-Head can move freely
between normal space and the Upside Down with Am (50) ability.
Tulip-Head can also drag individuals with it, usually future victims by
touch. Whenever Tulip-Head moves between dimensions, the electromagnetic
spectrum goes wild and visible distortions occur. This is usually
followed by an organic residue and similar distortion in many areas that
it opens its gates from. Moving through water seems to be the easiest
means, and leaves no immediate residue. Tulip-Head favors specific areas
to cross over dimensions, such as Hawkins Labs or the Byer residence.
These areas as well as areas outside of the woods are the places in
which the veils between the Upside Down is thinnest with normal space.</li><li>
Regeneration*: Tulip-head recovers very quickly from damage, recovering
from both a series of attacks and being set on fire in a short time.
Tulip-Head seems to have Ex (20) Regeneration, as well as Gd (10)
recovery. It has been suggested that Tulip-Head regenerates faster after
feeding. </li><li> Tracking*: Tulip-Head is able to track across the
dimensional barriers with Rm (30) ability, being able to track specific
prey once it has engaged them or ‘locked on’ again. Tulip-Head seems to
require encountering an individual in order to track it, and cannot
track someone whose ‘trail’ is cold or off (It had issues with Will
Byers in the Upside Down once it lost him, but once it knew where to
begin its search, it was able to pick up the trail quickly).</li><li>
Dimensional ‘Sensing’: Tulip-Head can perceive what is happening in real
time from the Upside Down at the same time, utilizing a sense which
allows it to sense in both places at once. Tulip-Head only needs to make
an Intuition FEAT in order to perceive what’s going on in a particular
area, but is limited by its instincts and intelligence. </li><li>
Blending: Tulip-Head is able to distort the visual spectrum and appear
nearly invisible. Tulip-Head does with Rm (30) ability. Tulip-Head is
not truly invisible, but for the most part as it only attacks in dark
locations at night, it might as well be. </li></ul>
<br />
<br />
<b>Contacts:</b><br />
Tulip-Head has no contacts.<br />
<br />
<b>Limitations:</b><br />
Very little is known about Tulip-Head, whether there are more than them
or if it was a solitary creature. What is known is that Tulip-Head has
several key limitations, which include: <br />
<ul><li> Predatory Animal Intelligence: Despite its cunning, Tulip-Head
has only a basic animal intelligence. As such, Tulip-Head is lured into a
trap utilizing the proper prey, as well as hunt for prey rather than
possessing an agenda. As such, Tulip-Head can be manipulated into traps
and activities accordingly. </li><li> Dimensional Physiology: Tulip-Head
thrives in darkness and at night. Tulip-Head is not active during the
day nor does it seem to prefer to act in places which is artificially
lit, unless provoked or drawn by great deals of blood. Tulip-Head
suffers a -1cs to activities in daylight (but not artificial light).
Tulip-Head must make a Psyche FEAT to operate in well-lit areas. </li><li> Terrifying Visage: Tulip-Head is hideous and alien, forcing those that deal with it to have a -2cs reaction bonus. </li><li>
Blood: Tulip-Head is drawn to blood, requiring a -2cs Psyche FEAT to
resist appear and attempting to attack areas where fresh blood exists.
The larger the amount, the greater the chance that Tulip-Head will be
drawn. </li><li> Dimensional Distortions: Tulip-Head’s emergence into
normal space always includes electromagnetic distortions of an area as
well as physical effects as the creature appears. As such, Tulip-Head’s
appearances can be somewhat prepared for and tracked. Once the
distortions begin, Tulip-Head appears 1d6 Rounds later. </li></ul><p>
<br />
<b><span style="font-size: x-large;"> The Upside Down </span></b><br />
<br />
<i>But what if he was there? What if we just couldn't see him? What if he was on the other side?</i></p><p><i> </i></p><p><i></i></p><div class="separator" style="clear: both; text-align: center;"><i><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVFdss7Vy6g1tAK_6ySUoK3rg-Mg2PVSsMs3iZruRalDNUhTvMlVPK036FtsGxepcAEG5GRg4NRR1kHeSjfjBefwQ8wx4J9_OdHJ0kkpdaFv6Zk6hSfSvz3icycn6cNt-isS8oIVv5R0k/s1920/upside+down.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVFdss7Vy6g1tAK_6ySUoK3rg-Mg2PVSsMs3iZruRalDNUhTvMlVPK036FtsGxepcAEG5GRg4NRR1kHeSjfjBefwQ8wx4J9_OdHJ0kkpdaFv6Zk6hSfSvz3icycn6cNt-isS8oIVv5R0k/w400-h225/upside+down.jpg" width="400" /></a></i></div><i><br /> </i><p></p><p><i> </i></p><p><i> </i></p><p><i> </i><br />
<br />
<br /> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>The Upside Down is a dimensional space similar to Astral Space
discovered by Eleven when undergoing an experiment at Hawkins Lab. The
Upside Down is a dark mirror of the normal world, with similar
buildings, objects, trees, and other landmarks in a distorted version
where the temperature is always just above freezing and that nothing
living exists outside of the Monster. The Upside Down can only be
accessed through dimensional portals, such as the maintained portal at
Hawkins Lab or the temporary portals created and used by Tulip-Head
during its nightly forays into normal space. <br />
Due to the extreme nature of the Upside Down, things seem to be breaking
down or in ruins compared to their counterparts in Normal Space. It is
unknown if the Upside Down is bound specifically to the areas around
Hawkins or if it is somehow a pocket dimension. What is known is what
happens to those who find themselves in the Upside Down:<br />
</p><ul><li> Reduction in Endurance: The Upside Down begins attack a
person’s Endurance, which begins with a Fe (2) ever-present cold and
chill. Slowly, gradually the person finds their Endurance ranks lowered,
depending on their time in the Upside Down and how they arrived. If a
person arrived with warmer clothing or a bio-hazard suit, they may find
the effects lessened. Persons inside the Upside Down must make Endurance
FEATS each eight hours they are present. A White Result lowers the
Endurance of the victim by -1cs. Once the victim reaches Shift 0
Endurance, they simply are overcome and die. What should be interesting
to note is that the effects of The Upside Down may also be mitigated or
slowed by familiarity: If a person goes to somewhere they know (such as
Will Byers going home or to his constructed club-house known as Ft.
Byers), the effects are lessened and while suffering the cold effects
they victim can maintain their Endurance. Mechanically this is
represented by an additional Psyche FEAT before the Endurance FEAT. A
green result or better means that the person can avoid the Endurance
FEAT check for that period. </li><li> Darkness: It is always night in
the Upside Down, reducing visible perception to about 20’ in most areas.
Intuition-based actions are limited by -2cs in the Upside Down, and
those with enhanced senses, Danger Sense, or other senses will find them
reduced even further to -4cs while present inside of the Upside Down. </li><li>
No Obvious Portal: There are no obvious exits or portals in the Upside
Down, with the only real portal inside of Hawkins Laboratory.
Dimensional Travel outside of the Upside Down is limited, requiring the
use of established exits or portals created by Tulip-Head during its
ruptures into normal space. Individuals can make Intuition checks to
perceive some activities, and watch and observe actions in normal space.
Exits however are difficult, and may attract Tulip-Head. </li></ul><p>
<br />
<b><span style="font-size: x-large;"> Barb </span></b><br />
<br />
</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHutevyOZetlecMGPH5E9wjdgdOIqp_aIfLWX0W0nHY_DpDyrDzvabdiIpXikYIyh5ALEZghn8-ErYlsqhcRCH7Umu-V46mjo4ZfuSZKINA93aywmFve1QC1c9eZgzrNWLCYmFdQjKzRo/s590/Barb.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="350" data-original-width="590" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHutevyOZetlecMGPH5E9wjdgdOIqp_aIfLWX0W0nHY_DpDyrDzvabdiIpXikYIyh5ALEZghn8-ErYlsqhcRCH7Umu-V46mjo4ZfuSZKINA93aywmFve1QC1c9eZgzrNWLCYmFdQjKzRo/w400-h238/Barb.jpg" width="400" /></a></div><br /><p><a href="http://tinypic.com?ref=2yk1aud"></a><br />
<br />
<i> </i></p><p><i> </i></p><p><i> </i></p><p><i> </i></p><p><i> </i></p><p><i> </i></p><p><i> </i></p><p><i>”I’m Chill"</i><br />
<br />
Barbara Holland<br />
<br />
F: Pr (4)<br />
A: Pr (4)<br />
S: Pr (4)<br />
E: Typ (6)<br />
R: Gd (10)<br />
I: Gd (10)<br />
P: Typ (6)<br />
<br />
Health: 18<br />
Karma: 26<br />
Resources: Pr (4)<br />
Popularity: 0*<br />
<br />
<b>Talents</b><br />
Student*<br />
<br />
<b>Powers</b><br />
None<br />
<br />
<b>Contacts</b><br />
Nancy Wheeler<br />
The Internet<br />
<br />
<b>Limitations</b><br />
Nancy Wheeler’s Best Friend: Barb attempts to Look out for Nancy at all
times, which leads to a lot of trouble and a helluva pool party.
</p>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com0tag:blogger.com,1999:blog-3964658555075192239.post-73510977877603420802020-09-13T19:10:00.008-04:002020-09-13T19:11:24.769-04:00Maximillian from 'The Black Hole' (1979)<p> <b><i>Maximilian, the time has come to liquidate our guests...‘</i></b><br />
<br /><br />
<br />
<br />
<span style="font-size: x-large;"><b><span>Maximilian</span></b></span><br />
<br />
</p><p></p><p></p><p></p><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiB0a7e2jhpZv51R_3YYJWPWUDacBmC9pzzDIQUAI0OOhTXNC3O0lfOWQGM48jj0Gm06CzgAJ4kUspM4wawH-ytOOd1skbp9s0Y-99KMQTsEK5SuJUn2_z1d0jFtoh1eD3MrsmpGWT-q4/s800/MAximillian.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="533" height="625" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiB0a7e2jhpZv51R_3YYJWPWUDacBmC9pzzDIQUAI0OOhTXNC3O0lfOWQGM48jj0Gm06CzgAJ4kUspM4wawH-ytOOd1skbp9s0Y-99KMQTsEK5SuJUn2_z1d0jFtoh1eD3MrsmpGWT-q4/w416-h625/MAximillian.jpg" width="416" /></a></div><br /><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Maximilian, Advanced Prototype.<br />
<br />
F: Rm (30)<br />
A: Rm (30)<br />
S: In (40)<br />
E: Am (50)<br />
R: Typ (06)<br />
I: Ex (20)<br />
P: Rm (30)<br />
<br />
Health: 150<br />
Karma: 56<br />
Popularity: 0 <br />
Resources: N/A<br />
<br />
<b>Talents:</b><br />
As a robot, Maximilian can be programmed with whatever skills its creator determines it to have. In <b><i>The Black Hole</i></b>, Maximilian displayed (or was alluded to have) the following skills:<br />
</p><ul><li> Knowledge: Cygnus Operations</li><li> Knowledge: Robotic Construction</li><li> Leadership* (Other Robots)</li><li> Administration: Cygnus</li><li> Edged Weapons</li><li> Starship Operations</li><li> Pilot</li><li> Aerial Combat</li><li> Computer Operation</li><li>Astrogation</li><li>Energy Weapons</li><li>Marksman*</li></ul>
<br />
<b>Powers:</b><br />
<b><i>Robotic Construction</i></b>: Maximilian is an advanced prototype
of rogue genius Hans Reinhardt, built to serve as the first officer,
chief enforcer, and silent assassin of its creator. Maximilian was
designed for several purposes, and as such, has the following abilities:<br />
<ul><li> Robotic Immunity: Maximilian does not need to eat, sleep, or
breath. Maximilian is immune to disease and toxins, and can survive in
the rigors of space.</li><li> Armored: Maximilian's outer construction
is built to last, granting him In (40) protection against most energy
and physical attacks. The outer shell can be pierced by objects such as
high intensity drills (As V.I.N.C.E.N.T. did) or effects which could
halve effective body armor rank. Maximilian's outer hull provided
complete protection of its systems including and not limited to extreme
pressure and temperature, in which it received a +1cs to resistance.</li><li>
Multi-Armed: Maximilian possessed six separate 'arms', armed with fine
actuators to serrated whirring blades. Maximilian could use its limbs
for effect multiple actions, granting it up to three additional actions
per round.</li><li> Serrated Blades: As stated previously, Maximillain's
arms were equipped with claw-like blades which could be made to spin.
Maximilian could do Ex (20) edged damage, halving effective body armor
and protection.</li><li> Lasers: Maximilian was armed with lasers which could do Rm (30) damage.</li><li>
Communication Systems: Maximilian was built with a transceiver which
would allow it to communicate with its creator via ship systems and
other robots in the S.T.A.R series. Maximilian could also interface with
systems within the ship with Ex (20) ability and range.</li><li>
Flight: Maximilian was always hovering, and possessed Ex (20) levitation
and flight. Maximilian could maneuver at its Agility rank with a simple
FEAT.</li><li>Higher Willpower: As shown in Max's RIP, Max was not a
standard robot (Few robots go to hell). Max had its own Psyche score,
and unlike other robots, was not hampered by the negatives often
associated to cyborgs and robots. Max could even ignore the cries of its
creator to save it.</li></ul>
<br />
<b>Contacts:</b><br />
Maximilian had only one contact, its creator Reinhardt.<br />
<br />
<b>Limitations:</b><br />
Maximilian had several clear limitations:<br />
<ul><li> Silent: Maximilian had no vocalization ability, and could not communicate with individuals.</li><li> Aggressive: Max was naturally aggressive, often attempt to provoke its 'guests'</li><li> Self-Survival: Max was ultimately willing to abandon its creator for its own survival.</li><li> Bloodthirsty: Maximilian was bloodthirsty, and would seek to kill when allowed. Max would spend Karma for kill results.</li></ul>Nemohttp://www.blogger.com/profile/13295652746038838955noreply@blogger.com2