Wednesday, April 20, 2011

Nautika from 'StormWatch'


Nautica 



Maya Royko
F: Ex (20)
A: Ex (20)
S: Rm (30)
E: Rm (30)
R: Typ (06)
I: Ex (20)
P: Gd (10)
Health: 100
Karma: 36
Resources: Gd (10)/Am (50)
Talents:
Military
Detective/Espionage
Leadership*
Underwater Combat
Marine Biology
Knowledge: International Threats
Knowledge: Superheroes and Villains
Knowledge: Stormwatch Protocols
Powers:
Underwater Adaption: Nautica is completely adapted to underwater life, from the ability to survive in deep water indefinitely to the ability to mimic certain aspects of sea-life. The origin of Nautica’s powers is unknown, and she has displayed the following abilities:
  • · Water Breathing
  • · Water Freedom
  • · Hyper Swimming: Am (50)
  • · Electrical Generation: Rm (30) ability to generate bio-electric charges
  • · Sonar: Ex (20)
  • · True Flight: Nautica can fly with Ex (20) ability for short distances
  • · Body Resistance: Gd (10) resistance to physical damage.
  • · Body Adaptation: Nautica’s body adapts to temperature extremes and pressure within water with Ex (20) ability.
Contacts:
Stormwatch
Limitations:
  • Unusual Looks: Nautica does not have a nose, pupil-less eyes, and webbed hands.
  • Loyal: Nautica is among the most loyal members of Stormwatch
  • Dark Secret: Nautica was held over a year by Kaizen Gammorah in secret, and was subjected to varieties of torture and psychological abuse. As such, Nautica may be unconsciously programmed to do Kaizen’s bidding.


Aurora from 'Alpha Flight'


 Aurora






Jean-Marie Beaubier 

FIGHTING: Ex (20)
AGILITY: Ex (20)
STRENGTH: Ex (20)
ENDURANCE: Rem (30)
REASON: Typ (6)
INTUITION: Typ (6)
PSYCHE: Gd (10)
Health: 90
Karma: 22
Resources: Gd (10)
Pop: 10 

Known Powers:
Flight: Sh-Z (200) airspeed, normally limited to Gd.
Super-Speed: Mn (75), able to moves 3 areas per round.
  • Multiple Attacks: for a total of In (40) damage.
  • Speed Offence: Multiple attacks with Sh-Z ability (Using his speed for Fighting rank) or Rapid attacks that inflict up to In damage, ignoring Ex body armor or less (only one roll is made to hit) to a target.
  • Speed Defense: One must make a Red FEAT to hit Aurora with anything other than an area or psychic attack. If Aurora is making multiple attacks against the same target, the FEAT is reduced to Yellow.
  • Sh-Z strength for breaking a grappling attack.
  • Catch arrows
  • Invisibility by moving extremely fast, Red intuition FEAT to notice
  • Light Generation: Normally only when in contact with her brother Northstar is able to generate Mn intensity light. It seems she is now able to do it even without Northstar. 

Equipment:
Costume: Mn resistance to air-friction and tearing. 

Talents:
Bi-Lingual (French, English)
Teacher (As Jeanie-Marie)
Knowledge: Religion (As Jeanie-Marie)
Knowledge: Toronto Clubs (As Aurora)
Knowledge: Superhuman Canadian Threats (As Aurora)

Limitations:
  • Multiple Personalities: Aurora suffers from multiple personalities, at least four so far (Jeanie-Marie, Aurora, Dark Aurora, and a combination of the two), as such, when faced with situations that require a Psyche FEAT, Aurora must make an additional Psyche FEAT to avoid switching personalities. Only the Aurora and Dark Aurora personalities are aware of the activities of the other personalities.
  • Dependent: Brother: Aurora is linked to her brother Northstar, and is often (as Jeanie-marie) dependent on him.

X-O Manowar


X-O Manowar

 
 
 
 
 
Aric Dacia, kinsman to Alaric



F: Rm (30)
A: Ex (20)
S: Ex (20)
E: Rm (30)
R: Gd (10)
I: Ex (20)
P: Ex (20)
Health: 100
Karma: 50
Resources: Rm (30)
Popularity: 15/20* (See below)

Talents:
Aric has many talents as a barbarian raider and later talents granted to him by the ‘Good Skin’. While in possession of the X-O ManoWar armor, Aric could theoretically learn new skills from the suit. Aric has displayed the following:
Leadership*
Sharp Weapons
Horsemanship
Multi-Lingual: Latin, English
Knowledge: Visigoth Customs
Knowledge: Ancient World
Aerial Combat
Wrestling
Weapons: Ancient World
Hunting
Tracking
Stealth

Powers:
X-O ManoWar Armor
A pseudo-symbiotic armor, the X-O series is a powerful weapon developed and designed by spider-like aliens who sought to use it to conquer various planets. The suit is considered to have Un (100) material strength, although its exact strength is not truly known as it is one of a handful of X-O armors created. Bonded to Aric, the X-O ManoWar obeys his every command, making Aric one of the most powerful individuals in the Valiant universe. The armor possesses a vast arsenal of abilities, including but not limited to:
· Stat/Health Increase: inside the armor Aric’s FASE and health increase, granting him the following: F: In (40), A: In (40), S: Am (50), E: Mn (75) Health: 205
· Body Armor: Aric has Am (50) resistance to all physical damage, as well as temperature extremes and environmental rigors.
· Life Support: the X-O ManoWar armor grants Mn (75) life support to Aric, allowing him to survive days without rest, food, or a fresh oxygen supply. Aric survived deep space for weeks while inside the suit.
· Regeneration*: While wearing the suit, the wearer will heal damage at Ex (20), mending even the most serious of injuries in hours/days.
· Kinetic Weapons: The X-O ManoWar suit fires destructive energy weapons from either hand, capable of destroying starship hull plating among other things with Mn (75) ability.
· Sensory Enhancements: The X-O ManoWar armor grants the wearer a full sensory package, capable of all forms of energy detection (save psionic and magic), as well as RADAR, LDAR, SONAR, and other normal means.
· Communicate w/ Cybernetics: The X-O ManoWar suit can interface with machines with Ex (20) ability.
· Total Memory: The X-O suit maintains complete records of its use and information, possibly with limitless memory.
· Teaching: The X-O suit can ‘speed teach’ its wearer, allowing the wearer to learn quickly new languages, customs, events, and other skills. Complex skills require karma expenditure, but the X-O suit can teach any language it encounters with a simple Reason FEAT, standard skills with a Yellow Reason FEAT, or pass basic information with a standard Psyche FEAT. The user can be overloaded by the information, which requires a Psyche FEAT to prevent brain overload. Wearers who are overloaded are unconscious from 1 – 72 hours.
· Energy Shell: the X-O ManoWar suit can generate an energy shell similar to the ‘Energy Sheath’ power, often using it to reflect/absorb incoming energy attacks with Un (100 ) ability. The energy is stored within the suit and redirected into the weaponry.
· True Flight: The X-O ManoWar suit allows the user to fly with Mn (75) ability within atmosphere, and far faster in space.
· Limited Shape Shifting: the X-O ManoWar suit reforms to the will and desire of the person wearing it, conforming to their build and personality. The suit will generate natural weaponry (such as cestuseStrength: or generate new matrices depending on the wearer with Rm (30) intensity. In addition, the suit will turn into a small golden sphere when not in use, flowing over the wearer when commanded to do so (granting a 1 round costume changEndurance: .
· The X-O ManoWar suit is aware and has its own RIP score. As such, the suit can resist mental attacks on its own, as well as maintain its own ‘persona’, although it remains silent to anyone who is not wearing the suit. The suit’s RIP are: R: Am (50) I: In (40) P: Am (50).
· Anti-Tampering: The suit does not like to be tampered with, and will not respond to anyone but the wearer of the control ring. The suit.
· Machine creation: The suit has ‘split’ parts of itself off in the past to create complex items such as a cybernetic hand for one of Aric’s closest allies. As such, the material strength is identical to the X-O armor, and the armor can control said machines even if detached.

Contacts:
Aric has many contacts through his corporation, although many perished at the hands of the Spider Aliens.

Limitations:
Command Ring: The X-O suit is controlled through a telepathic ‘Command Ring’, which must be worn to activate the suit. Whoever has the ring can use the X-O armor.
Man out of time: Despite his adjustment to the modern era, Aric is still a Visigoth in attitude and occasional appearance. As such, Aric reacts like a time-displaced barbarian would when dealing with deception. Aric always keeps his word, and will seek a bloody revenge when wronged or when his friends and/or kinsmen are harmed.
Enemy: Spider Aliens: The creators of the X-O armors, Aric has vowed to destroy them all for their actions against him.

Note: The X-O armor is widely known among space faring races, and many individuals have sought it over the years as it is a powerful weapon. The popularity of the suit is reflected in the adjusted popularity score.