It's disturbing how easily a member of the press can pay for information from men in your precinct. I visited your home this morning, after you'd left. I tried to play husband. I tried to taste the life of a simple man. It didn't work out, so I took a souvenir..
John Doe
John Doe
F: Ex (20)
A: Gd (10)
S: Typ (06)
E: Ex (20)
R: Gd (10)
I: Rm (30)
P: Rm (30)
Health: 46
Karma: 70
Resources: Typ (06)
Popularity: 0*
Talents
Knowledge: Religion
Knowledge: Library Sciences
Shadowing
Knowledge: Human Behavior (While not trained in psychology, it would be safe to say John understands humanity)
Unarmed Combat: (Not specified, but he did defeat a trained police officer in hand to hand)
Knowledge: Trivia
Knowledge: Forensics
Knowledge: Law Enforcement Procedure
Knowledge: Local Area
Powers:
John has no powers per say, but has several qualities that might appear to be superhuman or at least, beyond the normal skein of things:
- Indomitable Will: John is a committed individual, and ignores certain effects including appeals to bait or 'read' him with Ex (20) ability. While it does not confer the damage absorbing abilities of Iron Will, John can ignore effects with a successful FEAT roll.
- Prediction: John understands the human mind and condition with effortless ability, being a highly functional sociopath. As such, John can predict human behavior with Gd (10) ability based on facts learned about the person, enabling him to understand motivations and characteristics of a target.
- Ordinary: John is extraordinary at appearing ordinary, down to the use of the name 'John Doe'. John is capable of covering his tracks with Gd (10) ability, allowing him to mask his intentions, involvement, observation, and even purpose until he is ready to reveal it.
Contacts:
None
Limitations:
Obsession: John is obsessed with completing his goals, to the point that he will sacrifice himself to see them achieved. As such, John enters into a situation completely committed, and cannot be dissuaded or convinced otherwise.
No comments:
Post a Comment