Thursday, October 15, 2015

The Mist and associated creatures from 'The Mist'

They must've ripped a hole through by accident. That's how their world keeps on spilling through into ours.

Not that I'm on a Stephen King kick, but The Mist rises to many levels as both atmospherics terrifying and a character study in fear. From the creatures that dwell within the mist to the humans trapped by it, The Mist maintains the idea of science gone wrong, alternate cthonian dimensions, and the madness spring from fear.

Why the Mist?
There are probably a lot of reasons I wanted to include The Mist as part of Halloween's write-ups. First, I like environmental horror a lot more than I do simple monsters or what have you. I think that both the story and the movie capture a good idea of what would be a very interesting scenario. The second reason is the designs of The Mist's denizens - very Lovecraftian in concept and creepy as all get out. The third reason is that as much as one could argue that The Mist is survival horror, the main 'villain' is the paranoia and fear of the people faced with The Mist. I like the idea that the real terror isn't from what happens outside, but what happens in the group.

So...The Mist.



The Arrowhead Project

Developed as a cooperative between the US Army and a private think-tank, the Arrowhead Project was tasked with developing a means to see into other dimensions. During a freak thunderstorm, the Arrowhead Project' viewer opened a doorway into another dimension, which quickly flooded the area and began to allow other inhabitants of the alien dimension to follow.

Facilities at the Arrowhead Project are not truly mentioned, but it would assume that they have the means for a dimensional portal with Shift X (150) ability and range. The portal is self-sustaining: It can only be shut down at the source and will continue to expand until the entire planet is engulfed (as seen in the short story).

The Mist




The mist covers entire areas within rounds, surrounding ever outdoor location in a think gray fog which restricts visibility to 1 area. The mist seems to deaden communications (as it is actually the incursion of the other dimension into the region). The heavy mist restricts any type of perception outside of the 1 area restriction with Un (100) ability, including but not limiting to extraordinary or extra-natural senses. The Mist has no other tangible effect than to obstruct, being non-toxic to humans and not affecting physics in normal ways. Anyone with a psychological limitation must begin making Psyche FEATS within 6 turns of being engulfed, with the possibility of episodes due to the consuming, claustrophobic, and possibly otherworldly aspects of the mist.

The greatest danger that the mist presents however is not the reduction of senses and/or possible mental effects...it is the fact it conceals several creatures who attack anything and anyone they can get access to.

Mist Tentacle



F: Ex (20)
A: Gd (10)
S: Ex (20)
E: Ex (20)
R: Fe (02)
I: Ex (20)
P: Pr (04)

Health: 70
Karma: 26
Resources: Nil
Popularity: 0

Talents:
None

Powers:
Alien Mass of Tentacles represented a mass of writing tentacles which latch on similar to a squid, the mass of tentacles are actually connected to a main body with a series of mouths, capable of rending and devouring a target within seconds. The tentacles have the following powers:
  • Multiple Attack: The mass of tentacles gains six attacks a round, with Ex (20) grappling.
  • Grappling: Should the tentacles succeed in grappling, they gain a +1cs to holding an opponent, reducing their ability to dodge, evade, or block subsequent attacks.
  • Each Tentacle does Gd (10) slashing damage, with an additional Ex (20) damage if a 'bite' occurs.
  • A Bite occurs when the opponent is successfully grappled for more than two rounds. The bite does Ex (20), ignoring body armor of Gd (10) and below.
  • Body armor: The tentacles have gd (10) body resistance to most physical attacks.
  • Regeneration*: Although not expressly stated, most of the creatures from the Mist have Gd (10) regeneration*
  • Protected Senses: Mist: While most others are unable to see in the mist, the tentacles are capable of functioning normally.
  • Environmental Awareness*: Not the normal power as represented, the tentacles along with most of the creatures encountered have some sort of ability to sense their surroundings and track prey. The sensory abilities seem only to really function within the pocket dimension's incursion, but is accurate and capable of finding prey anywhere within the mist normally. It is something shared by all of the mist's predators with Rm (30) intensity.

contacts:
None


Limitations:
The creatures have the following limitations:
  • Monstrous Appearance: The tentacles have a -1cs reaction bonus when first encountered.
  • Micro-Environment dependant: Although not expressly stated, the creatures seem to only fully funciton within the micro-environment of the mist.


Mist Spider




F: Gd (10)
A: Rm (30)
S: Gd (10)
E: Rm (20)
R: Fe (02)
I: Ex (20)
P: Pr (04)

Health: 70
Karma: 28
Resources: Nil
Popularity: 0

Talents:
None

Powers:
Spider-like Physiology:
the mist spiders are large predators similar in many ways to a normal spider, though much larger. The spider's have the following abilities:
  • Web-Spinning: The mist spiders are fast web-spinners, capable of wrapping a target or area within two rounds. In addition, the mist spiders can launch their webs outwards as a ranged attack, ensaring objects or individuals with Ex (20) ability.
  • Poison: The mist spiders seem to have some sort of toxin which can kill or paralyze with Rm (30) intensity if injected. Once a target is injected they are quickly implanted with 10 - 100 eggs, and are kept in a seizure-like trance until the egss hatch.
  • Egg-laying: The mist spiders can lay eggs quickly in a poisoned individual, capable fo hatching upwards of 10 - 100 eggs within several hours. These spiders are considered a semi-intelligent swarm, but will not immediately attack invididuals - rather they will retreat until they can mature. Victims who suffer implantation will die during the process of the hatching as the spiders will consume them.
  • Regeneration*: Although not expressly stated, most of the creatures from the Mist have Gd (10) regeneration*
  • Protected Senses: Mist: While most others are unable to see in the mist, the tentacles are capable of functioning normally.
  • Environmental Awareness*: Not the normal power as represented, the creatures encountered have some sort of ability to sense their surroundings and track prey. The sensory abilities seem only to really function within the pocket dimension's incursion, but is accurate and capable of finding prey anywhere within the mist normally. It is something shared by all of the mist's predators with Rm (30) intensity.

Contacts:
None

Limitations:
The creatures have the following limitations:
  • Monstrous Appearance: The spiders have a -1cs reaction bonus when first encountered.
  • Micro-Environment dependant: Although not expressly stated, the creatures seem to only fully funciton within the micro-environment of the mist.

Mist Behemoth




F: Ex (20)
A: Gd (10)
S: Am (50)
E: Am (50)
R: Fe (02)
I: Pr (04)
P: Fe (02)

Health: 130
karma: 08
Resources: Nil
Popularity: 0

Talents:
None

powers:
Behemoth Physiology:
Although not encountered direclty, the behemoth's massive form stands easily 140' (and larger). The behemoth represents the largest encountered creature, and seemingly is unconcerned with the others, although noting that it shares many of the creatures that were encountered. The behemoth has the following attributes:
  • Body Armor: The Behemoth's massive size and carapace-like armor provide it with Am (50) protection.
  • Tentacle Mass: the underside, sides, and head of the creature seem to wreathed in tentacle creatures (which I personally think are perhaps the earlier stage of the behemoths). It is considered to have 10 - 20 of the tentacles on it. (see above write-up)
  • Bite: The massive jaws seem to be able to do strength damage to targets, halving body armor.
  • Regeneration*: Although not expressly stated, most of the creatures from the Mist have Gd (10) regeneration*
  • Protected Senses: Mist: While most others are unable to see in the mist, the tentacles are capable of functioning normally.
  • Environmental Awareness*: Not the normal power as represented, the creatures encountered have some sort of ability to sense their surroundings and track prey. The sensory abilities seem only to really function within the pocket dimension's incursion, but is accurate and capable of finding prey anywhere within the mist normally. It is something shared by all of the mist's predators with Rm (30) intensity.

Contacts
None

Limitations:
Massive Size: The behemoth grants a +4cs to hit due to its larger size.
  • Monstrous Appearance: The behemoth has a -4cs encounter reaction bonus when first encountered.
  • Micro-Environment dependant: Although not expressly stated, the creatures seem to only fully funciton within the micro-environment of the mist.

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