They are not lions, they are the Ghost and the Darkness”
The Ghost and the Darkness (movie version)
F: Rm (30)
A: Gd (10)
S: Gd (10)
E: Rm(30)
R: Pr (04)
I: Rm (30)
P: Typ (06)
Health: 80
Karma: 40
Resources: N/A
Popularity: -40 (In Tsavo), -10 (Worldwide)
Talents:
The lions have no talents.
Powers:
The man-eating lions of Tsavo are not typical lions, having killed
upwards of 100+ men during their reign of terror. Unlike reality, the
Ghost and the Darkness displayed unusual qualities and characteristics
that added additional pseudo-like powers to the lions:
More than Lions:
- Increased FASERIP: Unlike regular lions, the Ghost and the Darkness are much more exceptional, being able to rudimentary reason, understand their prey, and avoid traps that would normally be lethal. In addition, the Ghost and the Darkness have greater endurance and intuition, able to continue at full power/ability even when wounded or hampered. The Ghost and the Darkness also seem capable of recognizing their opponents and distinguishing between human prey.
- Stealth: The Ghost and the Darkness have a degree of stealth, capable of avoiding skilled lion hunters and/or targets until the moment of attack. The stealth of the lions is good enough to prevent others from determining that there were actually two lions at the time, and are able to mostly conceal their tracks and trails for some time. As such, the lions are considered to have Gd (10) stealth powers.
- Karma Use: The Ghost and the Darkness are not typical lions in the fact they can spend Karma for effects. As example, The Ghost and the Darkness will always spend karma right before an attack to maximize their stealth efforts. In addition, the Ghost and the Darkness seem to have events occur around them that are unconscious but are beneficial to them: When a hunter as them in their sights, the gun may misfire or efforts to locate them may cause a small rock-slide or any event. This can be done with an expenditure of 100 Karma by the Judge to benefit the Lions in some way.
- Karma Gain: The Ghost and the Darkness gain +15 karma for every kill that they make, which is stored in a karma pool in which they spend from when attacking, defending, or in the process of their unique expenditure (as mentioned above).
- Ambient Fear Level: While the Ghost and the Darkness are active, an ambient effect of fear seems to descend in the area. First, for each week the Ghost and the Darkness are active, anyone with Psyches of Typ (06) or less are affected. This affect forces a Psyche FEAT for any action or activity in the affected area. Success of a Yellow or better means that the individual may proceed normally. A Green success means that the subject may suffer a -1cs to activities, and a failure means that the fear has taken hold and the subject is more willing to flee the area/become hostile and suffers a -2cs to activities that occur within the area. In addition, should the Ghost or the Darkness be seen, the effect goes to Gd (10) intensity and the lions gain +5 karma for every incident.
- Natural Weaponry: claws: The Ghost and the Darkness do Gd (10) damage with their claws, halving effective body armor on the edged table. In addition, The Ghost and the Darkness can attempt an opposed strength check to drag an opponent to the ground or away.
Contacts:
The Ghost and the Darkness have no natural contacts.
Limitations:
The Ghost and the Darkness are considered great examples of lions, but are nothing more than lions…mostly.
No comments:
Post a Comment