Wednesday, April 29, 2020

Rules - Weapon Supremacy - Firearms (Gun Kata)



 Since the debut in the movie Equilibrium, the martial arts form utilizing firearms has been adapted to various games and MSH. While there were great write-ups and styles, I thought I would add my own take on Gun-Kata and how players used it within my own campaigns and settings.
Gun-Kata is actually a powered ability, Weapon Supremacy: Firearms. This power is similar to the Martial Supremacy powers but geared toward firearms and use. The actual write-up works as follows:


Gun-Kata (Weapon Supremacy – Firearms) *
-          Requires Firearms talent to select powered version. 




  • When using firearms, gains 10/rank bonus to Initiative
    • (IE if you have Rm (30) Gun-Kata, you’d gain a +3 to your initiative rank).
  •  While using Weapon Supremacy: Firearms, you will not have to worry about ammunition, as such things are covered with the cinematic effects – Gun-Kata ensures that you are never short of ammunition…unless you roll either a ‘01’ or a white FEAT. When a WHITE FEAT is made, the weapons find that moment to go to ‘empty’ and must be reloaded (an action). If a ‘01’ is rolled, the weapons jam/break which means until a talent FEAT is used (engineering, Repair/Tinker/Etc.), the weapon is useless.
  • While using Weapon Supremacy: Firearms, the hero gains a power-pool equivalent to their rank in points. The power pool can be spent in a variety of effects, such as adding to hits, improving damage of a weapon, providing trick-shot potential, and removing environmental condition penalties at rank:
    • For Example, if the hero has Weapon Supremacy Firearms at Rm (30), they would have 30 points per round to spend for effect. A hero could spend the points to improve a hit by 20 points and add 10 points to damage of the weapons. Alternatively, if the hero was in darkness and/or deep fog, they may use their rank to eliminate penalty effects to hit by Rm (30) intensity.
  •  Finally, if a hero is using Weapon Supremacy Firearms, they gain additional attacks equivalent of 10/rank per round with pistols.

Friday, April 17, 2020

Jack Torrance from 'The Shining'


'Here's Johnny'

John Daniel Edward Torrance

F: Gd (10)/Ex (20)
A: Typ (06)
S: Typ (06)/Gd (10)
E: Gd (10)/Ex (20)
R: Gd (10)
I: Ex (20)/Gd (10)
P: Typ (06)

Health: 42/50
Karma: 36*
Resources: Typ (06)
Popularity: 0

Talents:
Jack Torrance has the following talents:
Teacher
Profession: Writer
Repair/Tinkering
Business/Finance

Powers:
Jack Torrance is a mostly normal person with a troubled background and a history of both drinking and violence. Although Jack has sobered up at the beginning of the novel, the ghosts of the Overlook and the pressures of both his past and solitude drive him slowly insane and make him susceptible to spiritual possession. Prior to becoming ‘The other’ or ‘the beast’ as outlined in the novel, Jack’s FASERIP are represented in the first column, while the time when Jack is ‘possessed’ is represented in the second column. Jack has some potential for the Shining, as stated in both in The Shining and Dr. Sleep, hence the higher intuition, which is further supported by the miniseries of the same name. Despite this, when fully possessed by the Overlook, Jack undergoes a subtle but important transformation:
Possessed:
Jack’s possession is not as obvious or as direct as one would assume. From the moment of Jack’s arrival in the Overlook Jack is slowly brought into the hotel’s sway, working to unravel his psyche and allow full possession of his facilities. When Jack is fully subsumed by the ghosts and hotel, Jack’s FASERIP change to reflect a manic desire to murder his family, especially his son Danny. In the novel, Jack is no longer referred as Jack, but rather as the monster. AS such, Jack is completely at the whim of the ghosts and has the following abilities:

  • Increased FASE: Jack’s Fighting, Strength, and Endurance go up while possessed, and while not superhuman, are greater than his normal abilities. Jack is able to take several mallet blows to the head and still function, as well as recovering from being knocked unconscious more quickly. Jack’s strength increases mainly due to his near manic insanity, and while fully in the thrall of the ghosts, Jack doesn’t require an Endurance FEAT when suffering great damage (Like trying to dump the boiler during the mini-series which burns him). Jack’s Intuition actually goes down representing the possession, and while Jack gains health from his increased attributes, he can no longer gain karma unless completing his goals set by the ghosts.
  • Psychic Potential: Although not directly stated, it’s implied both in the novel and the 1997 miniseries that Jack may have some small ability at the Shining, and due to his drinking and other problems he may have repressed it. In the cases where Jack is being ‘reached’ with psychic power, Jack gains a +2cs to overcome the possession he is under. In addition, Jack is able to exist at some level past death, appearing in the 1997 miniseries as a spirit to his grown son and in Dr. Sleep to help Danny against Rose the Hat. It is heavily implied also by Stephen King that Jack was more than represented in the 1980 movie version. Jack can perceive the ghosts of the Overlook without them necessarily manifesting, however this isn’t something that is as common as their purpose is to drive him further towards their goals.
  • Overlook Protection: The Overlook will occasionally aid or protect Jack in unusual ways. First, as seen in all versions of The Shining, The ghosts in the hotel will manifest to provide assistance in limited ways – such as freeing Jack from the freezer. Second, should an attempt to dissuade or ‘reach’ Jack be attempted, first Jack will make an appropriate Intuition/Psyche FEAT, and if he fails, the Overlook will then make a FEAT for Jack. Please see my write-up from several years ago on The Overlook for details

 Contacts:
Due to Jack’s previous history and drinking he has few remaining contacts. Along with the scandal that Jack had while teaching in college, Jack’s professional career is mostly destroyed.

Limitations:
Jack’s Limitations range from his personal limitations to the limitations as being the earthly force for the ghosts of the Overlook:

  • Alcoholic: Jack is a recovering alcoholic; whose past is violent and well-known to the authorities. Due to his drinking Jack accidentally broke his son’s arm as well as engaged in an affair with a student which ended his academic career. As such, Jack’s recovery is tenuous at best, and one of the things used by the ghosts of the overlook to drive him further towards destruction.
  • Karma Use: Jack cannot gain Karma through any normal activity while at the Overlook, and can only gain Karma while under the sway of the ghosts and completing their goals. Jack can spend from the Overlook’s karma pool while ‘The Monster’, as effectively Jack is just a part of the hotel at that point. Jack cannot spend Karma for kill results.
  • Insanity: Jack is considered ‘insane’ while possessed and has little memory of his activities early on when issues happen.
  • Dark Secrets: Jack is rife with dark secrets, ranging from accidentally hurting Danny to having an illicit affair with a student.
Notes:
This is a combination of all the current representations of Jack Torrance in The Shining. I drew a lot more from the novel than the Kubrick movie as for characterization, and added the 1997 miniseries aspects that were green-lit by King. I wanted to reflect the Jack Torrance who was the more complete version as presented by all three initial appearances.

One thing I wanted to make sure to capture was that Jack Torrance was in fact something else when he was possessed. I think that as King stressed this in the novel and in the 1997 miniseries, I felt that it was important to differentiate the FASERIP qualities. I also think that adding the karma and resistance from the Overlook was important.

Not Dead Yet

Didn't mean to drop off there, but it's been a hectic RL period, Covid-19 not withstanding. I certainly didn't mean to make the blog suffer.

I'm finally in a position I can resume posting and working on write-ups, rules, and other things. I'm also running online games based out of My Defendersverse universe!

A year ago I had planned to begin sorely translating my horror write-ups into a new book, and I'm working through that now. The first few are done, I've got a few hundred left :D

Thanks for visiting!

Remember, every day is Halloween!

Monday, August 19, 2019

Summer 2019 update

Hello all


It has been several months and a break before I could get back, but I'm looking to update my write-ups in the coming months, and I will be posting some Halloween write-ups here and on CMF. I'm only doing a few, I had decided last year would be my last year doing them...however....I've had a little inspiration and I'd like to finally post the 'Carmilla' MSH write-up five years in the making.


Thanks for checking out my MSH site.

Wednesday, April 10, 2019

April 2019 Update

Hey all;

Sorry for the delay. I was in the process of planning and running MSH for the last time at conventions - 30 years over the end of March and beginning of April. I'll be getting back to posting more updates and stats.

Any requests?

Thursday, March 14, 2019

Daniel 'Doc' Torrance from 'The Shining'

Daniel Torrance
Redrum, Redrum








F: Gd (10)
A: Gd (10)
S: Typ (6)
E: Gd (10)
R: Gd (10)
I: Rm (30)
P: Am (50)

Health: 36
Karma: 90
Popularity: 0
Resources: Typ (6)

Talents:
Psionic Combat*
Occult Lore*

Powers:
Psionic Prodigy: Daniel Torrance is a powerful psionic, capable of feats not normally seen. Daniel's abilities include:
  • Telepathy: Ex (20)
  • Astral Perception: Rm (30)
  • Empathy: Rm (30)
  • Postcognition: Rm (30)
  • Incarnation Awareness: Daniel Torrance has the unique ability to communicate with himself in the past, and as such, appears as a manifested vision only younger Danny is aware of.
  • Astral Project: Rm (30)
  • Dream Travel: Danny can travel into his own dreams and into others (as seen in the novel) with Rm (30) ability
  • Telekinesis: Danny can manifest his emotions in telekinetic force with Ex (20) ability
  • Psionic Manifestation: Danny can create objects and give force to psionic manifestations with Am (50), such as making hedge creatures come to live, give form and substance to the dead, and create force to illusions.
  • Precognition*: Daniel has In (40) precognitive abilities, some from conversations with his future self, others through dreams.
  • Postcognition - the 'Shining': Danny can perceive the past and items with history with In (40) ability. Danny does not necessarily need to touch an item to gain said powers.
  • Total Memory: Daniel has some degree of perfect recall with Gd (10) ability


Contacts:
Richard Halloran: Family Friend, fellow psionic, and mentor.


Limitations:
Age: Daniel's powers are represented here as a young adult. As a child, Daniel is considered not to have access to most of these powers, and is also considered to have the 'uncontrollable' aspect.

Sunday, March 3, 2019

March 2019 Update

Howdy Hey!

Just a quick update. Still shifting through older write-ups that haven't made either Classic Marvel Forever or other sites. I'm working to verify the older write-ups and add new images where applicable.

For March, I'm still working on processing the 2018 Halloween Write-Ups, and there should be a few more coming in the next few days. I'm also working on the revised Halloween Write-Up guide, which I should have available here, at CMF, and on Facebook.

I'm running two new events at Ravencon 2019, which will also be the last convention I'm running at. After 30 years, it's time to step aside and let other people have a chance.

Thank you for your continued support and comments to this little blog and to a game that deserves more love!