Pinhead
Formerly Captain Elliot Spenser.
F: Ex (20)
A: Ex (20)
S: Ex (20)
E: Mn (75)
R: Ex (20)
I: Mn (75)
P: Mn (75)
Health: 135
Karma: 170
Popularity: -20 as Lead Cenobite
Resources: Am (50) to Mn (75) in the Netherverse.
Talents:
Mystic Origin*
Knowledge: Demonology
Knowledge: The planes
Knowledge: Cenobite Lore
Knowledge: Dark Secrets
Knowledge: Torture
Knowledge: Human anatomy
Knowledge: Human Desires
Powers:
Lead Cenobite: Pinhead's powers derive from both being a cenobite and
the position of lead cenobite. As such, Pinhead has several key
abilities, some of which are:
- Invulnerability: Gd (10) True Invulnerability to damage.
- Self Revival: Even if Pinhead is killed or destroyed, he will return.
- Telepathy: Rm (30)
- Invulnerable to Toxins, Disease, aging, poisons, and other such.
- Self-Sustenance: Pinhead does not need to eat, breath, or sleep
- Illusion Casting: Rm (30) illusion casting
- Teleportation: Am (50)
- Gateway: Between worlds and dimensions with Mn (75) ability
- Combustion: Rm (30)
- Hooked Chains: Pinhead can manifest and control multiple hooked chains that can strike, reshape, or extend to two areas of length doing Am (50) slashing damage, which also halves effective body armor, body resistance, Armor skin, and True Invulnerability as well as bypassing force fields. The chains are capable of entangling with Rm (30) strength, and also do additional damage from struggling due to the hooks (+1cs for each round of struggle). The Chains are considered one of Pinhead's most noticeable and powerful attacks.
- Summon and control Cennobites: Pinhead can summon and control lesser cenobites, all who must make a Psyche check against Pinhead's psyche to resist. Unless of equal rank, such as the Channard or Angelique.
- Create other Cennobites: As seen in the third movie, Pinhead can create cenobites through a process of tapping into the dark desires of an individual and forcing them into becoming a cenobite through killing them. Pinhead must make a psyche FEAT in order to create a Cenobite, and once risen, the new fledgling Cennobites will be under his complete control.
Contacts:
Cennobites: Pinhead has multiple contacts within Cenobite society,
serving as their most visual member and lead, although it is debated he
is the Cenobite leader (as stated in Hell-bound Heart).
Limitations:
Although Pinhead is extraordinary in power, there are key limitations:
- Bound by Netherverse rules: Pinhead cannot violate certain rules, and does not do so, punishing his charges who do so. Pinhead must appear when the Lamentation Configuration is solved.
- Human Nature:Pinhead is vulnerable and loses his protections when reminded of his human life as Captain Spenser. The more Pinhead is forced to remember, the weaker he becomes.
- Unusual Looks: Pinhead suffers a -1cs reaction bonus.
The Lemarchand Lamentation Configuration Box:
An ornate puzzle box originally described as completely smooth and then
re-imagined with gold inlay, the Lemarchand Lamentation Configuration
Box was designed as the ultimate puzzle, and when ultimately solved
would unlock pleasures unseen...which later turned out to be the realm
of the Cennobites and netherverse. The Puzzle box is made of simple wood
and inlay, with barely noticeable means to manipulate it. Once solved,
the box opens up, taking on a new configuration which also sounds a
distant and loud bell. Within 10 rounds, A gate opens and the cenobites
arrive.
The box:
Material: Ex (20) material, faintly radiates magic. Requires Ex (20)
ability to solve it or 1-6 months. The box opens a gateway within 10
rounds of opening it, summoning Pinhead and other cenobites.
Note:
As with Darkness, Pinhead is difficult to fully stat properly due to how
he has been represented, but the high psyche and intuition are clearly
justified, especially in view of the nature of what the cenobites are. I
placed his Endurance at Mn (75) purely based on the otherworldly
nature, the requirements for having a high endurance to be lead cenobite, and again, how he has been represented so far.
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