Wednesday, November 6, 2013

Frank Brayker from 'Demon Knight' (1995)

Frank Brayker



 

 

 

 

 

 

 

 

 

 

 

F: Ex (20)
A: Gd (10)
S: Gd (10)
E: Rm (30)
R: Typ (06)
I: Ex (20)
P: Am* (50)

Health: 70
Karma: 76
Resources: Pr (04)
Popularity: 0

Talents
Military
Occult Lore*
Guns
Sharp Weapons
Improvised Weapons
Knowledge: The Key
Knowledge: 20th Century History
Knowledge: Demonology

Powers
Bearer of the Key:
Frank Brayker was the most recent bearer of one of the seven keys of creation, and as such, has many benefits and abilities conveyed from it. The Key is a reliquary of sorts, containing the trace blood of Jesus as well as all of the other bearers from the time it was initially filled. The bearers of the key have the following abilities:

  • Incarnation Awareness: Although not truly incarnation awareness in the traditional sense, each bearer is shown the history of the key and all hands of those who the key has passed through. As such, each bearer leaves a degree of themselves (literally) within the key, and ultimately pass into the current bearer. This explains the Am (50) Psyche, as well as the Occult Lore skill, which is somewhat inherited.
  • True Sight: The Bearer of the Key has the ability to perceive creatures as they really are, as shown with Brayker and ultimately Jerilyne recognizing the Collectors. The Bearer is considered to have this ability at Ex (20)
  • Recovery: The Bearer can be wounded and even mortally injured, but they recover from most other wounds and damage far faster than a normal human being, with Ex (20) ability, allowing them to recover endurance ranks fairly quickly.
  • 'Immortality': The Bearer does not age while in possession of the key, and they will maintain their youth at the time that they received the key and became the Bearer until such time that it is ready to pass from their hands. Brayker was a veteran of World War One, receiving the Key during the height of the war. The Bearer is not 'truly' immortal, as they can be killed and are
  • Demonic Detection: The Bearer can always tell when a demon is present within three areas. The detection is only for demons, and it is assumed that it will not function for other types of mystical creatures.The Bearer can detect demons with Am (50) ability and up to three areas.


Contacts
Frank Brayker has no real contacts

Limitations
Bearer of the Key: Frank is the bearer of a powerful mystic artifact which is being sought by powerful demons. Frank cannot disguise who he is from them, and he is considered to not just have enemies, but is actively being pursued.
Limited Means: Frank is transient as he must continually be on the move.


The Key

 

 

 

 

 


 

 

 

 

 

 

 

 

The Key is a powerful artifact which is tied directly to the bearer. One of seven keys, the Key is the last key not obtained by the forces of darkness, who desire it above all else as it would allow them to plunge the universe into chaos and shadow. The Key radiates mystical power, allowing anyone with Gd (10) mystical detection to determine what it is. Anyone with true sight, postcognition or Danger Sense will need to make a Psyche FEAT vs. Ex (20) intensity due to mystical nature of the key. Those failing will be a penalty while in the presence of the key (An area effect, -2cs). The Key is made of simple materials (Brass more than likely fitted with tempered glass), but it is protected as if it is made of Cl1000 Material. The key cannot be destroyed in conventional means. The key is a potent artifact, with the following known properties:

  • Demon Warding: When blood is drawn out of the Key, it can be used to seal doorways, windows, and entrances with a Mn (75) level ward. Demons cannot cross the ward so long as the key is active. Humans and other beings can cross the wards without incident, although as seen, should the key cross its own wards they drop. It takes a few drops to seal a simple door, a great deal more in order to seal larger spaces.
  • Sanctification: The blood within the key is considered sanctified, and as such, remains in its liquid form and does Rm (30) damage to tainted or supernatural creatures based upon the opposing Psyche. Should a creature have greater than Am (50) Psyche, the damage increases, as seen in the differences between the possessed and summoned demons.
  • Bearer: The key chooses its bearer, which is usually done under certain conditions and signs. The Bearer is fully aware when they are entering a situation in which they could die or that the key must be passed.

The Key is limited to how much blood it contains. If the movie is correct, then the key can hold upwards of 6 quarts or more, depending. While the Key does not look like it can hold this amount, it seems capable of doing so. The Key must be 'recharged' through the complex ritual that extends between a new Bearer and the previous one (See Below)

Changing Bearers:
While anyone can hold the key, only one Bearer benefits from the additional abilities and immortality at a time. The Bearer is usually chosen by fate: Usually tied to specific signs and events, the old Bearer becomes aware that their time is limited. Once a current Bearer is mortally wounded, the chosen Bearer is told (and shown) the events surrounding the Key's creation. The new Bearer then drains the blood of the old Bearer into the key, recharging it. Upon the acceptance of the task, the Bearer gains the enhanced abilities and powers, and the old Bearer dies.


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