Thursday, May 7, 2015

Fathom from 'The Elementals'








Rebecca Golden


F: Gd (10)
A: Rm (30)
S: Gd (10)
E: Am (50)
R: Gd (10)
I: Ex (20)
P: Ex (20)

Health: 100
Karma: 50 (See Below)
Resources: Rm (30)
Popularity: Initial 30, but the longer the Elementals remain active it begins to drop.


Talents:

Mystic Origin*
Heir to Fortune*
Knowledge: Popular Culture
Knowledge: Media Trends
Knowledge: High Fashion
Underwater Combat


Powers:

Imbued with the elemental force of water:


Rebecca Golden drowned while boating, only to find herself resurrected by the elemental force of water into its new avatar. While possessing great powers, Golden's new unliving nature and unusual looks provided many problems and ultimately led to several confrontations. Golden's powers as an elemental include:
  • Complete Adaptation for Water: Golden is considered to be completely adapted for aquatic life, granting her Hyper-Swimming and Water Freedom at Mn (75), as well as water breathing. As a side-effect, Golden's skin has turned a brilliant jade green, and her hands and feet are webbed making her the most distinct Elemental outside of Monolith in his stone form.
  • Water Body: Fathom can convert her body completely into water, allowing her merge with larger pools, escape captors through use of sinks and toliets, and even 'heal' herself. While in her hydro-form, Fathom cannot be spotted nor identified outside of mystical or mental means, in essence she's just water.
  • Hydrokinesis: Fathom can control water, drawing upon natural sources or water vapor in the air. Fathom does this with Mn (75) ability, and has show such uses as creating water blasts, water forms, water walls, mile-high tsunamis, and creating localized flash floods among other things. Unlike the rules for most power stunts, Fathom does not need to spend karma to develop new tricks, but she does need to do them 10 times before they become part of her standard base. See 'Undead Nature' for more details.

Undead Nature: Although unspecifically stated early on, the Elementals are undead - Not the rotting variety, but the non-living detached from humanity sort of undead. Regardless of the success or failure of their actions, the Elementals cannot gain or lose karma in the traditional sense, although especially early on, the Elementals do not realize this fact and will go about trying to do so. The Elementals do not evolve quite like anyone else, as they are affectly stuck in their positions and with each other. for the mechanical purposes of the the Elementals, they regenerate to the their original RIP totals, evolving only when mystical prompted or due the effects of radical changes. They cannot improve their abilities nor their state.

Along with their inability to 'live' normal lives, The Undead Nature of the Elementals prevents them from interacting with normal humanity for long periods of time. The longer that a member of the Elementals interact, the Judge must secretly roll a reaction/Intuition bonus. Humanity will mostly fill 'ill-at-ease' with the Elementals, but that feeling grows. The result of the reaction bonus is as follows:
  • White: Open Hostility
  • Green: Distrust/Anger/Disgust
  • Yellow: Unnerved but mostly normal. Will feel something is off
  • Red: No effect immediately.

This effect begins almost immediately after encountering the Elementals, but checks only begin after a certain period (usually a week to two). For each week after initial encounter, subtract a -1 CS from the target intution to reflect the growing sense of something....wrong....

Finally, the Undead Nature of the Elementals makes them almost completely immune to damage in a traditional sense, although they can take damage and are not apparently immune. Each Elemental is immune to the element which initially killed them, and they are restored (mostly) to how they looked before they died. Once restored, they do not age, are immune from toxins, disease, and other similar normal effects. An Elemental regenerates damage with Am (50) ability, recovering Endurance ranks as quickly. While taking damage, the Elemental still must make checks vs. Death, Stun, and Slam, but even on a Death result may begin regenerating. Too many early issues had an elemental waking up in coroner's office or still operating with massively obvious damage. While apparently unkillable, the Elementals are from it.

An Elemental can choose to die or be killed through acts of extreme violence. Mystical forces and powers can also kill an Elemental, as can the forces of the others - An Elemental can kill another Elemental (but not early on). It is possible that an Elemental will live for tens of thousands of years (As seen in the first series after the encounter with the assassin Sanction - A dream sequence from Monolith shows him a possible (likely) future). If an Elemental receives a kill result with 50% of their health and Endurance missing,it is possible to kill them...the elemental must make a Psyche FEAT at -2cs, followed by an Endurance FEAT. If the Elemental fails one or the other, they begin the normal dying process and cannot regenerate. If they fail both, they lose the remainder of their health and Endurance ranks immediately. Once an Elemental is died, another person who has been killed in the same manner will rise to take their place (Drowning for water, burning for fire, landslide/mudslide/etc for Earth, and suffocation for air).


Contacts:

Initially, Fathom maintained the contacts within her wealthy family and had the contacts within the Elemental group. Fathom also caught the eye of the lycanthrope Rat Man, whom she began a romantic relationship with. While he lived, Agent Porter Scott seemed to be one of the few humans that was able to work with the Elementals and maintain a good relationship.


Limitations:

  • Undead Nature: See Above as it as much a limitation as it is a benefit.
  • Enemies: The Elementals have a variety of enemies, ranging from Lord Sakar to Captain Cadaver. Each enemy is dedicated usually destroying the world/reshaping it, and are fully aware of the dangers the Elementals are. In fact, Lord Sakar was the reason the Elementals were formed in the first place, through Sakar's use of the Shadowspear, a weapon of great power and catastropic intent.
    Unusual Looks:
    Fathom has bright green skin and webbed hands and feet all of the time.
  • Globally Known: After the defeat of Sakar, the Elementals become globally known with public identities.

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