Wednesday, May 20, 2015

Morningstar from 'The Elementals'





Jeanette Sarah Crain

F: Gd (10)
A: Ex (20)
S: Gd (10)
E: Am (50)
R: Gd (10)
I: Ex (20)
P: Ex (20)

Health: 90
Karma: 50*
Popularity: 30*
Resources: Rm (30)*/Typ (06)* (Later Resources/Starting Resources)

Talents:
Law-Enforcement*
Detective/Espionage
Leadership*
Martial Arts: E
Aerial Combat
Mystic Origin*

Powers:
Imbued with the elemental force of Fire:
Jeanette was burned alive by an arsonist while working an investigation. Granted powers and abilities by the Avatar of Fire, Jeanette has gained the following abilities:
  • Fire Sheath: Jeanette can summon a fiery sheath around her, protecting her against damage and providing her with Am (50) Energy Sheath.
  • Fire Control and Generation: Jeanette has Mn (75) ability to control fire and manipulate fire with great ability, projecting flames as simple as a candle to as intense as an inferno. Jeanette's control is difficult at first, but grows with experience.
  • Flight: Jeanette can fly with Am (50) ability, and is able to perform complex aerial maneuvering with simply Agility FEATs.
  • Immunity: Fire and Heat: Jeanette is immune to all forms of fire and heat, and does not take damage from such.

Undead Nature: Although not clearly stated early on, the Elementals are undead - Not the rotting variety, but the non-living detached from humanity sort of undead. Regardless of the success or failure of their actions, the Elementals cannot gain or lose karma in the traditional sense, although especially early on, the Elementals do not realize this fact and will go about trying to do so. The Elementals do not evolve quite like anyone else, as they are affectively stuck in their positions and with each other. for the mechanical purposes of the the Elementals, they regenerate to the their original RIP totals, evolving only when mystical prompted or due the effects of radical changes. They cannot improve their abilities nor their state.

Along with their inability to 'live' normal lives, The Undead Nature of the Elementals prevents them from interacting with normal humanity for long periods of time. The longer that a member of the Elementals interact, the Judge must secretly roll a reaction/Intuition bonus. Humanity will mostly fill 'ill-at-ease' with the Elementals, but that feeling grows. The result of the reaction bonus is as follows:

White: Open Hostility
Green: Distrust/Anger/Disgust
Yellow: Unnerved but mostly normal. Will feel something is off
Red: No effect immediately.


This effect begins almost immediately after encountering the Elementals, but checks only begin after a certain period (usually a week to two). For each week after initial encounter, subtract a -1 CS from the target intuition to reflect the growing sense of something....wrong....

Finally, the Undead Nature of the Elementals makes them almost completely immune to damage in a traditional sense, although they can take damage and are not apparently immune. Each Elemental is immune to the element which initially killed them, and they are restored (mostly) to how they looked before they died. Once restored, they do not age, are immune from toxins, disease, and other similar normal effects. An Elemental regenerates damage with Am (50) ability, recovering Endurance ranks as quickly. While taking damage, the Elemental still must make checks vs. Death, Stun, and Slam, but even on a Death result may begin regenerating. Too many early issues had an elemental waking up in coroner's office or still operating with massively obvious damage. While apparently un-killable, the Elementals are far from it.

An Elemental can choose to die or be killed through acts of extreme violence. Mystical forces and powers can also kill an Elemental, as can the forces of the others - An Elemental can kill another Elemental (but not early on). It is possible that an Elemental will live for tens of thousands of years (As seen in the first series after the encounter with the assassin Sanction - A dream sequence from Monolith shows him a possible (likely) future). If an Elemental receives a kill result with 50% of their health and Endurance missing,it is possible to kill them...the elemental must make a Psyche FEAT at -2cs, followed by an Endurance FEAT. If the Elemental fails one or the other, they begin the normal dying process and cannot regenerate. If they fail both, they lose the remainder of their health and Endurance ranks immediately. Once an Elemental is died, another person who has been killed in the same manner will rise to take their place (Drowning for water, burning for fire, landslide/mudslide/etc for Earth, and suffocation for air).


Contacts:
Jeanette maintains connections within Law Enforcement, and later cultivates various other contacts as leader of The Elementals.

Limitations:
Jeanette has some key Limitations:
  • Arch-Enemy: Shapeshifter: Jeanette has a long-term and complex relationship with the villain ShapeShifter, who went out of her/his/its way to seduce and destroy Morningstar after a defeat. In Tommy Czerkha's future dream in the far future, Shapeshifter is Jeanette's constant companion. Early on however, Shapeshifter dedicates his/her/its attentions fully on destroying Morningstar.
  • Public Identity: The world knows that Jeanette Crain is Morningstar
  • Mysterious Destiny: Especially later on, Morningstar has a destiny both on her own and other worlds. Morningstar's future reputation blindsides her on more than one occasion.
  • Stubborn: Morningstar is slightly stubborn.

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