Walkabout
F: Ex (20)
A: Ex (20)
S: Am (50)
E: In (40)
R: Gd (10)
I: Typ (6)
P: Gd (10)
Health: 130
Karma: 26
Resources: Pr (4)/Gd (10)
Popularity: 15/20
Talents:
Walkabout has the following skills outside of the shared skills of Professor Carmody:
- Aerial Combat
- Electronics
- Repair/Tinker (Self Systems)
Powers:
Robotic
Construction: Walkabout was one of the first sentient robots to be
created, and served as the symbiote partner of Professor Carmody.
Walkabout's construction gave him:
- Body Armor: In (40) protection against physical and corrosive attacks, Ex (20) vs. Energy attacks.
- Immunity to Sleep, Toxins, and Disease
- Flight: Walkabout could fly with In (40) airspeed
- Communicate with Cybernetics: Walkabout could plug directly into a computer with Gd (10) ability.
- Telescopic Limbs: Much like the later Machine Man, Walkabout could project his Limbs with Pr (20) elongation.
-
Computerized Senses: Walkabout had Gd (10) infra-red, ultraviolet,
starlight, low light, and thermal vision, as well as hyper hearing and
the ability to pick up and communicate on most radio bands.
Cybernetic Symbiote Gestalt:
Walkabout
became the main means of locomotion for Professor William Carmody and
as such, served as his life-support unit. Walkabout provided Ex (20)
life-support for Professor Carmody.
Contacts:
The First Line
Professor William Carmody
The Carmody Institute
Limitations:
Vulnerability
to blaster fire: Walkabout's construction, while hardy, was vulnerable
to the Skrull blaster fire, causing a -1cs to its body armor.
Unusual looks: Walkabout is a massive robot at 7'
Enemy: Nocture: Walkabout and Carmody were enemies of the villain Nocture.
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