Nightingale
F: Typ (6)
A: Gd (10)
S: Pr (4)
E: Am (50)
R: Gd (10)
I: Ex (20)
P: Rm (30)
Health: 70
Karma: 60
Popularity: 15 (In own era)
Resources: Gd (10)
Talents:
Mystic Origin*
- Occult Lore
Medicine
Powers:
Empathy: In (40)
Nightingale's Healing:
Nightingale
had a unique form of empathic healing, which she often used in service
of the First Line. In essence, Nightingale's healing was considered to
be Am (50) Damage Transferral, with a catch: Nightingale could transfer
as much damage as she had endurance and health to 0, effectively
'killing her'. Nightingale then would restore to full health and
endurance after 1 - 20 Rounds using one of her 'lives'. Nightingale
possessed many 'lives' she could use to heal someone, but there was a
limit. In essence, Nightingale possessed:
- Iron Will - Rm (30) to ignore pain, add to healing, and mitigate her healing
- Damage Transferral: Am (50) to take damage from a wounded teammate onto herself.
- Serial Immortality*: Nightingale would return from the dead 1 - 20 rounds, sacrificing one of her 'lives'.
Contacts:
The First Line
Limitations:
Finite Powers: Nightingale was aware that each time she used up a 'life' she was hastening her own death.
Unusual Looks: Nightingale wore a full body (Head to toe) costume at all times.
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