Tuesday, May 12, 2015

Monolith from 'The Elementals'



 

Tommy Czuchra

F: Gd (10)
A: Gd (10)
S: Typ (06)/Mn (75)
E: Rm (30)/Mn (75)
R: Ex (20)
I: Gd (10)
P: Rm (30)

Health: 56/170
Karma: 60
Popularity: 30 (It begins to drop the longer he's affiliated)/-20 (as Saker's General)
Resources: Gd (10)/Rm (30)/Mn (75) (As himself, as a member of Elementals, as a General in Saker's army able to command Saker's resources).

Talents:
Student*
Mystic Origin*
- Occult Lore
Knowledge: Elementals
Leadership*
Military (Later)



Powers:
Imbued with the elemental force of Earth:

Tommy was granted immense power as the avatar for the elemental form of Earth. As Monolith, Tommy could transform his form into the massively powered Monolith, granting him the following abilities:
  • Armor Skin: Monolith's rocky exterior could withstand great damage to Am (50) rank vs. Physical/Energy damage. Monolith could only be stunned through massive or mystical damage (As seen when the assassin Sanction blew a hole through him with a fairly high-tech rocket).
  • Immunity: In his Monolith form, Tommy was immune to disease, toxins, most radiation, and poisons. Although Tommy's undead also granted him immunity, Tommy takes no additional damage as Monolith.
  • Superhuman Stats: Tommy's Strength and Endurance would increase as Monolith, granting him a significant health boost.

Undead Nature: Although unspecific early on, the Elementals are undead - Not the rotting variety, but the non-living detached from humanity sort of undead. Regardless of the success or failure of their actions, the Elementals cannot gain or lose karma in the traditional sense, although especially early on, the Elementals do not realize this fact and will go about trying to do so. The Elementals do not evolve quite like anyone else, as they are affectedly stuck in their positions and with each other. for the mechanical purposes of the the Elementals, they regenerate to the their original RIP totals, evolving only when mystical prompted or due the effects of radical changes. They cannot improve their abilities nor their state.

Along with their inability to 'live' normal lives, The Undead Nature of the Elementals prevents them from interacting with normal humanity for long periods of time. The longer that a member of the Elementals interact, the Judge must secretly roll a reaction/Intuition bonus. Humanity will mostly fill 'ill-at-ease' with the Elementals, but that feeling grows. The result of the reaction bonus is as follows:

White: Open Hostility
Green: Distrust/Anger/Disgust
Yellow: Unnerved but mostly normal. Will feel something is off
Red: No effect immediately.


This effect begins almost immediately after encountering the Elementals, but checks only begin after a certain period (usually a week to two). For each week after initial encounter, subtract a -1 CS from the target intuition to reflect the growing sense of something....wrong....

Finally, the Undead Nature of the Elementals makes them almost completely immune to damage in a traditional sense, although they can take damage and are not apparently immune. Each Elemental is immune to the element which initially killed them, and they are restored (mostly) to how they looked before they died. Once restored, they do not age, are immune from toxins, disease, and other similar normal effects. An Elemental regenerates damage with Am (50) ability, recovering Endurance ranks as quickly. While taking damage, the Elemental still must make checks vs. Death, Stun, and Slam, but even on a Death result may begin regenerating. Too many early issues had an elemental waking up in coroner's office or still operating with massively obvious damage. While apparently unkillable, the Elementals are from it.

An Elemental can choose to die or be killed through acts of extreme violence. Mystical forces and powers can also kill an Elemental, as can the forces of the others - An Elemental can kill another Elemental (but not early on). It is possible that an Elemental will live for tens of thousands of years (As seen in the first series after the encounter with the assassin Sanction - A dream sequence from Monolith shows him a possible (likely) future). If an Elemental receives a kill result with 50% of their health and Endurance missing,it is possible to kill them...the elemental must make a Psyche FEAT at -2cs, followed by an Endurance FEAT. If the Elemental fails one or the other, they begin the normal dying process and cannot regenerate. If they fail both, they lose the remainder of their health and Endurance ranks immediately. Once an Elemental is died, another person who has been killed in the same manner will rise to take their place (Drowning for water, burning for fire, landslide/mudslide/etc for Earth, and suffocation for air).


Contacts:
Tommy had contacts with the other Elementals until his turn as well as the government agency F.I.S.H., and always had Lord Saker's interest. After Tommy's turn, Tommy gains Saker's remaining forces as contacts.

Limitations:
  • Inhuman Looks: Tommy as Monolith suffered a -1cs initial reaction effect.
  • 13 going on 30: Tommy's undeath makes him perpetually 13. As such, despite his true age, Tommy will always look 13, even thousands of years in the future.
  • Descent into Villainy: Tommy abandons his team (and later being Monolith), and is considered not only a criminal but a high-ranking member of Lord Saker's army.

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