Wednesday, November 7, 2012

Max Payne from the 'Max Payne' Series

Max Payne




Max Payne

F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Ex (20)*
R: Typ (6)
I: Rm (30)
P: Ex (20)

Health: 70
Karma: 56
Resources: Typ (6)
Popularity: 0/-5/2


Talents:
  • Law Enforcement*
  • Detective/Espionage
  • Crime
  • Guns
  • Marksman*
  • Dual Wield
  • Multi-Lingual
  • Covert Operations
  • Knowledge: Criminal Cartel inner-workings
  • Knowledge: City of Operation
  • Military (Never specifically stated, but implied).

Powers:
Payne Will: While not a power in the traditional sense, Payne's desire for vengeance is strong enough to keep Max going long after his body would force him to stop. Payne can shake off most drugs after a short time, ignore wounds, and keep moving forward with the use of painkillers. Payne can do this with an Endurance FEAT of Ex (20), however there is a drawback: Each time Payne rolls a '01' on his FEAT, he permanently loses an Endurance rank (Consider his initial rank prior to the events of the first game at Rm (30). The loss of endurance can be interpreted in the cutscenes in the first game, where Max clearly states it 'took something out of him' at one level.

Bullet Time: Payne's reactions occasionally take on a superhuman element, with time slowing to allowing Max to act and react faster than the opposition. In reality, (and for the purposes of game mechanics), Payne occasionally gains the 'Danger Sense' ability at Ex (20), allowing him to speed up his reactions by sensing incoming danger. While power-like, it is not a power but a benefit of honed reflexes and training (And part of the gameplay).


Contacts:
Payne has few contacts at the end of the first game that are still alive.

Limitations:

  • Psychologically Damaged: Payne is suffering from PTSD as well as Survivor's Guilt over the death of his family and the death of his partner, Alex Balder.
  • Painkiller addiction: While not specifically stated, Payne may have developed an addiction for Painkillers as he has continued to rely on them to continue going.
  • Wanted: Payne is considered a wanted fugitive at some points for his actions during the first and second game
  • Infamous: Most law enforcement is aware of Payne's activities, as well as his record as being a corrupt agent (Framed)
  • Righteous: Payne will always seek to do the right thing, regardless of cost.

Note: This is Max Payne through the first two games, not the third game where we see an old Payne. 

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