Freddy Krueger
F: Rm (30)*
A: Rm (30)*
S: Ex (20)*
E: Am (50)*
R: Gd (10)*
I: Am (50)*
P: Rm (30)*
Health: 130
Karma: 90
Popularity: - 2 / - 10 (As a child killer, and to the parents and children of Elm Street)
Resources: N/A (See Below)
Talents:
Crime
Weapons Specialist: Glove
Knowledge: Human Nature
Powers:
Dream Spirit: Unlike other free spirits, Krueger has become free spirit limited to dreams. Within dreams, Krueger has nearly absolute mastery, which grants him additional abilities to affect the living and/or targets within dreams. Due to the nature of dreams, Krueger's appearance and/or FASERIP is based around the idealized conception of the 'boogeyman', and specifically, of his charred appearance. Krueger's unique state of existence grants him several abilities, which include:
- Dream Travel: As Freddy exists in dreams, he can travel between targets with Rm (30 ) ability, interacting with his victims within their dreams and affecting their physical beings. Freddy is limited to the children and grandchildren of his original murderers, and cannot affect his murderers directly in the dreaming, at least initially. A victim simply needs to go unconscious and remain unconscious for 10 rounds in order for Freddy to enter their mind, at which point the victim remains unconscious unless awoken by someone or significant external stimulus. While dreaming, a victim is at -1cs for all FEATs, and suffers all related damage as real. In addition, even if a victim realizes they are dreaming, they cannot awaken on their own. Attempts to do so require an opposed Psyche FEAT. Any damage done in the dream will also show up, although if the victim is killed, their death will seem to be something natural, such as heart attack or the like. Only a Yellow Intuition FEAT of Rm (30) or better, supernatural methods, psionic, or heightened senses will determine that something is 'odd'.
- Dream Manipulation: Although seen more predominantly in later movies, initially Freddy could manipulate the dreams of his victims to achieve greater results. Freddy could increase his FASE by +1cs through manipulating the dreams of his victims, and his adjusted FASE is a result of his victim's impression of him.
- Invulnerability: Freddy seems invulernable to damage, but in reality, is only as invulnerable as his victims allow him to be. In the case of Nancy, Freddy could be stunned and even slammed slightly. A victim must make an opposed Psyche FEAT at the beginning of any assault. As such, depending on the color depends on the amount of invulnerability Freddy possesses. As example, if Freddy attacks a victim and the victim rolls a white FEAT, Freddy is near indestructible, but should a victim achieve a red result, Freddy has few protections.
- Free Spirit: Freddy is a free spirit, and can make Psyche FEATS to survive destruction. As a Free spirit, Freddy does not need his body to act, although, he cannot interact with the waking world without a proxy, at least initially. Due to his existence. Freddy does not require anything to sustain him, nor can he easily be destroyed (See below).
- Glove: Made by Freddy prior to his death, the glove features five long razor blades across each finger, and his honed to a sharpness capable of rending flesh. While in the dream world, Freddy often uses the glove for coup-De-grace. The glove does Ex (20) edged damage, halving body armor and considered to reduce artificial armor by -2cs. In addition, Freddy always spends karma for kills results with the glove, which require an opposed Psyche FEAT from the target. If the target fails, they begin the dying process regardless of amount of health and as if their endurance was Typical (06).
- Victim 'Sense': A form of telelocation, Freddy is able to track his intended victims even during the waking world, and is capable of sensing when they are asleep or about to go to sleep.
Contacts: None
Limitations:
Freddy has a number of limitations, tied into his unique nature as an undead dream spirit:
- Prey Exclusivity: Freddy hunts specifically the children of his murderers, and as such, ignores other targets initially. Freddy cannot seem to affect others.
- Hideous: Freddy suffers -2cs reactions due to his hideously burned features
- Horrific nature: Freddy's nature and past is made up of horrific instances, and as such, is well known to the authorities and the parents of Elm Street. The children of Elm Street are for the most part unaware of Freddy's history.
- Vulnerable to the waking world: As seen with Nancy's last action, Freddy can be pulled out of the dream world, which requires an opposed Psyche FEAT. If brought out of the dream world, Freddy will apparently dissipate within 1 - 10 Rounds, especially in sunlight. Freddy's FASE immediately drop to Pr (04), and each round he is in the waking world he must make a Psyche FEAT vs. Death, not endurance.
- vengeful: Freddy is very vengeful, and seeks targets based on those who murdered him or thwarted his revenge.
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