Tuesday, November 6, 2012

Simon Garth - The Zombie from 'Tales of the Zombie'





Simon William Garth

F: Gd (10)
A: Pr (04)
S: Rm (30)
E: Am (50)
R: Pr (04)
I: Gd (10)
P: Ex (20)

Health: 94
Karma: 34
Resources: Shift 0
Popularity: -10 as the Zombie, 2 as Simon Garth.

Talents:
Mystic Origin*
Resist: Domination (See Below)
In life, Simon Garth had Business/Finance


Powers:
Zombie: Simon Garth was transformed into a zombie after his death, and has often been 'resurrected' to serve one master or another. While Garth was initially mindless, time and time again Garth has been shown to regain some of his previous intellect. In addition, Garth's transformation wasn't the normal sort of zombie transformation, and has been discussed by mystics ranging from Damian Hellstrom to Dr. Strange.

As a zombie, Garth has the following abilities:
  • Zombie: While a zombie, Garth is more akin to the voodoo sort of zombie, although he was brought back from the dead rather than through the use of traditional toxins. Garth has the following attributes due to his weird nature.
  • Invulnerability: Garth is immune to all diseases (including the Marvel Zombies plague, making him the only being in the universe who is totally immune), as well as heat, cold, toxins, environment such as pressure and/or toxic conditions, as well as stunning attacks. In addition, Garth cannot be affected by sensory attacks or any sort, including powers which require sensory effects (Such as Pheromones). Garth will not react to damage normally, simply ignoring it.
  • Protections: Garth is protected from permanent damage, capable of being restored if torn apart or shredded beyond comprehension. Garth can fully regain his health and Endurance within 24 hours, faster if he consumes blood. Garth can fully regenerate himself if he consumes flesh or blood, but chooses for the most part not to do so.
  • Partial Comprehension: Garth has some partial comprehension on how things work, and therefore can act independently and operate simple machines.
  • Terrible Visage: When first encountering Garth, enemies must make an opposed Psyche FEAT (Vs. Good (10) Intensity) or lose the initiative to him. Garth's appearance can cause riots, as people are often terrified at his presence.
  • Amulet of Dhamballa: The mystical amulet which resurrected him is often the thing that set Garth apart from the other zombies. The Amulet is one of two such amulets, which grants complete control over Garth. As such, Garth cannot be controlled by any other means than the amulet (Such as Undead Control), but cannot resist any command usually given by the other amulet's holder. Garth can make a Psyche FEAT if commanded to kill/harm innocents or those who were familiar to him in life (Such as his daughter Donna). The Amulets have been destroyed many, many times, and reappear as often, leading some to believe they are mystical artifacts of some sort.
  • Plague Carrier: The Marvel Zombie Plague: After the events of Marvel Zombies 3, Simon Garth was made the receptacle for the virus. As such, Garth has become the defacto 'patient zero' of the disease, which is assumed to still be active. While Garth does not actively seek to bite and/or transfer the virus, it should be stated that he is still the main carrier within the 616 universe.
    My write-up on the Marvel Zombie Plague

Contacts:

Simon Garth has been 'acquired' by ARMOR, and theoretically would have the contacts there.
While 'Headpool' was present in the Mainline Marvel universe, Simon Garth was his main associate (and transportation)
Simon Garth also could count (living or dead) on his daughter Donna.


Limitation:
Zombie: Garth is a zuvembie, and as such, has several limitations:
  • Uncontrollable Powers - Horrific Visage: Garth's horrific visage is always on, and always causes problems and turmoil wherever he goes.
  • Controlled: Garth is under the control of whoever possesses the amulet of Dhamballa.
  • code vs. Killing: Despite his nature and early appearances, the Zombie does not go out of his way to harm innocents, and in fact, has gone out of his way to save innocents.

Amulet of Dhamballa

1 comment:

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