Tuesday, November 6, 2012

The Fleshless Ones from Fawcett Comics (Circa 1950)

For those not familiar with the Fleshless Ones, they are a race of skeletal-like beings that had a memorable story in the old Fawcett horror comics of the 1950s, Prior to the Wertham controversy. As a younger gourd, I was able to get a collection of the comics, and was always struck by the interconectivity of the Fawcett horror 'universe', and how they had worked out a lot of concepts that were later seen in comics regarding crossovers, canon, and specifically, impact. Horror characters in the Fawcett books weren't just book hosts: They had specific roles and foils within the microcosim of comics, and obeyed the same rules and/or limitations from book to book.

I had forgotten the Fleshless ones, until I was doing research for a new campaign based around public domain heroes and using the Public Domain Super Heroes Wiki for some additional background and came across the entry. I remembered the story, and knew I wanted to include the Fleshless Ones this year. I think that TFOs make a great adversarial horror group, and definitely adds another aspect to the 'who do you trust' sort of paranoia by adding another sort of 'shapeshifter' race.




Fleshless Ones
F: Gd (10)
A: Gd (10)
S: Typ (06)
E: Ex (20)
R: Typ (06)
I: Gd (10)
P: Gd (10)

Health: 46
Karma: 26
Resources: Gd (10) to Ex (20) depending on the cabal
Popularity: -10 to the occult world

Talents:
Mystic Origin*
Sharp Weapons
Underworld Knowledge
Military
Medicine*
Engineering
Knowledge: Fleshless One Culture

Powers:
Fleshless Existence: The Fleshless Ones are a race of humanoid skeletons, that are pseudo-undead, possessing none of the restrictions of the living. Dedicated to overthrowing and destroying humanity, Fleshless ones were driven into the underworld in ancient days. Fleshless One are immune to toxins, disease, and/or aging. Fleshless ones do not require food, rest, or sleep, and cannot easily be affected by attacks that are illusionary and/or hallucinatory (+2cs to resist). Fleshless Ones can still operate and move until they reach Shift 0 Endurance, and do not make Endurance FEATS for any effect that would affect standard biology (such as biophysical control). Fleshless Ones possess a Gd (10) material strength, and can be destroyed if 70% of their body is destroyed.
Disguises: Fleshless Ones utilize hollowed skins of victims and former sacrifices (Who are usually Fleshless Ones themselves), used through a pseudo-scientific process. The disguises are indistinguishable from normal humans, only an Intuition FEAT against an Gd (10) intensity can spot a fleshless one. Fleshless Ones keep their disguises on hand, often exchanging them between themselves as necessary.

Contacts:
Each Fleshless One cabal has contacts with other cabals, and presumably, the Fleshless Ones use the contacts they have through their assumed identities.

Limitations:
  • Inhuman: Fleshless Ones are inhuman, and as such, suffer a -1cs in reaction bonuses when confronted with human culture or experience. When revealed, the Fleshless Ones suffer a -2cs reaction bonus.
  • Obsession: Destroy Humanity: Fleshless Ones have an obsession in destroying humanity, and will stop at nothing to achieve this. As such, Fleshless Ones may overlook well-thought out plans or ally with those they believe capable of helping carry out their plans.

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