Tuesday, November 6, 2012

The Scarlet Plague from 'The Scarlet Plague'



The Plague itself is contracted from direct exposure, can be airborne, can survive up to 24 hours before dying off, and seemingly affects 99% of humanity. It is 100% lethal from exposure, with symptoms appearing within an hour of incubation. Symptoms are flu-like, with the additional side-effect of the Victim's hands and face (and in many cases, the whole body) turning a bright shade of crimson. Once the scarlet appearance has taken hold, the victim has anywhere from ten minutes to two hours before they perish.


Mechanics:

The Scarlet Plague affects any human or humanoid race, at In (40) intensity. When exposed, the victim makes an Endurance FEAT vs. That intensity to determine if they have contracted the plague. Characters with higher endurances gain bonuses, and individuals with In (40) or better disease resistance are considered 'immune'. In addition, .01% of the world's population seem to be naturally immune, which results in an additional die roll by the Judge. Results of a natural '100' means the character is automatically immune from the disease (but due to the nature of the plague, could still be carrying it for up to 24 hours).

Characters who are not immune must make an Endurance FEAT with the following results:

White Result: Character dies in 1-10 minutes, no additional Endurance FEAT. Characters will begin losing Endurance prior to Health, and begin the dying process almost immediately. Character's health reduces as their Endurance ranks drop, and once past 50% of normal health score, they begin to show signs of the plague.

Green Result: Character dies between 24 -72 hours. No additional Endurance FEAT is made. Characters will begin losing Endurance prior to heatlh, and begin the dying process within 24 hours. Character's health reduces as their Endurance ranks drop, and once past 50% of normal health score, they begin to show signs of the plague.

Yellow Result: Character dies between 72 - 124 Hours. Characters may make additional Endurance FEAT at the 72 hour period to determine when the dying process begins. A Yellow or Red Endurance FEAT will grant the character up to 72 additional hours prior to beginning the dying process. Characters will begin losing Endurance prior to heatlh, and begin the dying process within 24 hours of that result. Character's health reduces as their Endurance ranks drop, and once past 50% of normal health score, they begin to show signs of the plague.

Red Result: Character dies between 124 - 336 Hours. Characters may make additional Endurance FEAT at the 124 hour period to determine when the dying process begins. A Yellow or Red Endurance FEAT will grant the character up to 212 additional hours prior to beginning the dying process. Characters will begin losing Endurance prior to heatlh, and begin the dying process within 24 hours of that result. Character's health reduces as their Endurance ranks drop, and once past 50% of normal health score, they begin to show signs of the plague.

Plague Signs
Once the plague has begun to affect a character, their skin, especially the face and hands will turn a bright scarlet color. Individuals affected will suffer a -1cs to all reaction bonuses as they will be recognized as being afflicted. The plague remains active on the character up to 24 hours after the character has perished, and is contagious during the 'scarlet' phase.

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