F: Gd/Ex/Rm (10/20/30)
A: Gd/Rm/In (10/30/40)
S: Gd/In/Am (10/40/50)
E: Ex/Rm/Am (20/30/50)
R: Pr (04)
I: Rm (30)
P: Gd (10)
Health: 50/120/170
Karma: 54
Popularity: -5/5/- 20 (based on association to Venus mission, as a Zoo attraction, and as rampaging monster)
Resources: Fe (2)
Talents:
Feral Combat
Hunting
Powers:
Alien Physiology: The Ymir is a typical life-form from Venus, possessing staged development which is accelerated in the oxygen-rich atmosphere of earth. As such, the Ymir undergoes rapid growth and transformation from its smaller state to its 40' tall monstrosity. The Ymir's stats are broken down into three stages of development: Initial 8', 20' and maximum size of 40'. In addition, the Ymir has the following abilities:
- Armor Skin: Ex (20)/Rm (30)/In (40) physical and energy protection
- Natural Weaponry: Claws: Gd (10)/Ex (20)/ Rm (30) edged damage, which halve effective armor.
- Hyper Swimming: Gd (10) swimming
- Lung Adaptability: Rm (30) ability to adapt to breathing water, toxins, etc.
- Regeneration: Gd (10) regeneration
- Resist: Toxins, Disease, and Poisons: Ex (20)/Rm (30) The Ymir is more resistant to standard disease, toxins, and poisons as shown in the movie. Once the Ymir evolves past 20' in height, its rank increases.
- Growth*: As stated before, the Ymir evolves in stages, growing to a maximum of 40' tall. The Ymir is considered to be +2cs to hit, but gains the appropriate attributes
- Natural Weaponry: Tail: The Ymir is shown to use its tail for crushing/blunt damage, using its Strength score for damage
- Natural Weaponry: Teeth: The Ymir can bite for damage based on the stage of development: Ex (20)/Rm (30)/In (40)
Contacts:
None
Limitations:
- Sulfur dependence: The Ymir is dependent on Sulfur to survive, and will stop at nothing to get to a supply of sulfur accordingly
- Animal Instincts: The Ymir is barely above animal intelligence, and is easily provoked.
- Unusual Looks: The Ymir is very unusual, and gains a -2cs for initial reactions.
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