F: Gd (10)
A: Gd (10)
S: Typ (6)
E: Ex (20)
R: Typ (6)
I: Gd (10)
P: Ex (20)
Health: 46
Karma: 36
Popularity: 0
Resources: Pr (4)
Talents:
Law-Enforcement*
Leadership*
Sharp Weapons
Marksman*
Knowledge: Walkers
First Aid
Powers:
Die-Hard: Rick is something of a die-hard, often being able to cope with insurmountable odds as well as the horrific world in which he lives. Rick has also suffered from near-mortal wounds, including being shot at close range prior to the apocalypse and other serious injuries over the course of his life. Rick is considered to have Gd (10) resistance to fear, due to his experience, and can affect an Endurance FEAT when forced in life-or-death situations instead of his primary attribute. In addition, any action that Rick would suffer a mortal wound grants Rick an additional Endurance FEAT (unless a '01' is rolled), reflecting Rick's stamina.
- Post-Traumatic Stress: Rick is beginning to show signs of the world in which he lives, causing him to suffer a -1cs to all FASERIP abilities when confronted with situations of a dire nature. Rick has been careful to hide these incidents, but they are beginning to take a toll on him.
- Dependent: Carl: Rick is obsessed with protecting his son, and will lay down his own life to protect or save Carl. Carl is the last real link to Rick's life prior to the outbreak
- Enemy: Woodbury: Rick is considered to have enemies of any surviving members of the Woodbury community.
- Amputee: Rick is missing his right hand after first encountering the Governor and the town of Woodbury. (Comic book version only).
- Infected: Like all survivors in the world, Rick is infected with whatever turns the dead into zombies. If Rick reached 0 Health and loses all endurance, Rick will turn into a zombie within 10 - 100 rounds.
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