Wednesday, November 7, 2012

Werehawk from 'The Futurians'

Werehawk


 

 


 

 

 

 

 

 

 

 

 

 

 

Matthew Blackfeather

F: Gd (10)/In (40)
A: Gd (10)/Rm (30)
S: Typ (6)/Rm (30)
E: Ex (20)/In (40)
R: Typ (6)/Pr (4)
I: Gd (10)/Am (50)
P: Gd (10)/Pr (4)

Health: 46/140
Karma: 26/58
Popularity: 0/15
Resources: Gd (10)/Mn (75) as part of Future Dynamics

Talents:
Knowledge: Future Dynamics Protocol
Law*
Knowledge: Geography
Athletics

(as Hawker)
Aerial Combat

Powers:
Future Dynamics Uplift:
Matthew has been genetically uplifted by a combination of radiation/biochemistry/genetic manipulation which grants him superhuman powers. Werehawk has displayed the following powers:
- Transformation: Triggered by stress and/or conscious desire, Werehawk transforms from his normal self into a bloodthirsty combat monster who takes on avian characteristics. Werehawk is completely merciless in his altered form, but is not mindless: While Werehawk cannot speak or act as Matthew Blackfeather, Werehawk does recognize teammates as well as the difference between threats and innocents.
- Claws: Werehawk possesses talons which can rend up to In (40) materials, halving effective defenses and being able to tear through much stronger materials with effort.
- Enhanced Vision: Werehawk's vision is very acute, capable of Ex (20) telescopic vision
- Stealth: While flying, Werehawk can be incredibly stealthy, granting him Gd (10) stealth
- Flight: Werehawk can fly up to Mn (75) speeds, but cannot press his speed any faster. Werehawk as effected a charging attack similar to his avian nature and can do so from two areas.
- Healing: When Werehawk reverts to Matthew, any wound suffered seem to be healed so long as Werehawk has not suffered below 46 points of health.
- Multiple Attacks: Werehawk gains 2 additional melee attacks per round.
- Body resistance: Werehawk has gd (10) protection against physical attacks.

Contacts:
Future Dynamics
The Futurians

Limitations:
VanderVecken Control: As part of the genetic manipulation over centuries, Werehawk and the rest of the Futurians (Except Avatar) are unable to resist the control of VanderVecken. As such, should Werehawk come into conflict with VanderVecken, he will immediately be rendered 'forgetful' and will not remember the incident.

Berserker: Werehawk is a traditional berserker, often flinging himself into combat without knowing the risks.

Uncontrollable Powers: Werehawk cannot easily trigger his transformation, either from Matthew Blackhawk or back to Matthew Blackhawk. While Matthew can trigger the change, it isn't always certain he'll transform. Matthew needs a yellow FEAT to intentional change into Werehawk. Note: Werehawk will never willingly return to Blackhawk while in combat.

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