Werehawk
Matthew Blackfeather
F: Gd (10)/In (40)
A: Gd (10)/Rm (30)
S: Typ (6)/Rm (30)
E: Ex (20)/In (40)
R: Typ (6)/Pr (4)
I: Gd (10)/Am (50)
P: Gd (10)/Pr (4)
Health: 46/140
Karma: 26/58
Popularity: 0/15
Resources: Gd (10)/Mn (75) as part of Future Dynamics
Talents:
Knowledge: Future Dynamics Protocol
Law*
Knowledge: Geography
Athletics
(as Hawker)
Aerial Combat
Powers:
Future Dynamics Uplift:
Matthew
has been genetically uplifted by a combination of
radiation/biochemistry/genetic manipulation which grants him superhuman
powers. Werehawk has displayed the following powers:
-
Transformation: Triggered by stress and/or conscious desire, Werehawk
transforms from his normal self into a bloodthirsty combat monster who
takes on avian characteristics. Werehawk is completely merciless in his
altered form, but is not mindless: While Werehawk cannot speak or act as
Matthew Blackfeather, Werehawk does recognize teammates as well as the
difference between threats and innocents.
- Claws: Werehawk possesses
talons which can rend up to In (40) materials, halving effective
defenses and being able to tear through much stronger materials with
effort.
- Enhanced Vision: Werehawk's vision is very acute, capable of Ex (20) telescopic vision
- Stealth: While flying, Werehawk can be incredibly stealthy, granting him Gd (10) stealth
-
Flight: Werehawk can fly up to Mn (75) speeds, but cannot press his
speed any faster. Werehawk as effected a charging attack similar to his
avian nature and can do so from two areas.
- Healing: When Werehawk
reverts to Matthew, any wound suffered seem to be healed so long as
Werehawk has not suffered below 46 points of health.
- Multiple Attacks: Werehawk gains 2 additional melee attacks per round.
- Body resistance: Werehawk has gd (10) protection against physical attacks.
Contacts:
Future Dynamics
The Futurians
Limitations:
VanderVecken
Control: As part of the genetic manipulation over centuries, Werehawk
and the rest of the Futurians (Except Avatar) are unable to resist the
control of VanderVecken. As such, should Werehawk come into conflict
with VanderVecken, he will immediately be rendered 'forgetful' and will
not remember the incident.
Berserker: Werehawk is a traditional berserker, often flinging himself into combat without knowing the risks.
Uncontrollable
Powers: Werehawk cannot easily trigger his transformation, either from
Matthew Blackhawk or back to Matthew Blackhawk. While Matthew can
trigger the change, it isn't always certain he'll transform. Matthew
needs a yellow FEAT to intentional change into Werehawk. Note: Werehawk
will never willingly return to Blackhawk while in combat.
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