Tuesday, November 6, 2012

King Kong, 8th Wonder of the World





F: Mn (75)
A: In (40)
S: Am (50)
E: Mn (75)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 240
Karma: 70
Popularity: (on Skull Island) 100, (in New York/ World At Large) 30/ - 30
Resources: Fe (2)

Talents:
Wrestling
Survival

Powers:
Prehistoric Ape: Kong is the last member of his species, a gigantic ape that has survived for at least 100+ years on the remote Skull Island. As such, Kong's size, stamina, strength, and natural abilities have made him the apex predator amid a world populated by dinosaurs and other strange creatures. Kong's species grants him the following abilities:
  • Growth: While many speculate as to the height of Kong (There were multiple scaled models, ranging from 20 - 70 ft). Kong is approximately 30 Ft. Tall, granting him his bonuses to his FASE as well as a +4cs to hit him.
  • Body Armor: Kong's flesh is dense, granting him Ex (20) body armor and requiring great force to slash and/or slashing to pierce (Machine Guns were needed to really do damage, a T-Rex's bite didn't sever his arm).
  • Hyper Climbing: Kong can scale objects and buildings with Ex (20) speed.
  • Hyper Leaping: Kong can leap with Rm (30) ability, able to leap great distances or 'bound' with great prowess.
  • Enraged: Kong can become enraged, which can increase his strength by +1cs when harmed, in combat, or if his favorite (Ann Darrow) is in danger.
  • Multiple Attacks: Kong can use his feet like hand, granting him additional attacks. Kong can grasp objects and targets with his feet easily, passing people and objects between his hands (As seen with the T-Rex attack).

Kong's Fighting Style
Kong's intelligence and strength make him a formidable opponent, allowing Kong to develop additional 'skills' in combat:
  • One Area Charge: Kong has learned to perform a one area charge, granting him a +1cs to his Endurance for the purposes of damage. Kong needs to be at least above 50% health in order to perform the charge, and the must make an immediate Endurance FEAT at -2cs of standard or stun himself (As seen often in both versions of the film).
  • Leap and rebound: Kong can perform a leap and rebound sort of attack, which is a straight Fighting FEAT. Kong can attempt to 'pounce' on a target, doing Strength Damage. If Kong misses and the environment has multiple objects (such as buildings or trees), Kong may attempt an Agility FEAT to try to strike again in the same around (Again, seen in the 2005 film).
  • Leap and Strike: Kong can gain an additional +1 area to his striking an object by making an Agility FEAT to Leaping at an object to strike.

Contacts
Kong had no real contacts, except Actress Ann Darrow (see Below).

Limitations
Kong's limitations were often related to his animal nature, but several key limitations stood out:
  • Protection of Ann Darrow: Kong loved Ann Darrow, as she had alievated his boredom and loneliness through kindness and tricks. Kong ultimately would give his life for her, and would immediately come to her defense.
  • Easily Enraged: Kong suffered a -2cs Intuition check to easily become enraged. Kong could be provoked by noise, light, danger, violence, and fire.
  • Last of his kind: As strange as it sounds, Kong suffers great morose moods due to his awareness that he is the last of his kind, and suffers -1cs to Psyche when such moods overtake him.
  • Well-Known: Kong is believed to be a god on Skull Island, and is incredibly well known leading to his death at the Empire State Building. In addition, It's hard to ignore the fact he's a 40' prehistoric gorilla.
  • Tranquilizer vulnerability: Kong is extremely vulnerable to certain tranquilizers, giving him a -4cs to his Endurance during their use.


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