The
Colt is a legendary weapon, who's bullets are said to be able to kill
all but a handful of beings outright. As such, the Colt has been sought
after for generations since its creation at the Battle of the Alamo in
1835.
Game Effects:
The Colt has a 2-area range
maximum, and stores six bullets at one time, special ammunition that
must be made for it by a specialist (Someone who has occult lore, guns,
and repair/tinker). The Colt fires as a traditional pistol, requiring
both the 'guns' skill as well as a successful 'to hit' effect.
If a victim is hit, they must Immediately
make an RED Endurance FEAT versus Death, against their Psyche score
without the benefit of Karma. The victim begins the dying process
immediately, and cannot be stabilized in normal means.
Should the
attacker roll a Red FEAT, the victim must immediately make a Psyche
FEAT versus Am (50) intensity or immediately die. At the same time, the
Attacker may not spend karma on any attack with the Colt, regardless of reason or situation.
The
Colt cannot effect those individuals whose Psyche are above Am (50). As
part of the construction of the Colt, it cannot be used by demonic
beings, as it is considered heavily warded (It can be carried or traded,
but must be used by servants).
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