Tuesday, November 6, 2012

Sookie Stackhouse from 'True Blood'


Sookie Stackhouse





Sookie Stackhouse

F: Gd (10)
A: Gd (10)
S: Typ (06)
E: Ex (20)
R: Gd (10)
I: In (40)
P: Rm (30)

Health: 46
Karma: 80
Popularity: (in Bon Temps) 5,
Resources: Typ (06)

Talents:
Mystic Origin*
Firearms
Knowledge: Bon Temps area
Knowledge: Merlotte Patrons

Powers:
Faerie Blooded: Sookie has faerie blood in her veins, which has granted her exceptional powers and abilities, many of which are just becoming known to her. Sookie has always been telepathic and has a reputation for it, as well as being able to affect certain emotional responses from friends, family, and patrons Bon Temps. Sookie's nature is not known to her: many beings have asked her pointedly "What Are you?" leading to further and further issues. After the Great Reveal, Sookie has become involved with vampires due to her unique abilities, as well as other creatures.
Sookie has so far displayed the following powers:
  • Telepathy: Ex (20) ability, Sookie picks up on 'mental chatter' all of the time, and has tuned it out for the most part. Sookie can probe into someone's mind by touching them (usually hand to hand), but has some resistance to certain beings (for instance). Sookie cannot read the minds of vampires, and cannot easily pierce well-guarded secrets or individuals with greater willpower.
  • 'Light' Generation: Sookie generates a 'soul light' which can be used to repel beings and/or affect supernatural creatures. Sookie's light powers allow her to toss vampires with Rm (30) intensity, or even stop charging creatures. Sookie must make a Psyche FEAT in order to use her light based abilities, and can only use such power a few times before resting. Sookie's powers are based upon her emotional state, as when she is angry or afraid, she gains up to +2cs in effect, as seen when she repelled Maryann in Season 2 or Russell Edgington in Season 3. Sookie is usually left drained afterwards, and must make an immediate endurance FEAT or be stunned.
  • Astral Perception: In rare occasions, Sookie has perceived beings and/or objects that are on separate planes with Gd (10) ability
  • Spirit Communication: Sookie can occasionally hear the spirits of the dead with Ex (20) ability, although she cannot always do so, and lacks the ability that a full medium might have.
  • Blood: Sookie's blood is fairly unique, in that it can sustain vampires for short times and allow them to walk in the daylight. For every quart of blood Sookie donates, a vampire can walk 1 hour in the sunlight without burning.
Blood-Bound: Sookie is bound to both Eric Northman and Bill Compton, and as such, is connected with them in a means that is both psionic and mystical. Both can sense if Sookie is in danger (unless blocked) up to 100 miles away. The strength of this link varies per individual, as Bill is considered to have it at Rm (30) and Eric initially possessing it at Ex (20). The link is also determined by the emotional nature of the individuals associated to it, and as such, can grow and weaken depending on the situation between Sookie.

Contacts:
Sookie has a number of contacts, including her brother Jason, her best friend Tara (Although strained), her employer Sam, her lovers Bill and Erik, and countless others including family and friends.

Limitations
  • Promised at Birth: Sookie was promised at birth due to a contract between her great great grandfather and a mysterious vampire called 'Warlow'. As such, the effect has yet to be determined.
  • Outsider: Sookie is considered a 'freak' by most of Bon Temps, and usually suffers a -1cs reaction bonus from older townsfolk.
  • Enemies: Sookie has amassed a number of enemies since The Great Reveal including powerful vampires, maenads, and other supernatural creatures.
  • Murderer: Sookie was directly responsible for the murder and subsequent cover-up of Debbie Van Pelt.
  • Hunted: Sookie is considered hunted by faeries under the control of Queen Mab as well as vampires who learn of her unique powers.
  • Curiosity: Sookie suffers a penalty when faced with a problem or puzzle, often times becoming more drawn into a situation. Sookie is considered to be at a -1cs in resisting her curiosity.

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