Thursday, October 17, 2013

The Kanamits from 'To Serve Man'

Please, Mr. Chambers, eat. We wouldn't want you to lose weight.


From there, I would suggest the red wine.


Kanamits
Typical member, played by Richard Kiel






F: Ex (20)
A: Gd (10)
S: Ex (20) to Rm (30)
E: Rm (30) to In (40)
R: In (40)
I: Rm (30)
P: Rm (30)

Health: 90/100
Karma: 100
Popularity: 50/-50 (On Earth, after the real intent is discovered)
Resources: Mn (75)

Talents:
Astrogation
Engineering
Chemistry
Physics
Astrophysics
Navigation
Medicine*
Repair/Tinker
Knowledge: Earth Customs
Knowledge: Kanamit Customs
Psychology
Cooking
Knowledge: Exotic Cuisine

Powers:
Kanamit Physiology: Kanamits (as portrayed solely in the TV Episode) are 9' giants with several advantages over normal humans:
  • Telepathy: Kanamits are telepathic and communicate solely through psionic means. Kanamits are also capable of understanding and communicating in any known verbal language, and can sense surface emotions and immediate intentions with Rm (30) ability. While Kanamits are not hive-minded, the do share a psionic connection with one another, and can immediately communicate with each other over great distances. The exact limits are unknown, but believed to be around Rm (30) range.
  • Superior Physiology: Kanamits are much more powerful than humans, capable of great feats of strength and can easily cart a struggling adult male of approximately 200 lbs up a ramp and into a ship without any issue whatsoever.
  • Kanamit Resistances: Kanamits seem to be more resistant to damage, toxins, and disease with Ex (20) ability, probably capable of resisting damage up to small arms fire based around the evidence as provided.
  • Superior Technology: Kanamits possess Mn (75) technology capabilities, including advanced medical breakthroughs, terraforming, renewable energy, and of course, space travel. A typical Kanamit ship can reach their own system within weeks at sub-light and warp space. Kanamits also have a variety of weaponry, but would rather help those that they see a certain potential in with kindness and peace...

Limitations:
Reputation:It's assumed that Kanamits have a reputation amid other spacefaring races for their particular methods and excellent table manners.
Unusual Looks:Kanamits are 9' tall bald humanoids and look indentical
Dietary Necessities: The Kanamits have very specific dietary needs, and will go to great lengths to cultivate necessary resources.


The Accountant from 'Drive Angry'


'Satan is simply the warden of a very large prison. Quiet man actually, thoughtful and he's well read. And I happen to know the idea of sacrificing children in his honor annoys him greatly.'







 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Accountant

F: Rm (30)
A: Rm (30)
S: Rm (30)
E: Am (50)
R: Gd (10)
I: Am (50)
P: Am (50)

Health: 140
Karma: 110
Popularity: 0/-20 (In true occult circles)
Resources: Typ(06)/Cl1000 (In hell)

Talents:
In theory, the Accountant has had unlimited time to hone his skills, but for the purposes of the write-up, the skills shown during Drive Angry include:

Administration
Firearms
Marksman
Driving
Mystic Origin*
Human Psychology
Knowledge: Hell's bureaucracy
Tracking
Shadowing
Law
Law-Enforcement*
Knowledge: Hell
Knowledge: The Damned
Knowledge: Ritual
Sharp Weapons
Thrown Weapons
Thrown Object*

Powers:
Demonic Nature: The Accountant is the chief administrator/soul retriever for Hell as it is presented in the movie. Hell is represented as an immense prison, and as such, the Accountant is suggested to be the 'head guard', sent to retrieve the more difficult cases. As such, the Accountant's Earthly form is purely suggestive, as it is easily implied that he could be far stronger and/or physical if necessary. For the purposes of the write-up, the Accountant is very similar to an angel in The Prophecy series such as Gabriel, in that the following is similar:

  • The Accountant is completely immune to normal types of damage, such as toxins, disease, physical damage, energy damage, radiation, aging, and other aspects. In addition, the Accountant doesn't suffer stun effects from normal damage, but can be slammed and even incapacitated. The Accountant can be harmed by mystical means, and usually does not recover lost health when assaulted by such.
  • Omni-Knowledge: Hell's Business: The Accountant is completely aware of the prisoners who have escaped from Hell, although he does not seem to possess knowledge about specifics, thoughts, or purposes. The Accountant also has a running tab of when individuals will be arriving in hell, down to specific dates. The Accountant is considered to have this ability at Un (100).
  • Hypnotic Control: The Accountant can affect hypnotic control over groups and individuals with Rm (30) ability, gaining an additional +1cs for specific effects (such as using human nature among officers of the law to convince them he is a FBI agents).
  • Hell-Sense: The Accountant seems to have the ability to track individuals who have escaped hell or bound for it with Rm (30) ability. The sense works more like the power telelocation, in so far he has a general idea of where an escaped individual is going.
  • Sense Evil: The Accountant can determine a person's nature with a look with Mn (75) ability, and is able to determine how much a person is affected by good/evil.
  • The Coin: The Accountant carries a roman coin that he uses as a prop and can conform to specific items, such as an FBI ID or what have you. The origin of the coin is unknown, but it is suggested that it is either one of the coins used to pay Charon or one of the thirty pieces of silver paid to Judas. The other suggestion is that the coin is the method that the Accountant passes from Hell into Earth.
  • Mystic Sense: The Accountant can sense magic with Rm (30) ability

Contacts:
The Accountant is an employee and confidant of Satan.

Limitations:
Limitations to Authority: the Accountant is limited by the authority and scope of his role. The Accountant cannot for instance take direct action outside of the requisition of the escaped damned, unless assaulted or directly challenged. In addition, the Accountant will not seek to abuse his abilities simply to abuse them, it's against 'the rules'

Completely Dedicated: The Accountant is completely dedicated to his job, which is to maintain order and to retrieve escapees. The Accountant is not above adhering to the exact 'letter of the law', and is not mindless as to simply follow the pursuit of an enemy. The Accountant for instance allowed John Milton to save his granddaughter before being taken back to hell, but made it clear that he would be going back as soon as that was accomplished.

Loyal:The Accountant thinks highly of his boss, and is considered to be loyal.


The God-Killer




The God-Killer is a five barrel gun which was stolen by John Milton from the desk of Satan himself. The weapon is unlike anything seen before it is bone-handled and has only five bullets - It is never said how it can be reloaded, but it as assumed such can be done by higher (or lower) powers. Each bullet has the Latin phrase 'DEUS VELOX NEX' carved into it (God's swift death). During the movie, three shots are fired for certain - One at the Accountant (Which leaves a scar as it misses), one at a flunkie, and one at the main bad guy. A shot from the God-Killer has the following effects:
  • Total Destruction: The God Killer will completely destroy a being with ShZ ability. The target must immediately make a psyche FEAT against that intensity, may not use Karma, and must make a Red to resist its effect. The bullet bypasses normal defenses to rank, and completely eliminates the target through an explosion of mystical energy. Parts of the target may be left, but slight pieces.
  • The God-Killer cannot be fired easily by the living or even the Undead/Damned/Ascended. The God-Killer requires a Psyche of at least Ex (20) to fire. A Living person (Not dead/undead/etc) must have a Psyche of at least Am (50) to remain conscious, or be rendered unconscious for 1-10 rounds. A person with a Psyche below Typ (06) must make an Endurance FEAT or begin the dying process.