Showing posts with label Henchmen. Show all posts
Showing posts with label Henchmen. Show all posts

Monday, August 31, 2020

Renfield from 'Dracula' (1931)

 Oh no, master. I wasn't going to say anything, I told them nothing. I am loyal to you master.






M.R. Renfield





 

 

 

 

 

 

 

 

M.R. Renfield

F: Typ (06)
A: Gd (10)
S: Gd (10)
E: Ex (20)
R: Typ (06)
I: Gd (10)
P: Gd (10)* (See Below)

Health: 46
Karma: 26
Resources: Formerly Gd (10)
Popularity: - 4 (As a madman and last survivor of the Vespa/Demeter)


Talents

Knowledge: Law
Knowledge: International Law
Knowledge: London Area
Psi-Screen*


Powers
Madman and Vampire Thrall
Renfield is one of Count Dracula's first real 'London' victims. Rather than kill him or turn him, Dracula utilizes Renfield to ensure the safe delivery of his earthen boxes and the securing of properties around London (although, it was Jonathan Harker who actually made the trip to Castle Dracula). Renfield has gone mad due to the Count's influence, and has several key abilities and pseudo-powers accordingly:

  • Increased FASE: Renfield is shown to be far more agile and strong than the typical man, either due to his madness of Dracula's powers. Renfield can easily shrug off a man larger than himself or escape from a straight jacket.
  • Thrall of Dracula: Renfield is the thrall of Dracula - As such, Dracula can see through Renfield's eyes, and utilizes Renfield to perform tasks that Dracula cannot or chooses not to. Renfield is in telepathic communication with Dracula, although, Renfield has the tendency to speak out loud. The bond is considered mostly unbreakable, although Renfield can resist Dracula's control at times with a successful Yellow PSYCHE Feat. When in the thrall of Dracula, Dracula may spend his own karma to affect Renfield's results and behavior, and can actually spend karma *against* Renfield's results to enforce compliance.
  • Telelocation: Dracula: It is clear that Renfield knows where Dracula is at most times, and can find his way to his master at different points. The range of the telelocation is Rm (30). Dracula also knows where Renfield is at most points.

Contacts
Renfield's contacts before Dracula have nothing to do with him. After the travel to the Count's castle, Renfield has Dracula as a contact - but it is not an equal contact. Renfield theoretically has Dr. John Seward as a contact.

Limitations
Renfield has the following limitations:
  • Notoriety: Renfield is known as the sole survivor of the Demeter/Vespa, and was obviously mad from the experience
  • Dracula's Slave: Renfield is the (un)willing slave to Dracula, which means he must do Dracula's bidding at all times.
  • Madman - Renfield is obviously a madman, and is known as such.

Saturday, August 29, 2020

The Creatures with the Atom Brains (1955)

Typical Atomic Zombie (movie version)



F: Ex (20)
A: Gd (10)
S: Ex (20)
E: Am (50) *
R: Fe (02)
I: Pr (04)
P: Fe (02)*

Health: 90
Karma: 44
Resources: N/A
Popularity: 0*

Talents:
Despite their previous occupations and identities, the atomic zombies have no talents or real mental facilities to speak of.

Powers:
Cyber-Atomic Zombies:
The atomic zombies are victims of a German scientific experiment used by the gangster Frank Buchanan to get revenge on those who cost him both his empire and freedom. The creatures are living (or near living) beings who have been cybernetically enhanced and reanimated using a control implant and atomic energy. Although physically similar to how the atomic zombies were in life, they are completely mindless and controlled through a master control unit. The atomic zombies have the following abilities:

  • Increased FASE: The atomic zombies have greater than normal FASE attributes, specifically in Strength and Endurance. The atomic zombies also have an increase in Health*, but this is related to their dependence of atomic energy. (See Limitations).
  • Invulnerability: While charged, the atomic zombies are considered to have Invulnerability of Ex (20) to all physical and environmental effects. Within the context of their first major appearance, the atomic zombies were assaulted by the army who used everything from small arms fire to explosives and grenades with no effect. The atomic zombies are considered to also be immune from stunning effects as they shrug off even effects that should stun them with no perceptible impact. Finally, the atomic zombies seem to have greater resistance to slams, as they do not seem to suffer any effects from slam attacks. In addition, the atomic zombies are considered unkillable while powered, and ignore death results.
  • Passive Skills: Although the atomic zombies have no real skills to utilize on their own, they can be commanded to perform certain skills, such as being told to drive a car, etc. The atomic zombies may maintain such mechanical skills if they are trying to return to the power source or are commanded to do so. Passive skills should be any skill that does not grant a bonus to action or FASERIP.
  • Remote Viewing and communication: The atomic zombie implants allow Buchanan to observe and communicate where the atomic zombies are located. The range is Rm (30) transmission, and is limited to what the zombie can see or hear, so someone who is out of range, hidden, or simply out of sight cannot be seen. When communicating the zombies are initially heard with Buchanan’s voice, although the later zombies speak in their own words.


Contacts:
The atomic zombies have no real contacts, although if it is not known that a particular person is an atomic zombie, Buchanan may still be able to use their contacts for a short time (as he did with Dave Harris).

Limitations:
Atomic zombies have the following limitations based both on their creation, their obvious state, and the general purposes that they are used for:
  • Atomic Dependence: The atomic zombies must be recharged, and as such, have only a small window of opportunity before they must return to their lab of origin for recharge. After 6 hours of operation, the atomic zombies begin losing power and will unconsciously return to their place of origin. The atomic zombie will ignore their immediate situation, mission, and/or location to return to the laboratory. The zombies require an hour of recharge if severely depleted. FASE begins to drop 1 rank per hour until recharged (Although none of the creatures ever get to that point in the movie).
  • Radioactive: The atomic zombies are radioactive and can easily be detected with devices capable of picking up Typ (06) radioactivity or better. In addition, due to the nature of the atomic energy used, any who work with it are also bathed in radiation and can be detected. Lead-lined buildings can shield the detection, but only for so long.
  • Control Unit: The atomic zombies are controlled from a central command unit. Whomever controls that unit controls the zombies. In addition, if the control unit is destroyed, the atomic zombies immediately drop in their tracks, effectively destroyed.

Wednesday, October 5, 2016

Ygor from "Son of Frankenstein"

’ They hanged me once Frankenstein. They broke my neck. They said I was dead. Then they cut me down. They threw me in here, long ago. They wouldn't bury me in holy place like churchyard. Because I stole bodies, eh they said. So, Ygor is dead! So, Dr. Frankenstein. Nobody can mend Ygor's neck. It's alright.’

I’ve covered the various Baron Frankenstein incarnations over the years, and while I have my favorite (I’ll cover him this year), one thing has always stood out – the idea of the assistant who we’ve come to associate as closely to Frankenstein as the monster itself. Although portrayed originally by Dwight Frye (and called Fritz), the half-crazed assistant really became the center focus in the 1939 film Son of Frankenstein, where he is not the hunchbacked figure we’ve come to associate with the name Ygor, but a criminal who survived hanging, played by the wonderful Bela Lugosi. Ygor wasn’t just an assistant – He was the real threat and villain of the 1939 movie, playing both on the sympathies and fears of those around him. Ygor was a monster in the true sense – He was vindictive, cruel, and absolutely ruthless.




Ygor



Ygor

F: Gd (10)
A: Typ (06)
S: Gd (10)
E: Rm (30)
R: Typ (06)
I: Ex (20)
P: Ex (20)

Health: 56
Karma: 46
Resources: Typ (06)
Popularity: - 10 (-20 in the areas around Castle Frankenstein)

Talents:
Ygor has several less than savory skills, including but not limited to:

Shadowing/Stealth
Crime*
Brawling
In addition, Ygor was a trained blacksmith and has Engineering: Blacksmith as a talent.

Powers:
Ygor has no real powers, but does have several benefits which have power-like effects. These include:

  • Hard to Kill: Ygor is extraordinarily hard to kill, surviving gunshots, stabbings, hangings, and other effects which would kill a normal person. If Ygor must make an Endurance FEAT vs. Death, he gains a +1cs to his Endurance for that purpose. In addition, Ygor may spend karma during such an event to gain the ‘mysterious death’ effect (which causes heroes to lose karma as per the Advanced set).
  • Command of the Monster: Ygor has command over Frankenstein’s Monster, and can command him to perform actions such as murder and violence. If Ygor is present, the Monster must make a Psyche FEAT against Rm (30) intensity to resist verbal commands.
  • Body of the Monster: During the events of the movie Ghost of Frankenstein, Ygor has his brain placed within the Monster’s body. As such, Ygor’s FASE, Health, and physical prowess are replaced by the Monster’s FASE, Health, and Powers. There are drawbacks to this (see limitations below).

Contacts:
Ygor initially could call upon Wulf Von Frankenstein for assistance, but quickly betrayed him. Later, Ygor could call upon Dr. Theodore Bohmer. Ygor’s main contact however is the Frankestein Monster.

Limitations:
Ygor has several key limitations:
  • Known Criminal and Grave robber: Ygor is a well-known criminal who was hanged for grave robbing and later was associated with the evil actions that occurred with the Frankenstein Monster.
  • Severely Injured: Ygor was severely crippled by the hanging, and as such moves only 1 area per round. In addition, Ygor is considered to be hideous, and suffers a -1cs to all social interactions.
  • Vengeful: Ygor is vengeful, seeking revenge years after events and using whatever tools are necessary to gain that revenge.
  • Incompatible Biology: After Ygor’s brain is transplanted into the Monster’s body, Ygor discovers that he cannot see or sense anything – the body is incompatible with his brain. As such Ygor is suffers -4cs to all actions due to blindness and sensory failure.