See how that works? She screws with the sharks, and now the sharks, the sharks are screwing with us.’The gigantic, genetically modified mako sharks from 1999’s
Deep Blue Sea are fearsome, intelligent, and motivated. The
Deep Blue Sea sharks
aren’t just aggressive, but as it turns out highly intelligent, using
both their own ferocity and understanding of their ‘prison’ to force the
hapless survivors to do exactly what they want. From the claustrophobic
submerged hallways to the darkness of the open oceans, the sharks were
great villains in a rather unexpected movie.
Why The Deep Blue Sea Sharks Well, I like sharks.
No,
that’s not really it, it’s the fact that the movie is unexpected, and
the sharks are smart. There are enough moments to make you go
‘What?!?!?!’ and a few more shocks, twists, and turns. I don’t think a
lot of shark movies outside of the original
Jaws really
provide a good nemesis feel, and that the makos in DBS really are kind
of frightening. Having a huge gen-modded shark attack you is one thing,
but having it be intelligent is something else entirely.
Gen-Modded Sharks from ‘Deep Blue Sea’Gen-Modded Mako
F: Ex (20)
A: Rm (30)
S: Rm (30)
E: In (40)
R: Typ (06)
I: Rm (30)
P: Typ (06)
Health: 120
Karma: 42
Popularity: 0 (Not widely known to exist)
Resources: N/A
Talents:The
makos do not specifically possess talents, but have shown the ability
to make plans, hunt in packs, understand stress and fracture points, and
generally higher-intelligent predator behavior. It is conceivable that
the makos are capable of making reason checks to understand how things
work, but do not have real skill or talents per say.
Powers:Genetically modified Mako sharksThe
makos have been genetically modified to increase both size and brain
capacity, and as a side-effect, have greater intelligence, ferocity, and
other evolutionary attributes. In specific, the sharks are capable of
increased memory, intelligence, retro-dynamic motion underwater (going
backwards), and even other modifications to their ability to sustain
damage. The makos have the following abilities:
- Complete
environment adaptation: The makos are primed for their environment, and
are considered to have Hyper-Swimming at Rm (30), water breathing, and
water freedom at Gd (10).
- Naturally (enhanced) abilities: The
makos are far larger and stronger than normal mako sharks (rivaling a
certain great white in size). They are capable of biting with In (40)
intensity, halving body armor. The makos also are capable of hunting in
packs, granting them a +1cs when coordinator efforts and attacks. The
makos are also capable of Ex (20) stealth while in the water, appearing
and disappearing very quickly. In addition, the makos can accelerate and
attack in a single area rather than needing additional areas to do
achieve top speed.
- Tracking: The makos can track blood in the water with Ex (20) ability.
- Body
Armor: The natural hide of the mako grants Typ (06) body armor against
physical, blunt, and edged attacks, and Pr (4) against piercing or
energy attacks.
Contacts:The makos have no contacts.
Limitations:Due to their nature, the makos have the following limitations:
- Animal
Instinct: Despite their increased intelligence, the makos are still
drawn to their animal nature, which proves to be their undoing. The
makos are unable to resist blood in the water, and must make a -2cs
Psyche FEAT to not attack a wounded opponent. In addition, the makos
suffer the same problems as other sea-life might.
- Water Dependency: The makos cannot function outside of the ocean, and can rarely exist above water.
- Size:
The DBS makos are gigantic, starting at 25 feet and going as long as 40
feet. As such they are at a +1cs to hit once spotted.