Showing posts with label MSH. Show all posts
Showing posts with label MSH. Show all posts

Wednesday, April 29, 2020

Rules - Weapon Supremacy - Firearms (Gun Kata)



 Since the debut in the movie Equilibrium, the martial arts form utilizing firearms has been adapted to various games and MSH. While there were great write-ups and styles, I thought I would add my own take on Gun-Kata and how players used it within my own campaigns and settings.
Gun-Kata is actually a powered ability, Weapon Supremacy: Firearms. This power is similar to the Martial Supremacy powers but geared toward firearms and use. The actual write-up works as follows:


Gun-Kata (Weapon Supremacy – Firearms) *
-          Requires Firearms talent to select powered version. 




  • When using firearms, gains 10/rank bonus to Initiative
    • (IE if you have Rm (30) Gun-Kata, you’d gain a +3 to your initiative rank).
  •  While using Weapon Supremacy: Firearms, you will not have to worry about ammunition, as such things are covered with the cinematic effects – Gun-Kata ensures that you are never short of ammunition…unless you roll either a ‘01’ or a white FEAT. When a WHITE FEAT is made, the weapons find that moment to go to ‘empty’ and must be reloaded (an action). If a ‘01’ is rolled, the weapons jam/break which means until a talent FEAT is used (engineering, Repair/Tinker/Etc.), the weapon is useless.
  • While using Weapon Supremacy: Firearms, the hero gains a power-pool equivalent to their rank in points. The power pool can be spent in a variety of effects, such as adding to hits, improving damage of a weapon, providing trick-shot potential, and removing environmental condition penalties at rank:
    • For Example, if the hero has Weapon Supremacy Firearms at Rm (30), they would have 30 points per round to spend for effect. A hero could spend the points to improve a hit by 20 points and add 10 points to damage of the weapons. Alternatively, if the hero was in darkness and/or deep fog, they may use their rank to eliminate penalty effects to hit by Rm (30) intensity.
  •  Finally, if a hero is using Weapon Supremacy Firearms, they gain additional attacks equivalent of 10/rank per round with pistols.

Saturday, August 15, 2009

Purposes of this blog

So, I'm thinking I should say something or kick things off with a few ideas on what this blog will do. This blog is dedicated to the original Marvel Super Heroes game system, originally published by TSR from 1984 to 1996. The game still maintains an avid following, hence this blog, and I'm lucky enough to continue to find groups who want to play.

A lot of what will be posted here will be rules, write-ups, and other items that I've worked on over the years, and is featured more prominantly at Classicmarvelforever.com. I'm just looking to reprint some of those things here, and add to them.

Without further delay, let's get started!