Showing posts with label Cannibal. Show all posts
Showing posts with label Cannibal. Show all posts

Wednesday, November 6, 2013

Eugene Victor Tooms from The X-Files Episode 'Squeeze'








F: Ex (20)
A: In (40)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Rm (30)
P: Gd (10)

Health: 100
Karma: 50
Popularity: 0 (Prior to being captured)/- 10
Resources: Pr (04)

Talents:
Knowledge: Animal Control Operations
Law Enforcement: Local
Knowledge: Baltimore Area
Knowledge: Chimney Sweep
Knowledge: Human Anatomy
Knowledge: Quick Study


Powers:
Mutant: Eugene Tooms is believed to be a mutant, whose unique mutations grant him a malleable body, increased reflexes, strength, and endurance, as well as having a low metabolic rate. Tooms's unique physiology grants him several abilities and powers:
  • Plasticity: Tooms has Pr (4) plasticity, allowing him to fit through small entrances and passages that would be impossible for a normal human. Tooms's bones seem to be very elastic, allowing Tooms to squeeze into areas much like a snake.
  • Lower Metabolic Rate: Tooms's metabolism is several times lower than a normal human, granting him an extended lifespan and possibly other abilities. As such, Tooms can enter a state of suspended animation for thirty (30) years at a time, emerging for short periods to gather resources and foodstuff.
  • Natural Predator: Tooms is a natural predator, having greater than normal senses at Gd(10). Tooms can detect prey in near darkness and by sound.
  • Natural Weaponry: Tooms can tear into a human body rather easily, able to do so within seconds to retrieve vital organs (specifically the liver). Tooms's attack is considered Ex (20) intensity.
  • Bile Production: Toomes excretes bile when preparing for hibernation, building a 'nest' of sorts in small, hard-to-reach area. Tooms's bile hardens to Gd (10) material strength within 1 - 10 rounds.

Contacts:
Tooms has no contacts


Limitations:
  • Prey Dependency: Tooms must have the iron-rich livers of humans in order to survive, and hunts with viciousness during his wake cycle. As such, Tooms will go to great lengths to acquire food'.
  • Known Serial Killer: After his capture in Squeeze, Tooms is revealed to be a known psychopath and probably serial killer, and has been publically identified as both. Tooms also follows certain serial killer behaviors, such as trophy collecting.
  • Enemies: Although Tooms is incredibly careful, Tooms has made enemies among law enforcement, including ultimately Fox Mulder and Dana Scully.

Wednesday, November 7, 2012

Colonel Ives from 'Ravenous'

Breakfast. Lunch. And Reinforcements.

Colonel Ives


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Colonel Ives/F.W. Colqhuan

F: Rm (30)
A: Rm (30)
S: Ex (20)
E: In (40)
R: Gd (10)
I: In (40)
P: Ex (20)

Health: 120
Karma: 70
Popularity: - 2
Resources: Pr (4)

Talents:
Military
Survival
Marksman*
Unarmed Combat
Sharp Weapons
Cooking

Powers:
Windigo: In many ways, Ives is the truest interpretation of the Native American legend of the Windigo, granted superhuman powers from feasting on human flesh. Prior to his initial feast, Ives was dying of Tuberculosis, and found himself not only empowered but fully healed. Trapping victims and seeking to convert others, Ives gained the following abilities:

  • Altered FASERIP: Ives's stats are a result of his ingestion of human flesh. These attributes are permanently increased, and as such, he is far stronger and capable of greater feats of Endurance than his wiry frame suggests. In addition, Colonel Ives's perception and senses are increased, granting him the increased intuition
  • Regeneration: Ives can recover from near fatal wounds with Rm (30) ability, which can be accelerated with ingestion of human flesh (See Recovery).
  • Recovery: Rm (30) ability to recover endurance ranks and/or health at an alarming rate. Ives can gain a +2cs increase to his Recovery when eating people, as seen in the movie, recovering from near fatal wounds nearly instantly.
  • Hyper Speed: Pr (4): Ives has increased physical speed as a result of his transformation, and can move far faster than a trained military officer.
  • Increased Senses: Smell: Ives has gained an increased sense of smell at Gd (10)
  • Iron Will: Ives has Ex (20) Iron will, capable of ignoring gunshots and other forms of damage to a point. While the damage is still done, Ives ignores it.
  • Longevity*: While not expressly stated, it is clear that the feast of flesh rejuvenated Ives, and possibly extended his lifespan.

Contacts:
None, although he converts Colonel Hart to his dietary plan, Hart would not be considered a contact.

Limitations:

Dark Secret: Ives is a cannibal
Addiction: Ives must feed on human flesh. Every day without a serving causes him to become neurotic, reducing his regeneration and recovery attributes (but strangely leaving his adjusted FASE). Ives needs a Psyche FEAT to maintain control of himself, and especially during moments of 'The kill'

Wednesday, October 21, 2009

The Creeper from 'Jeepers Creepers' (2001)

You know the part in scary movies when somebody does something really stupid, and everybody hates them for it? This is it.

The Creeper




 

 

 

 

 

 

 


 

 

 

 

F: Rm (30)
A: Rm (30)
S: Rm (30)
E: Am (50)
R: Gd (10)
I: Am (50)
P: Rm (30)

Health: 140
Karma: 90
Resources: Pr (4)
Popularity: - 10 as an urban legend

Talents:
"Artist"
Sharp Weapons
Aerial Combat
Weapons crafting
Thrown weapons
Driving
Mystic Origin*
Survival

Powers:
Monstrous Physiology: The Creeper's physiology is unique among monsters, granting it several abilities that make it more than formidable as an opponent. Among these abilities are:

  • Regeneration*: The Creeper can regenerate missing or worn out parts by ingesting human parts. The process in quick, allowing the Creeper to fully regenerate limbs, internal organs, and the like in minutes by eating or replacing such. The Creeper's physiology allows it to adapt the parts to its own body with Mn (75) ability.
  • Longevity: The Creeper is possibly hundreds of years old, and as such, is incredibly long-lived.
  • Natural Weaponry: Claws: The Creeper can do Ex (20) slashing
  • Natural Weaponry: Bite: The Creeper's serrated teeth do Rm (30) damage
  • Flight: Due to bat-like leathery wings, the Creeper is capable of Rm (30) airspeed, keeping pace with a moving car at 80 miles an hour.
  • Tracking: Rm (30)
  • Enhanced Sense: Smell: The Creeper's sense of smell is extraordinary, capable of Rm (30).
  • Empathy: The Creeper is empathic, specifically picking up on the emotion of fear. The Creeper uses the fear response to 'tag' its prey, and actually uses the empathy for tracking specific prey at Rm (30)
  • Recovery: The Creeper can recover endurance ranks quickly when lost
  • Body Resistance: The Creeper has some degree of resistance, capable of shrugging off some damage with Ex (20) protection against physical and Gd (10) vs. Energy.
  • Serial Immortality: As with the Longevity, the Creeper seems to be unable to truly be killed, capable of resurrecting itself from destruction or death.
  • The Creeper can see in perfect darkness.


Contacts:
None

Limitations:

  • Activity: Despite the power of the Creeper, it is only able to be active for 23 days every 23 years. During that time, it exists to feed and to stock up on necessities during it's hibernation. During that period, the Creeper is voracious. At the end of the 23 years, the Creeper goes inert and is in a deathlike state.
  • Psychic Impressions: Those with psychic powers pick up on the Creeper's activities and can predict with some certainty what it wants and needs, even gaining unwanted understanding into the creature's mind.
  • Enemies: The Creeper has several enemies, usually those who are related to its victims.
  • 'Jeepers Creepers': Before the Creeper attacks, the old 1938 Johnny Mercer song plays (at least in the first movie).
  • Theatrics: The Creeper seems bound to the idea of creating a sense of fear in prey, specifically with those that possess the organs it needs. As such, the Creeper will intensify the experience as necessary, prolonging the fear until the right moment.