Showing posts with label Micronauts. Show all posts
Showing posts with label Micronauts. Show all posts

Wednesday, May 20, 2015

Baron Karza from Micronauts

Of all the write-ups I've done over the years, I cannot begin to believe I left this one off the blog. Without a doubt, Baron Karza is probably my favorite villain. Bill Mantlo's excellent characterization defined what a super-villain should be motivated, act, and end like.

BARON KARZA


Karza, former head scientist and Microverse Tyrant

F: Rm (30)
A: Rm (30)
S: In (40)
E: Mn (75)
R: In (40)
I: In (40)
P: Am (50)
Health: 175
Karma: 130
Popularity: -60 (In Microverse, for those few he didn’t kill)
Resources: MN (75)

Talents:

Baron Karza was considered at one time the greatest scientist in the Microverse. His Talents included:
Doctor, Computers, Physics, Cybernetics, genetics, Trivia:Time-Travellers, Trivia: Uni-force, Astrophysics, Resist: Domination*, Leadership*, Tactics, Martial Arts: C, Martial Arts: E

Contacts:
Karza had very very few contacts, mostly lackeys and occasional servants:
Prince Shaitan of the Acroyears (Low)

Powers and Equipment:
Powered Armor: A great deal of Karza’s abilities came from the armor he wore. it was both the symbol of his enduring power, and the symbol of dread and terror that Karza inflicted upon the Microverse. The armor conveyed the following powers:
- Body Armor: MN (75) protection vs. physical attacks, AM (50) against energy
- Force Blasts: AM (50) energy blasts
- Communication w/ Cybernetics: Karza could control and manipulate both creatures and technology at RM (30)
- Self-Sustenance: Since Karza no longer had an organic body per say, the armor sustained him/.
- Force Shields: Karza could enact force shields with AM (50) intensity
- Body Transformation: After merging with the Force Commander Argon, Karza could change himself into a Centaur-like form, which would provide him with RM (30) hyper-running. In addition, Karza could and did attack with his hooves, which would inflict Rm (30) damage.
Karza’s Mental Powers:
-Mind Possession: Perhaps the power most famous for, Karza could transfer his consciousness into another form, and did so with Kitty Pryde of the X-men, as well as Argon the Force Commander, and quite possibly Commander Rann. Karza could do this at Am (50) ability.
-Telepathy: Karza possessed RM (30) telepathic powers
-Astral Projection: It is theorized Karza could exist on the Astral plane, and if so, could do this at RM (30) ability
-Mind Bolt: Karza could fire AM (50) mental bolts of pure force, substantial enough to counter Professor X.

This is quintessential Karza, the combination of Doctor Doom and Darth Vader all rolled up into one. If you get a chance to read the excellent Bill Mantlo Micronauts, it's worth it.


Wednesday, November 7, 2012

Commander Arcturus Rann from 'Micronauts'

Commander Arcturus Rann



 Originally published in 2009 on Classic Marvel Forever.


Arcturus Rann/Time Traveler/Space Glider

F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Rm (30)
R: Ex (20)
I: Am (50)
P: Rm (30)

Health: 80
Karma: 100
Popularity: 5/10/100 (on Earth/Space/Microverse)
Resources: Rm (30)

Talents:
Commander Rann possesses the following skills:
  • Military
  • Marksman*
  • Dual Weapons
  • Leadership*
  • Astrogation
  • Knowledge: Microverse History
  • Knowledge: Microverse culture
  • Knowledge: Various planets of the Microverse
  • Knowledge: The Uni-Force
  • Resist: Domination*
  • Pilot
  • Repair/Tinker
  • Electrical Engineering
  • Structural Engineering
  • Guns
  • Aerial Combat
  • Computers

Powers:
Host of the Enigma Force: While on his 1,000 year voyage through the Microverse, Rann became the host of the mysterious Enigma Force and the time-travellers who utilized it. As such, Rann was tied directly into the Enigma Force, often acting as either its conduit or agent against such things. Rann did not always utilize his powers consciously, and certainly did not maintain control as to when the Enigma Force would 'work through him'. Rann benefited from his use of the Enigma Force the following ways:
  • Vessel: The Enigma Force would empower Rann, as it did during the initial 'Final Battle' with Karza, granting him a +3cs bonus to all of his FASERIP. This bonus would 'spend' Rann, requiring weeks to fully recover from using the Enigma Force.
  • Cosmic Awareness: The Enigma Force would occasionally provide Rann with snippets of information via the Time Travellers or Rann's expanded consciousness. As such, Rann could be considered to have limited Cosmic Awareness
  • Recovery: Rann's connection to the Enigma Force could allow him to recover from near-fatal wounds and/or effects.
  • Danger Sense: Am (50) perception, allowing Rann to occasionally react to danger.
  • Psi-Screen: Un (100) Psionic protection from having his thoughts read. Even Professor X commented to this fact as being one of the 'toughest minds to read'
  • Incarnation Awareness: Rann could perceive the Time Travellers, not realizing until some time later that many of them were his own projections via the Enigma Force.

Iron Will: Rann's will was legendary in the Microverse, granting him In (40) will to withstand torture and/or pain, as well as mental presence to ignore damage, such as when he lost his hand.

Contacts:
Rann had the following Contacts:
The Micronauts (Especially Marionette)
The various surviving races in the Microverse
Nick Fury
SHIELD
The Fantastic Four

Limitations:
  • Enemy: Baron Karza: Rann was the sworn enemy of Baron Karza, and would stop at nothing to see him destroyed and/or deposed.
  • Loyal: Rann was nearly always loyal to the Micronauts, working to protect them as they were his 'family'.
  • Servant of the Enigma Force: Rann was the servant (occasionally unwillingly) of the Enigma Force. As such, the Enigma Force would use Rann as it saw fit.
  • One-Handed: During one point of the New Voyages adventures, Rann lost his hand and did not immediate replace it. 
  • Secretive Goals: Especially during New Voyages, Rann maintains an air of secrecy and misdirection of purposes. 

Wednesday, October 7, 2009

Acroyear of Spartak, Micronauts warrior supreme






Acroyear





F: Am (50)
A: Rm (30)
S: Rm (30)
E: Rm (30)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 140
Karma: 70
Resources: Typ (6)
Popularity: -40/40 in Microverse, depending if Baron Karza is ruling

Talents:
Weapons Master*
Military
Leadership
Martial Arts: A, C, E
Astrogation
Aerial Combat
Firearms

Powers:
Iron Will: Acroyear has Rm (30) Iron Will.
Combat Sense: Acroyear has Rm (30) combat sense, and can fight when blinded or without sight
Recovery: Acroyear can recovery endurance ranks at a higher rate, granting him Rm (30) ability.

Body Armor: Acroyear wears a suit of durable, lightweight Body Armor which provides him the following:
- In (40) protection from Physical, Rm (30) vs. Energy
- Self-Sustenence including an air-supply, protection from Toxins, disease, and radiation with Rm (30) ability.

Glider: Using Glider Wings, Acroyear can fly with Ex (20) airspeed, and is well-versed on aerial combat.

Energy Sword: Acroyear wields an energy sword which can slice through materials up to Mn (75). For combat, Acroyear does his strength damage, but halves effective body armor. The sword seems to have an unlimited charge.

Contacts:
The Micronauts


Limitations:
Unusual Looks (Marvel Version)
Honorable
Enemy: Baron Karza