Showing posts with label Suicide Squad. Show all posts
Showing posts with label Suicide Squad. Show all posts

Monday, March 28, 2011

Colonel Rick Flag Jr. from 'The Suicide Squad'

Rick Flag Jr.




Colonel Rick Flag, Jr., possibly Anthony Miller

Fighting: Rm (30)
Agility: Ex (20)
Strength: Gd (10)
Endurance: Ex (20)
Reason: Gd (10)
Intuition: Rm (30)
Psyche: Ex (20)
Health: 80
Karma: 60
Resources: Personal: Gd (10)/Accessible Am (50)
Popularity: 0/20 in Government Circles

Talents:
Martial Arts: A, B, C
Leadership*
Military*
Marksman*
Crime*
Detective/Espionage
Pilot
Knowledge: DCU Intelligence Communities
Knowledge: Meta-Threats
Knowledge: Heroes and Villains
Survival*
Resist: Domination*

Known Powers:
None

Equipment:
Rick Flag utilizes equipment per mission, and has active to most of CHECKMATE’s and the Suicide Squad resources. In addition, Flag has utilized Skartarian technology in the past.

Contacts:
Amanda Waller
Sgt. Steel
Various DCU Intelligence contacts
CHECKMATE
The Suicide Squad

Limitations:
Dedicated to the Mission: Rick Flag is completely dedicated to the mission at hand, and will willingly sacrifice his life to complete the mission he’s currently on. As such, Flag suffers a -1cs to any action which would be against the mission priority.

Survivor's Guilt: Flag suffers from bouts of survivor's guilt, specifically from the reformed Suicide Squad and other incidents. The guilt is especially present when Flag has 'downtime', and has been used to manipulate him in the past by figures such as Waller especially.

Reputation: Flag's cold reputation and complete loyalty to the mission are well-known, and possibly one of the reasons that the Squad follows his lead.

Wednesday, February 9, 2011

Nemesis from DC Comics

Nemesis




Thomas Tresser

F: Rm (30)
A: Ex (20)
S: Gd (10)
E: Ex (20)
R: Ex (20)
I: Rm (30)
P: Rm (30)


Health: 80
Karma: 80
Popularity: 2/20/-10 (Popularity as Nemesis to the public/Nemesis's popularity among intelligence networks/Nemesis's Popularity after the Andrew Bell/Council affair)
Resources: Gd/Ex (10/20) representing both Nemesis's personal resources and accessible resources that Nemesis has used.

Talents:

Nemesis literally has dozens of skills, excelling at many areas and disciplines at once. So far, Nemesis has displayed:
Electronics
Computers
Repair/Tinkering
Detective/Espionage
Marksman*
Military
Eidetic Memory*: Allows a Reason FEAT to allow Nemesis to remember specific facts or information read or analyzed.
Martial Arts: A
Martial Arts: B
Martial Arts: E
Knowledge: Intelligence Agency Operations
Knowledge: Superhuman Organizations
PolyGlot*: Nemesis knows a dozen languages and dialects
Blunt Weapons
Sharp Weapons
Acting
Master of Disguise*: Nemesis is a master of developing disguises, coupled with his acting ability allows him to impersonate an individual perfectly.
Pilot
Engineering

Powers:
Iron Will: While I debated the value of this, I think that Nemesis certainly has held himself together through sheer willpower on three separate occasions:
1. During the Electric City test, Nemesis resists insanity and emerges mostly intact from a mind-altering experience.
2. During the Wonder Woman run where Nemesis is a supporting character, he is stung by an amazonian bee, which was stated would kill a amazon, and manages to resist until administer the antidote
3. Nemesis endures a great deal of torture during both his Brave and the Bold series as well as his own series, and is able to not only fully recover but also is able to ignore its effects.

With this said, I feel that Nemesis probably has Iron Will at Ex(20). This reflects in-comic appearances.

Known Equipment:
Nemesis utilizes special equipment which he himself designs. His two most famous items, outside of the 'spy gadgets' include:
  • Mercy Bullets: Non-lethal bullets which render a target unconscious for at least an hour, forcing an Endurance FEAT versus Ex (20) intensity
  • Two-way Communications Device: A portable system which can communicate on secure lines, crack security, receive all transmission types, as well as other abilities such as acting as a micro-computer.
Contacts:
Nemesis has dozens of contacts within the DCU intelligence communities, and nearly every organization (especially Checkmate) knows about him or has utilized his services and skills. In addition, Nemesis is considered to be a contact and/or friend to:

Wonder Woman
Batman
Sarge Steel
King Faraday
"Rick Flagg" Jr.
Amanda Waller
Nightshade

Limitations:
Drive by Justice: Nemesis feels personally driven to 'Balance the scales' of justice, especially for his brother Craig. Nemesis's drive has been used against him, and more than once, has forced him against his friends, allies, and the law.


Friday, August 28, 2009

Harley Quinn

Harley Quinn






Doctor Harleen Quinzel

F: Ex (20)
A: In (40)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Ex (20)
P: Ex (20)

Health: 100
Karma: 50
Resources: Typ (6) as a solo, Ex (20) when part of the Secret Six
Popularity: -10/-15 in Gotham City

Talents:
Crime
Acrobatics
Tumbling
Guns
Psychology
Knowledge: Metahuman Psychology
Knowledge: Gotham City
Knowledge: Batman Villains
Blunt Weapons

Powers:
Enhanced Stats: Harley is stronger, more agile, and capable of greater feats of endurance than a woman of her build and age due to several factors: Insanity, Amazonian Training, Poison Ivy's treatments, and the infusion of Olympian power (As seen in her comic, Countdown to 52, and Secret Six). Harley's agility is almost second to none, in some cases rivalling other characters such as Batman, the Ragdoll (who is triple jointed), and Catwoman.
Resistance: Poison, Disease, and Toxins: Harley possesses Am (50) resistance to Poisons and Toxins due to Ivy's treatments, as well as a greater degree of resistance to disease. Harley's body eliminates toxins within it (Secret Six) thus granting her limitless endurance for a human being.
Recovery: Harley has Ex (20) recovery, and can recover from near fatal wounds far faster than a normal human being.
Accute Sense of Balance: Harley has an almost inhuman sense of balance, capable of maintaining her equillibrium through difficult positions. While not a power per say, it does explain Harley's inhuman ability to land and balance.
Regeneration*: Harley has the ability to regenerate damage with Gd (10) ability due to Ivy's treatment.

Contacts:
The Joker (Mr. J, Puddin')
Poison Ivy: (Ivy, Red)
Catwoman II: (Holly Robinson)
Catwoman I: (Selina Kyle)
Secret Six: While tentative, she still maintains some connection.


Limitations:
Wanted Fugitive: Harley is a wanted fugitive, due to her actions during No Man's Land and other times.
Insane: Harley is marginally insane, either by the work of the Joker or through her own dementia.
Devoted to Mr. J: Harley is devoted to the Joker, even though he has tried to kill her numerous times.
Loyal: Harley is loyal to her friends, such as the second Catwoman or Poison Ivy, especially Poison Ivy.
Public ID: Harley's identity is known.