Showing posts with label Science Hero. Show all posts
Showing posts with label Science Hero. Show all posts

Tuesday, September 25, 2018

Commander Steel - The original star-spangled cyborg.

(Originally published on 8/19/2009 on CMF.)


Henry "Hank" Heywood I

F: Ex (20)
A: Ex (20)
S: Rm (30)
E: Am (50)
R: Gd (10)
I: Gd (10)
P: Gd (10)

Health: 120
Karma: 30
Resources: Gd (10) and later Rm (30)
Popularity: 35

Talents:
Biology
Medicine
Military*
Wrestling
Business/Finance (later in life)

Powers:
Cybernetic Enhancements: Commander Steel's Body was refitted after Heywood's accident, granting him several abilities far above normal men. Steel's body provided him with the following:
Body Armor:Heywood's body was modified and rebuilt using steel alloys and further augmented through the surgical procedures which reinforced his skin. As such, Heywood is considered to have In (40) resistance to physical, Energy, toxic, and corrosive damage. When combined with his full body costume, Heywood's resistances rise to Am (50).
Hyper-Leaping: With the assistance of his microservos, Steel could leap with Ex (20) ability.
Cybernetic Senses: Steel was outfitted with what is considered top of the line senses, including Gd (10) night vision and Gd (10) telescopic vision.
Hyper-Running:Due to the Micromotors, Steel could run with Ex (20) ability.

Contacts:
All-Star Squadron
Steel II
Various US Military contacts
Dr. Gilbert Giles


Limitations:
  • Enemy: Baron Blitzkrieg: As Agents of Baron Blitzkrieg were responsible for Steel's creation, the Baron and Steel had a history.
  • Overconfident:Steel's overconfidence was due to his strong belief in when he was right. Steel cannot be easily dissuaded.

OMAC - The One Man Army Corp (Original Version)








Buddy Blanks
Statistics

F Mn 75
A In 40
S Am 50
E Mn 75
R Ex 20
I Am 50
P Rm 30
Health: 240
Karma: 100
Resources: Ex (20) in the Byrne Future era, Typ (6) most other places, Pr (4) in post-apocalyptic Byrne era.
Popularity: 15

Talents:
OMAC has the following Talents:
Military: All, Weapons: all, Fighting: All,
OMAC can gain any talent appropriate (Save mental or mystical) through his connection to Brother Eye.


Powers:
Ultimate Soldier: OMAC is the ultimate soldier, as is modified through a burst of energy from the orbiting Brother Eye into the powerful One Man Army Corp. As such, he possesses the following abilities:
  • Body Resistance: In (40)
  • Hyper Leaping: Gd (10)
  • Hyper Running: Am (50)
  • Self-Sustenance: OMAC does not tire, and can go days without food, water, and rest.
  • Iron Will: Mn (75): OMAC was literally blown in half and managed to remain focused and alert.
  • Transformation: Into OMAC
  • As Buddy Blanks, his stats are :
    • F: 6 A: 6 S: 6 E: 6 R:10 I: 10 P: 6

Brother Eye:

Brother Eye is a cybernetic intelligence which transforms Blanks into OMAC, provides OMAC with intelligence and information, heals OMAC of the most serious of wounds, and additionally can reshape existing matter to fit mission specific needs, all at Un (100) ability. Brother Eye is in constant planetary contact with OMAC, and is considered to have a Shft X (150) telepathic link. Brother Eye’s signal can only be read by OMAC, but it can be blocked as necessary. If OMAC’s signal is blocked, he will revert to Buddy Blanks within 1-10 rounds, and will immediately go unconscious. Blanks can be restored in one round if contact to the Brother Eye Satellite is restored.

Contacts:
Brother Eye

Wednesday, November 7, 2012

Commander Arcturus Rann from 'Micronauts'

Commander Arcturus Rann



 Originally published in 2009 on Classic Marvel Forever.


Arcturus Rann/Time Traveler/Space Glider

F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Rm (30)
R: Ex (20)
I: Am (50)
P: Rm (30)

Health: 80
Karma: 100
Popularity: 5/10/100 (on Earth/Space/Microverse)
Resources: Rm (30)

Talents:
Commander Rann possesses the following skills:
  • Military
  • Marksman*
  • Dual Weapons
  • Leadership*
  • Astrogation
  • Knowledge: Microverse History
  • Knowledge: Microverse culture
  • Knowledge: Various planets of the Microverse
  • Knowledge: The Uni-Force
  • Resist: Domination*
  • Pilot
  • Repair/Tinker
  • Electrical Engineering
  • Structural Engineering
  • Guns
  • Aerial Combat
  • Computers

Powers:
Host of the Enigma Force: While on his 1,000 year voyage through the Microverse, Rann became the host of the mysterious Enigma Force and the time-travellers who utilized it. As such, Rann was tied directly into the Enigma Force, often acting as either its conduit or agent against such things. Rann did not always utilize his powers consciously, and certainly did not maintain control as to when the Enigma Force would 'work through him'. Rann benefited from his use of the Enigma Force the following ways:
  • Vessel: The Enigma Force would empower Rann, as it did during the initial 'Final Battle' with Karza, granting him a +3cs bonus to all of his FASERIP. This bonus would 'spend' Rann, requiring weeks to fully recover from using the Enigma Force.
  • Cosmic Awareness: The Enigma Force would occasionally provide Rann with snippets of information via the Time Travellers or Rann's expanded consciousness. As such, Rann could be considered to have limited Cosmic Awareness
  • Recovery: Rann's connection to the Enigma Force could allow him to recover from near-fatal wounds and/or effects.
  • Danger Sense: Am (50) perception, allowing Rann to occasionally react to danger.
  • Psi-Screen: Un (100) Psionic protection from having his thoughts read. Even Professor X commented to this fact as being one of the 'toughest minds to read'
  • Incarnation Awareness: Rann could perceive the Time Travellers, not realizing until some time later that many of them were his own projections via the Enigma Force.

Iron Will: Rann's will was legendary in the Microverse, granting him In (40) will to withstand torture and/or pain, as well as mental presence to ignore damage, such as when he lost his hand.

Contacts:
Rann had the following Contacts:
The Micronauts (Especially Marionette)
The various surviving races in the Microverse
Nick Fury
SHIELD
The Fantastic Four

Limitations:
  • Enemy: Baron Karza: Rann was the sworn enemy of Baron Karza, and would stop at nothing to see him destroyed and/or deposed.
  • Loyal: Rann was nearly always loyal to the Micronauts, working to protect them as they were his 'family'.
  • Servant of the Enigma Force: Rann was the servant (occasionally unwillingly) of the Enigma Force. As such, the Enigma Force would use Rann as it saw fit.
  • One-Handed: During one point of the New Voyages adventures, Rann lost his hand and did not immediate replace it. 
  • Secretive Goals: Especially during New Voyages, Rann maintains an air of secrecy and misdirection of purposes.