Showing posts with label TV Series. Show all posts
Showing posts with label TV Series. Show all posts

Wednesday, September 9, 2020

Mark Harris, The Man from Atlantis

The Man From Atlantis



 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Real Name Unknown, given name Mark Harris.


F: Ex (20)
A: Ex (20)
S: Rm (30)
E: In (40)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 110
Karma: 70
Popularity: 10
Resources: Individual Ty (6), as Part of the Foundation for Oceanic Research, Ex (20) accessible.

Talents:
Marine Biology
Underwater Combat
Knowledge: Marine survival
Knowledge: Foundation for Oceanic Research Operations
Knowledge: Unusual Marine Phenomena
Martial Arts: B
Pilot: Marine Craft


Powers:
Adapted Aquatic Physiology: Mark's physiology is uniquely adapted for a life above and below the water. As such, Mark Harris is capable of the following feats:

  • Water Freedom: Mark is completely at home in the water as on land, and is not hampered by it.
  • Water Breathing: Mark can breath water and can remain submerged for great lengths of time if not indefinitely
  • Adapted Senses: Mark's senses are acute and tailored for a life under the waves. He is considered to have Ex (20) dark vision, Gd (10) hyper hearing, and the ability to see underwater unaided.
  • Hyper Swimming: Mark is capable of Rm (30) hyper Swimming, capable of upwards of 60 Knots in short bursts.
  • Recovery: Mark is capable of recovering endurance ranks far faster than a normal human, with Rm (30) ability.
  • Body Resistance: Mark is capable of surviving the depths of the ocean, providing him with Gd (10) body armor.
  • Resist: Cold: As shown specifically in the comic, Mark can resist the icy depths of the artic with Ex (20) resistance to temperature extremes, specifically cold.
  • Communicate w/ Ocean Creatures: Mark has the limited ability to communicate w/ sea life at Pr (4), as shown in the comic.

Contacts:
Dr. Elizabeth Merrill: Chief Marine Biologist for the Foundation for Oceanic Research
The Foundation for Oceanic Research
Possible Atlantean contacts.

Limitations:
  • Amnesia: Mark suffers from Amnesia, unable to recall his life prior to washing ashore and being nursed back to health by Dr. Merrill.
  • Dehydration: Mark must immerse himself in water once per hour to revitalize himself. Failure to do so causes Harris to suffer -2cs to all physical stats per hour, and causes his extremities to become dark blue.
  • Unusual Looks: Mark has webbed hands and toes.
  • Enemy: Mark has a recurring arch-nemesis, the mysterious Mr. Schubert, A genius intellect who clashes with Mark on numerous occasions.

Thursday, February 21, 2019

David Collins from 'Dark Shadows'


 David Collins



Maybe there's something in there he doesn't want anyone to see-maybe something... horrible!



F:  Pr (04)
A: Typ (06)
S: Pr (04)
E: Typ (06)
R: Gd (10)
I:  Ex (20)
P: Rm (30)

Health: 20
Karma: 60
Resources: Pr (04)/Rm (30) – Personal/Trust
Popularity: 0*

Talents:
David currently has the student* talent.


Powers:
Medium Prodigy: David Collins is a medium prodigy, able to tune into the weirdness of Collinport and the Collinwood estate. David can pick up on ghostly and supernatural activities. David is considered to have the following abilities;

  • Communicate with Dead: David can see and speak with the dead with Rm (30) ability, although he is not always aware that the spirits are not living beings, and is more a receptive medium than a projective/broadcast medium.
  • Precognition*: David has had flashes into the future, occasionally dreams and/or nightmares revealing the future or aspects of the present with Ex (20) ability. David cannot control these dreams, and often they make little sense to him or anyone else.
  • Postcognition: Occasionally, David can gain knowledge from objects he comes into contact with Ex (20). David has been overwhelmed on numerous occasions, requiring a Psyche FEAT at -2cs when such occurs (See Limitations).

Contacts:
David Collins has contacts within the Collins family, specifically ancestors such as Barnabas Collins or Quentin Collins.

Limitations:
David has a few limitations related to his ability and background:

  • Possession Target: David has been possessed on numerous occasions by hostile entities. As such, David has at this age a -1cs to any Psyche FEAT against possession attempts. As David gets older, he loses this vulnerability.
  • Target of Obsession: David is the target of obsession from his real mother, Laura Collins, who seeks to immolate both of them during her rebirth as a phoenix (See last year’s write-up on Laura Collins).
  • Curious: David’s curiosity leads him into trouble on more than one occasion. David is drawn to mysteries and secrets easily, and suffers an initial -1cs to his Intuition in such affairs.

Monday, February 11, 2019

Sembene from 'Penny Dreadful'


Sembene

'The shamans in my mountains call it Uchawi Mabadiliko... the changing from one skin into another. The ones so cursed do not always fully remember it, this... becoming. Is it a sickness? Or is it something else? Is it a blessing, the purpose of which we can not yet see? I say, this is what it is. For I know you my friend, Ethan Chandler, I see inside you.'








F: Rm (30)
A: Ex (20)
S: Gd (10)
E: Rm (30)
R: Typ (06)
I:  Rm (30)
P: Rm (30)

Health: -90
Karma: 66
Resources:  Typ (06)
Popularity: 0

Talents:
Sembene had several skills which made him quite a match for the foes that Sir Malcolm Murray faced, including:
Sharp Weapons
Blunt Weapons
Firearms
Knowledge: London
Knowledge: Upper African Continent
Knowledge: Multi-lingual
Knowledge: British Explorers.
Dual weapon fighting
Cook
Hunting/Tracking
Stealth
Unarmed combat
Marksman

Powers:
Sembene has no real powers, but demonstrates several power-like effects throughout the Penny Dreadful series. Significantly, Sembene has one power-like effect:

 Strong-Willed: Sembene is a man of extraordinary will, perhaps even greater than his associates (outside of perhaps Vanessa Ives). Sembene is not easily startled or surprised by the actions or activities that he is exposed to, and has gone toe-to-toe with vampires, witches, and ultimately werewolves. Sembene is considered to have Rm (30) will to resist fear effects or to startle, and to ignore conditions or events which may make others flinch. In addition, it is suggested through the series that Sembene is resistant to mystical effects, and he is not as easily swayed as the others when the Night Witches attack or use magic. Sembene is also able to ignore his own pain and conditions with a similar FEAT roll, being able to act when others are stunned and even resist pain.

Contacts:
Sembene is a close ally of those within Malcolm Murray’s circle – Vanessa Ives, Ethan Chandler, and even Victor Frankenstein. Sembene’s role with Malcolm Murray is outwardly as a manservant, but is quite equal to Murray (See Limitations).

Limitations:
Sembene has a few limitations, such as:

  • Responsibility to/for Malcolm Murray: Although the exact nature of Sembene’s relationship to Murray is speculated as being that Murray saved Sembene’s life, the truth is a bit more complex, as it is heavily implied that Sembene had saved Murray’s life and is now responsible for it. As such, Sembene will risk his own well-being for Malcolm Murray’s, and often will act on Murray’s instruction without real question. Sembene feels very strongly that he’s responsible for Murray’s life, and takes the role very seriously.
  • Unusual Looks: Sembene has a series of marks on his face which mark him by his former profession as a slave trader. Sembene’s appearance can seem fearsome, and when first encountered, can be rather imposing (-1cs for social checks upon first encounter). 
  • Reputation: Sembene has a reputation as a slave trader prior to his encounter with Malcolm Murray.
  • Enemies: Any enemy that Malcolm Murray has, Sembene has, and as such was considered to be an enemy of Dracula, the Night Witches, and any of Murray’s other enemies.

Thursday, October 4, 2018

Rose Red from 'Rose Red'

 Houses... are alive.





F: N/A
A: N/A
S: N/A
E: N/A
R: Gd (10)
I: Am (50)
P: Am (50)

Health: N/A
Karma: 110
Popularity: - 15
Resources: See Below*

Talents:

N/A

Powers:

Psychic Node: Rose Red sits upon and has become a psychic node which draws on the misery, misfortune, and psychic powers of those inside to 'power itself'. As the land that Rose Red was built on had a history of blood, so does the house, ranging from suicides to disappearances to murders. Rose Red possesses the following attributes and abilities derived from itself, including:

  • Micro-Environment: As it was said in both the mini-series and the later 'Diary of Ellen Rimbauer', Rose Red is its own micro-environment, capable of altering itself or animating objects on its grounds with Rm (30) ability, depending on the amount of psychic energy present. For every level of psychic energy (Psyche) above Good (10) that enters Rose Red, Rose Red gains a +1cs rank to its ability. Rose Red begins at Gd (10), and increases to a maximum effect of Am (50)
  • Psychic Vampirism*: While not specifically stated, Rose Red represents a psychic vampire in the truest sense of the word, requiring psychic energy and/or lifeforce to continue existing. Rose Red not only feed on those present, it will occasionally abduct individuals and incorporate them as 'part of the house', becoming in turn manifestations of the house and existing in a similar state. Rose Red does this with the same power as the micro-environment
  • Regeneration*: Rose Red 'regenerates' damage depending on the amound of psychic energy inside of it, and can restore itself to perfect condition depending on the level of energy it possesses.
  • Telepathy: Rose Red is considered to have Pr (4) telepathy, and can interpret or 'read' individuals to understand their motives, desires, and fears. Rose Red will often use its micro-environment to ensnare individuals inside itself.
  • Thralls: For lack of a better word, Those ensnared or who die in Rose Red become thralls to it, either suffering an undead state or existing as puppet-controlled spirits. Rose Red has many such thralls, including most of the psychic investigators, Ellen Rimbauer, April Rimbauer, Sukeena, and a host of others. These Thralls can be harmed, as the still 'living' ones are withered and corpse-like. The Thralls will exist so long as the house is standing. Thralls have the following attributes:
    F: Pr (4) A: Pr (4) S: Pr (4) E: Pr (4)* (Depending on Rose Red's current power levels), R: Variable I: Variable P: Variable, though never higher than -2cs of Rose Red's current Psyche.
  • Growth: Rose Red continues to grow depending on the psychic power it possesses, capable of continuing its 'construction' with Fe (2) ability. When fully powered (at the Am (50) level) Sounds of active construction can be heard. Rose Red is limited to the plot of land it currently possess, but can reshape itself internally any way it sees fit.
  • Structural abilities: While the house has no FASE, it is considered to be made of Gd (10) and Ex (20) materials, and is approximately four to six areas in diameter.
Contacts:

None

Limitations:
  • Limited to location: Rose Red is bound to its location, and cannot move further nor expand past its borders. In addition, if Rose Red remains comatose, Rose Red can simply be torn down, although the powers which drive Rose Red are tied to the land. It is possible an exorcism could affect it (Although in the novel 'The Diary of Ellen Rimbauer', this was not successful.
  • Drive to expand: Rose Red is in constant need of expanding and growing, requiring psychic energy to do so. As such, Rose Red is constantly need of psychic energy, and will tempt, terrorize, or kill those it needs to.
  • Reputation: Rose Red has a high negative popularity due to the fact of its reputation.

The Overlook Hotel from 'The Shining'

“Sometimes human places, create inhuman monsters.” 





 


The Overlook Hotel is not a traditional monster per say, instead operating on a different sort of characteristics. The material strength of the hotel's main body is Ex (20), being comprised primarily of stone and timber. The hotel is heated through an immense boiler system located in the basement, and can be run in the winter by a single caretaker. The land on the hotel has a dark history, and acts as a spiritual vampire, requiring additional energy to sustain itself. The effects of the Overlook are as follows:

  • Negative Energy Sponge: The Overlook seems to draw dark energy to it, granting it the ability to act through agents and/or spirits that have become victims. For every negative karma event that happens on the grounds, the Overlook gains x2 positiveKarma, which will then be used to 'build up' it's RIP scores. If the events are performed by mystics, those with psychic abilities, or those who are sensitive to such things, the Overlook gains x4Karma. The Overlook stores this energy to maintain its other effects, as well as grant itself greater control over the events that occur within its walls.
  • Spirit Animation: The Overlook maintains the darkest of the spirits who have died on the grounds, granting them a semblence of their former lives. The Overlook effectively is using the spirits to promote its own actions, although several of the spirits seem to have greater power and personality. As such, the Overlook is considered to have anywhere between Gd (10) and Am (50) spirit animation, depending on how much energy it has drawn out.
  • Hallucinations*: The Overlook can generate hallucinations, such as forcing individuals to see walls of blood, animating topiary animals (In the beginning...) to stalk prey, make individuals see ghostly visages or horrifying murders, and other events. The Hallucinations begin at Pr (4) and can go as high as Am (50) intensity, depending on the relative negative energy within the Overlook.
  • Emotion Control*: The Overlook can manipulate the emotional states of the individuals who stay within the walls, granting it the ability to do two things: 1. Lower the effective Intuition of a specific target up to -4cs through a prolonged process. 2. Cause individuals great emotional distress and therefore make them more capable of causing individual negative karma actions, thus feeding the Overlook, causing an Intuition check against a Gd (10) intensity. The Overlook will select individuals to manipulate based on several criteria: Those who have limitations such as Dark Secret or are prone to negative actions, those individuals with bad history or are prone to violence, and those that have blood on their hands and are prone to negative activity.
  • Animate Object: Once the Overlook has over 200 points of energy, it gains the ability to actually animate the topiary garden as well as other objects and/or spirits within its walls, granting them form and substance. Such damage caused by those objects will be real damage, unlike the hallucinatory damage that might have been done previously.
  • Bonus effects against psionics: The Overlook can do real damage against psionically powered characters, allowing the Overlook's Hallucinatory effects to be real, rank of damage depending on the amount of negative energy that has been absorbed (As seen with Danny Torrance in room 217).


Limitation:
Negative Energy Dependency: The Overlook requires negative energy in order to maintain its powers and abilities. Without it, the Overlook is effectively inert (Allthough psychics will see and feel the residual negative energy of the place). For the Overlook to become active, it either needs a negative event (such as intentional harm or murder) or will require a psychic of Ex (20) psyche or better to enter the premises unguarded (IE Fail a psyche FEAT).

Caretaker: Despite it all, the Overlook cannot physically maintain itself nor can the spirits inside of it physically manifest themselves to dump the boiler or make repairs. Due to the ancient nature of the boiler downstairs, it must be physically dumped every day or risk explosive results due to pressure. The Overlook will attempt to see to its own continuity first.

Overzealous: The Overlook and the spirits within it tend to be overzealous in the attempt to gain more energy, and suffer a -2cs to reason FEATS when closing in on 'food', forgetting specific facts such as the need for the boiler to be dumped, etc.

Enemy: Danny Torrence: Little Danny Torrence is considered an 'enemy' of the Overlook (as well as a much desired target). My Write-Up of Danny Torrance as his adult version from two years ago (But not including the Dr. Sleep era)

Saturday, September 29, 2018

Agents Fox Mulder and Dana Scully from 'The X-Files'


’Trust No One‘








Fox Mulder






Fox William Mulder

F: Typ (06)
A: Gd (10)
S: Typ (06)
E: Ex (20)
R: Ex (20)
I: Rm (30)
P: Rm (30)

Health: 42
Karma: 80
Popularity: 0/-2/5/-5/0 (Initially to the public, inside the FBI, Generally after the exposure for high-profile cases, as a wanted fugitive, after the 2nd movie)
Resources: Gd (10)

Talents:
Fox Mulder is incredibly intelligent, displaying the following skills:

  • Law Enforcement*
  • Firearms
  • Detective/Espionage
  • Knowledge: Government Conspiracies
  • Knowledge: Paranormal
  • Knowledge: Weird Facts
  • Knowledge: Historical Figures
  • Anthropology
  • Knowledge: Alien Abductions
  • Knowledge: Cryptozoology
  • Psychology
  • Forensics
  • Parapsychology
  • Knowledge: Baseball
  • Knowledge: Classic Movies and TV shows
  • Scholar

Powers:
Mulder is a normal human (as close as one can get in the series), but has displayed the following power-like effects:
  • Photographic Recall: Mulder possesses a near-perfect memory with perfect recall, cited often as per the series. Mulder can recall specific details regarding the X-files or anything he has seen or read with a simple Reason FEAT.
  • I want To Believe: Mulder is a true believer, allowing the desire to know the truth carry him through difficult encounters and near-death experiences. In situations where Mulder is faced with a result vs. death or life-threatening situations during a case , Mulder can substitute his Psyche for his Fighting, Agility, or Endurance. This can only be done once per event.
  • Partners: Mulder can spend his own Karma on Scully's behalf in most situations as necessary.

Contacts:
Mulder has several contacts during the course of the series run: The mysterious Deep Throat and later the mysterious X, the conspiracy group The Lone Gunmen, various law enforcement agents, conspiracy groups, Frank Black, Director Walter Skinner, and of course, Dana Scully.

Limitations:
Fox has the following limitations:
  • Devoted to the Truth: Mulder will pursue the truth even if it kills him, which it almost has on numerous occasions.
  • Powerful Enemies: Mulder has powerful enemies within the Alien Conspiracy.
  • Finding out the truth about Samantha: Fox is obsessed in finding out what happened to his sister Samantha, to the point he suffers a -1CS to Psyche when confronted with the possibility of knowing.
  • Devoted to Scully: Mulder would do practically anything for his partner Scully, especially later on.
  • Escaped Criminal: For a time, Fox Mulder was considered a wanted criminal who had escaped from prison's death row.
  • Spooky: Mulder is known to the law-enforcement community as a spooky guys - a nick-name that was given to him at Oxford and during his first days of the FBI.
  • Enemy: Cigarette-Smoking Man: His main nemesis and adversary.

Dana Scully







Dana Katherine Scully

F: Gd (10)
A: Gd (10)
S: Typ (06)
E: Ex (20)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 46
Karma: 70
Popularity: 0/-2 (Normally/within the FBI after being assigned to the X-Files)

Talents:
Dana Scully is a very intelligent agent with the following skills:


  • Law Enforcement*
  • Firearms
  • Physics
  • Medicine*
  • Molecular Biology
  • Knowledge: Literature
  • Instructor*
  • Psychology
  • Forensics
  • markswoman*
  • Detective/Espionage
  • Scholar

Powers:
Scully is fairly normal, although several theories exist regarding her eventual life-span due to the chip implanted in her neck (During 2nd/3rd season):
  • Longevity/Immortal: Due to the actions of both by the Cigarette-Smoking Man and Alfred Fellig, Scully may have inadvertently gained a type of immortality or prolonged life. Although this was not confirmed, it is worth bringing up as others in the series have (including Clyde Bruckman who was able to see how a person dies and later members of the conspiracy). It's a theory, but it does have a great deal of suggestive evidence.
  • A skeptical Voice: Early on, Scully was the skeptic to Mulder's believer, often trying to find logical solutions to the cases in which they worked. When presented with a case that has some evidence in the scientific, Scully gains a +1cs to reason and intuition checks in order to provide logical solutions to issues. Later, Scully adopts more of a believer's mentality, but remains able to draw upon her skeptical voice during later events.
  • Partners: Scully can spend his own Karma on Mulder's behalf in most situations as necessary from about the end of season 1 onward.

Contacts:
Scully has a wealth of contacts in her professional careers as a doctor and physicist, including former associates and co-workers. Scully is close to Walter Skinner, her former boss at the FBI and later John Doggett, her partner while Mulder had disappeared.

Limitations:
Dana has the following limitations:
  • A skeptic's voice: It takes Dana some time to believe things that she has experienced and seen. Although Dana is no fool, she will try to rationalize some elements or find logical solutions.
  • Powerful Enemies: Scully has powerful enemies within the Alien Conspiracy.
  • Protecting Fox and William, her son: Dana seeks to protect Fox and their son William at any cost (Including leaving her son somewhere she or the conspiracy will ever find him. Dana is at a -1CS when attempting to act in situations where Fox or William are directly at risk.
  • Devoted to Mulder: Mulder would do practically anything for his partner Mulder especially later on..