Showing posts with label Marvels: The Lost Generation. Show all posts
Showing posts with label Marvels: The Lost Generation. Show all posts

Wednesday, September 9, 2020

Nocturne from 'Marvel - The Lost Generation'

Nocturne


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

F: Rm (30)
A: Ex (20)
S: Rm (30)
E: In (40)
R: Ex (20)
I: In (40)
P: In (40)

Health: 120
Karma: 100
Resources: Ex (20)
Popularity: -20 in own era

Talents:

  • Occult Lore
  • Chemistry
  • Robotics
  • Guns
  • Alchemy
  • Medicine
  • Martial arts: A
  • Crime*


Powers:
Nocturne was a vampire, who through the use of science and the Alchemical formulas of Diablo was able to shed some of his curse. As such, Nocturne had the following powers:

  • Hypnotism: Requiring eye contact, Ex (20) ability
  • Flight: Like Baron Blood, Nocturne's ability to change into a bat was lost, allowing him to fly with Ex (20) ability
  • Body Transformation: Fog: Nocturne could transform his body into fog with Rm (30) ability
  • Natural Weaponry: Claws: Rm (30) ability
  •   Natural Weaponry: Fants: Rm (30) ability


Nocturne also used a combination of science and technology in various alchemical mixtures. Among these mixtures was the ability to create a series of homocule soldiers.

F: Gd (10) A: Gd (10) S: Ex (20) E: Ex (20) R: fe (2) I Pr (4) P: Pr (4)
H: 60 K: 10

Contacts:
The Yellow Claw
Various Criminal organizations and groups

Limitations:

  • Vampire: Early in Nocturne's career, he was very careful to hide his vampiric state, go so far as using a specific weapon to cover his feeding. Until many years after his debut, Nocturne suffered from the traditional vampire limitations. Shortly after his discovery of the sleeping Diablo did Nocturne overcome these limitations.
  • Hunted: The First Line: Nocturne was considered to be the most dangerous villain of his day, and as such, was pursued relentlessly.
  • Enemy: The Black Fox: Nocturne's worst enemy was the Black Fox, who swore to kill him one day for the role Nocturne played in the death of the Black Fox's only love.

Wednesday, September 2, 2020

Mako from 'Marvel - The Lost Generation'

 Mako


 

 

 

 

 

 

 

 

 

 

 

 

No other name known

F: In (40)
A: Ex (20)
S: In (40)
E: Rm (30)
R: Typ (6)
I: Rm (30)
P: Ex (20)

Health: 130
Karma: 56
Resources: Typical (due to government)
Popularity: 15 in own era.

Talents:

Underwater Combat
Knowledge: Atlantean Culture
Brawler


Powers:
Altered Clone: Mako has the following attributes

  • Body Resistance: Ex (20) protection from physical attacks, Gd (10) protection from Energy.
  • Resist: Cold: Ex (20) protection vs. cold
  • Water Breathing
  • Water Freedom
  • Hyper Swimming: Rm (30)
  • Natural Weaponry: Claws: Mako could rend with her claws, doing Rm (30) damage and halving body armor.
  • Natural Weaponry: Teeth: Mako's bite did Rm (30) damage.
  • Beserker - Ex (20)


Contacts:
The First Line
Vyrra

Tuesday, September 1, 2020

Gadfly from 'Marvel - The Lost Generation'

Gadly
 

 


 

 

 

 

 

 

 

 

 

 

 

Ruth McCrae

F: Ex (20)
A: Am (50)
S: Ex (20)
E: Rm (30)
R: Gd (10)
I: Rm (30)
P: Ex (20)

Health: 120
Karma: 60
Popularity: -10 In own era
Resources: Typ (6)

Talents:
Acrobatics
Tumbling
Pre-Law*
Knowledge: Hero/Villain


Powers:
Danger Sense: In (40)
Hyper Leaping: Gd (10)
Wall Crawling: Ex (20)
Hyper Speed: Ex (20)

Contacts:
Captain Hip: Father
Sunshine: Mother
The First Line: Loose affiliation

Limitations:
Unusual Looks: Gadfly had slightly pale-purplish skin and white pupiless eyes
Secret ID: No one knew that Gadfly was Ruth McCrae
Criminal Record: Gadfly had a criminal record, nothing serious, just enough to be considered wanted.
Secret: In love with the Black Fox: Gadfly was secretly in love with the Black Fox, and had deduced his identity, adopting the identity of Gadfly to have him notice her.

Reflex from 'Marvel - The Lost Generation'

Reflex

 

 


 

 

 

 

 

 

 
 

 

 

F: Ex (20)
A: Ex (20)
S: Typ (6)
E: Ex (20)
R: Typ (6)
I: Gd (10)
P: Gd (10)

Health: 66
Karma: 26
Resources: Gd (10)
Popularity: 15 as member of the First Line

Talents:
Knowledge: Super Heroes/Villains

Powers:
Reflection Field: Reflex possessed a reflection field which would redirect attacks or kinetic energy back at their attacker. Reflex seemed only to be able to affect physical attacks, as energy attacks were only lessened in intensity rather than reflected. Reflex possessed this field at In (40) intensity.

Contacts:
The First Line

Limitations:
Secret ID


Reflex was an abrasive member of the First Line, who along with the majority of the group died during the abortive Skrull invasion.

Sunshine from 'Marvel - The Lost Generation'

 Sunshine

 


 

 

 

 

 

 

 

 

 

Autumn MacRae

F: Typ (6)
A: Typ (6)
S: Typ (6)
E: Gd (10)
R: Typ (6)
I: Ex (20)
P: Gd (10)

Health: 28
Karma: 36
Resources: Typ (6)
Popularity: 5 in own era

Talents:
Student*
Performer

Powers:
Emotion Control: In (40).

Contacts:
Captain Hip (Husband)
Gadfly (Daughter)
The First Line

Limitation:

  • Secret ID: Sunshine's identity was secret
  • Distrustful of Authorities: Both Captain Hip and Sunshine were completely distrustful of The Man, occasionally bringing them into conflict with other members of the First Line

Yeti from 'Marvel: The Lost Generation'

 Yeti
 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Real Name Unknown
F: Rm (30)
A: Ex (20)
S: Am (50)
E: Am (50)
R: Pr (4)
I: Rm (30)
P: Gd (10)

Health: 150
Karma: 44
Popularity: 10 in own era
Resources: Pr (4)

Talents:
Wrestling

Powers:
Body armor: Rm (30) protection vs. physical and cold, Gd (10) protection from energy.
Recovery: Ex (20) recovery
Natural Weaponry: Claws: Rm (30) edged damage, Yeti can halve the body armor rank in half up to his claw's damage.

Contacts:
Unnamed Skrull contact: Yeti was so enamored with her that he left the final battle with the First Line with the dead Skrull's body.
The First Line

Limitations:
Unusual Looks: Yeti is a monstrous looking figure
Beserker: Yeti regresses to an almost feral state, reducing his intellect further to Fe (2). For Yeti to come out of this state, he will need to make a yellow FEAT at Fe (2).


Note:

Yeti's background and history are a thing of debate. Either Yeti is a member of a species of Yeti, first encountered by the Silver Surfer, or he is an Inhuman. Regardless, Yeti was a loyal member of the First Line until he was seduced by a Skrull infiltration expert. While not betraying the team, Yeti left the final battle after his 'love' was killed, taking her body with him as he retreated. Yeti reappeared in an issue of X-Men: The Hidden years, but sadly as of this write-up, I've not read it.

Wednesday, May 27, 2015

Rapunzel from 'Marvel: The Lost Generation'

Rapunzel
 Real Name Unknown
F: Ex (20)
A: Ex (20)
S: Typ (6)
E: Gd (10)
R: Typ (6)
I: Ex (20)
P: Gd (10)

Health: 62
Karma: 36
Popularity: 15 in own era
Resources: Typ (6)

Talents:
Wrestling (With Hair)
Acrobatics

Powers:
Prehensile Hair: Rapunzel had the ability, similarly to Medusa, to manipulate her hair. Rapunzel could manipulate and control objects with Rm (30) strength and Agility, as well as reach 1 solid area away, and/or perform up to three attacks.

Contacts:
Mr. Mime (partner)
The First Line

Limitations:
Secret Identity

Professor William Carmody from 'Marvel: The Lost Generation'

William Carmody





F: Fe (2)
A: Fe (2)
S: Fe (2)
E: Fe (2)
R: In (40)
I: Rm (30)
P: Am (50)

Health: 8
Karma: 120
Popularity: 5 as Professor Carmody
Resources: Rm (30)

Talents:
Medicine
Biology
Robotics
Electronics
Cloning
Bio-engineering

Powers:
Telepathy: Am (50)
Mind Bolt: In (40)
Mind Probe: In (40)
Sensory Link: Rm (30)
Life Detection: Ex (20)

Contacts:
The First Line
The Carmody Institute
Various government contacts

Limitations:
Unusual Looks: Professor Carmody spent years simply as a brain in a jar, then as a fetus sized homoculus.
Enemy: Nocturne


This is Professor Carmody prior to his creation of the android/battlesuit Walkabout.

Effigy from 'Marvel: The Lost Generation'

Effigy


 Velmax, Alias Mr. Scott

F: Ex (20)
A: Gd (10)
S: Gd (10)
E: Rm (30)
R: Ex (20)
I: Rm (30)
P: Ex (20)

H: 70
K: 70
Pop: 20 (in era)
Resources: Gd (10)

Talents:
Astrogation, Knowledge: Skrulls, Detective/Espionage, Acting, Martial arts A, C, Firearms, Astronomy, Military

Powers:
ShapeShifting: Rm (30). Effigy could shape-shift into larger, more powerful forms, and may have been altered to increase the range of the natural skrull limits to shapeshifting.

Contacts:
Various government agencies, the First Line

Limitation:
Dark Secret: No one knows Effigy is a Skrull. It was generally believed he gained his shape-shifting powers through an accident.

Background:
Effigy was an advanced scout and infiltration specialist for the Skull Empire in the 1950s. Upon arriving on Earth, Effigy became part of the early government plans on creating the First Line, and came to love humanity and America especially. Effigy served as a member of the First Line for years, until the attempted invasion by the skrulls. Effigy sacrified his life to destroy the Skrull command carrier, thus proving his loyalty once and for all.

Firefall from 'Marvel: The Lost Generation'

Firefall




F: Gd (10)
A: Rm (30)
S: Typ (6)
E: Rm (30)
R: Gd (10)
I: Gd (10)
P: Gd (10)

Health: 76
Karma: 90
Popularity: 15 in own era
Resources: Typ (6)

Talents:
Knowledge: Hero/Villain
Aerial Combat

Powers:
Fire Generation: Am (50) intensity flame generation
- Energy Sheath: Firefall could generate a Rm (30) energy sheath of flame as well.
- Flight: Firefall could fly at In (40) airspeed.

Contacts:
The First Line

Limitations:
Secret Identity

Firefall was one of the recruits of the First Line, gathered together to stop a skrull invasion prior to the appearance of the Fantastic Four. Firefall like most of her team-mates were killed in the assault on the Skrull command ship.

Walkabout from "Marvel: The Lost Generation"

Walkabout


 F: Ex (20)
A: Ex (20)
S: Am (50)
E: In (40)
R: Gd (10)
I: Typ (6)
P: Gd (10)

Health: 130
Karma: 26
Resources: Pr (4)/Gd (10)
Popularity: 15/20

Talents:

Walkabout has the following skills outside of the shared skills of Professor Carmody:
- Aerial Combat
- Electronics
- Repair/Tinker (Self Systems)

Powers:
Robotic Construction: Walkabout was one of the first sentient robots to be created, and served as the symbiote partner of Professor Carmody. Walkabout's construction gave him:
- Body Armor: In (40) protection against physical and corrosive attacks, Ex (20) vs. Energy attacks.
- Immunity to Sleep, Toxins, and Disease
- Flight: Walkabout could fly with In (40) airspeed
- Communicate with Cybernetics: Walkabout could plug directly into a computer with Gd (10) ability.
- Telescopic Limbs: Much like the later Machine Man, Walkabout could project his Limbs with Pr (20) elongation.
- Computerized Senses: Walkabout had Gd (10) infra-red, ultraviolet, starlight, low light, and thermal vision, as well as hyper hearing and the ability to pick up and communicate on most radio bands.

Cybernetic Symbiote Gestalt:
Walkabout became the main means of locomotion for Professor William Carmody and as such, served as his life-support unit. Walkabout provided Ex (20) life-support for Professor Carmody.

Contacts:
The First Line
Professor William Carmody
The Carmody Institute

Limitations:
Vulnerability to blaster fire: Walkabout's construction, while hardy, was vulnerable to the Skrull blaster fire, causing a -1cs to its body armor.
Unusual looks: Walkabout is a massive robot at 7'
Enemy: Nocture: Walkabout and Carmody were enemies of the villain Nocture.

Nightingale from 'Marvel: The Lost Generation"

Nightingale


F: Typ (6)
A: Gd (10)
S: Pr (4)
E: Am (50)
R: Gd (10)
I: Ex (20)
P: Rm (30)

Health: 70
Karma: 60
Popularity: 15 (In own era)
Resources: Gd (10)

Talents:
Mystic Origin*
- Occult Lore
Medicine

Powers:
Empathy: In (40)

Nightingale's Healing:
Nightingale had a unique form of empathic healing, which she often used in service of the First Line. In essence, Nightingale's healing was considered to be Am (50) Damage Transferral, with a catch: Nightingale could transfer as much damage as she had endurance and health to 0, effectively 'killing her'. Nightingale then would restore to full health and endurance after 1 - 20 Rounds using one of her 'lives'. Nightingale possessed many 'lives' she could use to heal someone, but there was a limit. In essence, Nightingale possessed:
- Iron Will - Rm (30) to ignore pain, add to healing, and mitigate her healing
- Damage Transferral: Am (50) to take damage from a wounded teammate onto herself.
- Serial Immortality*: Nightingale would return from the dead 1 - 20 rounds, sacrificing one of her 'lives'.

Contacts:
The First Line

Limitations:
Finite Powers: Nightingale was aware that each time she used up a 'life' she was hastening her own death.
Unusual Looks: Nightingale wore a full body (Head to toe) costume at all times.

Yankee Clipper from 'Marvel: The Lost Generation'

Yankee Clipper


Patrick Carney

F: Rm (30)
A: Ex (20)
S: Gd (10)/In (40)
E: Ex (20)
R: Gd (10)
I: Ex (20)
P: Ex (20)

Health:80/110
Karma: 50
Popularity: 10/25 (In own time)
Resources: Gd (10)

Talents:
Knowledge: Hero/Villain: Marvel Golden Age
Acrobatics
Athletics
Martial Arts: A
Engineering

Powers:
Belt: All of Yankee Clipper's powers derive from a belt designed to allow someone to time travel. In Casey's hands, it grants him superhuman strength (+2cs), as well as the following powers:
- Force Field: In (40) resistance, with a 1 area range
- Time Travel: This power is not active usually, but can move the wearer forward and backwards through time with Rm (30) ability. Patrick doesn't know how to use this power, and wasn't aware of it until encountering the exact duplicate of the belt.

Contacts:
Mr. Justice (Deceased)
the First Line - Group (Deceased)
Pixie of the Eternals


Limitations:
Unpredictable Powers: The Yankee Clipper's time travel powers are unpredictable when first encountered, and as such, the Clipper jumped several times before deciding to retire.

Man out of time: Much like Captain America, the Clipper's hero, Yankee Clipper is a man from the 1950s, with occasional issues adjusting to the new eras he's found himself in.

Pixie from 'Marvel: The Lost Generation'

Pixie

Real Name unknown

F: Gd (10)
A: Rm (30)
S: Gd (10)
E: In (40)
R: Gd (10)
I: Gd (10)
P: Rm (30)

Talents:
Ancient History
Aerial Combat
Multi-Lingual

Powers:
(I'm borrowing from this site the standard Eternal Powers. Props and credit to classicmarvelforever.com).
Pixie is an Eternal, and as such possesses the following powers:

Invulnerabilities: Pixie is invulnerable to Heat, Cold, Energy, Electricity, Radiation, Toxins, and Disease. Pixie does not age and can still be affected by Stun, Slam, and Kill results. Pixie is only affected by a Kill result that would scatter her atoms over a wide area of space.

Cosmic Energy Manipulation: Pixie can manipulate Cosmic Energy at Incredible rank and is able to perform the following power stunts:
- Teleportation: Pixie can teleport at Excellent rank
- Illusions: Pixie can generate illusions of Remarkable rank to disguise her own appearance.
- True Flight: Pixie is able to fly by mentally manipulating graviton particles around her attaining a maximum of Unearthly speeds.
- Pixie 'Dust": By manipularing Cosmic energy, Pixie can cast 'dust' which transforms people to stone with Am (50) ability.

Uni-Mind: Pixie, like all Eternals, can form the Uni-Mind.

Contacts:
The First Line
Ikaris
The other Earthborn Eternals
The Yankee Clipper
OxBow

Limitations:
Pixie's status as an Eternal was not widely known

Oxbow from 'Marvel: The Lost Generation'

Oxbow




























Sam Motonabbe
F: Ex (20)
A: Rm (30)
S: In (40)
E: In (40)
R: Typ (6)
I: Rm (30)
P: Ex (20)

Health: 130
Karma: 56
Popularity: 20 in own era
Resources: Typical

Talents:
Weapons: Bows
Marksman*
Repair/Tinker
Fletcher
Hunting/Tracking
Knowledge: Hero/Villain (Of the 1960s - 1980s)

Powers:
Body Resistance: Rm (30) protection vs. Physical, Ex (20) protection vs. Energy
Resist: Disease: Ex (20)

Equipment:
Bow: Ex (20) Material Strength, allows Oxbow to fire arrows up to 10 areas away due to his strength. The Bow is adjusted to his strength.
Quiver: Oxbow has a quiver with a few specialized arrows:
- Broadhead arrows: Oxbow can fire them doing Rm (30) shooting damage on impact.
- Concussion arrows: Oxbow fires concussion arrows which do Rm (30) concussive damage to a 1 area radius.
- Cable arrows: Oxbow can fire an arrow with 100' of cable attached to it, capable of supporting In (40) weights
- Net arrows: Oxbow can fire an arrow which provides Ex (20) entangling with a one area range.

Oxbow had other arrows available to him, and it is assumed he could probably create new trick arrows as necessary.

Contacts:
The First Line
Pixie
Possibly connected to Eugene Judd (Puck) and perhaps Logan (Wolverine).

Limitations:
Secret ID: Oxbow's identity was secret, and as such, unknown to anyone outside of select members of his team and Pixie.
Mutant: It was not commonly known that Oxbow was a mutant. As such, it would make Oxbow one of the first modern mutants to appear after Namor.

Doctor Cassandra Locke from "Marvel: The Lost Generation"

Dr. Cassandra Locke

F: Typ (6)
A: Typ (6)
S: Typ (6)
E: Gd (10)
R: Rm (30)
I: Ex (20)
P: Ex (20)

Health: 48
Karma: 70
Popularity: 10 in own time
Resources: Ex (20) in own time, with access to Rm (30)

Talents:
Knowledge: Earth History
Exobiology
Exohistory
Psychology
Physics

Powers:
None

Equipment:
Belt: Dr. Locke used a a belt designed to allow someone to time travel. In addition to the ability to time travel, it granted her the following abilities:
- Force Field: In (40) resistance, with a 1 area range
- Time Travel: Am (50) ability to travel time. Dr. Locke was versed in using the device.

Contacts:
Various contacts in her future
Possibly the Yankee Clipper

Limitations:
None

LIke mythical Cassandra, Dr. Locke attempted to discover the truth about an attempted Skrull invasion in her own time. Using a time travel belt, she attempted to gather proof that the Skrulls had attempted to invade Earth in the past, a fact that the Skrulls had removed from historical evidence. Dr. Locke's time travel actually set up the creation of the Yankee Clipper and the Front Line, and ultimately allowed her to save her own time at the cost of her own life.

Mr. Justice from 'Marvel: The Lost Generation'

Mr. Justice























Timothy "Tim" Carney
F: Rm (30)
A: Rm (30)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Ex (20)
P: Ex (20)

Health: 100
Karma: 50
Popularity: 20 (in own era)
Resources: Gd (10)

Talents:
Law Enforcement*
Leadership*
Martial Arts A
Martial Arts B
Martial Arts C
Guns
Marksman*
Knowledge: Hero/villain
Detective/Espionage

Powers:
Costume: Ex (20) protection vs. Physical, Gd (10) vs. energy
Pistol: Capable of doing 20 Shooting damage
Mr. Justice's Transport:
Speed: Rm (30) Control Ex (20) Body In (40)


Contacts:
The First Line
Yankee Clipper
The Black Fox

Limitations:
Secret ID

Wednesday, May 20, 2015

The Black Fox from "Marvels: The Lost Generation"

The Black Fox


 

 

Doctor Robert Paine

F: Rm (30)
A: Rm (30)
S: Ex (20)
E: Ex (20)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 100
Karma: 70
Popularity: 20 in pre-1970's 616 continuity.
Resources: Rm (30)

Talents:
Detective/Espionage
Pilot
Martial Arts: A, B, D, E
Crime*
Repair/Tinkering
Multi-Lingual
Acting


Powers:
None

Equipment:
The Flying Fox:
Speed: In (40), Control: Ex (20) Body Ex (20)
Radar Invisibilty: The Flying Fox was invisible to Radar or standard detections with Ex (20) ability.

Contacts:
The First Line
US Intelligence Agencies until Late 1960s

Limitations:
Secret ID: Most individuals were not aware the Black Fox was Dr. Robert Paine
Enemy: Nocturne the Vampire.