Monday, February 21, 2011

Captain Marvel, SHAZAM!

Captain Marvel





The Big Red Cheese, The World’s Mightiest Mortal, SHAZAM!

William Joseph "Billy" Batson
Billy Marvel
Fighting: Poor (4) Mn (75)
Agility: Typ (6) Mn (75)
Strength: Typ (6) Un (100)
Endurance: Typ (6) Un (100)
Reason: Typ (6) Rm (30)
Intuition: Gd (10) Am (50)
Psyche: Gd (10) Am (50)

Health: 22 350
Karma: 26 130
Popularity: 5 50
Resources: Typ (6) Rm (30)

Talents:
Billy has developed several talents during his tenure as Captain Marvel, as well as being a media personality:
Media
Reporter*
Knowledge: Superheroes and Villains
Knowledge: Mystical Threats
Knowledge: Marvel Family and enemies
Aerial Combat
Student*: Although Billy has already developed several talents, he still is in school and continues to benefit from such.
Resist: Domination*

Powers:
The Power of SHAZAM: Billy is empowered by the wizard SHAZAM, and granted great abilities based upon the gods of the ancient world. These Powers include:
S- The Power of Solomon: Granted the wisdom and far reaching sight and awareness of Solomon, Billy can perform the following abilities:
- Total Memory: Un (100)
- Linguistics: Un (100)
- Clairvoyance: Un (100)
- Combat Sense: Am (50)
- Hypnotic Voice: Ex (20) ability to calm or convince people to see the error of their ways.
- Leadership: Marvel can assume leadership when transformed, but often defers to other, more experienced heroes.
H- The Power of Hercules: Billy is granted the great strength of Hercules, and as such has the higher strength score when transformed. Captain Marvel is on league with Superman when it comes to raw strength, and additionally, Marvel only needs to make a Yellow FEAT to push his strength past the normal levels. In addition, Captain Marvel has been shown to have the following:
- Hyper Intake/Expulsion: Mn (75) ability for ‘super breath’
A- The Power of Atlas: Billy has been granted the exceptional endurance of the titan Atlas, and as such has the higher Endurance rate. In addition, the power of Atlas has granted Billy the following:
- Self-Sustenance: Captain Marvel does not need to eat, sleep, or breathe.
- Hyper Endurance: Billy can push his Endurance past the normal rank if the situation calls for by +2cs simply by making a yellow Endurance FEAT.
- Indefinite survival in deep space: Captain Marvel can survive in deep space unaided for an unknown length of time.
Z- The Power of Zeus: Billy has the power of Zeus while transformed, able to call down the mystical bolt of lightning that transform him into Captain Marvel. In addition, the bolts of lightning have other powers and abilities:
- Transformation: When Billy yells ‘Shazam’, he is transformed by mystical lightning into the adult Captain Marvel. The power is considered Alter-Ego, although there is no transformation of consciousness.
- Mystical Lightning: Each bolt called down by SHAZAM is considered to be UN (100) mystical lightning. Marvel has in the past ‘dodged’ the bolt, allowing an individual to be hit with Mn (75) mystical damage.
- Resist: Magic: Billy is resistant to mystical attacks up to Am (50) damage.
A- The Power of Achilles: Billy summons the battle prowess and indestructibility of the mighty warrior Achilles, which grants Billy his increased fighting abilities as well as the following:
- True Invulnerability*: Mn (75): Billy is immune to all physical damage to Mn (75) ability, and is capable of ignoring most other effects.
- Resist: Fear: Billy is unafraid and cannot be attacked by fear based attacks with ability under Am (50) ability.
- Indomitable Will: Billy’s will is considered unbreakable, and his spirit is considered one of the few things of purity in the DCU. As example, when Neron tried to barter his soul, Hell froze from the purity of it. GM’s are suggested to adjust the rank as they see fit. In Kingdom Come it took Lex Luthor a decade to wear Billy down in his human guise to make him his servant, as an FYI.
M- The Power of Mercury: Mercury has granted Captain Marvel several abilities, which include:
- True Flight: Un (100) in Atmosphere, possibly as high as Cl1000 in space.
- Hyper Speed: Mn (75) Hyper-Speed
- Heighted Agility: As seen in stats
- Initiative bonus: Marvel gets an additional +5 in initiative bonus due to his fast thinking and reaction.

Contacts:
Justice League of America
Justice Society of America
Bullet Man
Spy Smasher
Mary Marvel
Captain Marvel Jr.
Uncle Marvel
Tawky Tawny
Superman
The Wizard Shazam

Limitations:
SHAZAM: Billy must say SHAZAM in order to transform into Captain Marvel. If Billy is unable to say the mystical word, he is powerless

Enemies: Billy has a fair number of enemies in his rogues gallery, and a number of them know that Captain Marvel is really young Billy Batson.

Responsibility of power: Billy is very aware of his responsibility, and will do nothing to jeopardize or abuse his power.

Code Vs. Killing: Billy would never take a life, no matter the circumstances.

Awe: Billy is a teen, and as such, is in awe other heroes, often deferring to them or simply unwilling to face them. As such, situations where Billy may know better will occasionally conflict with the chosen course of action.

Huntress (Helena Wayne version)

Huntress




Helena Wayne
F: Rm (30)
A: Rm (30)
S: Gd (10)
E: Rm (30)
R: Rm (30)
I: Rm (30)
P: Rm (30)

Health: 80
Karma: 90
Popularity: 20/10 as Helena Wayne
Resources: Am (50) (as sole heir to Wayne Industries, Waynecorp, and the Wayne Foundation)

Talents:
Detective/Espionage
Stealth
Crime
Martial Arts A, B, C, E
Blunt Weapons
Bows
Marksman*
Sharp Weapons
Law*
Thief
Escape Artist
Knowledge: Superheroes and Villains
Knowledge: Gotham City
Knowledge: Bat-Family
Business/Finance
Acrobatics
Tumbling
Multi-Lingual
Acting
Disguise
Thrown Weapons

Powers:
None

Equipment:
Body Armor: Provides Gd (10) protection vs. Physical and Energy
Cape: Provides Ex (20) protection vs. Physical, energy, and Fire
Utility Belt: Huntress carries a variation of her father’s utility belt, which includes:
• Smoke Bombs: Ex (20) intensity, 1 Area
• Tear Gas: Ex (20) intensity, 2 areas
• Batarangs: Gd (10) slashing or thrown damage, 2 area range
• Gas Mask: Up to Lvl III Intensity, Ex (20) protection vs. Gas/toxins
• Full first aid kit, including anti-toxins and stimulants
• Flashbangs: Ex (20) intensity light, Gd (10)intensity stun effect.
• Knives: Huntress carries up to three knives which can be thrown with Gd (10) damage
• Lockpicks
• Portable computer tied into her headquarters
• Restraints
• Flashlight
• Full thief’s toolset, including glasscutters and the like.
• Multi-tool
• Grappling gun: Similar to Batman’s, with 200’ of monofilament rope. Huntress also carries spare cartridges when needed

Contacts:
Gotham City Police Department
Robin (Earth-2)
Power Girl (Earth-2)
Justice Society of America (Earth-2)
Various underworld contacts
Alfred (Earth-2)


Limitations:
  • Code Vs. Killing: Huntress will never willingly take a life if it can be avoided.
  • Secret ID: The world at large isn’t aware that Huntress is Helena Wayne.
  • Legacy: Huntress feels she must live up to the legacy of her father and mother.

Wednesday, February 9, 2011

Nemesis from DC Comics

Nemesis




Thomas Tresser

F: Rm (30)
A: Ex (20)
S: Gd (10)
E: Ex (20)
R: Ex (20)
I: Rm (30)
P: Rm (30)


Health: 80
Karma: 80
Popularity: 2/20/-10 (Popularity as Nemesis to the public/Nemesis's popularity among intelligence networks/Nemesis's Popularity after the Andrew Bell/Council affair)
Resources: Gd/Ex (10/20) representing both Nemesis's personal resources and accessible resources that Nemesis has used.

Talents:

Nemesis literally has dozens of skills, excelling at many areas and disciplines at once. So far, Nemesis has displayed:
Electronics
Computers
Repair/Tinkering
Detective/Espionage
Marksman*
Military
Eidetic Memory*: Allows a Reason FEAT to allow Nemesis to remember specific facts or information read or analyzed.
Martial Arts: A
Martial Arts: B
Martial Arts: E
Knowledge: Intelligence Agency Operations
Knowledge: Superhuman Organizations
PolyGlot*: Nemesis knows a dozen languages and dialects
Blunt Weapons
Sharp Weapons
Acting
Master of Disguise*: Nemesis is a master of developing disguises, coupled with his acting ability allows him to impersonate an individual perfectly.
Pilot
Engineering

Powers:
Iron Will: While I debated the value of this, I think that Nemesis certainly has held himself together through sheer willpower on three separate occasions:
1. During the Electric City test, Nemesis resists insanity and emerges mostly intact from a mind-altering experience.
2. During the Wonder Woman run where Nemesis is a supporting character, he is stung by an amazonian bee, which was stated would kill a amazon, and manages to resist until administer the antidote
3. Nemesis endures a great deal of torture during both his Brave and the Bold series as well as his own series, and is able to not only fully recover but also is able to ignore its effects.

With this said, I feel that Nemesis probably has Iron Will at Ex(20). This reflects in-comic appearances.

Known Equipment:
Nemesis utilizes special equipment which he himself designs. His two most famous items, outside of the 'spy gadgets' include:
  • Mercy Bullets: Non-lethal bullets which render a target unconscious for at least an hour, forcing an Endurance FEAT versus Ex (20) intensity
  • Two-way Communications Device: A portable system which can communicate on secure lines, crack security, receive all transmission types, as well as other abilities such as acting as a micro-computer.
Contacts:
Nemesis has dozens of contacts within the DCU intelligence communities, and nearly every organization (especially Checkmate) knows about him or has utilized his services and skills. In addition, Nemesis is considered to be a contact and/or friend to:

Wonder Woman
Batman
Sarge Steel
King Faraday
"Rick Flagg" Jr.
Amanda Waller
Nightshade

Limitations:
Drive by Justice: Nemesis feels personally driven to 'Balance the scales' of justice, especially for his brother Craig. Nemesis's drive has been used against him, and more than once, has forced him against his friends, allies, and the law.