Showing posts with label Mad Doctor. Show all posts
Showing posts with label Mad Doctor. Show all posts

Tuesday, September 29, 2020

Dr. Victor Frankenstein from 'Penny Dreadful'

 If you cannot endure the nightmare, you should not lie down for the sleep.

Victor Frankenstein

 


 

 

 



 

 

 

 

 

 

 

 

 

 

 

F: Typ (06)
A: Gd (10)
S: Typ (06)
E: Gd (10)
R: Rm (30)
I: Ex (20)
P: Ex (20) (At beginning of series), Rm (30) at end of series)

Health: 32
Karma: 70/80
Resources: Typ (06)/Ex (20) (Depending on the Resource backing of Malcolm Murray)
Popularity: 2 (within London Resurectionists and such in Greater London).

Talents:

  • Nobility*
  • Medicine*
  • Chemistry
  • Occult Lore
  • Multi-Lingual
  • Firearms
  • Knowledge: Greater London Medical
  • Knowledge: London Area
  • Knowledge: Basic Meteorology
  • Knowledge: Necro-Engineering (Returning the dead to life)
  • Forensics and Pathology
  • Electrical Engineering
  • Sharp Weapons: Small


Powers:
Victor Frankenstein has no known supernatural abilities.

Equipment:
Laboratory: Frankenstein usually has access to a laboratory which is capable of providing him with access to power, chemicals, surgery, and other necessary tools in his research. Frankenstein’s resources are tied directly into how much material he has to work with in shaping and maintaining his lab, and its location is only known to a few individuals at any one time.

Contacts:
Frankenstein has some connections throughout the city, but mainly can rely on Ethan Chandler and Malcolm Murray as reliable contacts. Frankenstein might be able to rely on his surviving creations – The Monster/John Clare and Brona/Lily, although this is doubtful. In addition, Frankenstein went to school and still maintains cordial relations with Dr. Henry Jekyll.

Limitations:
Victor Frankenstein has several limitations which work differently than regular limitations. At the start of any event, The Judge determines which limitations are in play without telling Frankenstein immediately. Due to the nature of Frankenstein’s limitations, certain limitations may come into play while others may not. These limitations include (and are not limited to):

  • Dark Secret: Frankenstein has reanimated the dead, giving life to the lifeless. Frankenstein is reluctant to tell anyone this secret (even his most trusted comrades, some of whom still do not know). Frankenstein’s steps to protect this secret are unknown, but anytime that it may be discovered Frankenstein must make a Psyche FEAT reaction.
  • Enemy: First Creation – Frankenstein has an unusual relationship with his first creation, wavering between hatred (John Clare rightfully feels abandoned by his creator) to support (Frankenstein agrees to create a mate for this creature). The relationship is complex and never really certain, as Clare maintains both a respect and menacing presence in Frankenstein’s life.
  • Enemy: Third Creation – Frankenstein loves/hates/desires Lily, and will work against his own intuition to regain her love. At the same time, after the Season 2 finale, Frankenstein becomes obsessed with regaining her/stopping her. Lily does not trust her ‘creator’, and while the two have parted, it is uncertain what the future would hold.
  • Guilty: Frankenstein feels a degree of guilt (rightfully so) of his actions, but does not necessarily understand them while he acts. This continues well into the final season and beyond.
  • Socially awkward: Frankenstein is awkward at times and can allow his agitation and intellectual arrogance to place him in difficult situations. The situation has led to many inadvertent comical situations, but has placed him in real danger as he did not understand the nature of his threats on occasion.

Originally published on 31 October 2017 at classicmarvelforever.com

Friday, February 15, 2019

Dr. Caligari and Caeser from 'The Cabinet of Dr. Caligari'


Dr. Caligari

 'Cesare, I am calling you. I, Dr. Caligari, your master. Awaken for a moment from your dark night.'




F:  Gd (10)
A: Typ (06)
S: Typ (06)
E: Typ (06)
R: Ex (20)
I:  Rm (30)
P: Rm (30)

Health: 38
Karma: 80
Resources: Typ (06)/Pr (04)*
Popularity: 0/-5/5*

Talents:
Caligari had the following talents:
  • Psychology
  • Medicine*
  • Knowledge: Occult History
  • Knowledge: Esoteric History
  • Knowledge: Area
  • Knowledge: Administration*
Powers:
Caligari had superior knowledge in the dealings of the mind, granting him near total hypnotic control over Cesare. Caligari is considered to have the following abilities:
  • Hypnotic Control: Caligari has complete hypnotic control over Cesare in the Hollywood type of Hypnotism that allows Caligari to order Cesare to kill with impunity. Caligari’s control over Cesare is near complete – As such any attempt to interfere or control Cesare will be against a combined Psyche of both, In (40) effort. In addition, Cesare will have no real reaction outside of Caligari’s commands. It has been suggested that Caligari could have hypnotized many other along the way (See Limitations), from the point of view of Francis, this is a certainty.  
  • Cesare: Caligari’s somnambulist Cesare is his servant and slave, commanded by Caligari to commit terrible acts and murders. Cesare is considered to have the following FASERIPS: F: Ex (20) A: Gd (10) S: Gd (10)* E: Rm (30) R: Typ (06) I: Pr (04) P: Ex (20)/Fe (2) (Against others/ Against Caligari) Health: 80 Karma: 40/12, Popularity: 2/-5. Cesare has the equivalent of Iron Will* at Ex (20), ignoring the physical, mental, and emotional effects on his body while under the thrall of Caligari. In addition, Cesare will literally fall down dead while still trying to enact Caligari’s will, as seen in the film. Cesare cannot be stunned in the traditional sense, but can be stunned or slammed regardless.

Contacts:
Caligari has contacts throughout Italy, and specifically in the Asylum that is he ran prior to his unmasking as a madman and criminal.

Limitations:
Dr. Caligari has several limitations:
  • Known Criminal and Madman: Caligari is a known deranged madman and criminal once his activities have been discovered. In fact, Caligari is committed to the same intuition he was once the administrator for.
  • Obsession: Caligari is obsessed with the stories and personage of an Italian mystic of the 12th century named Caligari whose story he mirrors in activity.
  • Unusual Appearance: Dr. Caligari is an older man who still stands out in a crowd, but Cesare is very strange looking and suffers a -2cs to all reaction and social interactions.
  • Imaginary****: Dr. Caligari is not real, but the delusions of a man named Francis is has imagined those around him in the institution as being part of a grand story. Caligari in fact is Francis’s doctor, while Cesare is a peaceful quiet inmate who seems rather shy and withdrawn.  Caligari’s abilities and FASERIP are different, and he is not a sinister character but rather a sympathetic doctor trying to help his patient. (One of the first twist endings in cinema)

Tuesday, September 25, 2018

Dr. Frankenstein, Igor, and the Monster from 'Young Frankenstein'

Dr. Frederick Frankenstein




Frederick Frankenstein
”It’s pronounced Fronkensteen"

F: Typ (06)
A: Gd (10)
S: Typ (06)
E: Gd (10)
R: Rm (30)
I: Gd (10)
P: Ex (20)

Health: 32
Karma: 60
Resources: Rm (30)
Popularity: 10*(As a leading doctor and neurological expert/-10 (As a Frankenstein)/As a leading community leader, entertainer, and neurological expert)

Talents:
Frederick has the following Talents:
Medicine*
Knowledge: Frankenstein Legacy
Knowledge: Experimental Biology
Knowledge: Forbidden Lore – Animation
Chemistry
Surgeon
Multi-Lingual: German, Latin, English
Engineering- Electrical
Knowledge: Education
Physics
Performer: Musician
Performer: Singer
Performer: Dancer

Powers:
None, save apparently an amazing schwanzstucker

Contacts:
Frederick Frankenstein has various contacts in the medical field and has redeemed (by movie’s end) his family name. Frankenstein also has contacts with his servants Igor and Inga (nee Baroness Frankenstein), Frau Blucher, and of course, the Monster. Frederick could also be considered at the end of the movie to have contacts still with his ex-fiance.


Limitations:
  • Obsessed:Frederick becomes obsessed with his family legacy after deny it for so, and will stop at nothing including self-harm to prove his grandfather’s ideas were not insane. Frederick risks his life to give some semblance of normalcy to the monster, and goes much farther (including elaborate choreography).
  • Familial Reputation: Until the end of the movie, Frankenstein suffers from the stigma of his family name, and the associated reputation that it puts upon him. Initially Frederick attempts to distance himself from his legacy, and is recognized as the great-grandson of Victor Frankenstein.

Igor (Pronounced ‘EYEGOR’)





"My grandfather used to work for your grandfather. Of course the rates have gone up.”

F: Pr (4)
A: Gd (10)
S: Pr (4)
E: Gd (10)
R: Typ (06)
I: Gd (10)
P: Gd (10)

Health: 28
Karma: 26
Resources: Pr (04) to Typ (06) depending.
Popularity: 0*

Talents:
Igor has the following talents:

Knowledge: Frankenstein Family
Knowledge: Domestic Service
Knowledge: Husbandry
Knowledge: Laboratory Technician
Knowledge: Area Knowledge
Crime* (He did do grave-robbing and broke into a brain depository after all)
Machinery Operation
Charades (Although not very good).


Powers:
High Pain Threshold: Igor is able to withstand a little more pain than a normal person, often being strangled and such. Igor could be considered to have Pr (4) pain threshold.

Quick Movement: Despite his obvious hump (which changes sides), Igor can cover great distances quickly (Like being on top of a parapet and then suddenly beside Dr. Frankestein). Igor can move a full 2 areas per round unhindered without breaking a sweat.

Contacts:
Igor of course can count on his employer and the other servants.

Limitations:
Odd: Igor’s style of dress, apparent deformities, and sexual innuendo make him rather….odd…on occasion. Igor’s hump switches sides, his eyes are gigantic, and he’s easily recognizable.

The Monster



Frederick Frankenstein’s Monster

"For as long as I can remember people have hated me. They looked at my face and my body and they ran away in horror. In my loneliness I decided that if I could not inspire love, which is my deepest hope, I would instead cause fear. I live because this poor half-crazed genius, has given me life. He alone held an image of me as something beautiful and then, when it would have been easy enough to stay out of danger, he used his own body as a guinea pig to give me a calmer brain and a somewhat more sophisticated way of expressing myself.”

F: Gd (10)
A: Ex (20)
S: Rm (30)
E: Am (50)
R: Typ (06)/Ex (20)
I: Ex (20)
P: Ex (20)/ Rm (30)

Health: 110
Karma: 46/70
Resources: Ex (20)
Popularity: -10 (Before the operation)/10 (After the Operation)

Talents:
The Monster has few talents prior to the operation, but they include:
Survival
Brawling
Performer: Dance

After the Operation, the Creature gains several of Dr. Frankenstein’s talents, and also adds
Business/Finance


Powers:
Surgical Composite: The monster is a combination of dead flesh and bone reanimated and brought to life with electricity and the means that Frederick Frankenstein’s family has pioneered. As such, the monster has several key properties:

  • Body Resistance: Ex (20) protection from physical damage, Gd (10) protection from energy.
  • Regeneration*: The monster can heal from damage with Gd (10) ability
  • Invulnerability: It is assumed (Although not expressly stated anywhere in the movie) that Frederick Frankenstein used his grandfather’s monster and research as a baseline. As such, the Monster would be immune to traditional diseases and aging, although tranquilizers work pretty well.
Contacts:
The Monster has contacts with his creator and his creator’s servants, as well as his own wife Elizabeth and her wealthy family. In addition, the Monster could theoretically count the poor blind hermit as a contact…although…not for a meal or an expresso.


Limitations:
Monstrous Reputation:The Monster has a bad reputation as a rampaging monster, and his appearance certainly doesn’t help. This is mostly absolved by the end of the film through his rehabilitation via the experiment from Frederick Frankenstein.

Monday, September 3, 2018

Dr. Richard Malcolm from 'The Night Strangler' (1973)


What's a few lives compared to immortality, Mr. Kolchak?

An near-immortal doctor who preys upon victims every 21 years, Richard Malcolm is dangerous, deranged, and perhaps beyond the capability of most men. Discovered by the intrepid Carl Kolchak as the person responsible for a series of Seattle murders in 1973, Kolchak uncovers a carefully hidden history of a man whose existence defies understanding.

Dr. Richard Malcolm



Richard Malcolm,MD
 
F: Ex (20)
A: Gd (10)
S: Ex (20)
E: Ex (20)*/Am (50)*
R: Gd (10)
I:  Ex (20)
P: Ex (20)

Health: 70/90
Karma:  50
Resources: Ex (20) *
Popularity:  0 (As Malcolm), -5 (as the Seattle Strangler)

Talents:

Malcolm has several talents he’s perfected over the century+ he’s been alive. These talents include:
Military

  • Doctor*
  • Alchemy*
  • Occult Lore*
  • Chemistry
  • Knowledge: Seattle Underground areas
  • Knowledge: Seattle
  • Knowledge: Current Events
    Knowledge: Cultural History 19th – 20th Century
  • Brawling


Powers:
Alchemical Immortality and Physiology: Malcolm has nearly mastered a alchemical formula which grants improved health, vigor, strength, and longevity. Malcolm’s formula is not perfect (See Limitations), and he must administer a certain amount during a certain period or beginning aging in an accelerated pace to his true age. While under the effects of the formula, Malcolm has the following abilities:

  •  Increased FASE: Malcolm has greater strength and vigor than a man of his build and size, being able to snap a person’s neck or power through a group of police officers in ambush. It is assumed that Malcolm’s FASE would be more akin to a normal man of his build and age if he had not started the formula.
  • Longevity: Malcolm’s formula preserves his youth at the age he began treatments while not actually granting him immortality. Malcolm is considered to have Longevity.
  • Recovery: Malcolm’s statement to Carl Kolchak when discovered suggested that while in the ‘bloom’ of the treatment he was able to recover from fatigue and wounds easily, granting him Ex (20) recovery.
  • Resist: Disease: Malcolm also suggested that the formula played some hand in his ability to resist the outbreaks of disease that plagued his family in the 19th century, as such it is suggested Malcolm also has Ex (20) resistance to disease.

Equipment:
Underground Lair:
Malcolm maintains a residence in the unused and un-reclaimed parts of Seattle, including his primary residence, an extensive chemistry lab, library, and the mummified corpses of his dead family around a table. The area is extensively damaged and requires an Intuition FEAT of Gd (10) or better to navigate. Entrances to the surface are still marked on original city maps, but for the most part Malcolm is left alone.

Contacts:
Under the assumed identity of his great-grandson, Malcolm maintains some connection within the city with the charity that bears his name, but for the most part Malcolm has no current contacts.

Limitations:
Dependency on the Forumla: While the formula works to keep Malcolm young, it is not perfected and must be administered with fresh material (blood and such) every 21 years. Without the formula or its doses Malcolm begins to deteriorate and the following occurs:

  • Loss of Endurance ranks: Within six weeks of the 21st anniversary Malcolm begins to physically deteriorate, requiring hire doses of the remaining stock to simply remain. Malcolm loses an Endurance rank ever five days until he is able to rejuvenate with a new batch.
  • Hideous Appearance: Malcolm begins to ‘rot’ as he deteriorates, appearing as a corpse-like man while requiring the formula. Malcolm’s body seems to suffer a degree of decomposition as the formula wears off, which is reversible with another dose.
  • Dependency: Malcolm is dependent on the formula to remain alive, and as such, has justified its methods in creation.

Richard Malcolm as he begins to decompose