Showing posts with label Superman. Show all posts
Showing posts with label Superman. Show all posts

Tuesday, September 25, 2018

Superman - the Last son of Krypton








F EX (20)
A UN (100)
S SHY (150)
E SHY (150)
R GD (10)
I RM (30)
P AM (50)

Health: 420
Karma: 80
Resources: TYP (6)
Popularity: 10


Talents:
Journalism, Trivia: JLA Procedures,
Leadership, Resist: Domination, Multi-Lingual,
History: Earth and Kryptonian, Trivia:
Metropolis

Powers:
LAST SON OF KRYPTON:
As one of the last survivors of Krypton, Superman’s physiology is far different than that of mortal
man. Due to cellular differences, Superman’s body is like a solar collector, allowing him to absorb
and convert solar energy in a variety of ways. Superman’s powers are as follows:
  • True Invulnerability: UN (100) to physical/Energy  Invulnerability: Cl 1000 to Radiation, Terrestrial Disease, Corrosives, Toxins, Heat, Cold
  • Hyper Speed: AM (50)
  • Hyper Intake/Expulsion: AM (50) Super cool breath
  • Heat Vision: UN (100) rank with 10 area range
  • True Flight: UN (100) in Atmosphere, Cl 1000 in space
  • Solar Regeneration: Superman is capable of regenerating through simple exposure to sunlight
  • Hyper Hearing: SHX (150)
  • Telescopic Vision: SHX (150)
  • Microscopic Vision: SHX (150)
  • Penetration Vision: SHX (150)
Contacts:
Superman has a variety of contacts throughout Earth's governments and most superheroes on Earth. In addition, Superman has various contacts throughout the 28 known galaxies and beyond. By the 30th century, Superman has achieved almost mythic status, and has several contacts there as well.


Limitations:
  • Kryptonite: Kryptonite causes his body's cells to deteriorate, similar to radiation poisoning in a human being. Exposure to Kryptonite causes Superman to lose all his powers at -1CS per round. He also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Shift-0 Endurance. Removal of the Kryptonite enables Superman's body to regain lost ranks at a rate of one per round.
  • Magic: Superman also has a vulnerability to magic attacks and the effects of magic. Magical attacks directly effect Superman ignoring any resistances or invulnerability. Further more any magical effect is increased +1CS in rank and duration against Superman.
  • Atmospheric Need: Superman needs an Earth like atmosphere to breath in. His Endurance enables him to last for extended period without holding his breath, but in space he will eventually need a space suit. His greater constitution (Endurance) provides little need for sleep, however eventually he will tire and require rest. 
  • Solar Dependant: Superman's powers are based on solar radiation from Earth's yellow sun. Should he be deprived of this radiation for an extended period he will loose all his powers.

Wednesday, November 7, 2012

April 1st: Ambush Bug!







Irwin Schwab

F: Typ (6)
A: Rm(30)
S: Typ (6)
E: Gd (10)
R: Gd (10)
I: Rm (30)*
P: Rm (30)*

Health: 52 (hey! It's DC's magic number!)
Karma: 70
Popularity: well, it depends. Most of the time 10
Resources: Pr (4)

Talents
Detective/Esiponage (Theoretically)
Comic Continuum Ethics and Physics (Well, he's a little low on the ethics part)
Crossover Physics: (He understands that Superman in his book sells, but Batman makes it golden)
Knowledge: Hero/Villain lore
Knowledge: DC Universe (all of it)
Knowledge: Superman (He practically stalks him)

Powers:
  • Teleportation: Ambush Bug used to use little flying bugs that would grant him Un (100) teleportation, but since that was sort of stupid, he ditched them.
  • Body Armor: Ambush Bug's costume provides Ex (20) protection from Physical, Energy, Acid, Disease, Radiation, Continuity, Scarlet Witch Reality Alteration, Skrull Replacement, Final Crisis exposition, and Wolverine Crossovers.
  • Comic Awareness*: This power is awesome to behold, and so far, only Ambush Bug and maybe Keith Giffen understand it. Basically, Ambush Bug is fully aware he is a comic book character. This makes him impervious to some degree from permanent character death (although, many many many people have tried. As Ambush Bug is aware he is in a comic, he's not bound by certain rules, such as having to die, mandatory crossovers, and permanent injury. Ambush Bug also knows he's a possible character in a game, so plan accoringly.
  • Weirdness Magnet: Like the power Troubleshooter, Ambush Bug is automatically drawn to the paranormal, the weird, the...stupid. From talking Socks with Dr. Doom fixations to toy sidekicks, Ambush Bug is drawn to these things.
  • Apathy Will: Like Iron Will, except not exactly, Ambush bug has 'Apathy Will' at Un (100). Basically, Ambush Bug's apathy is so great that he ignores things, such as 100' tall were-koalas (Issue #2) or Darkseid (Original Miniseries). Ambush Bug's Apathy Will works against Ambush Bug as well, except in the immediate presence of Cheex the Toy Wonder, Superman, "Hot Super Chicks" or continuity that is so confusing that it baffles him.

Contacts:

The Dumb Bunny from the Inferior Five, or as Ambush Bug says, Mrs. Schwab (It was a quicky in Vegas)
Jonni DC, the former Continuity Cop for the DC Universe
Cheex The Toy Wonder: A toy that Ambush Bug made his side-kick (Stats below)
Superman: Although Superman is rather reluctant to admit that he knows Ambush Bug, Ambush Bug is Superman's *GREATEST* fan.

Limitations:
  • Immortal: Ambush Bug is not on Death's list (Death of the Endless actually looked, he's not there)
  • Banned: Ambush Bug is banned from many comics on principal.
  • Insane and Absurd: The Joker thought the Ambush Bug was seriously F'd up. Seriously.
  • Unusual Looks; Come on, he's in a bright green costume with antenna.
  • Enemies: From Scabbard to Darkseid, Ambush Bug's made a few.

Cheeks the Toy Wonder:

F: Sh/0 A: Sh/0 S: Sh/0 E: Sh/0 R: SH/0 I: Sh/0 P: Sh/0
Health: 0
Karma: 0
Popularity: Surprisingly 20
Resources: Sh/0

Powers: Doll Body: Pr (4) protection from damage
Talents: None
Contacts: None

IT'S A DOLL!!!!!!!!

Cosmic Boy from 'Legion of Super Heroes'










Rokk Krinn of Braal

F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Am (50)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 100
Karma: 70
Popularity: 50 (in 30th century), 15 (21st Century)
Resources: Ex (20)/Mn (75) (As member of Legion)

Powers:
Magnetism: Cosmic Boy is easily one of the most powerful members of the legion, refining his natural powers to make him one of the most gifted citizens of Braal, ever. Cosmic Boy can manipulate magnetic fields at Mn (75) ability, and has developed several power stunts accordingly:
• Force Fields: Mn (75) protection
• Flight: Mn (75) speed
• Control Electricity: Am (50)
• Force Bolts: Mn (75)
• Manipulate/Reshape metals: Mn (75)
• Disrupt magnetic fields: Mn (75)
• ‘Read’ electronic signals from devices (Communicate w/ Cybernetics)
• Scramble devices including A.I.s (As see with Computo) with Mn (75) ability.


Legion Flight Ring: Allows Rm (30) flight within atmosphere

These are some of Cosmic Boy's stunts, and he has developed dozens others over his career.

Talents:
Leadership*, Knowledge: Legion Protocols, Legion Combat Training, Aerial Combat, Knowledge: Alien Races of the UFP, Repair/Tinkering, Pilot, Astrogation, Knowledge: 20th Century Heroes, Administration, Military


Contacts:
Legion of Super Heroes, Superman, Science Police of the 31st Century, Justice League of America, Night Girl, Braalian leadership

Limitations:
Code vs. Killing: Rokk is no killer, and even when provoked into situations where it is necessary, will have reservations about it.

Idealist: Rokk is an idealist, believing in the cause of the LSH as well as the basic rights of individuals everywhere.