Showing posts with label Feral. Show all posts
Showing posts with label Feral. Show all posts

Wednesday, September 19, 2018

Lucan, the feral hero from 'Lucan'



F: Ex (20)
A: Ex (20)
S: Gd (10)/Ex (20)
E: Ex (20)
R: Gd (10)
I: In (40)
P: Gd (10)

Health: 70
Karma: 60
Resources: Pr (4)
Popularity: 5

Talents:
Wilderness Survival
Wrestling
Tracking
Stealth
Knowledge: Pacific Northwest
Knowledge: Wolves
Wild Combat: +1cs to unarmed attacks

Powers:
Animal communication: Wolves: Lucan could communicate and summon his pack with Ex (20) ability
Heightened Senses: Smell: Ex (20)
Stealth: Gd (10)


Contacts:
Lucan has no real contacts, outside of his pack


Limitations:
Lucan has the following limitations:
  • Naive: Lucan does not understand complex human interaction, and has had to learn most basic human mannerisms, and is still learning them
  • Feral: Lucan is feral, giving him a predatory feel which can unsettle most people
  • Amnesia: Lucan does not remember any details of his early life, including his original name.

Saturday, September 15, 2018

The Cheetah (Deborah Domaine version)









Deborah Domaine
 (posted originally 3/03/11 on CMF)


F: Rm (30)
A: Rm (30)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Rm (30)
P: Ex (20)


Health: 100
Karma: 60
Resources: (As Domaine) Ex (20), as Cheetah Pr (4)/Rm (30) (Depending on support from others)
Popularity: (As Domaine) 5/ As Cheetah - 15

Talents:
As Domaine
Dilettante
Knowledge: Environmental Causes
Knowledge: Environmental Groups

As Cheetah:
Acrobatics
Tumbling
Martial Arts A, C, E
Crime*

Powers:
While Domaine has no real powers, it has been argued and shown that she has some degree of the following pseudo-Powers:

  • Iron Will: Domaine, despite her brainwashing by Kobra, has a large degree of Iron Will, capable of shrugging off damage and/or effects with Rm (30) ability.
  • Recovery: Domaine can recover from injuries far faster than a woman with her build and strength, from plunging into the Icy Potomac after being shot three times to recovering from a blast from Firestorm, Domaine can recovery from damage with Ex (20) ability
  • Combat Sense: Domaine has some form of natural combat sense, granting her the ability at Ex (20)


Equipment:
Sharpened Claws: Attacked to her nails, Domaine has been outfitted with Chromium steel nails painted red, which can halve effective normal body armor by half, and do Ex (20) slashing damage. As a benefit of being trained with them, Domaine can make up to two Fighting actions a round without making a Fighting FEAT. Domain has also been known to poison her nails with a fast-acting toxin that causes unconsciousness at Ex (20) intensity.
Contacts:
Cheetah has the following contacts:

The Cheetah (1): Priscilla Rich was Deborah's aunt
The Secret Society of Supervillains
Kobra

Limitations:

  • Hopelessly Insane: Deborah has been driven insane by Kobra to become a living weapon. Very little of Deborah's caring personality remains. As such, Cheetah is easily provoked into action and is more reactionary than capable of planning.
  • Irrationally hate towards Wonder Woman: Cheetah will ignore all other opponents to attack Wonder Woman.

Wednesday, November 7, 2012

Bigfoot and Wildboy

Originally part of the 1978 Saturday Morning landscape as part of the Krofft Super Show, Bigfoot and Wildboy drew upon the rising interest in Bigfoot that had seen two theatrical movies (and sequels) as well as appearances on other shows of the day, specifically the Six Million Dollar man.

Essentially, Wildboy was a lost child found and raised by a bigfoot, trained in the ways of the wilderness as sort of a modern Tarzan. The duo fought a series of enemies, from land barons to werewolves and vampires, seeking to protect the innocent and the wilderness. The series started as a series of fifteen minute episodes, spawning its own series for the 1978-79 season.



BIGFOOT:

F: Ex (20)
A: Gd (10)
S: In (40)
E: Am (50)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 120
Karma: 70
Resource: Pr (4)
Popularity: 10

Talents:
Knowledge: Pacific Northwest
Knowledge: Wilderness Survival
Wrestling
Thrown Weapons
Tracking


Powers:
Body Resistance: Rm (30) vs. Physical attacks, Ex (20) vs. Energy
Recovery: Rm (30)
Hyper Running: Ex (20)
Hyper Leaping: Rm (30)
Tracking: Gd (10)
Stealth: Gd (10)

Contacts:
Wildboy: Partner and Adoptive Son

Limitations:
  • Unusual Looks: -1cs for initial dealings
  • Legendary Status: People do not believe Bigfoot is real
  • Code Vs. Killing



Wildboy:

F: Ex (20)
A: Rm (30)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Rm (30)
P: Ex (20)

Health: 90
Karma: 60
Resources: Pr (4)
Popularity: 10

Talents:
Wilderness Survival
Sharp Weapons
Thrown Weapons
Knowledge: Pacific Northwest
Knowledge: Tracking
First Aid
Hunting

Powers:
Animal Empathy: While not a power per say, Wildboy can read an animal's emotional state with Ex (20) ability.


Contacts:
Various Wildlife and Game agents
Bigfoot

Limitations:
  • Code Vs. Killing
  • Naive


Monday, October 1, 2012

Tigra from Marvel Comics

Tigra




 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Greer Grant-Nelson

F: Rm (30)
A: In (40)
S: Rm (30)
E: In (40)
R: Gd (10)
I: In (40)
P: Ex (20)

Health: 140
Karma: 70
Resources: Good (10)
Popularity: 20

Talents:
Tigra possesses many talents based on her time as the Cat, her time as a solo hero, and her time with the Avengers. As such, Tigra possesses the following abilities:
• Law-Enforcement: Tigra is a graduate of the Chicago Police Academy, and has served as a patrolwoman
• Acrobatics
• Tumbling
• Knowledge: Avengers Protocols
• Knowledge: Superhuman Heroes and Villains
• Knowledge: Chicago area
• Detective/Espionage
• Knowledge: Circuses
• Instructor*

Powers:
Legendary Warrior of the Cat People: As the Cat, Greer was genetically re-engineered granting her superhuman abilities. When mortally wounded, the Cat People took Greer and mystically transformed her into one of them, making her the incarnation of their legendary warrior. As such, Greer gained her new appearance and a variety of new powers. These powers were further augmented when she underwent another ritual as a member of the West Coast Avengers. Greer’s powers have shifted again as she’s found peace with her feral nature, and grant her the following abilities:
Superhuman Senses: Greer’s senses have been enhanced through both her genetic restructuring and the rituals that made her Tigra. Greer possesses Mn (75) superhuman senses, allowing her several powers and abilities which include:

  • Tracking: In (40) ability to track individuals over distance.
  • Heighted Senses: Smell, Sight, Hearing, Taste: Mn (75)
  • Night Vision: Greer can see in near perfect darkness
  • Combat Sense: Greer’s Senses allow her to react to danger with greater ability.
  •  Empathy: Greer can determine emotional responses based on sensory input, allowing her to gauge a person’s emotional state, whether they are lying, etc. with Rm (30) ability.
Tiger Nature: Greer shares many characteristics with tigers, ranging from orange and black fur to a tail. Greer’s nature allows her several advantages that are based around her animalistic nature:
  • Natural Weaponry: Claws: Tigra’s claws are made of Gd (10) material, capable of halving effective Body Armor and material strengths and doing Gd (10) damage.
  • Natural Weaponry: Fangs: Tigra’s fangs allow her to do Gd (10) biting damage.
  • Movement: Tigra can run up to three areas per round with a simple Endurance FEAT without resting, as well as push herself to move up to four areas per round with a green Endurance Feat.
  • Leaping: Tigra is considered to have Gd (10) hyper-leaping, which allows her to Pounce onto opponents or groups of opponents as a charge-like action with a simple Agility FEAT.
  • Climbing: Tigra has the ability to scale surfaces and objects with Gd (10) Hyper-Climbing.
  • Stealth: Tigra possesses the ability to sneak with Gd (10) Ability, capable of even sneaking up on Kraven the Hunter as well as others.
  • Tail: Tigra possesses a tail which allows her to maintain her balance and perform complex feats of acrobatics. Tigra’s tail is not prehensile, but grants her an additional +1cs to Agility FEATs to maintain her balance or in addition to her acrobatic skill.
  • Resist: Cold: Tigra is covered in natural fur, as well as the ability to maintain her body heat for long lengths of time. Tigra is considered to have Gd (10) resistance to cold, which in addition makes her Endurance FEATs at Am (50) to resist environmental effects like frostbite and/or freezing.
  •  Physiological Differences: Tigra is far more resistant to diseases and toxins, possessing Gd (10) resistance to both due to her transformation into the Cat. In addition, Tigra’s physiology is similar to a Tigers: She requires a great deal of protein to maintain a healthy diet, reacts as a large cat to stimulus, and gives birth in two months rather than nine.
Equipment:
Cat’s Head Pendant: Tigra has often employed a tiger’s head pendant which depending on the writer, would either allow her to appear normal or allow her to change back to human. For the purposes of this write-up, it is considered to grant her the ability to appear as her new human self as if under an Ex (20) mystical illusion.

Contacts:
Greer has many contacts within the Superhuman and Law Enforcement community, including:
The Avengers
The Defenders
Spider-Man
Red Wolf
She-Hulk
The Initiative
Avengers Academy
Hank ‘Henry’ Pym
Moon Knight
Werewolf by Night Jack Russell
Dr. Tuomolo and the Cat People

Limitations:
  • Unusual Looks: Greer is definitely not human, possessing orange and black fur, a tale, and claws. Greer also does little to hide this fact, doing so only occasionally when the situation warrants it.
  • Bestial Nature: Greer shares many instinctual characteristics with Big cats: the need to hunt, the need to feed, reactions to stimulus, and the like. While Greer has greater control over her animal nature, it has been present several times in the past. Greer must make a Psyche FEAT in order to maintain control over herself in such circumstances.
  • Public Identity: Greer does not hide her dual identity anymore.
  • Enemies: Kraven, The Hood
  • Dependent: William Nelson - Greer had a son with the skrull posing as Dr. Henry Pym, and while the child ages faster than normal, William is still a toddler.