Showing posts with label Final Girl. Show all posts
Showing posts with label Final Girl. Show all posts

Friday, February 8, 2019

Laurie Strode from 'Halloween'


Laurie Strode




F:  Gd (10)
A: Gd (10)
S: Typ (06)
E: Rm (30)
R: Typ (06)
I:  Ex (20)
P: Ex (20)

Health: 56
Karma: 46
Resources: Pr (04)/Typ (06) – (Personal Resources/Family Resources)
Popularity: 0 (Before the Haddonfield Incident) 5 Afterwards

Talents:
Laurie is still a student, and possesses the ‘Student’* talent.
Laurie could consider to have Area Knowledge: Haddonfield and Local Lore: Haddonfield if one so chose.

Powers:
Laurie is a normal human, but displays several Pseudo-powers:

  • The First Final Girl: Laurie’s use of karma is unique throughout the first Halloween movie: When Laurie is threatened or terrified, she gains karma each time she encounters one of Michael’s activities or when spotting Michael. In addition, Laurie spends Karma when hiding from Michael or when defending from Michael’s attacks, gaining Karma whenever she believes she’s injured Michael. In addition, Laurie will automatically spend Karma if caught in a terrifying situation to at least a Green result. Laurie will also spend Karma to protect anyone in her charge, and will actual seize initiative to create advantages for her charges to escape.
  • Higher Endurance: Laurie has higher a higher Endurance that allows her to resist certain effects and continue to operate with successful Endurance FEATs. Laurie’s Endurance is not superhuman, but it does border maximum human.
  • Final Girl Will: A variation of Iron Will, Laurie can suppress her trauma and damage for some time, unknowingly doing so as she reacts to the onslaught o Michael Meyers. Laurie will ignore most damage below Gd (10) for several rounds, but will eventually collapse and have serious issues she will need to recover from.

Contacts:
Laurie was well-liked by the Haddonfield community, trusted to be a babysitter for several members of that community. In addition, it is assumed that Laurie could call on Samuel Loomis after the events of the first Halloween.

Limitations:
Laurie Strode has a few limitations – well, one big one:
  • Hunted by Michael: Whether by accident or by intention, Laurie is one of the targets of the monstrous serial killer Michael Meyers, and he will stop at nothing to kill her. Laurie is one of the few people to escape Michael Meyers, and was present during his last efforts in Haddonfield.
  • Cry Wolf:  Laurie often spots the danger before anyone else, recognizing there is something or someone wrong and often tries to tell authorities and others before anything happens. For whatever reason, No one really believes Laurie’s premonitions and ignores her feelings.

Notes:

This is Laurie through the first movie, ignoring the sequels, H20 and the 2001 movie where Laurie was ‘killed’. This is a personal decision for me, as I felt nothing that has followed (Yet) has been really on the same part as the first one. Laurie’s ‘Final Girl’ abilities are not real powers, but mechanics that would allow her to survive in that situation. In addition, the higher Endurance I feel is probably a bit high, but I think it can be justified throughout the film and situations. Finally, I would suggest that the ‘Cry Wolf’ limitation is not something that Laurie is conscious of, she’s simply reporting what she sees, which is 100% accurate and ignored anyway. I debated adding something about her ability to spot the threat, but I ended up giving her an Ex (20) Intuition instead. I places her Psyche as high as I did based on the events in the movie and how well she actually navigated them.

Tuesday, October 2, 2018

Ellen Ripley and Jones the Cat from 'Alien'

“I say we take off and nuke the entire site from orbit…it’s the only way to be sure”





Ellen Louise Ripley

F: Gd (10)
A: Gd (10)
S: Typ (06)
E: Ex (20)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 46
Karma:70
Resources: Typ (06) to Pr (04) – See Limitations.
Popularity: 2/10/-10 (Within normal situations, among those who know of her situation, within Weyland/Yutani corporate circles)

Talents:
Ripley has many skills and is quite intelligent (See Powers). Ripley has the following skill-sets:

Starship Piloting
Astrogation
Engineering
Improvised Weaponry
Knowledge: Navigation lanes
Knowledge: Ship Protocols
Knowledge: Weyland-Yutani Protocols (Low)
Power-lift piloting
Leadership*
Notice*
Firearms


Powers:

Ripley has no real powers, but possesses several key-like abilities which make her quite formidable and capable. Ripley’s survival throughout the first two Alien films set her apart from most her companions. Ripley’s abilities include:


  • Quick Learner: Ripley seems adept at picking up skills fairly quickly, such as firearms under a short period of time, operational combat driving, and the ability to quickly assess a situation within moments. As such, Ripley can make a reason FEAT to gain the basic understanding of a nominal talent (Judge’s discretion) or assess a situation.
  • Iron Resolve: Ripley can force herself to act in situations which seem dire and hopeless and against her own fear with a firm determination. Ripley can use her Psyche in situations where a fear effect is present or a situation seems difficult if not impossible. Ripley can motivate herself to continue forward even if she is afraid and ignore the penalties of the situation or condition. Note: This does not grant Ripley Iron Will – Ripley still takes damage and suffers the physical effects, but instead Ripley does not face the Psychic and/or emotional aspects to rank.
  • Lucky Breaks: Despite what would be considered a great of tragedy, Ripley does have luck on her side, ranging from being able to spot the xenomorph in the shuttle to arriving and being rescued by Bishop aboard the Sulaco’s second drop ship. When Ripley is in a situation where it seems most dire, Ripley can spend 50 karma to enact a lucky break (surviving an assault aboard the ship, managing to get thrown into the room with the power-lifter, or even being able to survive being almost sucked into space.
Contacts:
Ellen Ripley has few contacts, mainly with her former crew and perhaps Cpl. Dwayne Hicks and Newt, the other survivor of LV-426.

Limitations:
  • Traumatized Until the events after Aliens, Ripley suffers from terrifying dreams which temporarily reduce her Psyche and actions for 1d4 hours. The limitation seems to fade after the events of Aliens.
  • Corporate Enemies It would be safe to say that Ripley is not friendly with her former company Weyland-Yutani, especially after the events of the first two movies. Ripley has very little respect for the corporation as their actions have directly affected her in various ways. As a side-effect, when situations occur, Weyland-Yutani will quietly sweep anything regarding Ellen Ripley under the rug and will discredit her when possible.
  • Reputation Ellen Ripley’s reputation was fairly destroyed after the events of the first Alien movie, and as such she’s considered deranged. Ripley’s reputation leads to the revocation of her flight status, making her unable to get gainful employment outside of power-lifter operator.
  • Vengeful Ripley is vengeful towards the xenomorphs and will never entertain anything less than their complete destruction. As such, Ripley cannot be dissuaded or convinced that the xenomorphs offer anything valuable.
  • Loyal Ripley is extraordinary loyal as a friend and parent figure, willing to sacrifice herself to protect people and will often place herself in danger to do so. Ripley will stop at nothing to help those around her, including venturing into the xenomorph hive to rescue Newt, return with a power-loader to do one-on-one battle with the xenomorph queen, and ensure that Jones the cat is rescued and in the status chamber.
  • Distrustful of Synthetics With the only exception being Bishop, Ripley is distrustful of most other synthetics, suffering an immediate Psyche FEAT at -1cs or having an angry reaction when encountering them. Ripley does not trust synthetics after her encounters with Ash, although she has a grudging respect for Bishop at the end of Aliens
 Jones the Cat




F: Fb (2)
A: Gd (10)
S: Fb (2)
E: Gd (10)
R: Fb (6)
I: Gd (10)
P: Pr (04)
Health: 24
Karma: 20
Popularity: 0
Resources: N/A

Jones is a bit above average feline, possessing all normal feline characteristics. Jones is a little more aware, avoiding a xenomorph and warning the others of its presence.

Saturday, September 15, 2018

Buffy Summers, the Vampire Slayer







F: Rm (30)
A: In (40)
S: Rm (30)
E: In (40)
R: Typ (6)
I: Ex (20)
P: Rm (30)

Health: 140
Karma: 56
Resources: Typ (6) (Up to the comic series)
Popularity: 0 to most people, 30 in occult circles as the Slayer.

Talents:
Mystic Origin*
- Occult Lore
Martial Arts A, B, E
Acrobatics
Tumbling
Sharp Weapons
Blunt Weapons
Crossbows
Athletics

Powers:

The Slayer: Buffy is one of the more recent incarnations of The Slayer- the defender of mankind against vampires and other threats, chosen throughout the ages as a young woman when the previous slayer was killed. As such, Buffy has the increased FASERIP and the following abilities:
  • Regeneration*: Buffy can recover from wound with Rm (30) ability
  • Recovery: Ex (20) Buffy can recover endurance ranks far faster than a normal human.
  • Iron Will: Buffy can take a beating and keep on Ticking with Rm (30) ability.
  • Vampire Detection: Typ (6) See Above
  • Incarnation Awareness: Each slayer is aware of their previous existence, if not fleeting due to the connection through the first slayer. From dreams to images, the slayers are interconnected (it's part of the reason the slayer-potentials were awoken). I don't assign a rank to this, as it stretches back to the first slayer. It was a major issue of the movie and a pivotal point of both 'Fray' (the Slayer series of the future) and the later seasons.
Contacts:
The Scoobies (Giles, Willow, Xander, Anya, Oz)
The Watcher's Council
Angel
Spike

Limitations:
  • Overconfident: Buffy is extremely overconfident when facing occult opponents. As such, Buffy overestimates her abilities at times and suffers a -1cs to planning or Intuition FEATS during initial encounters with opponents.
  • Secret ID: While the Slayer is well known, not every creature is aware Buffy Summers. Most beings recognize the Slayer on sight, but their identity is usually unknown.
  • Enemy: The First Evil: As the First Evil cannot be killed or destroyed, it is a powerful enemy. It is alluded to being the Devil or simply the First Evil, it can appear as anyone who has died and wherever it wishes to go - there are some suggestions that this is limited.
  • Many Other Enemies: The Slayer has made many enemies, and Buffy herself has added to this ranging from the Master, an elder vampire of extraordinary power to a group of magicians and even secret branches of the US government. 
  • Overprotective: Buffy is extraordinarily protective of her friends and especially her younger sister Dawn, and would sacrifice herself for them if she had to.