Showing posts with label Halloween 2012. Show all posts
Showing posts with label Halloween 2012. Show all posts

Thursday, October 4, 2018

The Overlook Hotel from 'The Shining'

“Sometimes human places, create inhuman monsters.” 





 


The Overlook Hotel is not a traditional monster per say, instead operating on a different sort of characteristics. The material strength of the hotel's main body is Ex (20), being comprised primarily of stone and timber. The hotel is heated through an immense boiler system located in the basement, and can be run in the winter by a single caretaker. The land on the hotel has a dark history, and acts as a spiritual vampire, requiring additional energy to sustain itself. The effects of the Overlook are as follows:

  • Negative Energy Sponge: The Overlook seems to draw dark energy to it, granting it the ability to act through agents and/or spirits that have become victims. For every negative karma event that happens on the grounds, the Overlook gains x2 positiveKarma, which will then be used to 'build up' it's RIP scores. If the events are performed by mystics, those with psychic abilities, or those who are sensitive to such things, the Overlook gains x4Karma. The Overlook stores this energy to maintain its other effects, as well as grant itself greater control over the events that occur within its walls.
  • Spirit Animation: The Overlook maintains the darkest of the spirits who have died on the grounds, granting them a semblence of their former lives. The Overlook effectively is using the spirits to promote its own actions, although several of the spirits seem to have greater power and personality. As such, the Overlook is considered to have anywhere between Gd (10) and Am (50) spirit animation, depending on how much energy it has drawn out.
  • Hallucinations*: The Overlook can generate hallucinations, such as forcing individuals to see walls of blood, animating topiary animals (In the beginning...) to stalk prey, make individuals see ghostly visages or horrifying murders, and other events. The Hallucinations begin at Pr (4) and can go as high as Am (50) intensity, depending on the relative negative energy within the Overlook.
  • Emotion Control*: The Overlook can manipulate the emotional states of the individuals who stay within the walls, granting it the ability to do two things: 1. Lower the effective Intuition of a specific target up to -4cs through a prolonged process. 2. Cause individuals great emotional distress and therefore make them more capable of causing individual negative karma actions, thus feeding the Overlook, causing an Intuition check against a Gd (10) intensity. The Overlook will select individuals to manipulate based on several criteria: Those who have limitations such as Dark Secret or are prone to negative actions, those individuals with bad history or are prone to violence, and those that have blood on their hands and are prone to negative activity.
  • Animate Object: Once the Overlook has over 200 points of energy, it gains the ability to actually animate the topiary garden as well as other objects and/or spirits within its walls, granting them form and substance. Such damage caused by those objects will be real damage, unlike the hallucinatory damage that might have been done previously.
  • Bonus effects against psionics: The Overlook can do real damage against psionically powered characters, allowing the Overlook's Hallucinatory effects to be real, rank of damage depending on the amount of negative energy that has been absorbed (As seen with Danny Torrance in room 217).


Limitation:
Negative Energy Dependency: The Overlook requires negative energy in order to maintain its powers and abilities. Without it, the Overlook is effectively inert (Allthough psychics will see and feel the residual negative energy of the place). For the Overlook to become active, it either needs a negative event (such as intentional harm or murder) or will require a psychic of Ex (20) psyche or better to enter the premises unguarded (IE Fail a psyche FEAT).

Caretaker: Despite it all, the Overlook cannot physically maintain itself nor can the spirits inside of it physically manifest themselves to dump the boiler or make repairs. Due to the ancient nature of the boiler downstairs, it must be physically dumped every day or risk explosive results due to pressure. The Overlook will attempt to see to its own continuity first.

Overzealous: The Overlook and the spirits within it tend to be overzealous in the attempt to gain more energy, and suffer a -2cs to reason FEATS when closing in on 'food', forgetting specific facts such as the need for the boiler to be dumped, etc.

Enemy: Danny Torrence: Little Danny Torrence is considered an 'enemy' of the Overlook (as well as a much desired target). My Write-Up of Danny Torrance as his adult version from two years ago (But not including the Dr. Sleep era)

Wednesday, November 6, 2013

Prince Mamuwalde from 'Blacula' (1974)

Prince Mamuwalde




 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Mamuwalde

F: Rm (30)
A: Rm (30)
S: Rm (30)
E: Am (50)
R: Gd (10)
I : In (40)
P: Am (50)

Health: 140
Karma: 100
Resources: Rm (30) (When alive in the 18th Century)/ Pr (04) (In Modern Era)
Popularity: 2 (As Mamuwalde when he was alive) 5 (In historical/African History) - 10 (In Occult/Mystical circles/by the LAPD).

Talents:
Unarmed Combat
Sharp Weapons
Blunt Weapons
Leadership*
Mystic Origin*
Multi-Lingual
Knowledge: Nobility
Knowledge: History - Central Africa
Knowledge: History - Ancient
Knowledge: Culture
Resist: Domination*

Powers:
Vampire Lord: Mamuwalde was directly sired by Dracula, and has many of his powers and abilities, mastering his nature very quickly and through strength of will. Mamuwalde's mastery of his vampirism is not as complete as he would like, but is very, very formidable. Mamuwalde has the following abilities:

  • Vampiric Immunity: Mamuwalde has the same immunities that a master vampire has, that is invulnerability to normal kinds of damage as well as complete immunity to toxins, poisons, or standard disease. Mamuwalde has shrugged off bullets and/or normal attacks without even being stunned or slowed. Fire affects Mamuwalde, but he will not take direct damage from it.
  • Master Vampire: Mamuwalde can create lesser vampires through the standard process, which requires him to drain both health and endurance ranks from a victim to Pr (04). Should Mamuwalde drain an opponent, he can choose to turn them, which he does with a Psyche FEAT. Unlike other types of master vampires, Mamuwalde's victims will turn anywhere from thirty minutes to 72 hours, depending (Lisa, the reincarnation of his love turned within 30 minutes, while Mamuwalde's first victim turned within 48 hours). Mamuwalde's thralls cannot act against Mamuwalde, and are under his complete control. Mamuwalde has been shown to have up to ten (10) thralls at one time, perhaps more.
  • Natural Weaponry: Fangs: Mamuwalde can penetrate up to Rm (30) material strength, halving body armor.
  • Transformation: Bat: Mamuwalde can transform into a giant bat, but not the other forms generally associated with vampires.
  • Hypnotism: Mamuwalde can hypnotize targets with Rm (30) ability, and can also read target's minds once hypnotized.

Adaptable: Perhaps the most dangerous ability Mamuwalde has is his ability to adapt to his time and culture. Mamuwalde's ability to 'blend' into society makes him formidable. In addition, Mamuwalde is known for his charm, which he uses to disarm opponents as to his nature. Neither of these abilities are 'powers', but certainly are significant.

Contacts:
Mamuwalde cultivates contacts easily, and chooses his allies carefully. Mamuwalde will use his thralls to make inroads where in needs to, and one can assume he will quickly make numerous contacts.

Limitations:
Vampiric Limitations: Mamuwalde has many limitations to his powers as a Master Vampire. Sunlight will destroy Mamuwalde, while garlic and holy symbols will ward him off. Mamuwalde will not show up in mirrors or any electronic or photographic device. In addition, Mamuwalde has unusual features as a vampire reflecting the unnatural aspects of his condition, which are only apparent when he uses his powers or feeds.

Devotion to Wife: Mamuwalde is incredibly devoted to his wife, and when faced with the prospect of un-living without her, chooses permanent death. Mamuwalde will stop at nothing to be reunited with his wife, and will destroy anyone who threatens her.

Wanted: Due to the events of the first Blacula movie, law enforcement is at least aware of Mamuwalde and his activities.

Vulnerable to Voodoo: Mamuwalde is at a -2cs for resisting actual voodoo effects, as shown in the movie sequel.