F: Typ (06)
A: Typ (06)
S: Pr (04)
E: Typ (06)
R: Gd (10)
I: Ex (20)
P: Rm (30)
Health: 20
Karma: 60
Resources: Gd (10)
Popularity: 0/5 (In WWII Intelligence circles)
Talents:
Occult Lore*
Resist: Domination*
Knowledge: Ancient Rituals
Knowledge: Ancient Languages
Artist: Sculptor
Artist: Puppetmaker
Performer: Puppeteer
Sleight of Hand
Stage Magician
Powers:
Magician:
Andre Toulon is a talented man with some knowledge of the occult,
passed on to him by another magician he rescued in Egypt from agents of
Sutek. As such, Andre Toulon has figured out how to perform the
following spells:
- Animate Object: Andre Toulon can
permanently animate inanimate objects, specifically puppets and similar
creations, either granting them their own animus or transferring spirits
(See Below). Toulon must make a Psyche FEAT in order to do so, and can
achieve permanent effects with a Yellow result. In addition, Toulon's
puppets are very unique (So much so that the Axis attempted numerous
times to capture Toulon and his puppets. Toulon is considered to be the
master of this spell (Hence his popularity).
- Soul Transfer and
storage: Andre Toulon can transfer the spirit of individuals into the
puppets he creates, and has done so in the past with little preparation
or ritual. Toulon can do this with Rm (30) ability, which gains a +1cs
if he is on good terms or friendly with the target. Toulon loses karma
if he does this, and has only done so a few times in the past.
- Wards:
Toulon has learned to ward areas and his puppets against the powers of
Sutek and those who would seek to destroy them. As such, Toulon can ward
himself with a Rm (30) Resistance to Magic ward, and can extend this to
his puppets.
- Free Spirit*: Although not expressedly stated,
Toulon's spirit has remained after death, and as he became more heroic
in later movies, advised his succesors.
- Additional Abilities: Toulon may have had additional abilities, but they were not defined in the prequel films or the reboot.
Contacts
Toulon's contacts are limited usually to his own puppets, who are incredibly loyal.
Limitations:
Obsession: Early on, Toulon was obsessed with resurrecting his deceased wife, stopping at nothing to do so.
Obsession: Protecting the secret: Toulon was also obsessed in protecting the secret of his magic.
Enemy: Axis Powers: Toulon is a sworn enemy of the Axis.
Enemy: Sutek: Toulon has inherited the ire of the god Sutek.
Single-Minded: Toulon places the protection of his puppets above everything else.
Toulon's Friends:
Toulon
has created over a dozen unique puppets, each with their own abilities
and skills, all of which are fanatically loyal to him and his designated
allies. Most of the puppets share the following abilities:
- Body Armor: Pr (04) body armor against physical attacks
- Immunity to Toxins, Disease, aging, or any other biological attacks
- +2cs to dodging and evasion due to size (The tallest puppet is 17'' tall)
- All
puppets do not require food, water, or air to exist, although in the
second movie, it was alluded that they required regular doses of
Toulon's life-giving serum, which was later retconned.
- Every Puppet can repair itself or others, requiring a complete destruction of the puppet to destroy it.
Of all of his puppets, only three have been featured in every
Puppet Master film:
Blade
F: Ex (20)
A: Gd (10)
S: Fe (2)
E: Gd (10)
R: Typ (06)
I: Gd (10)
P: Gd (10)
Health: 46
Karma: 26
Popularity: 0
Resources: 0
Talents:
Sharp Weapons
Leadership*
Powers:
Puppet Form: See Explanation Above
Blade
and Hook: Blade has a right hand which is a sharpened blade and hook
for the left, which can do Ex (20) slashing/piercing damage, which
halves normal body armor effectiveness. Blade can perform two attacks
per round.
Stealth: Blade has Pr (04) stealth. often attacking from surprise.
Jester
F: Gd (10)
A: Ex (20)
S: Fe (02)
E: Gd (10)
R: Typ (06)
I: Ex (20)
P: Gd (10)
Health: 42
Karma: 36
Popularity: 0
Resources: 0
Talents:
Acrobatics
Tumbling
Leadership*
Powers
Puppet Form: See Explanation Above
Obvious
Target: Jester can make himself the obvious target for the others,
drawing attention to his actions. Jester gains a +2cs to dodging and
evasion, as well as grants his allies +2cs for surprise attacks. Jester
is the most colorful of the puppets, adding to his ability to distract
individuals.
Pinhead
F: Gd (10)
A: Typ (06)
S: Ex (20)
E: Ex (20)
R: Pr (04)
I: Typ (06)
P: Typ (06)
Health: 56
Karma: 16
Resources: 0
Popularity: 0
Talents:
Brawling
Powers:
Puppet Form: See Above
Body
Armor upgrade: Pinhead is the most physically powerful of the puppets
(although, other puppets have been made later who were slightly
physically more resistant). As such, Pinhead in considered to have Typ
(06) Body Armor.
Notes: I'm featuring Toulon's
main puppets, not the others (Although I could make an entire set of
write-up on just the others. This write-up is reflective more of the
later films, in which Toulon was more of a victim and later hero rather
than just the 'bad guy'.