Showing posts with label Dolls. Show all posts
Showing posts with label Dolls. Show all posts

Wednesday, November 7, 2012

Chucky from the 'Chucky' Movies

Chucky

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Charles Lee Ray

F: Gd (10)
A: Typ (06)
S: Pr (04)
E: Rm (30)
R: Gd (10)
I: Ex (20)
P: Rm (30)

Health: 50
Karma: 60
Popularity: - 4/10/-15(As Charles Lee Ray, The Good Guy Doll, and as Chucky post "Bride of Chucky" due to the movie)
Resources: Pr (4)/Fe (2)

Talents:
Occult Lore
Crime
Sharp Weapons
Firearms

Powers:
Voodoo Practitioner: Charles Lee Ray was adept at Voodoo, knowing specific rituals and spells, most notably the capability of transferring his spirit between objects. After being mortally wounded, Ray managed to transfer his soul to the Good Guy doll Chucky. It is assumed Ray knows other rituals and spells, although his scope is limited by experience.

  • As part of his lingering transfer, Charles seems to be able to maintain himself after death, inhabiting other Good Guy dolls. Prior to the events of The Seed of Chucky, so long as a piece of Chucky remained, Charles remained.
  • Each time Charles is forced to transfer his soul, he must make a Psyche FEAT. Each time Charles fails his Psyche FEAT, he permanently loses a rank of Psyche. Once his Psyche reaches Shift, he is destroyed.


Chucky Body: The FASE of Chucky is based on a average of Charles Lee Ray's experience and the abilities/limitations of his current body. As Chucky, Charles Lee Ray no longer requires food or sleep, is immune to disease and most toxins that effect humans, and is virtually immortal. The Body is made of Typ (06) material, but suffers a -1cs to all fire and acid attacks. Chucky's health is actually the material strength of his body in effect: The more health he loses, the worse wear and tear exists. Chucky cannot heal in traditional means, and only gains Health back when repaired or if he is forced to inhabit a new body.

Unassuming: Unless obviously damaged or exposed, Chucky gains a +2 to his initiative for first strikes, due to the apparent child-like innocence he conveys.

Contacts:

While Charles Lee Ray had many contacts in the criminal world, Chucky only has his 'wife' Tiffany and his two children, Glen and Glenda. It is doubtful after the transfer of souls between Tiffany and Jennifer Tilly that Tiffany nor the children would help him.


Limitations:

Doll: For all intents purposes, Chucky is made of plastic and fabric, and suffers wear and tear which could make it impossible for him to continue. As a Doll, Chucky suffers "Unusual Looks" and after the third movie, "Urban Legend".

Tuesday, November 6, 2012

Andre Toulon and Friends from the 'Puppet Master' series





F: Typ (06)
A: Typ (06)
S: Pr (04)
E: Typ (06)
R: Gd (10)
I: Ex (20)
P: Rm (30)

Health: 20
Karma: 60
Resources: Gd (10)
Popularity: 0/5 (In WWII Intelligence circles)

Talents:
Occult Lore*
Resist: Domination*
Knowledge: Ancient Rituals
Knowledge: Ancient Languages
Artist: Sculptor
Artist: Puppetmaker
Performer: Puppeteer
Sleight of Hand
Stage Magician

Powers:

Magician: Andre Toulon is a talented man with some knowledge of the occult, passed on to him by another magician he rescued in Egypt from agents of Sutek. As such, Andre Toulon has figured out how to perform the following spells:
  • Animate Object: Andre Toulon can permanently animate inanimate objects, specifically puppets and similar creations, either granting them their own animus or transferring spirits (See Below). Toulon must make a Psyche FEAT in order to do so, and can achieve permanent effects with a Yellow result. In addition, Toulon's puppets are very unique (So much so that the Axis attempted numerous times to capture Toulon and his puppets. Toulon is considered to be the master of this spell (Hence his popularity).
  • Soul Transfer and storage: Andre Toulon can transfer the spirit of individuals into the puppets he creates, and has done so in the past with little preparation or ritual. Toulon can do this with Rm (30) ability, which gains a +1cs if he is on good terms or friendly with the target. Toulon loses karma if he does this, and has only done so a few times in the past.
  • Wards: Toulon has learned to ward areas and his puppets against the powers of Sutek and those who would seek to destroy them. As such, Toulon can ward himself with a Rm (30) Resistance to Magic ward, and can extend this to his puppets.
  • Free Spirit*: Although not expressedly stated, Toulon's spirit has remained after death, and as he became more heroic in later movies, advised his succesors.
  • Additional Abilities: Toulon may have had additional abilities, but they were not defined in the prequel films or the reboot.


Contacts
Toulon's contacts are limited usually to his own puppets, who are incredibly loyal.


Limitations:

Obsession: Early on, Toulon was obsessed with resurrecting his deceased wife, stopping at nothing to do so.
Obsession: Protecting the secret: Toulon was also obsessed in protecting the secret of his magic.
Enemy: Axis Powers: Toulon is a sworn enemy of the Axis.
Enemy: Sutek: Toulon has inherited the ire of the god Sutek.
Single-Minded: Toulon places the protection of his puppets above everything else.


Toulon's Friends:

Toulon has created over a dozen unique puppets, each with their own abilities and skills, all of which are fanatically loyal to him and his designated allies. Most of the puppets share the following abilities:
  • Body Armor: Pr (04) body armor against physical attacks
  • Immunity to Toxins, Disease, aging, or any other biological attacks
  • +2cs to dodging and evasion due to size (The tallest puppet is 17'' tall)
  • All puppets do not require food, water, or air to exist, although in the second movie, it was alluded that they required regular doses of Toulon's life-giving serum, which was later retconned.
  • Every Puppet can repair itself or others, requiring a complete destruction of the puppet to destroy it.

Of all of his puppets, only three have been featured in every Puppet Master film:

Blade


F: Ex (20)
A: Gd (10)
S: Fe (2)
E: Gd (10)
R: Typ (06)
I: Gd (10)
P: Gd (10)

Health: 46
Karma: 26
Popularity: 0
Resources: 0

Talents:
Sharp Weapons
Leadership*

Powers:
Puppet Form: See Explanation Above
Blade and Hook: Blade has a right hand which is a sharpened blade and hook for the left, which can do Ex (20) slashing/piercing damage, which halves normal body armor effectiveness. Blade can perform two attacks per round.
Stealth: Blade has Pr (04) stealth. often attacking from surprise.



Jester


F: Gd (10)
A: Ex (20)
S: Fe (02)
E: Gd (10)
R: Typ (06)
I: Ex (20)
P: Gd (10)

Health: 42
Karma: 36
Popularity: 0
Resources: 0

Talents:
Acrobatics
Tumbling
Leadership*


Powers
Puppet Form: See Explanation Above
Obvious Target: Jester can make himself the obvious target for the others, drawing attention to his actions. Jester gains a +2cs to dodging and evasion, as well as grants his allies +2cs for surprise attacks. Jester is the most colorful of the puppets, adding to his ability to distract individuals.

Pinhead


F: Gd (10)
A: Typ (06)
S: Ex (20)
E: Ex (20)
R: Pr (04)
I: Typ (06)
P: Typ (06)

Health: 56
Karma: 16
Resources: 0
Popularity: 0

Talents:
Brawling

Powers:
Puppet Form: See Above
Body Armor upgrade: Pinhead is the most physically powerful of the puppets (although, other puppets have been made later who were slightly physically more resistant). As such, Pinhead in considered to have Typ (06) Body Armor.


Notes:
I'm featuring Toulon's main puppets, not the others (Although I could make an entire set of write-up on just the others. This write-up is reflective more of the later films, in which Toulon was more of a victim and later hero rather than just the 'bad guy'.