Showing posts with label H.G. Welles. Show all posts
Showing posts with label H.G. Welles. Show all posts

Saturday, September 29, 2018

Martian Invaders from 'War of the Worlds' (1953 Movie Version)

Typical Martian





F: Typ (06)
A: Typ (06)
S: Pr (04)
E: Gd (10)
R: Ex (20)
I: Typ (06)
P: Gd (10)

Health: 26
Karma: 36
Popularity: - 50 (Worldwide)
Resources: Un (100) as a group - N/A as individuals.

Talents:
Martians possess many advancements and skills - Most of which for the purposes of this write-up are inferred:

  • Pilot: starship
  • Pilot: tripod
  • Astrogation
  • Knowledge: Martian Culture
  • Military
  • Energy Weapons
  • Science: Advanced

Powers:
Martian Physiology: The standard Martian's physiology is incredibly efficient, granting them the following abilities:
  • Telepathy/Hive Mind: The Martians communicate with each other via a telepathic means, utilizing higher brain conditioning. The Martian telepathy is fairly standard, and operates at Gd (10) in normal circumstances, Ex (20) within a collective of martians.
  • Advanced Resistances: The Martians are resistant to toxins and poisons (but not disease, see below), and are considered to have Ex(20) protection.
  • Ultra-vision: the Martian visual cortex allows them a type of ultra-vision at Gd (10).

Contacts:

Martians have contacts with their own people.

Limitations:
Martians have the following limitations:
  • Non-Human Appearance: The Martians have a non-human appearance, and are -2CS for the purposes of reaction and effects during first encounter.
  • Immune System Failure: Martians are highly susceptible to terrestrial bacteria, which is considered lethal. Upon first exposure, a Martian must make an Endurance FEAT vs. Death. A White Result means death will occur in 4-6 Hours, a Green Result means 1-2 days, a Yellow Result 2-4 days, and a Red result means 4-12 days.
  • Gravitational Issues: The Martians have some problems in Earth's heavy gravity, causing them to suffer -1CS Agility.


Martian Tripod (1953 version)







Speed: Rm (30) Control: Rm (30) Body: Am (50) Protection: Am (50) (See Below)*

Martian Tripods look as if they are floating manta-shaped creatures, but are actually supported by three invisible 'legs', which allow them to move over all terrain types. The Martian Tripod utilizes a magnetic field that surrounds it, granting it additional protection of Mn (75), as well as complete protection against Energy attacks at Shift-Z (500). The field survived a direct hit from a nuclear device without slowing the machine down in any way, shape, or form. The Martian Tripod is self-contained, allowing an unknown number of Martians to pilot.

The main weapon of the Martian Tripod is the Heat Beam, which utilizes a Shift-X (150) direct heat attack. This weapon can fired once per round, and can target objects ranging as human-sized to ship/battleship scale. The Tripods work in unison as a continuous firing line. A secondary weapon, the Skeleton-Ray is shown which is a short-range pulse disintegration weapon which does Mn (75) damage and can be used once per round, including the same round as the heat beam.

Tripods are the ground forces for the Martian invasion, and are not built to withstand space-travel. They can apparently submerge and navigate like a ship. Martian Tripods have a distinctive sound due to their travel, which can be heard up to miles away.

Wednesday, November 6, 2013

Morlocks from 'The Time Machine'

Typical Morlock



 

 

 

 

 

 

 

 

 

 

 

 

 

F: Gd (10)
A: Gd (10)
S: Gd (10)
E: Rm (30)
R: Ex (20)
I: Ex (20)
P: Gd (10)

Health: 60
Karma: 50
Popularity: 0*/- 50 (to the Eloi, who are fully aware of what the Morlocks are up to)
Resources: Pr (04) as Individuals, although they maintain and control upwards of Mn (75) materials and resources.

Talents:
Engineering
Group Tactics
Repair/Tinkering*
Electronics
Hunting
Blunt Weapons

Powers:

Adapted Physiology: Morlocks are adapted to their role in the dual nature of the future society encounted by the Time Traveler. Morlocks are eternally in darkness, and have adapted been adapted to the harder nature of supporting the Eloi. Morlocks have adapted the following abilities:

  • Darkvision: Morlocks are perfectly adapted to the darkness, and can see in nearly complete darkness wtih Ex (20) ability.
  • Resist: Cold: The Morlocks are covered in a fair degree of whitish hair, which grants them Gd (10) protection against temperatures.
  • Gang Rule: Morlocks are most effective in groups of 4 - 10. For each group of morlocks above 6, the group gains a beneficial bonus of +1cs to their fighting and agility, no health bonus. For every group of morlocks above 10, the group gains a +1cs to Intuition, reflecting on their ability to communally attack and coordinate actions.

Contacts:

Morlocks have no real 'contacts', but they are communal and could theoretically call upon their own kind for assistance.

Limitations:
Morlock Physiology: Morlocks suffer from many limitations due to their adapted physiology:
  • Unusual Looks: Morlocks are hideous, suffering a -2cs for reaction bonuses.
  • Light vulnerability: Morlocks suffer -2cs for actions taken in normal lighting conditions, and additionally suffer 10points per damage per round if exposed to light sources above Ex (20) ability
  • Predators: Morlocks are predators and require meat to survive, usually the Eloi, making them cannibals.

Notes: My take on morlocks are a combination of the original novel and the 1960 movie. There have been other excellent versions.

Tuesday, November 6, 2012

Dr. Moreau from "Island of Lost Souls' and 'The Island of Dr. Moreau'




F: Gd (10)
A: Typ (06)
S: Typ (06)
E: Gd (10)
R: In (40)
I: Rm (30)
P: Ex (20)

Health: 32
Karma: 90
Resources: Ex (20)
Popularity: 3 in scientific circles

Talents
Medicine*
Biology
Zoology
Chemistry
Multi-Lingual
Editic Memory
Vivisection
Genetics/Evolutionary Theory
Knowledge: Scientific Theorists
Knowledge: Culture
Knowledge: Reknown Scientists
Knowledge: Medical Theory
Trainer*
Animal Handling*


Powers: None, although Moreau's surgical, biological, and medical experience place him as one of the world's foremost experts on what would be later known as genetics and recombinant theory of evolution.


Contacts:
Montgomery: Assistant and associate
M'Ling: Converted animal to assistant
Any of his creations (Prior to the failing of the Law)
Lota/Maria/Aissa - Panther/human hybrid, and adopted daughter.

Limitations:
  • Coldly Scientific: In nearly all of the appearances of Moreau, he remains a detached figure whose single-minded pursuit of scientific breakthrough makes him oblivious to morale action, suffering, or anything short of his goals. In such cases, Moreau actually suffers a -1cs to his Intuition to either recognize the danger of his actions or to empathize with his subjects or guests.
  • Unethical: In most portrayals, Moreau is represented as unethical, and is willing to break the law or subvert and manipulate people when necessary. As such, it is implied in most adaptations that Moreau is not only shunned by the scientific community, but also perhaps wanted for his actions.
  • Arrogance: In addition to his inability to empathize, Moreau is often portrayed as incredibly arrogant, caring very little for others and often becoming infuriated if questioned. Moreau's arrogance can get the better of him, granting a penalty of -1cs to actions when enraged.