Showing posts with label Master Villain. Show all posts
Showing posts with label Master Villain. Show all posts

Saturday, October 10, 2020

Erik, The Phantom of the Opera

 The Phantom of the Opera



 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

'Erik'


F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Ex (20)
R: Ex (20)
I: Rm (30)
P: Am (50)

Health: 70
Karma: 100
Popularity: -10 (during the reign as 'The Phantom of the Paris Opera House')
Resources: Difficult to fully adjust, but believed Ex (20) in 1910

Talents:

  • Multi-Lingual*
  • Mesmerism
  • Performer
  • Instructor
  • Martial Arts: A, C
  • Sharp Weapons
  • Architecture
  • Physics
  • Stagecraft
  • Chemistry
  • Acrobatics
  • Tumbling
  • Blunt Weapons
  • Weapon Specialist*: Punjab Lasso
  • Escape Artist
  • Sleight of Hand
  • Stage Magic
  • Trance
  • Detective/Espionage
  • Area Knowledge: Paris
  • Area Knowledge: Istanbul


Powers:
None

Contacts:
Despite his appearance and activities, Erik does maintain a healthy network of connections throughout the world.

Limitations:

  • Hideous Appearance: Erik's face is often described as 'The living dead', causing him to suffer a -1cs to reactions or dealing with him.
  • Wanted Criminal: Erik is wanted in connection to the murders associated with the events of the novel.

 

Originally Published on classicmarvelforever.com on 30 October 2009 

Wednesday, September 9, 2020

Nocturne from 'Marvel - The Lost Generation'

Nocturne


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

F: Rm (30)
A: Ex (20)
S: Rm (30)
E: In (40)
R: Ex (20)
I: In (40)
P: In (40)

Health: 120
Karma: 100
Resources: Ex (20)
Popularity: -20 in own era

Talents:

  • Occult Lore
  • Chemistry
  • Robotics
  • Guns
  • Alchemy
  • Medicine
  • Martial arts: A
  • Crime*


Powers:
Nocturne was a vampire, who through the use of science and the Alchemical formulas of Diablo was able to shed some of his curse. As such, Nocturne had the following powers:

  • Hypnotism: Requiring eye contact, Ex (20) ability
  • Flight: Like Baron Blood, Nocturne's ability to change into a bat was lost, allowing him to fly with Ex (20) ability
  • Body Transformation: Fog: Nocturne could transform his body into fog with Rm (30) ability
  • Natural Weaponry: Claws: Rm (30) ability
  •   Natural Weaponry: Fants: Rm (30) ability


Nocturne also used a combination of science and technology in various alchemical mixtures. Among these mixtures was the ability to create a series of homocule soldiers.

F: Gd (10) A: Gd (10) S: Ex (20) E: Ex (20) R: fe (2) I Pr (4) P: Pr (4)
H: 60 K: 10

Contacts:
The Yellow Claw
Various Criminal organizations and groups

Limitations:

  • Vampire: Early in Nocturne's career, he was very careful to hide his vampiric state, go so far as using a specific weapon to cover his feeding. Until many years after his debut, Nocturne suffered from the traditional vampire limitations. Shortly after his discovery of the sleeping Diablo did Nocturne overcome these limitations.
  • Hunted: The First Line: Nocturne was considered to be the most dangerous villain of his day, and as such, was pursued relentlessly.
  • Enemy: The Black Fox: Nocturne's worst enemy was the Black Fox, who swore to kill him one day for the role Nocturne played in the death of the Black Fox's only love.

Monday, February 11, 2019

Ahmanet from 'The Mummy' (2017)


Princess Ahmanet

 


Please meet Princess Ahmanet. She will claim what she has been denied.


F: In (40)
A: Rm (30)
S: Rm (30)
E:  Mn (75)
R: Ex (20)
I:  Rm (30)
P: Mn (75)

Health: 175
Karma: 125
Resources:  Shift 0*
Popularity: -30 (in occult circles/Ancient Egypt)/0

Talents:
Ahmanet has several skills that she amassed during both her life and her time after her ‘rebirth’:
Mystic Origin*
Occult Lore
Leadership*
Knowledge: Ancient Egypt
Knowledge: Ancient Languages
Nobility*
Ancient Weapons*
Martial Arts A, E
Bow

Powers:
Empowered Mummy:
Ahmanet has been blessed by the Egyptian god Set with abilities and powers beyond life and death. Ahmanet is technically a mummy, but also possesses vast mystical knowledge and sorcery which makes her incredibly formidable. Ahmanet’s physical abilities and attributes shift as she regenerates, with her powers and abilities listed by stages as listed below:

  • Stage 1: Pr FASE, Invulnerability still in place, Gd (10) True Invulnerability. No ability to move inhumanly quick.
  • Stage 2: Gd FASE, Invulnerability, Ex (20) True Invulnerability, Inhuman Speed at Gd (10)
  • Stage 3: RM FASE, Invulnerability, Rm (30) True Invulnerability, Inhuman Speed at Rm (30), Ex Regeneration*/Recovery*
  • Stage 4: Fully Regenerated: All Attributes as listed, full powers and abilities and full ranks.

Mummy Abilities:
As a mummy, Ahmanet has the following abilities

  • Superhuman Durability and Invulnerability: Ahmanet is immune to several things due to her unique position. Ahmanet is completely invulnerable to diseases, toxins, aging, and radiation. Ahmanet’s durability is based on how much she regenerates her form, when she is at her ‘weakest’ and mostly a wizened corpse, her invulnerability is far lessened. As Ahmanet regenerates, she gains levels of True Invulnerability, up to a maximum of Am (50). At her most regenerated, Ahmanet can shrug off most physical damage of Am (50) or less, and can ignore equal levels of stun due to her unliving nature.
  • Superhuman Attributes: After her death and rebirth, Ahmanet’s FASERIP changed to reflect her new powers. As such, Ahmanet’s natural attributes are increased when she is regenerating/
  • Immortality*: Ahmanet is considered a ‘true’ immortal, in so far that her spirit and body cannot be easily destroyed and as long as her body exists, she can return to claim it and rejuvenate it. When reduced to 0 health/0 endurance, Ahmanet ceases activity and returns to a death-like wizened state. Ahmanet still possesses awareness and is able to act after a number of rounds if no one binds her and/or submerges her in liquid mercury. Ahmanet can act even when subdued if she is not kept constantly at sub-freezing conditions in liquid mercury.
  • Life-force Transfer/Soul Absorption: Ahmanet can drain the life-force of any creature through ‘sucking’ the life-force out of a living creature, adding its health total to her own or regenerating herself to full restoration from a mummified body. Ahmanet can completely devour a being in under two rounds, rendering them ‘used up’ and in a mummified state. The victim must make a Psyche FEAT to break contact, and if they fail when they are drained completely of their life-force, they become undead thralls under Ahmanet’s command.
  • Inhuman Speed: Ahmanet has the ability to move with inhuman speed, moving at Ex (20) Hyper Running. In addition, Ahmanet can perform dodges and Evasions at an adjust rank, Am (50) due to her already formidable agility combined with his her speed.
  • Regeneration*: Ahmanet also regenerates her Endurance Ranks and can re-attach or ‘pull back together’ her body parts if they become separated. While Ahmanet needs life-forces to fully recover, after Stage 3 she can to regenerate her form and health without the immediate need of life-force. 
Necromancer and Priestess:  Ahmanet was considerably gifted in life as a priestess of older powers, with those powers growing exponentially after her deal with Set and her return as a mummy. Ahmanet’s abilities include:

  • Weather Control: Mn (75) level to control the environment, especially creating wind/sandstorms which could destroy cities (and nearly did). Ahmanet could alter weather patterns creating dense fog, electrical effects, or create unusual patterns with little concentration.
  • Animal Control: Ahmanet could control swarms of rats, bird, insects, and other lower forms with Mn (75) ability, having greater control to have such creatures willing die or move into hazardous positions without any thought. Ahmanet could even have swarms of rats surround someone without biting or harming them in seconds.
  • Necromancy: Ahmanet could raise and control the dead, as she did when she raised the dead crusaders in the 2017 film with Am (50) ability. Ahmanet could control any whom she killed personally, including those who were not ‘fed’ upon. Ahmanet could also restore true life to the dead, but it is uncertain if this was a power she possessed as a mummy or as a sorceress.
  • Curse*: Ahmanet could curse an individual which was usually conveyed through the bite of an insect or spider. Once Cursed, the individual would slowly find themselves becoming a thrall of Ahmanet, until ultimately, they were the puppet of Ahmanet and would do their bidding. Once cursed the victim must make a Yellow Psyche FEAT against Rm (30). If the curse fails to take, they will complain about said insect bite, but if it does take, the victim immediately loses -1cs to their Psyche and must make another Yellow Psyche FEAT every hour. Once the victim’s Psyche reaches Pr (04), they are considered under the sway of Ahmanet, and will do her bidding unquestioningly. It is unknown if the curse remains after the tasks and commands have been performed, as the individuals usually die afterwards.
  • Telekinesis: Ahmanet can manipulate objects and even levitate herself with Am (50) ability, rending metallic structures and bending steel with but an action.
  • Connection: Once the chosen sacrifice has been selected, Ahmanet has an Am (50) level connection to that individual. The chosen will feel this connection strongly and will begin to hallucinate and see images of Ahmanet as she was, and will unconsciously work to try to reach Ahmanet. Ahmanet will know where her chosen is, and will work to try to find them, zeroing in on their location. This bond is very strong, and can be used in some cases to ‘bait’ Ahmanet out.

Contacts:
Ahmanet has no real contacts outside of the Dark God Set and her chosen sacrifice, Nick Morton

Limitations:
Ahmanet is incredibly powerful, but she has several limitations which contain her power. These limitations include:

  • Servant of a God: Ahmanet is the servant of the god Set, and as such Set’s bidding is what must be done above any other desires Ahmanet has. Ahmanet’s central goal is to do Set’s bidding – to bring Set back into the world of man, to serve in any action her dark master wants, and to ensure that nothing disrupts those plans. Ahmanet will never resist Set’s commands – in fact, there is never been a moment that she has hesitated – including killing her father, stepmother, and baby stepbrother.  
  • Liquid Mercury: Ahmanet is vulnerable to Liquid Mercury, and if submerged into Liquid Mercury, her powers lessen and she becomes an ordinary mummy. Submersion in Liquid Mercury reduces Ahmanet’s abilities to stage 1 levels and renders her immobile and mostly unable to act or perceive the world around her. Ahmanet was imprisoned for over 5000 years in liquid mercury and had some awareness but was unable to act fully.
  • Ambitious: Ahmanet is incredibly ambitious, and is known that her ambition led her to the service of Set. Ahmanet will use any opportunity to advance her goals and position. As such, Ahmanet will suffer a -1cs to Reason FEATS if opportunities present themselves to advance a goal (and not see possible traps).
  • Vengeful: More than Ambitious, Ahmanet is vengeful. Ahmanet is so vengeful that she will perform dark rituals and offer her soul in service to Set to revenge herself against those who wronged her, as an example. Ahmanet will remember when she is wrong and will go out of her way to ensure that vengeance is had.
  • Obsessed/Protective: Ahmanet is protective of her chosen, and will go to incredible lengths to ensure that the chosen makes their appointed time (in which Ahmanet sacrifices them willingly to Set). Ahmanet will spend her karma to protect her chosen, and even raise them from the dead (fully) when necessary.


Wednesday, November 7, 2012

Count Dracula from 'Dracula' - Jack's Definitive Version

Count Dracula

 

For the first part, I wanted to distance this write-up from the Marvel write-up, which is difficult if not impossible to divorce from because of how ingrained the media portrayal of Dracula is to the character. It's impossible to sort out the original Dracula from how he has been featured, from the Bela Lugosi version in 1931, to the Christopher Lee Hammer films, and even the anime version. The original version, the supporting characters, and the story set the standard in 'modern' horror, influence writers from HP Lovecraft to Stephen King. King wrote Salem's Lot as a deconstructed Dracula in modern times, and indeed Kurt Barlow is in many ways a modern version of the Count.

In Edwardian England, Dracula was a gothic romance, an invasion novel, and a pulp all rolled into one. While borrowing elements from the older Sheridan Lefanu Carmilla, which many consider Stoker lifting a great deal from, such as the strong Dutch doctor Van Helsing (Van Hessilus) and more as seen in the novella Dracula's Guest. The novel of Dracula influenced the silent film Nosferatu, which in turn influenced the 1931 Dracula, and set the stage of the 'Hollywood' vampire. Dracula has the distinction of being the most filmed fictious character, with well over 200 movies featuring the character. In media, Dracula also has the distinction of being the lead character in the longest running villain-centric comic, Marvel's Tomb of Dracula, as well as being adapted into anime in both Vampire Hunter D and Hellsing, as well as one of the earliest Western Comic adaptations into anime with Tomb of Dracula.

Important Dracula facts:
  • Bela Legosi was buried wearing his Dracula cape.
  • The Marvel version of Dracula is based visually from a production starring Jack Palance.
  • Dracula Guest actually features another vampire, and is more in-line with Carmilla.
  • Dracula has been represented with a heavy to moderate accent, but in the novel it is clearly stated he spoke perfect english with only a slight inflection.

This write-up will focus primarily on the novel version of Dracula with very little influence by other sources, at least I hope, although I'm probably influenced by my recent viewing of 1992's Bram Stoker's Dracula Vlad Dracula

F: Rm (30)
A: Rm (30)
S: Rm (30)
E: Am (50)
R: Gd (10)
I: Am (50)
P: Am (50)

Health: 140
Karma: 110
Resources: Rm (30)
Popularity: - 10


Talents:
Amassed during generations of study and learning, the Dracula from the novel include several skills not often associated with the later representations of the character. These skills include:
  • Sharp Weapons
  • Leadership
  • Horsemanship
  • Occult Lore
  • Alchemy
  • Business/Finance
  • Athletics
  • Multi-Lingual
  • Demonology
  • Area Knowledge: London
  • Area Knowledge: Styrian Mountains
  • Military
  • Area Knowledge: Eastern Europe
  • Cultural
  • Crime
Dracula however is capable of possessing far more skills, as he has existed for hundreds of years, and kept very current on 'modern' society.
Powers:
Vampire: Dracula is a vampire, an undead being that requires the lifeblood of the living to continue to exist. As a vampire, Dracula has many abilities which compliment his formidable will and various skills. Dracula is caught between life and death; existing but not living. As such, Dracula may perform the following:
  • Vampirism: Dracula requires blood to sustain his youthful appearance and fortify his powers. Dracula must feed constantly to maintain his youth, requiring 1-4 pints of blood every three days to remain youthful. Dracula gains health by feeding off of an individual in equal exchange, renewing his youth and vitality. Dracula not only drains health, he drains endurance ranks, allowing him to renew not only his health but his endurance.
    Dracula can infect another being with vampirism, by reducing their endurance to half and forcing them to ingest his ‘blood’, essentially replacing their lost endurance with equivalent of his own lifeblood. The process requires the consumption of 20 points of health from Dracula to the host for the process to begin. Once begun, the victim begins the process of becoming one of the undead over a 7 – 10 day period, with some of the markings and weaknesses of a vampire. Should the victim perish during the period, they will become one of the undead between 1 – 3 days of death, becoming a lesser vampire in the thrall of Dracula. Dracula’s bite by itself will not transform someone into a vampire, nor does his preference seem to work on men as seen by the crew of the ship [the Demeter], who died to the man with none returning as vampires.
  • Shapeshifting: Dracula has the ability to change his shape in a variety of ways, including into a rat, wolf, bat, owl, and a fine fog-like mist. Dracula can grow and shrink from his normal size to a particle, capable of entering or exiting through any crack or crevice. Dracula can reduce his mass to Sh 0 and gain natural weapons: Bite and Natural weaponry: Claws (both at strength) while in his animal forms.
  • Undead State: Dracula is wholly immune to damage from normal means, requiring blessed weapons, holy objects, or the other means to damage a vampire to truly damage him. Dracula cannot be harmed through physical attacks that are not magical in nature, suffering no loss of health, stun/slam/stagger effects, and will not suffer kill results, within acceptable reason. For the most part, Dracula is considered to have Am (50) resistance to damage, as well as not having the need to breathe, sleep, or sustain himself outside of the need for blood.
  • Hypnotism: Dracula’s ability to mesmerize his opponents is phenomenal, even functioning while incapacitated or ‘asleep’. Dracula can mesmerize and control the actions of those around him by simply making eye contact, possessing Am (50) ability to do so. Dracula can plant post-hypnotic commands with a simple FEAT against the opponent’s Psyche, rather than Intuition.
  • Vampiric Control: Dracula can command and control those individuals who have either been turned into a vampire or infected by Dracula directly. Dracula can command those undead with a simple Psyche FEAT, and can influence the actions of individuals that Dracula has forced to drink his blood or drained. Dracula is considered to have telepathy equal to -1cs of his Psyche rank with his victims, and is capable of both reading their minds and using them in a form of clairvoyance and Claudience as to activities and such. What Dracula do thralls see and hear, Dracula sees and hears.
  • Weather Control: Dracula can control the weather with Rm (30) ability, causing massive storms, impenetrable fog banks, and winds. As seen in the early arrival at the Borgo pass and later onboard the Demeter, Dracula can easily cause the weather to bend to his will.
  • Necromatic Magic: Although only addressed In Dracula’s Guest and the early stages of the novel itself, Dracula had learned ancient mystical arts such as necromancy and alchemy, and it was suggested that Dracula had used such to become a vampire. While Dracula did not display such powers overtly, Dracula could be considered proficient in mystical abilities. Dracula was stated as being a student at Scholomance, the legendary school in the Hungarian mountains that was run by the Devil.
  • Wall Crawling: Dracula is capable of scaling sheer surfaces ‘Like a spider’, with Rm (30) ability, often cited by Jonathan Harker as being reminiscent of a large spider or bat.

Contacts:
Dracula, despite the potential to having legions of the undead at his beck and call, is rather limited to who he can call upon for assistance. The local gypsies that serve Dracula could be called upon, and while abroad Dracula made use of various agents such as movers, shippers, barristers, and the like. Despite it all, Dracula has no real contacts or allies.


Limitations:
Despite all of his powers, Dracula is limited in several ways:
  • Unholy Nature: Dracula cannot stand the presence of the relics of divine faith: crucifixes, holy water, the sacramental host, and other items. Dracula can be repelled and even driven away from areas which are sanctified accordingly. Dracula will suffer a -2cs in the presence of holy objects.
  • Rules of the Undead: Dracula is bound by certain rules that govern his status: First, Dracula cannot cross running water and can only cross at low tides. Second, Dracula cannot enter a place or location without being invited (Leading many to speculate it was the necessity of Jonathan Harker’s visit). Third, Dracula must rest on his home earth to regain strength, which means he must have large crates of his home soil with him. If the soil is blessed or sanctified, then it is unable to be used. Finally, while Dracula can endure sunlight, he is locked into the form he has taken prior to dawn and cannot shapeshift until dusk. In addition, if Dracula is at rest, he is completely incapacitated, and can only truly find rest during the daylight hours.
  • Dracula's Arrogance: Dracula is extraordinarily arrogant, and he's been thrown off his plans and plots, and often times in the novel that his own arrogance was his undoing.