Showing posts with label JSA. Show all posts
Showing posts with label JSA. Show all posts

Tuesday, September 25, 2018

Superman - the Last son of Krypton








F EX (20)
A UN (100)
S SHY (150)
E SHY (150)
R GD (10)
I RM (30)
P AM (50)

Health: 420
Karma: 80
Resources: TYP (6)
Popularity: 10


Talents:
Journalism, Trivia: JLA Procedures,
Leadership, Resist: Domination, Multi-Lingual,
History: Earth and Kryptonian, Trivia:
Metropolis

Powers:
LAST SON OF KRYPTON:
As one of the last survivors of Krypton, Superman’s physiology is far different than that of mortal
man. Due to cellular differences, Superman’s body is like a solar collector, allowing him to absorb
and convert solar energy in a variety of ways. Superman’s powers are as follows:
  • True Invulnerability: UN (100) to physical/Energy  Invulnerability: Cl 1000 to Radiation, Terrestrial Disease, Corrosives, Toxins, Heat, Cold
  • Hyper Speed: AM (50)
  • Hyper Intake/Expulsion: AM (50) Super cool breath
  • Heat Vision: UN (100) rank with 10 area range
  • True Flight: UN (100) in Atmosphere, Cl 1000 in space
  • Solar Regeneration: Superman is capable of regenerating through simple exposure to sunlight
  • Hyper Hearing: SHX (150)
  • Telescopic Vision: SHX (150)
  • Microscopic Vision: SHX (150)
  • Penetration Vision: SHX (150)
Contacts:
Superman has a variety of contacts throughout Earth's governments and most superheroes on Earth. In addition, Superman has various contacts throughout the 28 known galaxies and beyond. By the 30th century, Superman has achieved almost mythic status, and has several contacts there as well.


Limitations:
  • Kryptonite: Kryptonite causes his body's cells to deteriorate, similar to radiation poisoning in a human being. Exposure to Kryptonite causes Superman to lose all his powers at -1CS per round. He also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Shift-0 Endurance. Removal of the Kryptonite enables Superman's body to regain lost ranks at a rate of one per round.
  • Magic: Superman also has a vulnerability to magic attacks and the effects of magic. Magical attacks directly effect Superman ignoring any resistances or invulnerability. Further more any magical effect is increased +1CS in rank and duration against Superman.
  • Atmospheric Need: Superman needs an Earth like atmosphere to breath in. His Endurance enables him to last for extended period without holding his breath, but in space he will eventually need a space suit. His greater constitution (Endurance) provides little need for sleep, however eventually he will tire and require rest. 
  • Solar Dependant: Superman's powers are based on solar radiation from Earth's yellow sun. Should he be deprived of this radiation for an extended period he will loose all his powers.

Commander Steel - The original star-spangled cyborg.

(Originally published on 8/19/2009 on CMF.)


Henry "Hank" Heywood I

F: Ex (20)
A: Ex (20)
S: Rm (30)
E: Am (50)
R: Gd (10)
I: Gd (10)
P: Gd (10)

Health: 120
Karma: 30
Resources: Gd (10) and later Rm (30)
Popularity: 35

Talents:
Biology
Medicine
Military*
Wrestling
Business/Finance (later in life)

Powers:
Cybernetic Enhancements: Commander Steel's Body was refitted after Heywood's accident, granting him several abilities far above normal men. Steel's body provided him with the following:
Body Armor:Heywood's body was modified and rebuilt using steel alloys and further augmented through the surgical procedures which reinforced his skin. As such, Heywood is considered to have In (40) resistance to physical, Energy, toxic, and corrosive damage. When combined with his full body costume, Heywood's resistances rise to Am (50).
Hyper-Leaping: With the assistance of his microservos, Steel could leap with Ex (20) ability.
Cybernetic Senses: Steel was outfitted with what is considered top of the line senses, including Gd (10) night vision and Gd (10) telescopic vision.
Hyper-Running:Due to the Micromotors, Steel could run with Ex (20) ability.

Contacts:
All-Star Squadron
Steel II
Various US Military contacts
Dr. Gilbert Giles


Limitations:
  • Enemy: Baron Blitzkrieg: As Agents of Baron Blitzkrieg were responsible for Steel's creation, the Baron and Steel had a history.
  • Overconfident:Steel's overconfidence was due to his strong belief in when he was right. Steel cannot be easily dissuaded.

Wednesday, November 7, 2012

Blackhawk from 'Blackhawk'

Blackhawk


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Janos Proaska, AKA Bart Hawk

F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Ex (20)
R: Gd (10)
I: Ex (20)
P: Ex (20)

Health: 70
Karma: 50
Popularity: 40 (in WWII)
Resources: Ex (20)

Talents:
Pilot
Martial Arts B
Guns
Military
Aerial Combat (When Piloting)
Marksman*
Multi-Lingual
Detective Espionage
Leadership*

Powers: None

Contacts:
Various WWII Heroes
The Blackhawk Squadron

Limitations:
Signature Look: Blackhawk maintains the squadron and uniform in a very specific, very obvious way. A Blackhawk fighter is always white, black, and red, and all members were a variation of the Blackhawk uniform.

Ladykiller: Blackhawk is often drawn into situations by femme fatales.

Freedom Fighter: Blackhawk is a known freedom fighter, and will lay down his life to preserve freedom and to fight for the oppressed.

Monday, February 21, 2011

Huntress (Helena Wayne version)

Huntress




Helena Wayne
F: Rm (30)
A: Rm (30)
S: Gd (10)
E: Rm (30)
R: Rm (30)
I: Rm (30)
P: Rm (30)

Health: 80
Karma: 90
Popularity: 20/10 as Helena Wayne
Resources: Am (50) (as sole heir to Wayne Industries, Waynecorp, and the Wayne Foundation)

Talents:
Detective/Espionage
Stealth
Crime
Martial Arts A, B, C, E
Blunt Weapons
Bows
Marksman*
Sharp Weapons
Law*
Thief
Escape Artist
Knowledge: Superheroes and Villains
Knowledge: Gotham City
Knowledge: Bat-Family
Business/Finance
Acrobatics
Tumbling
Multi-Lingual
Acting
Disguise
Thrown Weapons

Powers:
None

Equipment:
Body Armor: Provides Gd (10) protection vs. Physical and Energy
Cape: Provides Ex (20) protection vs. Physical, energy, and Fire
Utility Belt: Huntress carries a variation of her father’s utility belt, which includes:
• Smoke Bombs: Ex (20) intensity, 1 Area
• Tear Gas: Ex (20) intensity, 2 areas
• Batarangs: Gd (10) slashing or thrown damage, 2 area range
• Gas Mask: Up to Lvl III Intensity, Ex (20) protection vs. Gas/toxins
• Full first aid kit, including anti-toxins and stimulants
• Flashbangs: Ex (20) intensity light, Gd (10)intensity stun effect.
• Knives: Huntress carries up to three knives which can be thrown with Gd (10) damage
• Lockpicks
• Portable computer tied into her headquarters
• Restraints
• Flashlight
• Full thief’s toolset, including glasscutters and the like.
• Multi-tool
• Grappling gun: Similar to Batman’s, with 200’ of monofilament rope. Huntress also carries spare cartridges when needed

Contacts:
Gotham City Police Department
Robin (Earth-2)
Power Girl (Earth-2)
Justice Society of America (Earth-2)
Various underworld contacts
Alfred (Earth-2)


Limitations:
  • Code Vs. Killing: Huntress will never willingly take a life if it can be avoided.
  • Secret ID: The world at large isn’t aware that Huntress is Helena Wayne.
  • Legacy: Huntress feels she must live up to the legacy of her father and mother.