Showing posts with label Rod Serling. Show all posts
Showing posts with label Rod Serling. Show all posts

Tuesday, September 29, 2020

The Twilight Zone - A journey into a dimension of sight and sound

 



Debuting in 1959, The Twilight Zone revolutionized television, Horror, Science Fiction, and Fantasy by providing thought provoking subjects mixed with human experience and exceptional storytelling. Ranging from the most fantastic to the most personal, The Twilight Zone  introduced many things into the cultural zeitgeist from the most talented writers of any era. 

I've covered some of the more interesting creatures and aliens from The Twilight Zone and have many more planned in the future. 


For now, we have:

Anthony Fremont from 'It's a good life'
The Gremlin from 'Nightmare at 10000/20000 feet'
The Kanamits from 'To Serve Man'


Wednesday, November 6, 2013

The Wing Gremlin from 'Twilight Zone'

'There's something on the wing...'

The Wing Gremlin

 

 




 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Gremlin

F: Rm (20)
A: Ex (20)
S: Rm (30)
E: Am (50)
R: Gd (10)
I: In (40)
P: Ex (20)

Health: 120
Karma: 70
Popularity: 0*
Resources: Fe (2)

Talents:
None Displayed

Powers:
Gremlin Physiology: The Gremlin has a unique physiology that allows it to exist at high altitudes and greater resistances to damage. The Gremlin has the following attributes:


  • Body Resistance: The Gremlin has Ex (20) resistance to damage and Gd (10) reistance to energy. Although the Gremlin in the series is being shown to be brought down by a .38 pistol, the short story and subsequent appearance in the movie shows it to be resistant to small arms fire.
  • Resist: temperatures: The Gremlin is assumed to have Ex (20) protection against temperatures and environmental extremes, as it is easily able to exist upwards of 20000 feet without issue.
  • Natural Weaponry: Claws: The Gremlin has claws which do Rm (30) damage, halving effective body armor and material strengths.
  • Wall-Crawling: The Gremlin can crawl along surfaces with Rm (30) ability, able to remain upright and adhered without any issue.
  • 'Gliding': The Gremlin lives on the air currents at high altitudes, able to move with Am (50) ability and speed, capable of catching up to a DC-10 or 747 without any issue. The Gremlin needs to make an Agility FEAT check in order to land on a moving craft.


Contacts:
None

Limitations:
Hideous Appearance: The Gremlin has a hideous appearance, forcing a one round -1cs check when spotted.
Agent of Chaos: The Gremlin is obsessed with destroying aircraft, and is drawn to storms where it lies in wait and attacks passing craft, for no real reason. The Gremlin cannot be easily reasoned with, and chooses not to communicate.
Discovery: If the Gremlin is discovered or uncovered, the Gremlin will attempt to taunt the observer, requiring a Psyche FEAT to resist. If the Gremlin is in danger of being revealed to more than one person, it will leave immediately.


Thursday, October 17, 2013

The Kanamits from 'To Serve Man'

Please, Mr. Chambers, eat. We wouldn't want you to lose weight.


From there, I would suggest the red wine.


Kanamits
Typical member, played by Richard Kiel






F: Ex (20)
A: Gd (10)
S: Ex (20) to Rm (30)
E: Rm (30) to In (40)
R: In (40)
I: Rm (30)
P: Rm (30)

Health: 90/100
Karma: 100
Popularity: 50/-50 (On Earth, after the real intent is discovered)
Resources: Mn (75)

Talents:
Astrogation
Engineering
Chemistry
Physics
Astrophysics
Navigation
Medicine*
Repair/Tinker
Knowledge: Earth Customs
Knowledge: Kanamit Customs
Psychology
Cooking
Knowledge: Exotic Cuisine

Powers:
Kanamit Physiology: Kanamits (as portrayed solely in the TV Episode) are 9' giants with several advantages over normal humans:
  • Telepathy: Kanamits are telepathic and communicate solely through psionic means. Kanamits are also capable of understanding and communicating in any known verbal language, and can sense surface emotions and immediate intentions with Rm (30) ability. While Kanamits are not hive-minded, the do share a psionic connection with one another, and can immediately communicate with each other over great distances. The exact limits are unknown, but believed to be around Rm (30) range.
  • Superior Physiology: Kanamits are much more powerful than humans, capable of great feats of strength and can easily cart a struggling adult male of approximately 200 lbs up a ramp and into a ship without any issue whatsoever.
  • Kanamit Resistances: Kanamits seem to be more resistant to damage, toxins, and disease with Ex (20) ability, probably capable of resisting damage up to small arms fire based around the evidence as provided.
  • Superior Technology: Kanamits possess Mn (75) technology capabilities, including advanced medical breakthroughs, terraforming, renewable energy, and of course, space travel. A typical Kanamit ship can reach their own system within weeks at sub-light and warp space. Kanamits also have a variety of weaponry, but would rather help those that they see a certain potential in with kindness and peace...

Limitations:
Reputation:It's assumed that Kanamits have a reputation amid other spacefaring races for their particular methods and excellent table manners.
Unusual Looks:Kanamits are 9' tall bald humanoids and look indentical
Dietary Necessities: The Kanamits have very specific dietary needs, and will go to great lengths to cultivate necessary resources.