Showing posts with label Feline. Show all posts
Showing posts with label Feline. Show all posts

Tuesday, October 2, 2018

Ellen Ripley and Jones the Cat from 'Alien'

“I say we take off and nuke the entire site from orbit…it’s the only way to be sure”





Ellen Louise Ripley

F: Gd (10)
A: Gd (10)
S: Typ (06)
E: Ex (20)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 46
Karma:70
Resources: Typ (06) to Pr (04) – See Limitations.
Popularity: 2/10/-10 (Within normal situations, among those who know of her situation, within Weyland/Yutani corporate circles)

Talents:
Ripley has many skills and is quite intelligent (See Powers). Ripley has the following skill-sets:

Starship Piloting
Astrogation
Engineering
Improvised Weaponry
Knowledge: Navigation lanes
Knowledge: Ship Protocols
Knowledge: Weyland-Yutani Protocols (Low)
Power-lift piloting
Leadership*
Notice*
Firearms


Powers:

Ripley has no real powers, but possesses several key-like abilities which make her quite formidable and capable. Ripley’s survival throughout the first two Alien films set her apart from most her companions. Ripley’s abilities include:


  • Quick Learner: Ripley seems adept at picking up skills fairly quickly, such as firearms under a short period of time, operational combat driving, and the ability to quickly assess a situation within moments. As such, Ripley can make a reason FEAT to gain the basic understanding of a nominal talent (Judge’s discretion) or assess a situation.
  • Iron Resolve: Ripley can force herself to act in situations which seem dire and hopeless and against her own fear with a firm determination. Ripley can use her Psyche in situations where a fear effect is present or a situation seems difficult if not impossible. Ripley can motivate herself to continue forward even if she is afraid and ignore the penalties of the situation or condition. Note: This does not grant Ripley Iron Will – Ripley still takes damage and suffers the physical effects, but instead Ripley does not face the Psychic and/or emotional aspects to rank.
  • Lucky Breaks: Despite what would be considered a great of tragedy, Ripley does have luck on her side, ranging from being able to spot the xenomorph in the shuttle to arriving and being rescued by Bishop aboard the Sulaco’s second drop ship. When Ripley is in a situation where it seems most dire, Ripley can spend 50 karma to enact a lucky break (surviving an assault aboard the ship, managing to get thrown into the room with the power-lifter, or even being able to survive being almost sucked into space.
Contacts:
Ellen Ripley has few contacts, mainly with her former crew and perhaps Cpl. Dwayne Hicks and Newt, the other survivor of LV-426.

Limitations:
  • Traumatized Until the events after Aliens, Ripley suffers from terrifying dreams which temporarily reduce her Psyche and actions for 1d4 hours. The limitation seems to fade after the events of Aliens.
  • Corporate Enemies It would be safe to say that Ripley is not friendly with her former company Weyland-Yutani, especially after the events of the first two movies. Ripley has very little respect for the corporation as their actions have directly affected her in various ways. As a side-effect, when situations occur, Weyland-Yutani will quietly sweep anything regarding Ellen Ripley under the rug and will discredit her when possible.
  • Reputation Ellen Ripley’s reputation was fairly destroyed after the events of the first Alien movie, and as such she’s considered deranged. Ripley’s reputation leads to the revocation of her flight status, making her unable to get gainful employment outside of power-lifter operator.
  • Vengeful Ripley is vengeful towards the xenomorphs and will never entertain anything less than their complete destruction. As such, Ripley cannot be dissuaded or convinced that the xenomorphs offer anything valuable.
  • Loyal Ripley is extraordinary loyal as a friend and parent figure, willing to sacrifice herself to protect people and will often place herself in danger to do so. Ripley will stop at nothing to help those around her, including venturing into the xenomorph hive to rescue Newt, return with a power-loader to do one-on-one battle with the xenomorph queen, and ensure that Jones the cat is rescued and in the status chamber.
  • Distrustful of Synthetics With the only exception being Bishop, Ripley is distrustful of most other synthetics, suffering an immediate Psyche FEAT at -1cs or having an angry reaction when encountering them. Ripley does not trust synthetics after her encounters with Ash, although she has a grudging respect for Bishop at the end of Aliens
 Jones the Cat




F: Fb (2)
A: Gd (10)
S: Fb (2)
E: Gd (10)
R: Fb (6)
I: Gd (10)
P: Pr (04)
Health: 24
Karma: 20
Popularity: 0
Resources: N/A

Jones is a bit above average feline, possessing all normal feline characteristics. Jones is a little more aware, avoiding a xenomorph and warning the others of its presence.

Monday, October 1, 2012

Tigra from Marvel Comics

Tigra




 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Greer Grant-Nelson

F: Rm (30)
A: In (40)
S: Rm (30)
E: In (40)
R: Gd (10)
I: In (40)
P: Ex (20)

Health: 140
Karma: 70
Resources: Good (10)
Popularity: 20

Talents:
Tigra possesses many talents based on her time as the Cat, her time as a solo hero, and her time with the Avengers. As such, Tigra possesses the following abilities:
• Law-Enforcement: Tigra is a graduate of the Chicago Police Academy, and has served as a patrolwoman
• Acrobatics
• Tumbling
• Knowledge: Avengers Protocols
• Knowledge: Superhuman Heroes and Villains
• Knowledge: Chicago area
• Detective/Espionage
• Knowledge: Circuses
• Instructor*

Powers:
Legendary Warrior of the Cat People: As the Cat, Greer was genetically re-engineered granting her superhuman abilities. When mortally wounded, the Cat People took Greer and mystically transformed her into one of them, making her the incarnation of their legendary warrior. As such, Greer gained her new appearance and a variety of new powers. These powers were further augmented when she underwent another ritual as a member of the West Coast Avengers. Greer’s powers have shifted again as she’s found peace with her feral nature, and grant her the following abilities:
Superhuman Senses: Greer’s senses have been enhanced through both her genetic restructuring and the rituals that made her Tigra. Greer possesses Mn (75) superhuman senses, allowing her several powers and abilities which include:

  • Tracking: In (40) ability to track individuals over distance.
  • Heighted Senses: Smell, Sight, Hearing, Taste: Mn (75)
  • Night Vision: Greer can see in near perfect darkness
  • Combat Sense: Greer’s Senses allow her to react to danger with greater ability.
  •  Empathy: Greer can determine emotional responses based on sensory input, allowing her to gauge a person’s emotional state, whether they are lying, etc. with Rm (30) ability.
Tiger Nature: Greer shares many characteristics with tigers, ranging from orange and black fur to a tail. Greer’s nature allows her several advantages that are based around her animalistic nature:
  • Natural Weaponry: Claws: Tigra’s claws are made of Gd (10) material, capable of halving effective Body Armor and material strengths and doing Gd (10) damage.
  • Natural Weaponry: Fangs: Tigra’s fangs allow her to do Gd (10) biting damage.
  • Movement: Tigra can run up to three areas per round with a simple Endurance FEAT without resting, as well as push herself to move up to four areas per round with a green Endurance Feat.
  • Leaping: Tigra is considered to have Gd (10) hyper-leaping, which allows her to Pounce onto opponents or groups of opponents as a charge-like action with a simple Agility FEAT.
  • Climbing: Tigra has the ability to scale surfaces and objects with Gd (10) Hyper-Climbing.
  • Stealth: Tigra possesses the ability to sneak with Gd (10) Ability, capable of even sneaking up on Kraven the Hunter as well as others.
  • Tail: Tigra possesses a tail which allows her to maintain her balance and perform complex feats of acrobatics. Tigra’s tail is not prehensile, but grants her an additional +1cs to Agility FEATs to maintain her balance or in addition to her acrobatic skill.
  • Resist: Cold: Tigra is covered in natural fur, as well as the ability to maintain her body heat for long lengths of time. Tigra is considered to have Gd (10) resistance to cold, which in addition makes her Endurance FEATs at Am (50) to resist environmental effects like frostbite and/or freezing.
  •  Physiological Differences: Tigra is far more resistant to diseases and toxins, possessing Gd (10) resistance to both due to her transformation into the Cat. In addition, Tigra’s physiology is similar to a Tigers: She requires a great deal of protein to maintain a healthy diet, reacts as a large cat to stimulus, and gives birth in two months rather than nine.
Equipment:
Cat’s Head Pendant: Tigra has often employed a tiger’s head pendant which depending on the writer, would either allow her to appear normal or allow her to change back to human. For the purposes of this write-up, it is considered to grant her the ability to appear as her new human self as if under an Ex (20) mystical illusion.

Contacts:
Greer has many contacts within the Superhuman and Law Enforcement community, including:
The Avengers
The Defenders
Spider-Man
Red Wolf
She-Hulk
The Initiative
Avengers Academy
Hank ‘Henry’ Pym
Moon Knight
Werewolf by Night Jack Russell
Dr. Tuomolo and the Cat People

Limitations:
  • Unusual Looks: Greer is definitely not human, possessing orange and black fur, a tale, and claws. Greer also does little to hide this fact, doing so only occasionally when the situation warrants it.
  • Bestial Nature: Greer shares many instinctual characteristics with Big cats: the need to hunt, the need to feed, reactions to stimulus, and the like. While Greer has greater control over her animal nature, it has been present several times in the past. Greer must make a Psyche FEAT in order to maintain control over herself in such circumstances.
  • Public Identity: Greer does not hide her dual identity anymore.
  • Enemies: Kraven, The Hood
  • Dependent: William Nelson - Greer had a son with the skrull posing as Dr. Henry Pym, and while the child ages faster than normal, William is still a toddler.