Showing posts with label Future Foes. Show all posts
Showing posts with label Future Foes. Show all posts

Wednesday, November 6, 2013

Morlocks from 'The Time Machine'

Typical Morlock



 

 

 

 

 

 

 

 

 

 

 

 

 

F: Gd (10)
A: Gd (10)
S: Gd (10)
E: Rm (30)
R: Ex (20)
I: Ex (20)
P: Gd (10)

Health: 60
Karma: 50
Popularity: 0*/- 50 (to the Eloi, who are fully aware of what the Morlocks are up to)
Resources: Pr (04) as Individuals, although they maintain and control upwards of Mn (75) materials and resources.

Talents:
Engineering
Group Tactics
Repair/Tinkering*
Electronics
Hunting
Blunt Weapons

Powers:

Adapted Physiology: Morlocks are adapted to their role in the dual nature of the future society encounted by the Time Traveler. Morlocks are eternally in darkness, and have adapted been adapted to the harder nature of supporting the Eloi. Morlocks have adapted the following abilities:

  • Darkvision: Morlocks are perfectly adapted to the darkness, and can see in nearly complete darkness wtih Ex (20) ability.
  • Resist: Cold: The Morlocks are covered in a fair degree of whitish hair, which grants them Gd (10) protection against temperatures.
  • Gang Rule: Morlocks are most effective in groups of 4 - 10. For each group of morlocks above 6, the group gains a beneficial bonus of +1cs to their fighting and agility, no health bonus. For every group of morlocks above 10, the group gains a +1cs to Intuition, reflecting on their ability to communally attack and coordinate actions.

Contacts:

Morlocks have no real 'contacts', but they are communal and could theoretically call upon their own kind for assistance.

Limitations:
Morlock Physiology: Morlocks suffer from many limitations due to their adapted physiology:
  • Unusual Looks: Morlocks are hideous, suffering a -2cs for reaction bonuses.
  • Light vulnerability: Morlocks suffer -2cs for actions taken in normal lighting conditions, and additionally suffer 10points per damage per round if exposed to light sources above Ex (20) ability
  • Predators: Morlocks are predators and require meat to survive, usually the Eloi, making them cannibals.

Notes: My take on morlocks are a combination of the original novel and the 1960 movie. There have been other excellent versions.

Tuesday, February 16, 2010

Inque from 'Batman Beyond'







Real name unrevealed, believed to have the last name 'Clay'

F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Ex (20)
P: Rm (30)

Talents:
Crime*
Area Knowledge: New Gotham
Knowledge: Super-villains
Knowledge: Criminals of Gotham
Acrobat
Tumbling
Martial Arts C
Detective/Espionage
Wrestling

Powers:
Body Transformation: Liquid
Inque can transform her body into a viscous black solution reminiscent of india ink, allowing her several advantages:

•Plasticity: Inque can shape her body any way she sees fit, flattening her form or forming simply shapes with finite control. Inque does with with In (40) ability
•Body Armor: Inque's malleable form protects her from many forms of physical damage, including kinetic (Which may temporarily disperse her), slashing, blunt, impact, or striking. Inque is considered invulnerable to those types of damage. Inque is granted Ex (20) protection against toxins and disease while in her 'inque' state.
•Enhanced Strength: Inque's form allows her greater strength, comparable to In (40) strength for the purposes of lifting or slugfest
•Wall-crawling: Inque can adhere to any surface with Rm (30) ability, and as a power stunt can grab objects, holding them fast up to an area away
•Multiple Attacks: Inque gains 3 melee attacks per round due to her ability to control her shape.
•Area attack: Inque can slam an area for In (40) damage, spreading herself out over one area. Inque does not do this often as it requires an Endurance FEAT.

Contacts:
While Inque is in demand as a mercenary and saboteur, it is clearly stated she has no real contacts, having to use her untrustworthy daughter to assistance. Inque has a history of betraying those who would help her, hence no contacts.

Limitations:
Despite Inque's powers, she has several key limitations:
  • Reliance on Mutagen: Inque occasionally needs to 'recharge' her powers through the use of a mutagen that she's had access to. Inque is very reliant on the mutagen to maintain her powers.
  • Vulnerability to Damage: Inque suffers a +1cs to fire, electrical, and Ice damage.
  • Dispersion: Inque can be dispersed while in her liquid state by inclusion of another liquid at high volume (such as water). In layman's terms, if Inque is hit with a liquid attack of Am (50) or greater, she must make an Psyche FEAT to maintain her form.