Showing posts with label Project: Superpowers. Show all posts
Showing posts with label Project: Superpowers. Show all posts

Wednesday, November 7, 2012

The Green Lama from 'Project: Superpowers'

The Green Lama
 

 

 

   

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Jethro 'Jet' Dumont

F: Ex (20)
A: Ex (20)
S: Gd (10)/Rm (30)
E: Gd (10)/Am (50)
R: Gd (10)
I: Mn (75)
P: Am (50)

Health: 60/120
Karma: 135
Resources: Am (50)
Popularity: 20/-20

Talents:
Chemistry
Botany
Martial Arts A, E
Multi-Lingual
Knowledge: Buddhism
Faith*
Philosophy
Trance
Business/Finance

Powers:
High Lama: The Green Lama has achieved an unparalleled level of mastery through decades of study and meditation. As such, the Green Lama has developed many abilities and an increase to the abilities he already possessed. As the high lama, the Green Lama has the following abilities:

  • Plant Control: The Green Lama has Mn (75) control over plants, performing such FEATs as growing a city-sized tree in downtown New York City.
  • Telelocation: The Green Lama can locate any living individual on the planet with Mn (75) powers.
  • Damage Transferal: The Green Lama can transfer damage between living beings with Mn (75) ability.
  • Resistances: The Green Lama is resistant to diseases, toxins, and radiation with In (40) ability.
  • Longevity: While well over a century old, the Green Lama appears to be a man in his 30s. The Green Lama's lifeforce is tied directly to the living creatures around him.
  • Levitation: the Green Lama can levitate himself and objects with Rm (30) ability
  • Total Memory: The Green Lama can recall details of even the smallest aspect.

Body Mastery: As years of training, the Green Lama has full mastery of his body, allowing him the following abilities:
  • Iron Will: The Green Lama can manipulate his body to ignore damage and effects with Rm (30) ability.
  • Recovery: Rm (30) ability to recover endurance ranks
  • Body Resistance: Rm (30)
  • Hyper Speed: Rm (30) ability to increase his reactions and speed.
  • Energy manipulation: Through the manipulation of radioactive salts in his body, the Green Lama can fire blasts of concentrated energy with Rm (30).

Contacts:
The SuperPowers
The Fighting Yank


Limitations:
Tied to the environment: The Green Lama is tied to his immediate environment. Damage to the environment can also affect the Lama
Aging: When the Green Lama exerts himself (A Red FEAT), the Green Lama begins to age to his true age. The Green Lama suffers a - 3cs to his stats when such occurs, and lasts 1 - 10 rounds depending on the level of damage.
Pacifism: The Green Lama is an avowed pacifist, and will never initiate combat or seek violence.
Code Vs. Killing: The Green Lama will never seek to kill an opponent and does not believe in such.
Enemy: Bloodlust: The Green Lama is being stalked by the descendant of his former associate and aide, who will stop at nothing to kill him.

The Original Blue Beetle (Dan Garrett)

Blue Beetle




 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Dan Garrett

F: Ex (20)
A: Ex (20)
S: Gd (10)/Am (50)
E: Gd (10)/Am (50)
R: Typ (6)
I: Ex (20)
P: Ex (20)

Health: 60/140
Karma: 46
Popularity: 10 (In Pre-WWII)
Resources: Typ (6)


Talents:

Law-Enforcement*
Marksman*
Brawling
Streetwise*
Detective/Espionage

Powers:

The 2-K Vitamin: Initially needing to take it to energize his powers, Garret began to manifest his powers after a while without needing the vitamin. As such, Garret maintained his superhuman endurance and strength, and also gained the following:

  • True Invulnerability: Rm (30)
  • Hyper-leaping: Am (50)
  • True Flight: Rm (30)
  • Hyper-Running: Rm (30)

Equipment:


The Blue Beetle used several pieces of 'cutting-edge' equipment during his early days, including but not limited to:
  • Chain-mail suit: The flexible chain-mail-like suit was completely bullet-proof, and provided Rm (30) physical protection and Ex (20) protection versus Energy/Corrosives.
  • Two-Way wireless phone: A communicator which provided Ex (20) range communication, concealed in his belt.


Contacts:

Joan Mason - Girl Friday
Mike Mannigan - Former Partner
Dr. Franz - Mentor and inventor of 2-K Vitamin
Sparkington J. Northrup - Former Sidekick



Limitations:
Secret ID: The world at large doesn't realize that officer Dan Garret is the Blue Beetle
Trademark: The Blue Beetle always leaves his calling card, a Blue Beetle card

The Fighting Yank from 'Project: Superpowers'

The Fighting Yank (circa 1945)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Bruce Carter III

F: Ex (20)/Rm (30)
A: Gd (10)/ Rm (30)
S: Gd (10)/In (40)
E: Gd (10)/Am (50)
R: Gd (10)
I: Ex (20)
P: Ex (20)

Health: 50/150
Karma: 50
Popularity: In WWII: 40
Resources: Ex (20)

Talents:
Martial Arts A, B
Military
Detective/Espionage
Leadership*
Pilot
Multi-Lingual: English, German, Latin


Powers:
The Fighting Yank's powers derive from his mystical cloak and tricorner hat. While wearing these objects, the Fighting Yank has the following abilities:

  • Superhuman attributes: The Fighting Yank's attributes are increased as stated above. NOTE: The increase also affects Health score.
  • Invulnerability: While wearing the cloak, the Yank possesses Rm (30) True Invulnerability. As seen both in flashbacks of Project: SuperPowers and in the original comics, bombs bursting against him had little effect, bullets didn't phase him, and even super weapons had issues.

Astral Perception: The Fighting Yank was granted a pair of goggles which allowed him astral perception of Gd (10) at the end of the war. While actively wearing them, astral creatures somehow can affect the Yank physically.

Ghostly Advisor: The Fighting Yank is advised by the ghost of his ancestor, who is bound to Bruce and assists him with missions by providing advice and occasionally helping him other ways. The Fighting Yank's ancestor can only usually be seen by the Yank, although other mystics have seen him as well.


Contacts:
The OSS
Various other heroes, including the Black Terror, the Death Defying 'Devil, and others.


Limitations:
Secret ID: The world at large is unaware of the Yank's true identity.
Patriot: The Yank is very patriotic, which could be used to manipulate him.


Mini-Origin:
When confronted by spies bent on murdering him, Bruce Carter the Third was contacted by an ancestor from Revolutionary America. Unable to rest due to his own actions, the ancestor sought to redeem himself and presented Bruce with a mystical cloak and tricorner hat, which gave him superhuman strength and invulnerability. Calling himself 'The Fighting Yank', Bruce became a symbol to a country during World War II, and also an unwitting pawn of the forces of evil.....