Showing posts with label Mystical Hero. Show all posts
Showing posts with label Mystical Hero. Show all posts

Tuesday, September 25, 2018

300th post - Castiel from 'Supernatural'

”This isn't funny Dean, the voice says I'm almost out of minutes!”

This is Castiel about around the time of his initial appearance, and not the later versions.









F: Mn (75)
A: Ex (20)
S: In (40)
E: Mn (75)
R: Rm (30)
I: Am (50)
P: Mn (75)

Health: 210
Karma: 155
Resources: N/A*
Popularity: 0/50 (Within mystical circles and amid demons, angels, gods, etc)

Talents:
Castiel has existed since the birth of the universe as one of the angels charged in protecting and serving the creator. AS such, Castiel has access to any number of skills that would be normal, with certain exceptions. Castiel has shown expertise in:
Fighting: Brawling, Martial Arts A
Swordsmanship
Mystic Origin*
Advanced Mathematics
Knowledge: Angelic Host
Knowledge: Greater Demons and Devils
Knowledge: Greater Primordial threats
Knowledge: True History of the Universe.

Powers:
Angel of the first order:
Castiel is an angel of the host who seeks to help mankind and serve the will of God in all things. Several of Castiel’s powers are intrinsic to angels within the Supernatural universe, and are considered ‘standard’ abilities. These abilities include:

  • Angelic Perception: Castiel’s perception and senses are superhuman bordering on sublime. Castiel effectively has True Sight* at most times, as well a Microscopic vision, telescopic vision, and in some cases, penetration vision at Ex (20) ability. Castiel can determine a person’s true identity and medical status simply by smelling them, and can track individuals across some distance. Castiels’ attunements allow him to understand and read a person’s mind with Rm (30) ability, perceiving thoughts of normal humans easily as well as lower stationed angels and demons. Castiel is effective part of a greater host, and as such can draw upon that perception as needed to understand and perceive things, limited by his station and the determined need.
  • Angelic Healing and Manipulation: Castiel’s status as an angel allows him to perform many feats, including healing, resurrecting, and even smiting with holy power. Castiel can heal a person up to Mn (75) per round with a touch. Castiel can raise the recently dead with a Psyche FEAT, the severity of the FEAT determined by the length of time the victim has been dead and the amount of damage done to them. Castiel can also ‘possess’ an individual (which he does to work on Earth early on) with Un (100) ability, limited to needing permission of the individual to do so. Castiel can smite enemies and exorcise spirits with an opposed Psyche FEAT by touching them, although higher ranked angels and powerful demons are not affected by such. Castiel can render a normal human of Rm (30) psyche or less to go to sleep simply by touching them, and forces a Psyche FEAT from individuals with In (40) to Am (50) Psyche or force them to go unconscious.
  • Spatial Manipulation: Castiel can manipulate matter, space, and time in unique ways. Castiel can utilize telekinesis to throw and move objects with Rm (30) ability and control. In addition, Castiel can move freely through time and space with Un (100) ability, teleporting near a person in question or even traveling through time on a limited basis. Castiel can teleport individuals by touch, including teleporting individuals away with a simple brush of the hand. Castiel can cause pyrokinetic effects with Rm (30) intensity, and is capable of setting fire to things and objects in the same area he’s in even if he cannot normally see them.
  • Angelic Invulnerability: Like most angels of the host, Castiel is effectively immune to disease, toxins, aging, temperature extremes, poisons, and environmental effects. Castiel is immune to most normal damage types, including weaponry of normal sort, shrugging off bullets, guns, explosives, fire, and sharp weapons with ease. Castiel can be harmed by the weapons and effects of higher ranked angels (like archangels) or demons of great power, as well as supernatural creatures who are considered ‘gods’. Castiel can still be slammed through normal effects, but cannot be stunned through ‘normal’ attacks.
  • Warding and Spells: Castiel is versed in the Enochian symbols and spells and is able to use them effectively to banish angels, ward demons, etc. The spell knowledge seems to be something all angels are versed in, although Castiel was shown to be a little more capable than others.


Contacts:
Castiel has contacts among the host, being considered one of the first and more dedicated. Castiel has strong connections to the Winchester Brothers, specifically Dean, and has some connections throughout his experiences with them.

Limitations:
Despite Castiel’s great powers, he still suffers from many significant drawbacks:
  • Sigils and Wards: Castiel is vulnerable to the wards and sigils designed to keep angels and outsiders at bay, and can be banished and even exorcised from his host. Castiel cannot resist such wards and is immediately held at bay or banished.
  • Holy Flame: Castiel, like most angels, can be held at bay and trapped by holy fire for an undetermined period of time.
  • Angelic Form: Castiel’s true form is beautiful and terrible to behold, rendering normal humans or thoughts with Psyches below Rm (30) deaf and blind (perhaps permanently). Castiel commented that sight of his form could only be perceived by a select few humans.
  • The Host: Castiel is loyal to his host and god, and as such, early on is dedicated to the point of zealousness, a fact known throughout the various supernatural entities encountered.
  • Loyal: Castiel is incredibly loyal to the Winchesters.
  • No common understanding: Although possessed with supernatural perception and knowledge, Castiel has very little understanding of human culture or experience. As such, Castiel is often unable to perceive cultural references or other aspects of humanity (like lying at first).

Saturday, September 15, 2018

Officer Smax from 'Top Ten'






Jaafs Macksun AKA Jeff Smax

F: Rm (30)
A: Ex (20)
S: Am (50)
E: Am (50)
R: Ty (06)
I: Rm (30)
P: Ex (20)


Health: 150
Karma: 66
Popularity: 15
Resources: Typ (06).


Powers:
Mystical True Invunerability*:
Smax possesses a degree of invunerability to most everything at In (40) ability. Jeff is the muscle for Precinct 10. In addition to the normal benefits of the T.I., Smax is also seemingly invunerable to mystical effects and attacks at the same level.

Mystical Energy Emmission:
Smax can emit up to an AM (50) burst of nystical energy, and can maintain the burst with a successful Endurance FEAT. The handprint, the only sign of his previous life as a dragonslayer, was caused due to the failure of saving a small girl from a dragon. The origin of this power is unknown, as it is shared by his sister Rexa.


Talents:
Weapons: Sharp Weapons
Weapons: Guns
Professional: Law Enforcement*
Professional: Dragon Slaying
Detective
Streetwise*
Area Knowledge: Neopolis
Trivia: Precinct 10 Procedure

Equipment:
Precinct 10 Radio Ring: Provides Ex (20) communications to the Precinct

Contacts:
Precinct 10
Robyn "toybox" slinger
Rexa Macksun

Limitations:
  • Unusual Looks:Despite being from a city populated entirely by superbeings, Smax stands out. At 7'5'', Jeff is Cobalt blue with White hair and a small white handprint on his chest.
  • Overconfident: Smax believes himself to be more than match for anything, and that has in the past come back to haunt him. Jeff suffers a penalty depending on the situation to his actions for being overconfident.
  • Anti-Social: Smax is fairly anti-social, pushing people away left and right. If a person becomes a friend, Smax will stop at nothing for them, such as in the case of his partner and his sister.

Tuesday, November 6, 2012

Dr. Adam Spektor from 'The Occult Files of Dr. Spektor'




Adam Spektor

F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Ex (20)
R: Gd (10)
I: Rm (30)
P: In (40)

Health: 70
Karma: 80
Resources: Ex (20)
Popularity: 15 (In Occult Circles)

Talents:
Occult Lore*
Sharp Weapons
Demonology
Ritual
Knowledge: Ancient Cultures
Knowledge: Ancient Languages
Knowledge: Forbidden Knowledge
Knowledge: Multi-Lingual
Knoweldge: Monsters (Occult and Other)
Medicine*
Psychology
Wrestling
Blunt Weapons
Guns
Marksman*
Martial Arts : A
Martial Arts: C
Martial Arts: D
Martial Arts: E
Alchemy
Chemistry

Powers:
Capable Occultist: Dr. Spektor is a very capable Occultist, having vast resources and a library of occult lore at his fingertips. While not a magician in the traditional sense, Spektor maintains a vast assortment of books, artifacts, and resources dealing with the occult. As an action, Spektor can consult his library which grants him an additional Reason FEAT in learning about obscure and/or specific information.

Occult Armory and Lab: Spektor has been collecting mystical artifacts for some time, and has a wide range of traditional and mystical weaponry and items which he can draw upon. Spektor has such mundane things as blessed wooden crosses as well as silver bullets, as well as mystical items such as magical spheres capable of producing flame or alchemical formulas to cure vampirism and/or lycanthrope (Although, not initially). Spektor can draw upon his resources during an adventure by spending 1 full turn, and produce an artifact or weapon specific to the investigation (Although limited to Rm (30) ability). Afforementioned mundane items are always accessible.

Contacts:
Spektor maintained several allies during his investigations:
- Elliot Kane
- Lakota Rainflower
- Anna Sara Spektor
-Lui San

In addition, Spektor had various contacts in the occult world, including various monsters and mystic beings.


Limitations
  • Overzealous: Spektor is always overzealous in dealing with a threat, preferring a 'Hands On' approach to resolving issues. As such, Spektor usually is directly involved in fighting the forces of evil, and is known for it.
  • Enemies: Spektor has made several powerful enemies during his time as an Occult Investigator, many of them long-term adversaries.
  • Former Werewolf: For a short time, Spektor was infected with Lycanthropy before being cured. As a Werewolf, Spektor had no control of his actions.

Note: Although Dr. Solar appeared in two issues and left as a friend, I didn't include him as a contact.