Showing posts with label Haunted House. Show all posts
Showing posts with label Haunted House. Show all posts

Thursday, October 4, 2018

Rose Red from 'Rose Red'

 Houses... are alive.





F: N/A
A: N/A
S: N/A
E: N/A
R: Gd (10)
I: Am (50)
P: Am (50)

Health: N/A
Karma: 110
Popularity: - 15
Resources: See Below*

Talents:

N/A

Powers:

Psychic Node: Rose Red sits upon and has become a psychic node which draws on the misery, misfortune, and psychic powers of those inside to 'power itself'. As the land that Rose Red was built on had a history of blood, so does the house, ranging from suicides to disappearances to murders. Rose Red possesses the following attributes and abilities derived from itself, including:

  • Micro-Environment: As it was said in both the mini-series and the later 'Diary of Ellen Rimbauer', Rose Red is its own micro-environment, capable of altering itself or animating objects on its grounds with Rm (30) ability, depending on the amount of psychic energy present. For every level of psychic energy (Psyche) above Good (10) that enters Rose Red, Rose Red gains a +1cs rank to its ability. Rose Red begins at Gd (10), and increases to a maximum effect of Am (50)
  • Psychic Vampirism*: While not specifically stated, Rose Red represents a psychic vampire in the truest sense of the word, requiring psychic energy and/or lifeforce to continue existing. Rose Red not only feed on those present, it will occasionally abduct individuals and incorporate them as 'part of the house', becoming in turn manifestations of the house and existing in a similar state. Rose Red does this with the same power as the micro-environment
  • Regeneration*: Rose Red 'regenerates' damage depending on the amound of psychic energy inside of it, and can restore itself to perfect condition depending on the level of energy it possesses.
  • Telepathy: Rose Red is considered to have Pr (4) telepathy, and can interpret or 'read' individuals to understand their motives, desires, and fears. Rose Red will often use its micro-environment to ensnare individuals inside itself.
  • Thralls: For lack of a better word, Those ensnared or who die in Rose Red become thralls to it, either suffering an undead state or existing as puppet-controlled spirits. Rose Red has many such thralls, including most of the psychic investigators, Ellen Rimbauer, April Rimbauer, Sukeena, and a host of others. These Thralls can be harmed, as the still 'living' ones are withered and corpse-like. The Thralls will exist so long as the house is standing. Thralls have the following attributes:
    F: Pr (4) A: Pr (4) S: Pr (4) E: Pr (4)* (Depending on Rose Red's current power levels), R: Variable I: Variable P: Variable, though never higher than -2cs of Rose Red's current Psyche.
  • Growth: Rose Red continues to grow depending on the psychic power it possesses, capable of continuing its 'construction' with Fe (2) ability. When fully powered (at the Am (50) level) Sounds of active construction can be heard. Rose Red is limited to the plot of land it currently possess, but can reshape itself internally any way it sees fit.
  • Structural abilities: While the house has no FASE, it is considered to be made of Gd (10) and Ex (20) materials, and is approximately four to six areas in diameter.
Contacts:

None

Limitations:
  • Limited to location: Rose Red is bound to its location, and cannot move further nor expand past its borders. In addition, if Rose Red remains comatose, Rose Red can simply be torn down, although the powers which drive Rose Red are tied to the land. It is possible an exorcism could affect it (Although in the novel 'The Diary of Ellen Rimbauer', this was not successful.
  • Drive to expand: Rose Red is in constant need of expanding and growing, requiring psychic energy to do so. As such, Rose Red is constantly need of psychic energy, and will tempt, terrorize, or kill those it needs to.
  • Reputation: Rose Red has a high negative popularity due to the fact of its reputation.

The Overlook Hotel from 'The Shining'

“Sometimes human places, create inhuman monsters.” 





 


The Overlook Hotel is not a traditional monster per say, instead operating on a different sort of characteristics. The material strength of the hotel's main body is Ex (20), being comprised primarily of stone and timber. The hotel is heated through an immense boiler system located in the basement, and can be run in the winter by a single caretaker. The land on the hotel has a dark history, and acts as a spiritual vampire, requiring additional energy to sustain itself. The effects of the Overlook are as follows:

  • Negative Energy Sponge: The Overlook seems to draw dark energy to it, granting it the ability to act through agents and/or spirits that have become victims. For every negative karma event that happens on the grounds, the Overlook gains x2 positiveKarma, which will then be used to 'build up' it's RIP scores. If the events are performed by mystics, those with psychic abilities, or those who are sensitive to such things, the Overlook gains x4Karma. The Overlook stores this energy to maintain its other effects, as well as grant itself greater control over the events that occur within its walls.
  • Spirit Animation: The Overlook maintains the darkest of the spirits who have died on the grounds, granting them a semblence of their former lives. The Overlook effectively is using the spirits to promote its own actions, although several of the spirits seem to have greater power and personality. As such, the Overlook is considered to have anywhere between Gd (10) and Am (50) spirit animation, depending on how much energy it has drawn out.
  • Hallucinations*: The Overlook can generate hallucinations, such as forcing individuals to see walls of blood, animating topiary animals (In the beginning...) to stalk prey, make individuals see ghostly visages or horrifying murders, and other events. The Hallucinations begin at Pr (4) and can go as high as Am (50) intensity, depending on the relative negative energy within the Overlook.
  • Emotion Control*: The Overlook can manipulate the emotional states of the individuals who stay within the walls, granting it the ability to do two things: 1. Lower the effective Intuition of a specific target up to -4cs through a prolonged process. 2. Cause individuals great emotional distress and therefore make them more capable of causing individual negative karma actions, thus feeding the Overlook, causing an Intuition check against a Gd (10) intensity. The Overlook will select individuals to manipulate based on several criteria: Those who have limitations such as Dark Secret or are prone to negative actions, those individuals with bad history or are prone to violence, and those that have blood on their hands and are prone to negative activity.
  • Animate Object: Once the Overlook has over 200 points of energy, it gains the ability to actually animate the topiary garden as well as other objects and/or spirits within its walls, granting them form and substance. Such damage caused by those objects will be real damage, unlike the hallucinatory damage that might have been done previously.
  • Bonus effects against psionics: The Overlook can do real damage against psionically powered characters, allowing the Overlook's Hallucinatory effects to be real, rank of damage depending on the amount of negative energy that has been absorbed (As seen with Danny Torrance in room 217).


Limitation:
Negative Energy Dependency: The Overlook requires negative energy in order to maintain its powers and abilities. Without it, the Overlook is effectively inert (Allthough psychics will see and feel the residual negative energy of the place). For the Overlook to become active, it either needs a negative event (such as intentional harm or murder) or will require a psychic of Ex (20) psyche or better to enter the premises unguarded (IE Fail a psyche FEAT).

Caretaker: Despite it all, the Overlook cannot physically maintain itself nor can the spirits inside of it physically manifest themselves to dump the boiler or make repairs. Due to the ancient nature of the boiler downstairs, it must be physically dumped every day or risk explosive results due to pressure. The Overlook will attempt to see to its own continuity first.

Overzealous: The Overlook and the spirits within it tend to be overzealous in the attempt to gain more energy, and suffer a -2cs to reason FEATS when closing in on 'food', forgetting specific facts such as the need for the boiler to be dumped, etc.

Enemy: Danny Torrence: Little Danny Torrence is considered an 'enemy' of the Overlook (as well as a much desired target). My Write-Up of Danny Torrance as his adult version from two years ago (But not including the Dr. Sleep era)

Tuesday, November 6, 2012

Emeric Belasco from 'Hell House' (As well as the Belasco House)







F: Sh0
A: Sh0
S: Sh0
E: Sh0
R: Rm (30)
I: Rm (30)
P: Am (50)

Health: 0
Karma: 110
Popularity: - 5/-10 while alive (and in occult circles), -20 in Occult Circles after death (With Hell House)
Resources: In Life - In (40)

Talents:
Occult Lore
Psychology
Business/Finance
Crime
Parapsychology
Resist: Domination*
Stage Magician
Knowledge: Counter-Culture
Multi-Lingual
Knowledge: Ancient History
Engineering
Chemistry
Metallurgy
Psionic Potential*

Powers:
Free Spirit: Emeric Belasco has remained a consciousness after his suicide, allowing him full reign of his home due to its unique construction and his own care in how he secured his body. Unlike normal Free Spirits, Belasco's strength of will and capabilities are different, granting him several advantages that a normal Free Spirit would not have:
  • Telekinesis: Belasco can throw and manipulate objects with Rm (30) strength, often throwing things around or hitting individuals.
  • Possession*: Belasco can possess individuals and animals with Rm (30) ability, often possessing the being with the weakest psyche to do his bidding.
  • Telepathy: Belasco possesses Gd (10) Telepathy, capable of reading and anticipating the thoughts of those inside of the house
  • Mind Probe: Typ (06) ability to probe individuals within the house, which grants him the ability to best figure out how to manipulate them.
  • Presence Mask: Belasco is able to mask his presence with Am (50) ability, preventing people from identifying his spirit as the one which causes the issues. Belasco has managed to convince everyone that the spirits inhabiting Hell House are numerous, when in fact, it's simply Belasco himself.

Contacts:
None

Limitations:

  • Ego: Belasco's will is only surpassed by his ego, which can be used to rile Belasco into revealing himself as the sole prescence. It is Belasco's Ego which also leads to his downfall: The revelation of Belasco's own stature leads ultimately to his downfall in the afterlife. If Belasco is antagonized, he suffers a -2cs reaction bonus. In addition, if Belasco's secret shame is revealed (He was slightly deformed, having amputated his own legs and replaced them with prosthetics to grant him his gigantic height), Belasco suffers a -4cs and cannot affect the corporeal world for 1-10 turns.
  • Bound to Hell House: Unlike a regular ghost, Belasco anticipated that electromagnetism might allow the conscious mind to exist after death. As such, Belasco cannot extend his mind or abilities outside of Hell House.
  • Vulnerability to Electromagnetism: As with the book, Belasco would normally be vulnerable to the machine that is developed to purge the electromagnetic spectrum. Belasco hides in his well-shielded vault, which protects him from any Electromagnetic effect. Belasco suffers a +2cs damage from electromagnetic effects.


Hell House





Named the Belasco house after the designer and resident Emeric Belasco, Hell House gained its reputation beginning after its completion. A dinner party was massacred by its builder, Emeric Belasco, who promptly disappeared, leaving many to believe the house was cursed. Believed to be haunted by the spirits of all of Belasco's victims, the house was largely abandoned, with occasional attempts to 'cleanse' the house meeting with disaster.

In reality, the house was constructed based around radical theories about electromagnetic energy remaining after death, with the house acting to focusing and controlling it. Belasco used this energy to maintain his consciousness after death, even creating a room where his body remained after death that was completely shielded and hidden. Belasco's own spirit continued its psychotic and sadistic desires, promoting the myth of many ghosts rather than just a single spirit. Once cleansed of Belasco's spirit once and for all, it simply was a house....nothing more.